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Collision Detection, is it not in???

Hi there guys just had a quick question.

I have been looking at some video's on youtube and seems like there is no CD taking place in the pvp/rvr battles I have seen.

Has it been scrapped?

If so that will really turn me off from this game.

Comments

  • PyrostasisPyrostasis Member UncommonPosts: 2,293

    personally I hope it is scrapped. CD is a HUUUGE latency creator and usually leads to rubber banding. Hell look at guild wars, missions with as few as 8 people and you get a bit of teleporting with client/server side arguments due to CD.

    If War turns out anything like DAOC your going to have significantly larger scale fights... get 50 people all running near each other and your sending the constant positions of the other 49 people to each and every person. That ends up being a rather large number...

    Im not saying that CD cant be done... Im just saying with the current technology level... its more trouble than its worth imo.

  • oakaeoakae Member UncommonPosts: 344

    It's definitely still in.

  • baso80baso80 Member Posts: 95

    Originally posted by oakae


    It's definitely still in.

    Listen to this guy...

  • daelnordaelnor Member UncommonPosts: 1,556

    Collision detection is actually one of the things I'm looking forward to. I hope they keep it in and it works well.

    D.

    image

  • ValaraukoGRValaraukoGR Member Posts: 78

    As far as I know is still in. It’s the main reason I’m going to play WAR as a tank

  • imaslacksterimaslackster Member Posts: 30

    Collision detection only works with enemies not your own faction/friendlys. but yes it is still in there

  • zentaomonkzentaomonk Member Posts: 3

    From the video's I have seen there is currently no CD in game

  • KyleranKyleran Member LegendaryPosts: 44,097

    Originally posted by zentaomonk


    From the video's I have seen there is currently no CD in game

    Its your monitor, can't display the videos properly I guess. 

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  • BadSpockBadSpock Member UncommonPosts: 7,979

    They (EA Mythic) said recently... I think in the January Grab Bag (I'll have to see if I can find a link) that:

    Collision Detection is in. Only against players of opposing faction to prevent griefing your fellow players with things like door blocking, etc.

    Even with opposing players, CD is not 100% solid. You can "push through" and get past someone in PvP combat.

    Hence, why there are knockbacks in game, so says Mythic.

    What I got from this, is that say your a tank. Someone tries to run through you to get at your casters, you'll be able to block them, but not forever. You can't just stand there and be a wall. But you get knockbacks and similar abilities to prevent them from getting through you.

     

  • elvenangelelvenangel Member Posts: 2,205

    Originally posted by heerobya


    They (EA Mythic) said recently... I think in the January Grab Bag (I'll have to see if I can find a link) that:
    Collision Detection is in. Only against players of opposing faction to prevent griefing your fellow players with things like door blocking, etc.
    Even with opposing players, CD is not 100% solid. You can "push through" and get past someone in PvP combat.
    Hence, why there are knockbacks in game, so says Mythic.
    What I got from this, is that say your a tank. Someone tries to run through you to get at your casters, you'll be able to block them, but not forever. You can't just stand there and be a wall. But you get knockbacks and similar abilities to prevent them from getting through you.
     
      aye he's right.

     

    As for latency issues will be a minimal concern as far as collision detection goes.  With a well built graphics system thats not super intensive (ala oblivion / AoC) & the fact their servers sit ontop of a M.A.E. hub collision detection between players is completely doable and since no one at play test / demonstrations has complained of Lag due to CD I suspect its a rather well built & clean collision library.  

    Everquest 1 had collision detection to an extent (damn trolls sitting in narrow passages) and i never had rubber banding issues due to CD, I only ever rubber banded when the server itself was about to crash or my crappy 56k dialup service was sucking wind (i do not miss the ancient days).

     

    Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!

  • altairzqaltairzq Member Posts: 3,811

    If latency is not an issue, they could use it with friendly units too, considering you can push your way through. There would be no griefing. Maybe annoying sometimes yes, but would feel more real in general.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    I've heard that Black Orcs will be able to pick up and throw their Goblin team mates.... presumably to get them out of harms way, or maybe to get them out of their way?

    Maybe there is limited friendly collision detection..

     

  • DameonkDameonk Member UncommonPosts: 1,914

    Originally posted by heerobya


    I've heard that Black Orcs will be able to pick up and throw their Goblin team mates.... presumably to get them out of harms way, or maybe to get them out of their way?
    Maybe there is limited friendly collision detection..
     

    That is just a skill.  No collision detection needed.  It is supposed to be used to get a Black Orc between a squishy and the melee fighter beating on them.

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  • MaldusterMalduster Member Posts: 109

    SIEGE WEAPONS YAY, be creative and figure out what im trying to say here :)

  • wjrasmussenwjrasmussen Member Posts: 1,493
    Originally posted by Kyleran


     
    Originally posted by zentaomonk


    From the video's I have seen there is currently no CD in game

     

    Its your monitor, can't display the videos properly I guess. 

    lol.  CD is the draw for me in this game.

  • vajurasvajuras Member Posts: 2,860

    I must admit guys, even from one of the most diehard WAR skeptics (me)- I am getting excited for this game.

    Quickly I will explain why I think this is great (all theory of course and based on experiences from FPS / Savage 2 / RTS / etc)

    I think in PVP if we can get some minor CD happening it will enrich our experience. I am just imagining Warriors can really TANK. We can perhaps form a Wall/formation, protecting vital assets

    You guys remember in World of Warcraft Battlegrounds how Pallies could exploit by casting their bubbles and charge right past defenders til Blizzard fixed?

    Well I am hoping this will resolve issues like that. Will also bring us closer to more realistic battles. Maybe we can create 'bottlenecks' on the battlefield somehow, forcing attackers into choke points

    My imagination is running wild with possibilities here. They are starting to appeal to some qualities I have been searching for in MMORPGs


  • daelnordaelnor Member UncommonPosts: 1,556

    yup, tanks that can tank. Collision detection could be good stuff.

    D.

    image

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