Mr. Wade I noticed you mentioned Darkfall in one of your posts on this thread. Could you please explain in your professional opinion why you consider Darkfall will never release in your lifetime? And If you have any insider information from the industry could you possibly disclose it in the interest of us poor uninformed members of the public.
The game has been in development since 2001. It takes a lot of money to publish a game as well as developing one. I have no doubt there's an alpha build of the game somewhere but making a final marketable product is way more difficult. A lot of games that were never published went this way before and it would be a miracle for Darkfall to be published.
Mr. Wade I noticed you mentioned Darkfall in one of your posts on this thread. Could you please explain in your professional opinion why you consider Darkfall will never release in your lifetime? And If you have any insider information from the industry could you possibly disclose it in the interest of us poor uninformed members of the public.
The game has been in development since 2001. It takes a lot of money to publish a game as well as developing one. I have no doubt there's an alpha build of the game somewhere but making a final marketable product is way more difficult. A lot of games that were never published went this way before and it would be a miracle for Darkfall to be published.
I don't mean to sound off, I mean I personally would love to see it published. Let's hope i'm wrong, but if it hasn't been picked up yet...it probably wont be. That's just my gut talking mind you, no industry inside info.
But back on the real topic here, my games. Go me! Wooo! Zyon, heck yea!
I don't mean to sound off, I mean I personally would love to see it published. Let's hope i'm wrong, but if it hasn't been picked up yet...it probably wont be. That's just my gut talking mind you, no industry inside info.
But back on the real topic here, my games. Go me! Wooo! Zyon, heck yea!
Awesome for you I wish you luck!
So aside from looking a lot like WoW, tell us a little about the game. How is it DIFFERENT from the competition? Whats the appeal to the player aside from a bit of art styling?
Since you have been getting a fairly welcomed welcome I think it's time for someone to play devils advocate and make some serious statements and queries.
Originally posted by Z[MMOsmart]
But seriously, I loved atitd.com --- a 3D MMO unlike any others of its time, but the fact is the "successful/Popular" MMOs all share very similar qualites...the market wants what the market wants and that would be the EQ Clones we see today...though i guess we could say it is D&D clones...and you could probably go further back to where this type of play style came from, but I'm not that old.
Not only is this extremely confusing logic but an apparent cop out as well.
The fact that multitudes of games come out of Korea, China, and Europe which resemble WoW and EQ so closely it's as if they were reading out of a developers MMO cookbook, and aren't popular nor successful shows that your comment is false to begin with. However, even if successful and popular MMOs did all share very similar qualities as you stated, there is no proof that those qualities are the reason they are successful and/or popular. The reality is, there hasn't been enough quality variations in this genre to even say what would be successful or not and on what merits success is attained. I have seen very few trail blazing MMOs come out that were polished enough to compete, let alone gain popularity. The only one which comes to mind is consistently debated as not even being an MMO, and that's Guild Wars, very much a success and very much different from the current model.
If and when a game comes along which is actually designed by competent, intuitive, and contemplative individuals, is polished, technologically competitive, and markets itself correctly, then, and only then, will we be able to compare and analyze the success of the current systems qualities. I am pretty sure the numbers WoW has seen will be dwarfed by such a game.
Originally posted by Z[MMOsmart] No, I understand what you are saying. The Market is getting saturated with games of about 1 million dollar development budget, as opposed to wow with like a 20 million. This trend shows no signs of stopping, but I can tell you the games will become better. A little thing about the publishers you see now. Most of them look for a proven title in Asia before investing into bringing to N.A. or Europe. In my opinion , i hate this idea. Why feed the US a game that has been sitting on the Shelf for 2,3, or even 4 years. That's why at Zyon, we bring titles over no more then a year old. in Most cases we try to get them when they are still in beta. It's more risk to us, but in the long haul i think it's the better choice. I dunno, give us a chance. Maybe you can even have a hand in helping me pick out the next few.
Why feed the US a game that is almost identical in style and structure? You want to claim risk about choosing another uncreative, fresh out the oven title and then speak of risk in the same response? If you actually have the resources, the willpower, and supposed audacity, why not try to find what will destroy the current crop of MMOs. It is coming, and those involved will make far more than Blizzard and Vivendi ever have off WoW.
You are in a position to make a decision that could not only bring you acclaim, but make you a real hero for years to come and while I would never ask anyone to take chances on a dream, there is no excuse for a well designed, unique, and appealing concept to not be brought to fruition. If porting Asian titles is all you're about then I guess there isn't much use in attempting to convince you of other practical ideas.
Originally posted by Z[MMOsmart]
If i could find a game like UO, I wouldn't be here talking to you I can tell you that much....
Rest assured I am constantly looking for that. I don't care if it wouldn't match up to today's market.
I think this contradicts almost everything you have stated so far. Why would you bother looking for a skill based game like UO when it doesn't fit what you believe is the successful business approach? The game wouldn't do as well according to your own logic, as in many ways it wouldn't follow the formula and would thusly be an unsound investment. How on the one hand can you give reasons why you pick the games you do but then claim you would pick another style of game if it were available, more, a title that may not even fit the market trend? I feel this is basic political pandering to the audience you see before you, and while logic and inconsistency might get by many on this site when they see titles like CEO thrown around, it's far too obvious to some of us that what you say and what you do don't mirror each other, not in this matter at least.
I have no problem with the idea that this is what is viable at the moment. No one wants to take the chance because they aren't confident enough about their knowledge of the future direction of the genre.
The truth is, within the games industry this genre is one of the most open ended right now and potential profitable advances are absolutely ripe for the picking. The fact that in this genre we have a dominating style, with very little variety, and any variety created is usually mediocre in substance and finalization, where only what needs to be done to compete is and anything extra is slated for patches and add ons, where productional practises which stifle creativeness, intuitiveness, and natural selection are not only the norm but the "trusted" developmental dogma, and those who actually do the work in creating, maintaining, and breathing life into these worlds are given the fragrant end of the stick while those in comfy offices who merely oversee proceedings take in 10-30 times as much, all adds up to an area with so much potential for corporate, developmental, and most importantly, creative growth with equal potential to absolutely consume the competition and become a financial and empirical juggernaut, whose shadow even Microsoft and the World Bank would be cowering in fear of, should force, at least some with the money, to make informed and intelligent decisions and do so with inventiveness and imagination in mind.
Since you have been getting a fairly welcomed welcome I think it's time for someone to play devils advocate and make some serious statements and queries.
Originally posted by Z[MMOsmart]
But seriously, I loved atitd.com --- a 3D MMO unlike any others of its time, but the fact is the "successful/Popular" MMOs all share very similar qualites...the market wants what the market wants and that would be the EQ Clones we see today...though i guess we could say it is D&D clones...and you could probably go further back to where this type of play style came from, but I'm not that old.
Not only is this extremely confusing logic but an apparent cop out as well.
The fact that multitudes of games come out of Korea, China, and Europe which resemble WoW and EQ so closely it's as if they were reading out of a developers MMO cookbook, and aren't popular nor successful shows that your comment is false to begin with. However, even if successful and popular MMOs did all share very similar qualities as you stated, there is no proof that those qualities are the reason they are successful and/or popular. The reality is, there hasn't been enough quality variations in this genre to even say what would be successful or not and on what merits success is attained. I have seen very few trail blazing MMOs come out that were polished enough to compete, let alone gain popularity. The only one which comes to mind is consistently debated as not even being an MMO, and that's Guild Wars, very much a success and very much different from the current model.
If and when a game comes along which is actually designed by competent, intuitive, and contemplative individuals, is polished, technologically competitive, and markets itself correctly, then, and only then, will we be able to compare and analyze the success of the current systems qualities. I am pretty sure the numbers WoW has seen will be dwarfed by such a game.
Originally posted by Z[MMOsmart] No, I understand what you are saying. The Market is getting saturated with games of about 1 million dollar development budget, as opposed to wow with like a 20 million. This trend shows no signs of stopping, but I can tell you the games will become better. A little thing about the publishers you see now. Most of them look for a proven title in Asia before investing into bringing to N.A. or Europe. In my opinion , i hate this idea. Why feed the US a game that has been sitting on the Shelf for 2,3, or even 4 years. That's why at Zyon, we bring titles over no more then a year old. in Most cases we try to get them when they are still in beta. It's more risk to us, but in the long haul i think it's the better choice. I dunno, give us a chance. Maybe you can even have a hand in helping me pick out the next few.
Why feed the US a game that is almost identical in style and structure? You want to claim risk about choosing another uncreative, fresh out the oven title and then speak of risk in the same response? If you actually have the resources, the willpower, and supposed audacity, why not try to find what will destroy the current crop of MMOs. It is coming, and those involved will make far more than Blizzard and Vivendi ever have off WoW.
You are in a position to make a decision that could not only bring you acclaim, but make you a real hero for years to come and while I would never ask anyone to take chances on a dream, there is no excuse for a well designed, unique, and appealing concept to not be brought to fruition. If porting Asian titles is all you're about then I guess there isn't much use in attempting to convince you of other practical ideas.
Originally posted by Z[MMOsmart]
If i could find a game like UO, I wouldn't be here talking to you I can tell you that much....
Rest assured I am constantly looking for that. I don't care if it wouldn't match up to today's market.
I think this contradicts almost everything you have stated so far. Why would you bother looking for a skill based game like UO when it doesn't fit what you believe is the successful business approach? The game wouldn't do as well according to your own logic, as in many ways it wouldn't follow the formula and would thusly be an unsound investment. How on the one hand can you give reasons why you pick the games you do but then claim you would pick another style of game if it were available, more, a title that may not even fit the market trend? I feel this is basic political pandering to the audience you see before you, and while logic and inconsistency might get by many on this site when they see titles like CEO thrown around, it's far too obvious to some of us that what you say and what you do don't mirror each other, not in this matter at least.
I have no problem with the idea that this is what is viable at the moment. No one wants to take the chance because they aren't confident enough about their knowledge of the future direction of the genre.
The truth is, within the games industry this genre is one of the most open ended right now and potential profitable advances are absolutely ripe for the picking. The fact that in this genre we have a dominating style, with very little variety, and any variety created is usually mediocre in substance and finalization, where only what needs to be done to compete is and anything extra is slated for patches and add ons, where productional practises which stifle creativeness, intuitiveness, and natural selection are not only the norm but the "trusted" developmental dogma, and those who actually do the work in creating, maintaining, and breathing life into these worlds are given the fragrant end of the stick while those in comfy offices who merely oversee proceedings take in 10-30 times as much, all adds up to an area with so much potential for corporate, developmental, and most importantly, creative growth with equal potential to absolutely consume the competition and become a financial and empirical juggernaut, whose shadow even Microsoft and the World Bank would be cowering in fear of, should force, at least some with the money, to make informed and intelligent decisions and do so with inventiveness and imagination in mind.
You sir, do not know anything of the Free MMO market. Having been focused on that very same market now for 3 years I can tell you that ANYTHING that is free will attract players. ALL games that come out now, free or subscription based, follow the EverQuest model. There's a reason for it: it worked.
As for Z's comment about how he is still seeking a game similar to UO...I assume he means as a player. as a businessman he knows where the money can be made, but as a player he seeks something similar to that.
But Secret Online also seems very promising. Although I tend to agree that the look and feel are both very similar to WoW's, and I AM GLAD that it is. Why? Because nowadays you have to look far and wide to find an MMO that looks and plays as smooth as WoW does. Even a lot of the "WoW/EQ Copies" come out and make me cry with their clunky UIs and clunky controls. Just because something is WASD doesn't mean its going to be smooth.
Now I know all I have to base this off is the video, but I'm crossing my fingers as far as the flow of the game is concerned. And also kudos to you Mr. Z for dealing well with the naysayers on the forum.
"They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath
Nice image, if it flies cool, if it runs around the ground probably kinda silly. I would like to see info on the classes. videos look decent enough I'm sure I'll give it a look. Haven't seen any info on MMOSITE?
Nice image, if it flies cool, if it runs around the ground probably kinda silly. I would like to see info on the classes. videos look decent enough I'm sure I'll give it a look. Haven't seen any info on MMOSITE?
We are still lacking detailed information on the classes right now as we have been focused on the translation of the game itself right now. The website will be up very soon which will contain that.
And yes, Z will confirm that I'm working on the title Look forward to both of us posting here answering any questions that we are able to.
I don't care if is a clone of anything I've been palying clone for the past 7years anyways. But I hope if all about end-game and not a grinder...
Originally posted by Spathotan The simplest way to put this, is like this. Buying a used/refurbished 360 is on the same plane as sharing a condom in a gangbang with strangers.
I hate when a publisher doesn't give the developer any credit. After all it was the developer who spent many years and alot of money developing the game. The Publisher rarely spend 1~3% of the work and costs involved in development. Still glad someone importing from Asia actually understands that importing a 2~3 year old game and hoping for a smash hit is a little optimistic.
Looks like it'll be worth a try. However one of the videos you got on YouTube, for some entirely unfathomable reason you decided to put an Evanessence song over the action. You are uploading these onto YouTube for promotional purposes intending to make a profit on this game, right? If so, I think the RIAA might not look too kindly on it if you're not paying royalties. It would be better to stick with the game music, I would think.
Looks like it'll be worth a try. However one of the videos you got on YouTube, for some entirely unfathomable reason you decided to put an Evanessence song over the action. You are uploading these onto YouTube for promotional purposes intending to make a profit on this game, right? If so, I think the RIAA might not look too kindly on it if you're not paying royalties. It would be better to stick with the game music, I would think.
Aside from the CG video, these are all fan made someplace in China. We have not gotten the English version completed yet, so none of our own videos. thus youtube as opposed to our own website. Though I agree, maybe it would be better withthe sound tottaly off on that one.
If i could find a game like UO, I wouldn't be here talking to you I can tell you that much.... Rest assured I am constantly looking for that. I don't care if it wouldn't match up to today's market. In regards to Darkfall, I personally don't believe I will see that game in my gaming life time. And Flysis, a.k.a the updated version of Space cowboy...yea I hear good things about it. We actually thought about picking it up. It's just I have so many things on my plate as it is, it isn't possible at this time.
BlackMoon Chronicle Online. It's the nearest thing to UO I've seen in a long time.
When it was still in developement they were calling Wish Online the 3d equivalent of UO. It was supposed to have been completely skill based just like UO. Perhaps someone can pick this project back up in the future...
I haven't played Asheron's Call but the way a coworker described it to me, it sounded like the closest thing to UO that was published.... If only the graphics had a complete overhaul, I might try it... I know this sounds shallow, but sadly there are some games that I'll never give a chance if the GUI is outdated, and AC is one of them.
Hi to you too, but my name isn't Jack King! Maybe some are hinting that they too would like a skill based game like UO, and hope you might be able to find one and get it up and going?
Comments
The game has been in development since 2001. It takes a lot of money to publish a game as well as developing one. I have no doubt there's an alpha build of the game somewhere but making a final marketable product is way more difficult. A lot of games that were never published went this way before and it would be a miracle for Darkfall to be published.
The game has been in development since 2001. It takes a lot of money to publish a game as well as developing one. I have no doubt there's an alpha build of the game somewhere but making a final marketable product is way more difficult. A lot of games that were never published went this way before and it would be a miracle for Darkfall to be published.
I don't mean to sound off, I mean I personally would love to see it published. Let's hope i'm wrong, but if it hasn't been picked up yet...it probably wont be. That's just my gut talking mind you, no industry inside info.
But back on the real topic here, my games. Go me! Wooo! Zyon, heck yea!
So aside from looking a lot like WoW, tell us a little about the game. How is it DIFFERENT from the competition? Whats the appeal to the player aside from a bit of art styling?
Since you have been getting a fairly welcomed welcome I think it's time for someone to play devils advocate and make some serious statements and queries.
Not only is this extremely confusing logic but an apparent cop out as well.
The fact that multitudes of games come out of Korea, China, and Europe which resemble WoW and EQ so closely it's as if they were reading out of a developers MMO cookbook, and aren't popular nor successful shows that your comment is false to begin with. However, even if successful and popular MMOs did all share very similar qualities as you stated, there is no proof that those qualities are the reason they are successful and/or popular. The reality is, there hasn't been enough quality variations in this genre to even say what would be successful or not and on what merits success is attained. I have seen very few trail blazing MMOs come out that were polished enough to compete, let alone gain popularity. The only one which comes to mind is consistently debated as not even being an MMO, and that's Guild Wars, very much a success and very much different from the current model.
If and when a game comes along which is actually designed by competent, intuitive, and contemplative individuals, is polished, technologically competitive, and markets itself correctly, then, and only then, will we be able to compare and analyze the success of the current systems qualities. I am pretty sure the numbers WoW has seen will be dwarfed by such a game.
Why feed the US a game that is almost identical in style and structure? You want to claim risk about choosing another uncreative, fresh out the oven title and then speak of risk in the same response? If you actually have the resources, the willpower, and supposed audacity, why not try to find what will destroy the current crop of MMOs. It is coming, and those involved will make far more than Blizzard and Vivendi ever have off WoW.
You are in a position to make a decision that could not only bring you acclaim, but make you a real hero for years to come and while I would never ask anyone to take chances on a dream, there is no excuse for a well designed, unique, and appealing concept to not be brought to fruition. If porting Asian titles is all you're about then I guess there isn't much use in attempting to convince you of other practical ideas.
I think this contradicts almost everything you have stated so far. Why would you bother looking for a skill based game like UO when it doesn't fit what you believe is the successful business approach? The game wouldn't do as well according to your own logic, as in many ways it wouldn't follow the formula and would thusly be an unsound investment. How on the one hand can you give reasons why you pick the games you do but then claim you would pick another style of game if it were available, more, a title that may not even fit the market trend? I feel this is basic political pandering to the audience you see before you, and while logic and inconsistency might get by many on this site when they see titles like CEO thrown around, it's far too obvious to some of us that what you say and what you do don't mirror each other, not in this matter at least.
I have no problem with the idea that this is what is viable at the moment. No one wants to take the chance because they aren't confident enough about their knowledge of the future direction of the genre.
The truth is, within the games industry this genre is one of the most open ended right now and potential profitable advances are absolutely ripe for the picking. The fact that in this genre we have a dominating style, with very little variety, and any variety created is usually mediocre in substance and finalization, where only what needs to be done to compete is and anything extra is slated for patches and add ons, where productional practises which stifle creativeness, intuitiveness, and natural selection are not only the norm but the "trusted" developmental dogma, and those who actually do the work in creating, maintaining, and breathing life into these worlds are given the fragrant end of the stick while those in comfy offices who merely oversee proceedings take in 10-30 times as much, all adds up to an area with so much potential for corporate, developmental, and most importantly, creative growth with equal potential to absolutely consume the competition and become a financial and empirical juggernaut, whose shadow even Microsoft and the World Bank would be cowering in fear of, should force, at least some with the money, to make informed and intelligent decisions and do so with inventiveness and imagination in mind.
- Burying Threads Since 1979 -
Not only is this extremely confusing logic but an apparent cop out as well.
The fact that multitudes of games come out of Korea, China, and Europe which resemble WoW and EQ so closely it's as if they were reading out of a developers MMO cookbook, and aren't popular nor successful shows that your comment is false to begin with. However, even if successful and popular MMOs did all share very similar qualities as you stated, there is no proof that those qualities are the reason they are successful and/or popular. The reality is, there hasn't been enough quality variations in this genre to even say what would be successful or not and on what merits success is attained. I have seen very few trail blazing MMOs come out that were polished enough to compete, let alone gain popularity. The only one which comes to mind is consistently debated as not even being an MMO, and that's Guild Wars, very much a success and very much different from the current model.
If and when a game comes along which is actually designed by competent, intuitive, and contemplative individuals, is polished, technologically competitive, and markets itself correctly, then, and only then, will we be able to compare and analyze the success of the current systems qualities. I am pretty sure the numbers WoW has seen will be dwarfed by such a game.
Why feed the US a game that is almost identical in style and structure? You want to claim risk about choosing another uncreative, fresh out the oven title and then speak of risk in the same response? If you actually have the resources, the willpower, and supposed audacity, why not try to find what will destroy the current crop of MMOs. It is coming, and those involved will make far more than Blizzard and Vivendi ever have off WoW.
You are in a position to make a decision that could not only bring you acclaim, but make you a real hero for years to come and while I would never ask anyone to take chances on a dream, there is no excuse for a well designed, unique, and appealing concept to not be brought to fruition. If porting Asian titles is all you're about then I guess there isn't much use in attempting to convince you of other practical ideas.
I think this contradicts almost everything you have stated so far. Why would you bother looking for a skill based game like UO when it doesn't fit what you believe is the successful business approach? The game wouldn't do as well according to your own logic, as in many ways it wouldn't follow the formula and would thusly be an unsound investment. How on the one hand can you give reasons why you pick the games you do but then claim you would pick another style of game if it were available, more, a title that may not even fit the market trend? I feel this is basic political pandering to the audience you see before you, and while logic and inconsistency might get by many on this site when they see titles like CEO thrown around, it's far too obvious to some of us that what you say and what you do don't mirror each other, not in this matter at least.
I have no problem with the idea that this is what is viable at the moment. No one wants to take the chance because they aren't confident enough about their knowledge of the future direction of the genre.
The truth is, within the games industry this genre is one of the most open ended right now and potential profitable advances are absolutely ripe for the picking. The fact that in this genre we have a dominating style, with very little variety, and any variety created is usually mediocre in substance and finalization, where only what needs to be done to compete is and anything extra is slated for patches and add ons, where productional practises which stifle creativeness, intuitiveness, and natural selection are not only the norm but the "trusted" developmental dogma, and those who actually do the work in creating, maintaining, and breathing life into these worlds are given the fragrant end of the stick while those in comfy offices who merely oversee proceedings take in 10-30 times as much, all adds up to an area with so much potential for corporate, developmental, and most importantly, creative growth with equal potential to absolutely consume the competition and become a financial and empirical juggernaut, whose shadow even Microsoft and the World Bank would be cowering in fear of, should force, at least some with the money, to make informed and intelligent decisions and do so with inventiveness and imagination in mind.
As for Z's comment about how he is still seeking a game similar to UO...I assume he means as a player. as a businessman he knows where the money can be made, but as a player he seeks something similar to that.
I support the ports! Actually I first started reading this thread because I thought it was a video for...
www.joystiq.com/2007/05/11/funcom-unveils-the-secret-world-mmo-for-xbox-360-pc/
But Secret Online also seems very promising. Although I tend to agree that the look and feel are both very similar to WoW's, and I AM GLAD that it is. Why? Because nowadays you have to look far and wide to find an MMO that looks and plays as smooth as WoW does. Even a lot of the "WoW/EQ Copies" come out and make me cry with their clunky UIs and clunky controls. Just because something is WASD doesn't mean its going to be smooth.
Now I know all I have to base this off is the video, but I'm crossing my fingers as far as the flow of the game is concerned. And also kudos to you Mr. Z for dealing well with the naysayers on the forum.
"They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath
check it out guys, one of our awesome ! mounts, and there are a lot more ^_^
Getting hyped up already?
<img>http://img407.imageshack.us/img407/5899/phoenixhk4.png</img>
Nice image, if it flies cool, if it runs around the ground probably kinda silly. I would like to see info on the classes. videos look decent enough I'm sure I'll give it a look. Haven't seen any info on MMOSITE?
Nice image, if it flies cool, if it runs around the ground probably kinda silly. I would like to see info on the classes. videos look decent enough I'm sure I'll give it a look. Haven't seen any info on MMOSITE?
We are still lacking detailed information on the classes right now as we have been focused on the translation of the game itself right now. The website will be up very soon which will contain that.
And yes, Z will confirm that I'm working on the title Look forward to both of us posting here answering any questions that we are able to.
I don't care if is a clone of anything I've been palying clone for the past 7years anyways. But I hope if all about end-game and not a grinder...
I hate when a publisher doesn't give the developer any credit. After all it was the developer who spent many years and alot of money developing the game. The Publisher rarely spend 1~3% of the work and costs involved in development. Still glad someone importing from Asia actually understands that importing a 2~3 year old game and hoping for a smash hit is a little optimistic.
intresting...
A new video has been uploaded, love to hear what you guys think.
-Steve
Looks like it'll be worth a try. However one of the videos you got on YouTube, for some entirely unfathomable reason you decided to put an Evanessence song over the action. You are uploading these onto YouTube for promotional purposes intending to make a profit on this game, right? If so, I think the RIAA might not look too kindly on it if you're not paying royalties. It would be better to stick with the game music, I would think.
Link to the vid in question
http://mmo-hell.blogspot.com/
http://www.mmorpg.com/blogs/rejad
Aside from the CG video, these are all fan made someplace in China. We have not gotten the English version completed yet, so none of our own videos. thus youtube as opposed to our own website. Though I agree, maybe it would be better withthe sound tottaly off on that one.
-Steve
Hello!,
We now have the Alpha version of the secret website up. Still missing some content, but we would love to hear your comments.
Please feel free to drop by the forums and say hello.
http://secret.zyongames.com/
Thanks!,
Team Zyon Games
BlackMoon Chronicle Online. It's the nearest thing to UO I've seen in a long time.
http://www.blackmoon-online.com/
Oy.
When it was still in developement they were calling Wish Online the 3d equivalent of UO. It was supposed to have been completely skill based just like UO. Perhaps someone can pick this project back up in the future...
I haven't played Asheron's Call but the way a coworker described it to me, it sounded like the closest thing to UO that was published.... If only the graphics had a complete overhaul, I might try it... I know this sounds shallow, but sadly there are some games that I'll never give a chance if the GUI is outdated, and AC is one of them.
Come on guys, i love the glory days of UO as much as the next guy..but what's with the hijacking of my thread? :P
Hi to you too, but my name isn't Jack King!
Maybe some are hinting that they too would like a skill based game like UO, and hope you might be able to find one and get it up and going?
This seems like it will be interesting to see once you start beta. I wish you the best of luck.(trying to get it back on topic)
Well, in that response.. I will keep an eye out
A quote from the website on class descriptions.....
Shaman:
Good at using drugs and craft, and women mainly.
This my friend is hilarious..And a class I wish to play.
Yeah I agree, kudos to whoever summarized that one. Looking forward to the game.
--------------------------------------------------
Well...that is straight from the Chinese website. Sadly, expect it to change over the weekend.