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Explorer Areas and EXP

I know there's been a lot of talk about levelling without repeating quests, and the detractors don't seem aware of the possible exp gained from the exploration zones.  SOOOO, I'm reposting this information from the DDO forums (thanks to Conejo!), it also doesn't include the new Vale...


Waterworks

Entrance: The Harbor

Level Range: 1-4

Explorer Points: NONE

Rare Encounters: 6

Slayer Cap: 400



Experience Breakdown:

Rares (2,250xp)

  • Har-har, gnashtooth shaman - 250xp


  • Yiley, tunnelworm shaman - 250xp


  • Dhulokk, troglodyte adept - 250xp


  • Ecru, spider recluse - 250xp


  • Gnarkill, troll butcher - 250xp


  • Crumble, forlorn rust monster - 250xp


  • Completion: 750xp

Slayer (3,507xp)

  • 10 -- 75xp


  • 25 -- 130xp


  • 50 -- 225xp


  • 100 -- 437xp


  • 200 -- 870xp


  • 400 -- 1,770xp

Total Possible Experience: 5,757xp





Cerulean Hills

Entrance: The Harbor

Level Range: 1-4

Explorer Points: 14

Rare Encounters: 7

Slayer Cap: 400



Experience Breakdown:

Explorer (2,187xp)

  • the Western Roadblock - 125xp


  • the Eastern Roadblock - 125xp


  • the Caravan's Fate - 125xp


  • the Garden of Stone - 125xp


  • the Cave-in - 125xp


  • the Wolf Feeding Grounds - 125xp


  • the Temple of Arawai - 125xp


  • the Tree of Sorrow - 125xp


  • the Ancient Vinyard - 125xp


  • Talloak's Dam - 125xp


  • the Quickfoot Safehouse - 125xp


  • the Orcs' Prison - 125xp


  • the Scorpions' Lair - 125xp


  • the Orc Camp - 125xp


  • Completion: 437xp

Rares (2,625xp)

  • Ebony, night scorpion - 250xp


  • Thaalan, brigand commander - 250xp


  • Garunt, orc cleric - 250xp


  • Kargoth, orc warrior - 250xp


  • Lotigath, ancient chipped gargoyle - 250xp


  • Talloak Stoutfield, farmer - 250xp


  • Twinfang, lion pack leader - 250xp


  • Completion: 875xp

Slayer (3,507xp)

  • 10 -- 75xp


  • 25 -- 130xp


  • 50 -- 225xp


  • 100 -- 437xp

  • 200 -- 870xp

  • 400 -- 1,770xp

Total Possible Experience: 8,319xp





Searing Heights

Entrance: The Marketplace

Level Range: 2-7

Explorer Points: 15

Rare Encounters: 9

Slayer Cap: 750



Experience Breakdown:

Explorer (3,281xp)

  • the Ruined Stage - 175xp


  • the Harbor River - 175xp


  • the Crumbled Archway - 175xp


  • the Southern Gate - 175xp


  • the Cooled Lava Fall - 175xp


  • the Eastern Gate - 175xp


  • the Lava Shrine - 175xp


  • the Distant View - 175xp


  • the Scenic Overlook - 175xp


  • the Lone Tree - 175xp


  • the Pillar Bridge - 175xp


  • the Lava Fall Cave - 175xp


  • the Water Cave - 175xp


  • the Ominous Cave - 175xp


  • the Corridor of Lava - 175xp


  • Completion: 656xp

Rares (4,725xp)

  • Giallo, shadow warrior - 175xp

  • Cruor Rosso, blackbone soldier - 175xp
  • Guck, Muck's cousin - 175xp
  • Itharn Ushu, sulatar sonsecrator - 175xp
  • Hazai Haatha, sulatar conjurer - 175xp
  • Ghamzee, black wolf leader - 175xp
  • Calcine, fire mephit idol - 175xp
  • Smolder, fire elemental idol - 175xp
  • Shute Ruggzen, scorrow infiltrator - 175xp
  • Completion: 1,575xp
Slayer (8,408xp)

  • 10 -- 105xp


  • 25 -- 187xp


  • 50 -- 315xp


  • 100 -- 582xp


  • 200 -- 1,110xp


  • 400 -- 2,190xp


  • 750 -- 3,919xp

Total Possible Experience: 16,414xp





Tangleroot Gorge

Entrance: House Phiarlan

Level Range: 2-7

Explorer Points: 13

Rare Encounters: 9

Slayer Cap: 1500



Experience Breakdown:

Explorer (2,843xp)

  • the Far Side of the Broken Bridge - 175xp


  • the Temple Ruins - 175xp


  • the Wolf Hunter's Fate - 175xp


  • the Hobgoblin Scout Post - 175xp


  • the Hobgoblin Battle Ram - 175xp


  • Chief Ungurz's Camp - 175xp


  • the Sacrificial Site - 175xp


  • the Overgrown Fortress - 175xp


  • the Webbed Caves - 175xp


  • the Lair of Burning Skulls - 175xp


  • the Bone-strewn Lair - 175xp


  • the Submerged Grotto - 175xp


  • the Mouth of Splinterskull - 175xp


  • Completion: 568xp

Rares (4,725xp)

  • Silkweave, spider queen - 350xp


  • Jarak, bugbear master assassin - 350xp


  • Xassak, troglodyte hero - 350xp


  • Jana, the lost barmaid - 350xp


  • Kroksh, the wandering giant - 350xp


  • Clamor, the slayer of hunters - 350xp


  • Vilesting, the fiendish scorpion - 350xp


  • Kornak, the tribal mage - 350xp


  • Garjat, commander of Splinterskull - 350xp


  • Completion: 1,575xp

Slayer (17,015xp)

  • 10 -- 105xp


  • 25 -- 187xp


  • 50 -- 315xp


  • 100 -- 582xp


  • 200 -- 1,110xp


  • 400 -- 2,190xp


  • 750 -- 3,919xp


  • 1500 -- 8,607xp

Total Possible Experience: 24,583xp





Sorrowdusk Island

Entrance: House Deneith

Level Range: 4-11

Explorer Points: 16

Rare Encounters: 10

Slayer Cap: 1500



Experience Breakdown:

Explorer (5,000xp)

  • the Ogre Camp - 250xp


  • the Spider's Nest - 250xp


  • the Ancient Ruins - 250xp


  • the Scorpion Swarm - 250xp


  • the Troll Sacred Place - 250xp


  • the Overgrown Corridor - 250xp


  • the Iron Mines - 250xp


  • the Ogre Cave - 250xp


  • Lord Grust's Cave - 250xp


  • the Hellhound Den - 250xp


  • the Troll Dungeon - 250xp


  • the Troll Lair - 250xp


  • Grey Moon's Den - 250xp


  • the Temple Outpost - 250xp


  • Sorrowdusk Temple - 250xp


  • the Wight Lair - 250xp


  • Completion: 1,000xp

Rares (7,500xp)

  • Kurmer, ogre commander - 500xp


  • Barxer, ogre commander - 500xp


  • Teargon, hellhound herald - 500xp


  • Rhath, scorpion king - 500xp


  • Noozer, troll guide - 500xp


  • Kremen, troll chieftan - 500xp


  • Furley, troll chieftan - 500xp


  • Vermilo, ancient gargoyle sentinel - 500xp


  • Saate, wight priest - 500xp


  • Thanolin, tormented spectre - 500xp


  • Completion: 2,500xp

Slayer (21,692xp)

  • 10 -- 150xp


  • 25 -- 272xp


  • 50 -- 450xp


  • 100 -- 800xp


  • 200 -- 1,470xp


  • 400 -- 2,820xp


  • 750 -- 4,970xp


  • 1500 -- 10,760xp

Total Possible Experience: 34,192xp





Ataraxia's Haven

Entrance: House Kundarak

Level Range: 7-14

Explorer Points: 16

Rare Encounters: 10

Slayer Cap: 1500



Experience Breakdown:

Explorer (6,500xp)

  • the Rocky Beach - 325xp


  • the Deadly Gazebo - 325xp


  • the Fishing Hole - 325xp


  • the Arena Ruins - 325xp


  • the Destroyed Building - 325xp


  • Scrounger's Canyon - 325xp


  • Cackling Canyon - 325xp


  • the Rock Totem - 325xp


  • the Lighthouse - 325xp


  • the Wildman Cave - 325xp


  • the Mining Cave - 325xp


  • the Ocean Cave - 325xp


  • the Underground Temple - 325xp


  • the Scrag Cave - 325xp


  • Mineshaft IV - 325xp


  • Smuggler's Hollow - 325xp


  • Completion: 1,300xp

Rares (9,750xp)

  • Schenker, scorpion king - 650xp


  • Kithba, razor cat pack leader - 650xp


  • Goregra, wild hyena pack leader -650xp


  • Dulk, scrag troll chieftan - 650xp


  • Bestore, aboriginal rust monster - 650xp


  • Bororo Orehelm, duergar superviser - 650xp


  • Hellgut, bloodthirsty darkfang spider - 650xp


  • Mirot, enraged wildman - 650xp


  • Arboth, the crazy kobold - 650xp


  • Otoh, duergar sharpshooter - 650xp


  • Completion: 3,250xp

Slayer (26,365xp)

  • 10 -- 195xp


  • 25 -- 356xp


  • 50 -- 585xp


  • 100 -- 1,017xp


  • 200 -- 1,830xp


  • 400 -- 3,450xp


  • 750 -- 6,020xp


  • 1500 -- 12,912xp

Total Possible Experience: 42,615xp





Menechtarun Desert

Entrance: The Marketplace or House Phiarlan

Level Range: 8-15

Explorer Points: 25

Rare Encounters: 16

Slayer Caps: 3000 each



Experience Breakdown:

Explorer (10,937xp)

  • Windlasher Canyon - 350xp


  • the Submerged Road - 350xp


  • the Asperous Flats - 350xp


  • the Gnoll Camp - 350xp


  • the Summoning Circle - 350xp


  • the Windlasher Lookout - 350xp


  • Crag Plot - 350xp


  • the Dead End - 350xp


  • the Paragon Plunge - 350xp


  • the Assassin's Roost - 350xp


  • the Crow's Nest - 350xp


  • the Collapsed Entrance - 350xp


  • Panic Pass - 350xp


  • the Burning Mountain Checkpoint - 350xp


  • the Desert Overlook - 350xp


  • the Firebrand Guards - 350xp


  • the Tomb of the Astrologer - 350xp


  • the Tomb of the Physician - 350xp


  • the Firebrand Mines - 350xp


  • the Vulkoorim Creche - 350xp


  • the Fallen Shrine - 350xp


  • the Vulkoor Spiral - 350xp


  • the Burning City - 350xp


  • the Tomb of the Wizard-King - 350xp


  • the Court of Lailat - 350xp


  • Completion: 2,187xp

Rares (16,800xp)

  • Stinkpelt - 700xp


  • Yurrugh the Swift - 700xp


  • Den Mother Fheena - 700xp


  • Lieutenant Ayurro - 700xp


  • Commander Errulf - 700xp


  • Haraja the Firedancer - 700xp


  • Vorvand Darkfur - 700xp


  • Utach Sandcrawl - 700xp


  • Workan-Kull - 700xp


  • Volrune the Curate - 700xp


  • Mendaxethazz - 700xp


  • Thumok the Mad - 700xp


  • Palumak the Scourer - 700xp


  • General Tanakh - 700xp


  • Whirling Ozann - 700xp


  • The Thirsty One - 700xp


  • Completion: 5,600xp

Slayer - Gnolls (55,915xp)

  • 10 -- 210xp


  • 25 -- 385xp


  • 50 -- 630xp


  • 100 -- 1,090xp


  • 200 -- 1,950xp


  • 400 -- 3,660xp


  • 750 -- 6,370xp


  • 1500 -- 13,630xp


  • 3000 -- 27,990xp

Slayer - Scorrow (55,915xp)

  • 10 -- 210xp


  • 25 -- 385xp


  • 50 -- 630xp


  • 100 -- 1,090xp


  • 200 -- 1,950xp


  • 400 -- 3,660xp


  • 750 -- 6,370xp


  • 1500 -- 13,630xp


  • 3000 -- 27,990xp

Slayer - Undead (55,915xp)

  • 10 -- 210xp


  • 25 -- 385xp


  • 50 -- 630xp


  • 100 -- 1,090xp


  • 200 -- 1,950xp


  • 400 -- 3,660xp


  • 750 -- 6,370xp


  • 1500 -- 13,630xp


  • 3000 -- 27,990xp

Total Possible Experience: 195,482xp





Gianthold Ruins

Entrance: The Marketplace

Level Range: 10-18

Explorer Points: 20

Rare Encounters: 10

Slayer Caps: 3000 each



Experience Breakdown:

Explorer (10,000xp)

  • Fields of Immolation - 400xp


  • Gate of Shavarath - 400xp


  • Crystal Spin Peak - 400xp


  • Aurum Supply Depot - 400xp


  • Gnoll's Breath Ridge - 400xp


  • Bleeding Rock Falls - 400xp


  • The Beast and the Brothers - 400xp


  • The Brother Who Holds the Horn - 400xp


  • The Doomed Brother - 400xp


  • Father Victorious - 400xp


  • Storm's Heart Summit - 400xp


  • the Crucible - 400xp


  • Prison of the Planes - 400xp


  • Madstone Crater - 400xp


  • the Aurum Lair - 400xp


  • the Hobgoblin Lair - 400xp


  • the Minotaur Lair - 400xp


  • the Orc Lair - 400xp


  • the Rakshasa Lair - 400xp


  • the Troll Lair - 400xp


  • Completion: 2,000xp

Rares (12,000xp)

  • Expedition Leader Brazwold - 800xp


  • Zakya Master Ragath - 800xp


  • Pride Leader Xilic - 800xp


  • Yaga Cracked-Bow - 800xp


  • Uthger of Runetusk - 800xp


  • Tarmor Stonehoof - 800xp


  • Lord Two-Stone - 800xp


  • Lord Jax - 800xp


  • Lord Cirrus - 800xp


  • Clan-Chief Ogh - 800xp


  • Completion: 4,000xp

Slayer - Storm's Eye Horde (61,911xp)

  • 10 -- 240xp


  • 25 -- 441xp


  • 50 -- 720xp


  • 100 -- 1,235xp


  • 200 -- 2,190xp


  • 400 -- 4,080xp


  • 750 -- 7,070xp


  • 1500 -- 15,065xp


  • 3000 -- 30,870xp

Slayer - Storm's Fist Horde (61,911xp)

  • 10 -- 240xp


  • 25 -- 441xp


  • 50 -- 720xp


  • 100 -- 1,235xp


  • 200 -- 2,190xp


  • 400 -- 4,080xp


  • 750 -- 7,070xp


  • 1500 -- 15,065xp


  • 3000 -- 30,870xp

Slayer - Storm's Heart Horde (61,911xp)

  • 10 -- 240xp


  • 25 -- 441xp


  • 50 -- 720xp


  • 100 -- 1,235xp


  • 200 -- 2,190xp


  • 400 -- 4,080xp


  • 750 -- 7,070xp


  • 1500 -- 15,065xp


  • 3000 -- 30,870xp

Total Possible Experience: 207,733xp





Orchard of the Macabre

Entrance: The Necropolis

Level Range: 10-19

Explorer Points: 23

Rare Encounters: 15

Slayer Caps: 7,500??



Experience Breakdown:

Explorer (12,218xp)
  • Doomsphere Tower - 425xp
  • the Flesh Maker's Tower - 425xp
  • the High Priest's Tower - 425xp
  • Inferno Tower - 425xp
  • the Stones of Slaughter - 425xp
  • the Bone Yard - 425xp
  • the Tree Bridge - 425xp
  • the Slaughtergrounds - 425xp
  • Overwatch Point - 425xp
  • the Fell Isle - 425xp
  • the Shadow Plots - 425xp
  • the Family Burial Grounds - 425xp
  • the Inferno of the Damned - 425xp
  • Doomsphere's Haunt - 425xp
  • the Flesh Maker's Laboratory - 425xp
  • the Desecrated Temple of Vol - 425xp
  • the Underground Pass - 425xp
  • Pyttan's Tomb - 425xp
  • the Western Crypts - 425xp
  • the Northern Crypts - 425xp
  • the Eastern Falls - 425xp
  • the Eastern Crypts - 425xp
  • the Burial Chamber - 425xp
  • Completion: 2,443xp
Rares (19,125xp)
  • Destroy the Carcass Eaters: 850xp
  • Parcae - 850xp
  • Tahare - 850xp
  • Firenze - 850xp
  • Palmis Samit - 850xp
  • Otvos Gisun - 850xp
  • Madellia Braelon - 850xp
  • Cymon Durosom - 850xp
  • Huckaby Isable - 850xp
  • Destroy the zombie Train - 850xp
  • Rescue Tadhik Odeen - 850xp
  • Edeva Yilka - 850xp
  • Quinny - 850xp
  • Gwennaelle Ruchelia - 850xp
  • Pyttan Ayrienne - 850xp
  • Completion: 6,375xp
Slayer ( 169,048?? xp)
  • 10 -- 255xp
  • 25 -- 469xp
  • 50 -- 765xp
  • 100 -- 1307xp
  • 200 -- 2310xp
  • 400 -- 4290xp
  • 750 -- 7420xp
  • 1500 -- 15,782xp
  • 3000 -- 32,310xp
  • 5000 -- 45,100xp
  • 7500 -- 59,040xp
Total Possible Experience: 200,391xp ??



GRAND TOTAL EXPERIENCE: 676,446 ??

Comments

  • VincenzVincenz Member Posts: 1,498

    p.s. With the Vale, it's close to 1 million exp that can be garnered without ever doing a quest

  • SevenwindSevenwind Member UncommonPosts: 2,188

    Wow I haven't seen most of this game. Good info!

    I dunno about seering heights being 2-7. I took my lvl 4 paladin in there and got butchered at the entrance. I never went back haha.

     

     

    .. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-

    --------------------------------------------------------
    Promote what you love instead of bashing what you hate.

  • VincenzVincenz Member Posts: 1,498

    What's cool about those explorer areas though, you could take in a party that ranged from 2nd to 7th level and they all get max exp still, no powerlevelling penalties!!!

  • mindspatmindspat Member Posts: 1,367

    Before someone asks, to get these experiance points it will require multiple runs into each specific area.  The cool thing is, you can solo all of the areas although you're going to want some assistence since the rares might kick your butt.  ;)

    While I cannot say for certain on the lower areas, but the Orchard and Vale both have mobs that spawn in huge waves.  Running to these pre-set locations can ramp up a lot of kill-counts while generating a chest since they are considered a Rare spawn. 

    Some of good loot is pulled out of the Orchard's and Vale's rare boss chests.  I've seen quite a few vorpals, smitters and banishers (Oh My!) pulled out of Vale alone. 

  • QueinaiQueinai Member Posts: 76

    Two thing I wish I had known when starting DDO last month are this list and about the Muckbane. Very helpful thanks for posting. One question though: when a level range is listed as 1-4, is 4 the highest level that can enter the quest? I'm close to level 5 and haven't nearly completed Waterworks yet and I don't want to miss anything.

  • VincenzVincenz Member Posts: 1,498

    You can still enter the explorer areas at a higher level, but you get zero'd out on exp

     

     

  • RiddikulusRiddikulus Member Posts: 88

    Nice list Vincenz.

    Some simple math shows that slayer total XP = 603,020 and total mobs = 31,550 which means you kill 31,550 mobs for 19.1 XP per mob.    If you just count the highest level Orchard, it's a whopping 22.5 XP per mob.

    I have better ways to spend my DDO time than grinding 22 XP per mob.    I think they need to double the slayer XP, perhaps even triple it at the higher levels to make it worthwhile.

  • VincenzVincenz Member Posts: 1,498

    Originally posted by Riddikulus


    Nice list Vincenz.
    Some simple math shows that slayer total XP = 603,020 and total mobs = 31,550 which means you kill 31,550 mobs for 19.1 XP per mob.    If you just count the highest level Orchard, it's a whopping 22.5 XP per mob.
    I have better ways to spend my DDO time than grinding 22 XP per mob.    I think they need to double the slayer XP, perhaps even triple it at the higher levels to make it worthwhile.

    Honestly, I never chase the slayers.  The only one Im' even close to is Sorrowdusk.  Just doing the explorer and uniques nets some pretty nice exp though, without the grind.

  • mindspatmindspat Member Posts: 1,367

     

    Originally posted by Riddikulus


    Nice list Vincenz.
    Some simple math shows that slayer total XP = 603,020 and total mobs = 31,550 which means you kill 31,550 mobs for 19.1 XP per mob.    If you just count the highest level Orchard, it's a whopping 22.5 XP per mob.
    I have better ways to spend my DDO time than grinding 22 XP per mob.    I think they need to double the slayer XP, perhaps even triple it at the higher levels to make it worthwhile.

    Aye, and when you kill 20 in less then 60 seconds that's almost 440exp per minute or 26.4k per hour!

     

    When you can run quests that give upwards of 20k exp while taking less then 45 minutes all this becomes moot. 

    Vale is the higest outdoor area.

  • RiddikulusRiddikulus Member Posts: 88

     

    Originally posted by mindspat


     
    Originally posted by Riddikulus


    Nice list Vincenz.
    Some simple math shows that slayer total XP = 603,020 and total mobs = 31,550 which means you kill 31,550 mobs for 19.1 XP per mob.    If you just count the highest level Orchard, it's a whopping 22.5 XP per mob.
    I have better ways to spend my DDO time than grinding 22 XP per mob.    I think they need to double the slayer XP, perhaps even triple it at the higher levels to make it worthwhile.

    Aye, and when you kill 20 in less then 60 seconds that's almost 440exp per minute or 26.4k per hour!

     

    When you can run quests that give upwards of 20k exp while taking less then 45 minutes all this becomes moot. 

    Vale is the higest outdoor area.

    Yeah I know Vale is the highest... more correctly I meant the highest that Vincenz listed in the OP.

     

    While 26400 xp per hour sounds great on paper I seriously doubt any party can sustain a rate of 20 kpm for any longish period of time.   The severe nerfing of AoE's makes this kind of thing quite a grind.

  • mindspatmindspat Member Posts: 1,367

    Originally posted by Riddikulus


     While 26400 xp per hour sounds great on paper I seriously doubt any party can sustain a rate of 20 kpm for any longish period of time.   The severe nerfing of AoE's makes this kind of thing quite a grind.
    By now you must understand that most users of these forums struggle to understand what you reference due to your recolition being grossly inacurate.

    Could you please educate me how AoE (Area of effect) was nerfed?

    I *only* play a Sorcerer and would LOVE to hear how my spells aren't supposed to be functioning - Wall of Fire, FireBall, Cone of Cold, Waves of Exhaustion, Hypnotize, Cloudkill, GlitterDust, Hypnotic Patter, Mindfog, Wall of Fog, Acid Fog and Web all work wonderfully withint certain limitations; ie, casting fire on web or using Cloudkill on undead.  Maybe you are refering to a Greatsword or other two-hander as AoE?

    Keep in mind that if a caster has the Heighten metamagic feat their first level spells will have a saving throw much higher.

  • RiddikulusRiddikulus Member Posts: 88

     

    Originally posted by mindspat


     
    Originally posted by Riddikulus


     While 26400 xp per hour sounds great on paper I seriously doubt any party can sustain a rate of 20 kpm for any longish period of time.   The severe nerfing of AoE's makes this kind of thing quite a grind.
    By now you must understand that most users of these forums struggle to understand what you reference due to your recolition being grossly inacurate.

     

    Could you please educate me how AoE (Area of effect) was nerfed?

    I *only* play a Sorcerer and would LOVE to hear how my spells aren't supposed to be functioning - Wall of Fire, FireBall, Cone of Cold, Waves of Exhaustion, Hypnotize, Cloudkill, GlitterDust, Hypnotic Patter, Mindfog, Wall of Fog, Acid Fog and Web all work wonderfully withint certain limitations; ie, casting fire on web or using Cloudkill on undead.  Maybe you are refering to a Greatsword or other two-hander as AoE?

    Keep in mind that if a caster has the Heighten metamagic feat their first level spells will have a saving throw much higher.



    Huh?   I guess I don't know what to say.    You really don't know what I am talking about??

     

    Here take look at the Duration of Cloudkill here:  http://www.systemreferencedocuments.org/35/sovelior_sage/spellsC.html#cloudkill

    Now try it in game.    Extend it even.

    For an even bigger laugh here is web: http://www.systemreferencedocuments.org/35/sovelior_sage/spellsTtoZ.html#web

    All persistant AoE spells were massively nerfed about 9 months ago.    Casters used to be totally absolutely riddikulusly overpowered.   Now they are only a moderately overpowered.   Ah, the good ol' days.

    High level casters now favor finger of death and stone to flesh due to the AoE nerf.

     

  • mindspatmindspat Member Posts: 1,367
    Originally posted by Riddikulus


     
    Originally posted by mindspat


     
    Originally posted by Riddikulus


     While 26400 xp per hour sounds great on paper I seriously doubt any party can sustain a rate of 20 kpm for any longish period of time.   The severe nerfing of AoE's makes this kind of thing quite a grind.
    By now you must understand that most users of these forums struggle to understand what you reference due to your recolition being grossly inacurate.

    Could you please educate me how AoE (Area of effect) was nerfed?

    I *only* play a Sorcerer and would LOVE to hear how my spells aren't supposed to be functioning - Wall of Fire, FireBall, Cone of Cold, Waves of Exhaustion, Hypnotize, Cloudkill, GlitterDust, Hypnotic Patter, Mindfog, Wall of Fog, Acid Fog and Web all work wonderfully withint certain limitations; ie, casting fire on web or using Cloudkill on undead.  Maybe you are refering to a Greatsword or other two-hander as AoE?

    Keep in mind that if a caster has the Heighten metamagic feat their first level spells will have a saving throw much higher.



    Huh?   I guess I don't know what to say.    You really don't know what I am talking about??

    Here take look at the Duration of Cloudkill here:  http://www.systemreferencedocuments.org/35/sovelior_sage/spellsC.html#cloudkill

    Now try it in game.    Extend it even.

    For an even bigger laugh here is web: http://www.systemreferencedocuments.org/35/sovelior_sage/spellsTtoZ.html#web

    All persistant AoE spells were massively nerfed about 9 months ago.    Casters used to be totally absolutely riddikulusly overpowered.   Now they are only a moderately overpowered.   Ah, the good ol' days.

    High level casters now favor finger of death and stone to flesh due to the AoE nerf.

     

    Again, you are completely incorrect on the effectiveness of "AoE" spells - even though you only reference 2. 

    Yes, the duration was reduced to help with the "pacing" of gameplay while removing certain "tactics" which were not part of the intended game design; users always out think developers. You can also no longer cast Cloudkill through walls and closed doors, which is a good thing.  It was not a "nerf" since the spells usage have remained entirely intact - Two minute duration is more then long enough since most mods rarely last longer then 20 seconds.

    The current durations on Cloudkill and Web are perfect.  I continue to use cloudkill ALL the time along with many other AoE spells and they all work amazingly well; rarely extended!  As a matter of fact, they work so well that it's oftenly commented by others whom I run dungeons with how awesome it is to see a player who know how to use crowd control and AoE effectively. 

    I have not had Finger of Death nor Phantasmal Killer for almost 6-8 months.  there's not been a single need for them on my character.  (28 point Elven Sorcerer; 204hp, 1845sp) 

    Flesh To Stone, I expect you meant this spell, which is a great spell with certain uses. It's not an end-all-I-win Button but it does a good job in temporarily locking down a target.  Some mobs will save and break so you'll have to chose your targets wisely.

    All due respect, you're not the only one who thinks Cloudkill doesn't work.  there are quite a few players in game who also think it doesn't work even though they'll admit to not using the spell since it had an insanely high duration which did not affect mob agro.  Thankfully those old days of casting cloudkill and waiting for the mod's to die are over - since that particular use was very disruptive to a directed experiance. :)

    If you want somethng valid to critique I'd advise you to join me to see how the spells are actually working rather then continue making false claims.  If you're going to gripe about something at least know what you're talking about so you're not being made a fool.

    Are these the only 2 AoE spells you can complain about, even though they continue to work while having more use now then every before, or is there something else you'd like to stick your foot in your mouth about?

    p.s. what was your previous forum handle that was banned for trolling DDO?

  • VincenzVincenz Member Posts: 1,498

    I think you're seeing Ridd attacking where he's not Mind ;)

     

    I've posted back and forth with Ridd lots of times in the past, and I think if I'm reading what he's saying it's not a complaint that they "nerfed" AoE spells...just a statement that since they did, the grind to the highest slayers would take a LONG time.

     

    Maybe I'm wrong, but that's my take

     

    p.s. I know you can count me as someone who was THRILLED when they ended the Solid Fog/Cloudkill spam-a-thon.

  • RiddikulusRiddikulus Member Posts: 88

    Originally posted by Vincenz


    I think you're seeing Ridd attacking where he's not Mind ;)
     
    I've posted back and forth with Ridd lots of times in the past, and I think if I'm reading what he's saying it's not a complaint that they "nerfed" AoE spells...just a statement that since they did, the grind to the highest slayers would take a LONG time.
     
    Maybe I'm wrong, but that's my take
     
    p.s. I know you can count me as someone who was THRILLED when they ended the Solid Fog/Cloudkill spam-a-thon.
    Thank you Vincenz... you get it.   While IMO they went too far in the short direction with persistant AoEs, I completely agree that they had to be nerfed to better balance melee and casters.

    mindsplat... um, wow.    Please reread what I said and reconsider your reply.

    p.s.  my forum handle on DDO is Riddikulus as well.   I've even posted recently here: http://forums.ddo.com/showpost.php?p=1563137&postcount=4 so no I haven't been banned, not even close to being banned.  I'm posting here completely voluntarily.

  • VincenzVincenz Member Posts: 1,498

    Originally posted by Riddikulus


     
    Originally posted by Vincenz


    I think you're seeing Ridd attacking where he's not Mind ;)
     
    I've posted back and forth with Ridd lots of times in the past, and I think if I'm reading what he's saying it's not a complaint that they "nerfed" AoE spells...just a statement that since they did, the grind to the highest slayers would take a LONG time.
     
    Maybe I'm wrong, but that's my take
     
    p.s. I know you can count me as someone who was THRILLED when they ended the Solid Fog/Cloudkill spam-a-thon.
    Thank you Vincenz... you get it.   While IMO they went too far in the short direction with persistant AoEs, I completely agree that they had to be nerfed to better balance melee and casters.

     

    mindsplat... um, wow.    Please reread what I said and reconsider your reply.

    p.s.  my forum handle on DDO is Riddikulus as well.   I've even posted recently here: http://forums.ddo.com/showpost.php?p=1563137&postcount=4 so no I haven't been banned, not even close to being banned.  I'm posting here completely voluntarily.

    I'm the banned one LOL!

  • HvymetalHvymetal Member Posts: 355

    Originally posted by Vincenz


     
    Originally posted by Riddikulus


     
    Originally posted by Vincenz


    I think you're seeing Ridd attacking where he's not Mind ;)
     
    I've posted back and forth with Ridd lots of times in the past, and I think if I'm reading what he's saying it's not a complaint that they "nerfed" AoE spells...just a statement that since they did, the grind to the highest slayers would take a LONG time.
     
    Maybe I'm wrong, but that's my take
     
    p.s. I know you can count me as someone who was THRILLED when they ended the Solid Fog/Cloudkill spam-a-thon.
    Thank you Vincenz... you get it.   While IMO they went too far in the short direction with persistant AoEs, I completely agree that they had to be nerfed to better balance melee and casters.

     

    mindsplat... um, wow.    Please reread what I said and reconsider your reply.

    p.s.  my forum handle on DDO is Riddikulus as well.   I've even posted recently here: http://forums.ddo.com/showpost.php?p=1563137&postcount=4 so no I haven't been banned, not even close to being banned.  I'm posting here completely voluntarily.

     

    I'm the banned one LOL!

    I know you and Vincez, along with a few others. Sadly.

    I saw you posting on EU forums but not last couple times I checked, did codemasters ban you? Sucks man anyways glad you're still able to play. I also go by same handle on DDO forums.

  • VincenzVincenz Member Posts: 1,498

    Originally posted by Hvymetal


     


    I know you and Vincez, along with a few others. Sadly.

     

    I saw you posting on EU forums but not last couple times I checked, did codemasters ban you? Sucks man anyways glad you're still able to play. I also go by same handle on DDO forums.

    I had a 5 day ban from EU like a month ago, but chose not to go back.   Frankly,  they have some real tools there.  It's kind of scary when a game's forum on MMORPG is one of the more positive compared to the officials LOL!

  • uncusuncus Member UncommonPosts: 528

    Thanks Vincenz for posting this!

    One question:  Is the xp static or does it scale with level [like the dungeons do]?

  • VincenzVincenz Member Posts: 1,498

    Originally posted by uncus


    Thanks Vincenz for posting this!
    One question:  Is the xp static or does it scale with level [like the dungeons do]?

    No, it's static.  There's no difficulty settings on the zones, nor is there extra bonuses like the dungeons.

  • mindspatmindspat Member Posts: 1,367

    Originally posted by Vincenz


     
    Originally posted by uncus


    Thanks Vincenz for posting this!
    One question:  Is the xp static or does it scale with level [like the dungeons do]?

     

    No, it's static.  There's no difficulty settings on the zones, nor is there extra bonuses like the dungeons.

    The instances are set to a static difficulty yet the EXP scales upwards for each Kill Count Tier.

    note: 5,000 kills in Vale equal 49,500 exp per type. 

  • RiddikulusRiddikulus Member Posts: 88
    Originally posted by Vincenz


     
    Originally posted by uncus


    Thanks Vincenz for posting this!
    One question:  Is the xp static or does it scale with level [like the dungeons do]?

     

    No, it's static.  There's no difficulty settings on the zones, nor is there extra bonuses like the dungeons.



    More correctly it's static as long as you are within the stated level ranges, otherwise it's zero in either direction.

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