Chars stay the same... it's a shame when people make stuff up about a game just because it is not their cup of tea. If you don't like it that's fine, you don't like it... no point in lying about it to make you feel better.
Just to be clear, the guy who posted that information is a game supporter not a detractor...
This is why this game is such a big hit on the Euro servers, the Euro's and the Australians are used to this in PBM games. Only the US players want to be carebared and go thru the game building, building, and building with no end in sight. Mostly because they never experienced PBM, all they know is WOW. To say this is a bad idea is to ignore games like Civilization, Age of Empires, etc. There is a whole market out there for this type of game. Unfortunately, it is not the WOW market, which is what your beef is. There is nothing wrong with WOW, mind you, but this is not what POTBS is.
Look, I used to play US PBM games in the 1990's. I payed Graf Simulations and Midnight Games $6 every two weeks to run my turns, which is $156/year.
POTBS is the same thing, only players pay $15 month, or $180/year. So, now, a little over 10 years later I have to pony up an additional $24/year to play a real time, online PBM wargame combined with some trappings of MMORPG, and a basic economic system that supports the PBM/PvP aspect. Throw in a rudimentary avatar, and call it a MMORPG to get the exposure, like here on this forum. It's sweet that FLS thought of it.
That is why the server population is more mature. 12 year old middle schoolers will not play a game that is not in the WOW mode, where they can't accumulate all their uber equipment, and brag. Because, at the end of the day, all that uber stuff goes into the vapor. Everyone that played PBM games in the 1980s and 1990s realizes this. What killed the PBM era was not the subscription fee, it was not not carrying over stuff into the new game, but it was the two week wait for your turn results.
Game results are instantaneous now, no waiting. This is the dream paradise of the PBM gamer, this is the market FLS is after. This is why this game is different. Not every game is for everyone. What seems like a bad idea to you, is a good idea for many others. Look, a player can join this game brand spanking ner at server reset and start off competing evenly with every veteran, the only differences will be the decisions they make as they progress in the game.
This game is not about time invested equals good player. this game is about good player equals good player. because in every game players will have their time invested reset to zero.
This is wrong.... they reset MOST of the ports back to the original owners... MOST not ALL. Chars stay the same, they keep all their goods, winners get a certificate to buy better ships and stuff like that, the losers get more ports so it's easier for them to win the next time.
Chars stay the same... it's a shame when people make stuff up about a game just because it is not their cup of tea. If you don't like it that's fine, you don't like it... no point in lying about it to make you feel better.
That is absolutely assinine. If Spain won the game by controlling the ports, and the new game starts off with Spain now controlling most of the ports, cause only some have been returned, then Spain starts off with a big advantage. Why would anyone want to play anything other than Spain?
On top of that, any new players coming in have to compete with level 50 characters, that have level 50 ships, that can charge/pay level 50 prices, and make things totally untendable for noobs.
Thats not a way to grow the game, thats the recipe for disaster. Eventually players burn out on a game, new players have to feel that they can at least start off and compete on a level playing field.
What you're saying is that it is right for FLS to treat time invested as skill, just like the WOW model. And you're balking at supporting an idea that breaks with the WOW model, at the same time gamers are crying for some company to think outside the box, and get out of the WOW model rut.
I think it would be a great idea for PotBS from what I've played so far (only 20). I would like to see maybe a permanent adournement on a players ships for being on the winning side of a battle or something. No stats just for brags.
----- The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
This is wrong.... they reset MOST of the ports back to the original owners... MOST not ALL. Chars stay the same, they keep all their goods, winners get a certificate to buy better ships and stuff like that, the losers get more ports so it's easier for them to win the next time.
Chars stay the same... it's a shame when people make stuff up about a game just because it is not their cup of tea. If you don't like it that's fine, you don't like it... no point in lying about it to make you feel better.
That is absolutely assinine. If Spain won the game by controlling the ports, and the new game starts off with Spain now controlling most of the ports, cause only some have been returned, then Spain starts off with a big advantage. Why would anyone want to play anything other than Spain?
On top of that, any new players coming in have to compete with level 50 characters, that have level 50 ships, that can charge/pay level 50 prices, and make things totally untendable for noobs.
Thats not a way to grow the game, thats the recipe for disaster. Eventually players burn out on a game, new players have to feel that they can at least start off and compete on a level playing field.
What you're saying is that it is right for FLS to treat time invested as skill, just like the WOW model. And you're balking at supporting an idea that breaks with the WOW model, at the same time gamers are crying for some company to think outside the box, and get out of the WOW model rut.
Geez......
Wow you are an ass man. I am so sick of this if you dont like this POS game then its cause your a WOW fanboi. I have played every non F2P Western MMO that has come out since EQ. I currently play eve which is not carebear.
ALSO KEEP IN MIND THIS IS A EVE VS POTBS THREAD SO YOU HAVE SOME OF THE MOST NON CAREBEAR FORUM GOERS (THE EVE PLAYERS) VIEWING IT. So think about that before you make retarded sweeping generalizations about the carebearness of the people in this thread and or from other games.
Really what you are saying about POTBS seems to me to be the Ultimate in carebear ism. Reset the servers so everyone gets a "fair" chance and is on Equal ground, sounds pretty fucking carebear to me. You speak as if no other game in the world manages the new player- vet player scenario.
And what a disaster for a player made economy. Oh and this GIANT market for these PBM games you speak of cant be too giant cause ive never heard of it, and the 5 gamers i have on my skype chat never heard of it and 2 of them live in the netherlands.
If i wanted a game that ended id play Civ, or a FPS.
I've beta tested lots of games and I want to say that Flying Lab's was the best dev team in terms of communicating with the testers and listening to our suggestions. I was in beta for 15 months and I seen the game change so much. The final product is nothing like the early beta. I expect the updates and added content to be nothing less then great.
I run the Mature Minded Gamers. We do video and board gaming videos and reviews. We also have a big Dungeons and Dragons community with multiple games active each week. Join us at: https://www.maturemindedgamers.com
This is wrong.... they reset MOST of the ports back to the original owners... MOST not ALL. Chars stay the same, they keep all their goods, winners get a certificate to buy better ships and stuff like that, the losers get more ports so it's easier for them to win the next time.
Chars stay the same... it's a shame when people make stuff up about a game just because it is not their cup of tea. If you don't like it that's fine, you don't like it... no point in lying about it to make you feel better.
That is absolutely assinine. If Spain won the game by controlling the ports, and the new game starts off with Spain now controlling most of the ports, cause only some have been returned, then Spain starts off with a big advantage. Why would anyone want to play anything other than Spain?
On top of that, any new players coming in have to compete with level 50 characters, that have level 50 ships, that can charge/pay level 50 prices, and make things totally untendable for noobs.
Thats not a way to grow the game, thats the recipe for disaster. Eventually players burn out on a game, new players have to feel that they can at least start off and compete on a level playing field.
What you're saying is that it is right for FLS to treat time invested as skill, just like the WOW model. And you're balking at supporting an idea that breaks with the WOW model, at the same time gamers are crying for some company to think outside the box, and get out of the WOW model rut.
Geez......
Wow you are an ass man. I am so sick of this if you dont like this POS game then its cause your a WOW fanboi. I have played every non F2P Western MMO that has come out since EQ. I currently play eve which is not carebear.
First off, I play POTBS and like the game. I have also played EVE. I am not saying that those that don't like POTBS are WOW fanbois. I am saying that WOW has a distinctive style, a never ending game in which expansions are a constant, but in which nothing reallly changes. EQ 2 and many others follow that format. Players on these forums have expressed their desire for something different, something that breaks that WOW mold, and moves games in a new direction. POTBS has the ability to do that. If you have played every MMO since EQ then you know the cookie cutter pattern. POTBS quests are that cookie cutter pattern Endgame is not that cookie cutter pattern. Companies and players are so afraid of breaking that cookie cutter pattern they cannot see how an endgame can be used to reshuffle and change the game dynamics, all they see is that players will lose their stuff. Take a walk on the wild side, so what if you lose your stuff and have to start over again. Maybe with a new nation, new team members, shuffled starting ports, shuffled starting resources, the game dynamics might change so that the strategy changes. Maybe this game will not be one that you can play in your sleep, mindlessly conquering Port A by mashing Button B?
ALSO KEEP IN MIND THIS IS A EVE VS POTBS THREAD SO YOU HAVE SOME OF THE MOST NON CAREBEAR FORUM GOERS (THE EVE PLAYERS) VIEWING IT. So think about that before you make retarded sweeping generalizations about the carebearness of the people in this thread and or from other games.
Second, not sure what carebear statment in the quote you are referring too, though I have made the statement that US MMORPG's are more carebard then their Euro counterparts. If you look at the POTBS login screen, you will note that the game is more successful on the UK/Euro servers than the US servers. EVE/AOC are not run by a US company, but by a EURO company. Euro and Asian gamers are more in tune with PvP than US players.
Really what you are saying about POTBS seems to me to be the Ultimate in carebear ism. Reset the servers so everyone gets a "fair" chance and is on Equal ground, sounds pretty fucking carebear to me. You speak as if no other game in the world manages the new player- vet player scenario.
Nope. This is what was done in the PBM games. It allows teams to shuffle players. Unlike EVE, POTBS has an endgame. This allows teams to reshuffle players at endgame. So, if one society decided to split off and compete against another society they now can on start on an equal footing at server reset. Similiarly, if one team won as the Spanish on Morgan server, and wanted to take on another team that won as the Spanish on Guadaloupe server, they now can from an equal footing. Nothing is gained by having one team retain an advantage over another. You are arguing that, upon server reset, you want to retain all your advantages so that you won't have as much difficulty competing against the sides who'se shipping and economies were devastated in the last game. Limiting competition is carebear. Encouraging competition is not. If all the nations are equally hungry they will compete against each other harder. If one nation is left fat, it will gank the others.
Thus, I do find it interesting that you feel restarting the game on an equal footing to be carebear. So, if you played any other conquest game, Civilization 4, Age of Empires series, for example, you would want to start out with an "advantage"? And you would feel having an "advantage" made you competitive?
Personally, I find the game to be about the challenge, not about having an advantage at restart so that I can win the next game easier.
And what a disaster for a player made economy. Oh and this GIANT market for these PBM games you speak of cant be too giant cause ive never heard of it, and the 5 gamers i have on my skype chat never heard of it and 2 of them live in the netherlands.
Player based economies can restart. Whenever you enter a new game of Civilization 4 you rebuild from scratch. If you have built your player based economy once in a game, you can do it again, It is not a disaster. PBM games have been around over 35 years. They were the fore runners to PvP, pitting players against other players using the mail service. Some were strategy, some were role play. Players would mail in their turns, and get their turn results back in a week or two. Eventually they went to PBEM (play by email) in which you emailed your turns in and the results were emailed back. Eventually they went by the way side because gamers wanted immediate, online results, not waiting the week or two. Times and technology change, that doesn't mean PBM was a bad idea. POTBS is like a PBM strategy game, though with real time results. Your arguement is like saying that Sun Tszu's Art of Warfare, Machievelli's The Prince, and Julius Ceasars Commenatries are obsolete becomes times and technology has changed.
Anyway PBM did not die because of game reset. Game reset was the time new players joined, alliances and factions shuffled players, and competition began anew. The goal was to compete and have fun, not to retain some advantage into the next game so that you had a better chance of winning. For example, sometimes winning teams from one El Mythico game would challenge the winning team from another El Mythico game to determine who was really the best. That was done at server reset. To allow any one team an advantage over another team meant that nothing would be proved, which is why servers were reset to start for all players.
The Netherlands is not where the PBM games were big, and it depends on the ages of those you talk to. PBM games were especially big in the UK, and Australia.
If i wanted a game that ended id play Civ, or a FPS.
If you look at POTBS it is a strategy game, just like Civ. You win by controlling strategic points on the map. If one nation controls the strategic points on the map, they will have the economy, player base, and ships to do so. The other sides will have lost because they did not have the economic or military assets to do so. So, when the next game starts, the winners keep all their advantages, while the losers must build up. Thus, the winners can immediately start putting strategic ports in contention, while the other sides scramble to build. Sounds like a good reason to me to join the winners. Not much of a contest for game two.
That is why POTBS is different than EVE. EVE has no endgame. POTBS has a built in endgame.
I think you are way confused as to what endgame means. Its not meant in a literal sense when it comes to MMO's as in End Of Game, you win restart, as in your examples of CIV. It is what you do at the higher level parts of the game.
See you keep saying EVE has no endgame, but yet it is actually 90% endgame. In 3 weeks you can fly in a group and do well in a small ship in pvp that may or may not have effect on the entire universe. And you can do that forever, time permitting. You dont realize that PVP is the endgame in EVE and its not about grinding a port till it turns so you can have a little battle, repeat ad nauseum till the game resets. Its about owning you little section of space and defending it.
This is not even taking into account the endgame politics that are so immersive and entertaining to some people they do nothing but plan and strategize large scale universal domination.
And just to touch a little bit on what you said about it being unfair there being lvl 50's while people are trying to make their new chracters. With a reset everytime the SAME people who got to 50 first would get to 50 this time ({ugghh just typing that hurts my head]}) and you would have the same people winning over and over.
Your theory about how people will split off and form different societies or whatever just to try new things with other people, sounds nothing like human nature to me. If you and your friends are power gamers and can level to 50 in 4 days everytime why wouldnt you band together with other power gamers and win everytime by dominating the market, the spawns, the ports etc. People like to win and its hard to want to join the losing team the next game around. (anyone who has played FPS's on a clan server and been on the non clan side, knows what im talking about.
And im not crapping on you for liking potbs at all, i just find it interesting that you could even consider this a mmorpg if this reset is in fact the case though i am highly skeptical still that it is. And if its not boy wont your face be red.
Anyway i apologize for the harsh words and hope you enjoy your game whatever the facts may be, though i do hope you have learned something about EVE at least. Misinformation seems to spread faster than plague. Have a nice day
I think you are way confused as to what endgame means. Its not meant in a literal sense when it comes to MMO's as in End Of Game, you win restart, as in your examples of CIV. It is what you do at the higher level parts of the game. See you keep saying EVE has no endgame, but yet it is actually 90% endgame. In 3 weeks you can fly in a group and do well in a small ship in pvp that may or may not have effect on the entire universe. And you can do that forever, time permitting. You dont realize that PVP is the endgame in EVE and its not about grinding a port till it turns so you can have a little battle, repeat ad nauseum till the game resets. Its about owning you little section of space and defending it. No, I have played EVE, I know it is about PvP. What I mean is that EVE has no point in the game in which the game will end. In POTBS they do, when one side controls enough victory points the game ends. They can either restart it, or continue it. EVE does not have that point. In EVE the PvP continues always, the GMs never declare a winner. This is not even taking into account the endgame politics that are so immersive and entertaining to some people they do nothing but plan and strategize large scale universal domination. Agreed. Right now POTBS is in it's infancy, and some nations have no sense of coordinated plans, they are like the 8 headed turtle crawling everywhere but accomplishing nothing. Unfortunately, I am in one of those nations (French) and the Spanish have some good players. Next game can be a real bitch too...... And just to touch a little bit on what you said about it being unfair there being lvl 50's while people are trying to make their new chracters. With a reset everytime the SAME people who got to 50 first would get to 50 this time ({ugghh just typing that hurts my head]}) and you would have the same people winning over and over. Not necessarily on the same side though, and not necessarily from the same server. Look, if players lose everything at system reset they have no vested interest in staying on that specific server, or with that specific side. Maybe an entire society of Spanish may decide to play their former allies as English players. Things change. By leaving the vested interests in place, very little will change. Your theory about how people will split off and form different societies or whatever just to try new things with other people, sounds nothing like human nature to me. If you and your friends are power gamers and can level to 50 in 4 days everytime why wouldnt you band together with other power gamers and win everytime by dominating the market, the spawns, the ports etc. People like to win and its hard to want to join the losing team the next game around. (anyone who has played FPS's on a clan server and been on the non clan side, knows what im talking about. My son plays competitive clan Call of Duty 4 for money (one round elimination). Those are also power gamers. They are constantly changing sides, and competing against former team mates. I agree, human nature for some is to stay within that nice safe winning alliance. For others it's to break out and show off how good they are individually. For some people it is not about the winning, it is about shining in the competitive spotlight. And im not crapping on you for liking potbs at all, i just find it interesting that you could even consider this a mmorpg if this reset is in fact the case though i am highly skeptical still that it is. And if its not boy wont your face be red. Well, my face won't be red, and I will admit that I'm wrong. It's just the way I feel it should be done. So far, no developer has answered the question on the officail forums, and no player has posted an answer either. It is just as confused on the official forums as on here, some supporting the idea, some against it. Some beta players say that this is something that was never worked out. They said they game only went as far as problems in port contention, and never got to endgame. They speculate that even the developers don't know right now what is going to happen when one side achieves victory. Anyway i apologize for the harsh words and hope you enjoy your game whatever the facts may be, though i do hope you have learned something about EVE at least. Misinformation seems to spread faster than plague. Have a nice day Well, I appreciate that. I have played EVE, and know quite a bit about it. I think we have differing views on what the emaning of end game is. When I say EVE has no end game, I mean that EVE will never reach a point where the developers say to everyone "game over, thank you for playing", then restart. EVE will go on and on as long as there are enough subscribers. Same with EQ 2, WOW, and a host of other games. POTBS is actually the first game in which the developers will stop the game, then recognize a winner. It's what they do after that which has everyone hanging. Maybe I am wrong. But I hope not. Just as an aside, in a real port battle the French showed up with 4 level 50 ships, and the Spanish with 20 level 50 ships. There were other ships than those, but that pretty much decided the battle. So, if endgame came tomorrow, the Spanish have the economy to sustain 20 level 50 ships, which they could retain, the French have been devastated and may not even be able to field 4 level 50 ships for a while, the game starts anew, and the Spanish take the key French ports in week one because the French are still rebuilding. Have a nice day England, because Spain just took out France by week two. Does this sound like a fun way to start again? I really hope it isn't this way.
The only thing that happens when a winner is declared is one thing:
ALL PORTS REVERT BACK TO THEIR ORIGINAL OWNERS.
OMG will you guys STFU with the longwinded posts?
Luckily, i don't need you to like me to enjoy video games. -nariusseldon. In F2P I think it's more a case of the game's trying to play the player's. -laserit
My son plays competitive clan Call of Duty 4 for money (one round elimination). Those are also power gamers. They are constantly changing sides, and competing against former team mates. I agree, human nature for some is to stay within that nice safe winning alliance. For others it's to break out and show off how good they are individually. For some people it is not about the winning, it is about shining in the competitive spotlight.
Never played COD4, but other games that I can believe are in the same genre.
But I can guess there is alot more time needed in games like POTBS to get competative gear(levels) and skills than in COD4.
No matter how well you build up your character to be an economic powerhouse, no matter how much gold you acquire, or buy off of Chinese gold farmers, when the end game occurs, and one side wins, everything resets to zero.
Once again, POTBS has an endgame when everything on the server will rest to zero.
EVE has no endgame, you character is your character for as long as you play, indefinately. POTBS has an endgame, when one nation wins the game is over and the server resets to play again.
To allow players to import their level 50 characters into the new game is simply not part of the game model.
After this post, quoted below, by FLS I have to ask where did you get your information making you "know" this I quoted above?
"To be clear: when one faction wins a server victory the only things that reset are which nation controls which port, and the contention point totals. That will not change for existing servers.
On a whole, I think the idea of a complete server reset is interesting, but would require a significant amount of rethinking of some of our game systems. It's really something that, if you want to do it, should be designed into the game from the start.
I'm a never say never kind of guy, so possibly we could do this with a new special rules set server at some time in the indefinite future, but it's certainly not something that is going to happen to existing servers."
No matter how well you build up your character to be an economic powerhouse, no matter how much gold you acquire, or buy off of Chinese gold farmers, when the end game occurs, and one side wins, everything resets to zero.
Once again, POTBS has an endgame when everything on the server will rest to zero.
EVE has no endgame, you character is your character for as long as you play, indefinately. POTBS has an endgame, when one nation wins the game is over and the server resets to play again.
To allow players to import their level 50 characters into the new game is simply not part of the game model.
After this post, quoted below, by FLS I have to ask where did you get your information making you "know" this I quoted above?
"To be clear: when one faction wins a server victory the only things that reset are which nation controls which port, and the contention point totals. That will not change for existing servers.
On a whole, I think the idea of a complete server reset is interesting, but would require a significant amount of rethinking of some of our game systems. It's really something that, if you want to do it, should be designed into the game from the start.
I'm a never say never kind of guy, so possibly we could do this with a new special rules set server at some time in the indefinite future, but it's certainly not something that is going to happen to existing servers."
Okay, it seems my information was wrong, I eat crow guys. If, for example, the Spanish win, only the ports reset, and the Spanish get to begin the next game with their economy intact, all their ships intact, all their characters intact, the losers get a bump up, and everyone's characters take up right where they left off.
Personally, I would rather see the victory conditions harder to obtain, take at least a year and a half to achieve victory on a server, then have the entire game reset. Right not the sides will be rest after every win, which should be about 3 or 4 times a year.
Okay, it seems my information was wrong, I eat crow guys. If, for example, the Spanish win, only the ports reset, and the Spanish get to begin the next game with their economy intact, all their ships intact, all their characters intact, the losers get a bump up, and everyone's characters take up right where they left off. Personally, I would rather see the victory conditions harder to obtain, take at least a year and a half to achieve victory on a server, then have the entire game reset. Right not the sides will be rest after every win, which should be about 3 or 4 times a year.
You may have your server if it wields enough interest it seems. For me, I'm glad it is this way.
Chech out dreamlords I can think of it as the most similar games, as I got the description about PBM games. I'm not shure on how the resets are done, forgot it.
But anyway, when times come I do think we will have longer battles over the map. More retaking of ports and better and collectively defense/offense. Maybe not 1½ year, but they are tuning the system.
Leveling is always a barrier to PvP. It is in POTBS and it is in EVE. The difference to a new player is that they can expect to begin end-game style PvP in POTBS within, say, 3 weeks. In EVE they can expect to wait 6 months or more before they are viable as anything other than a mediocre tackler.
Chat/Community:
This is hard to quantify. In EVE, your experience with the community is going to vary wildly depending on your guild (if any). A solo EVE player has no community, an EVE player who seeks out a community can find a great one. In POTBS you still obviously have the guild community but you additionally have the "team", which ends up being a sort of large meta-guild, which can be either good or bad...
Economy:
These are very similar between games. I think I prefer POTBS, though, as the economy is real-time based whereas the EVE economy is "logged-in-time" based. That is, my mine in POTBS is effectively producing resources 24/7 whether I log in or not while my EVE mining ship has to actually be logged in. The EVE "afk economy" model is still baffling to me. It's like UO where people would spend 8 hours hitting the ground with a shovel. Obviously some are willing to do this but I think the average human being would consider this to be the act of a crazy person. POTBS economy is certainly more appealing to the average bipedal humanoid who does not want to manage a cargo ship all day, every day, for the rest of his life.
Crafting:
Kinda rolls into the "economy" debate. EVE crafting = detailed and highly time consuming. POTBS crafting = detailed but designed to not overly reward hours-spent-online.
Missing from the original post:
Combat:
This is where POTBS really shines compared to EVE. EVE ship-to-ship combat is, there's no other way to say it, mostly braindead. It's chiefly about picking up the proper skills and outfitting your ship. Combat is mostly auto-attack and has little to do with ship maneuvers. EVE PvE in particular eventually drove me right out of the game because it was just terribly, terribly dull.
In POTBS, ship maneuvers are very important. The wind is a surprisingly interesting factor as wind direction has important impacts on ship performance and a lot of PvP is jockeying for proper wind position. Ships can also block other ships from combat -- if you're getting pummeled, your buddy can pull up alongside you and block attacks (whereas in EVE, attacks not only go through ships, they go through asteroids).
The pacing is probably debatable, but I find the POTBS pacing to be very satisfying. It's slow, but the importance of maneuvers will give you plenty to think about. EVE is fast, but often too fast. Choo-choo, here comes the gank express and your ship is dead in literally 3 seconds. This never, ever happens in POTBS. Big EVE fleet battles are mostly about focusing fire and trying to scat if you are focus fired upon. Big POTBS fleet battles are slow, strategic affairs with lots of maneuvering.
IMO, the only thing EVE really wins on hands-down is the "global strategic war". In POTBS, this aspect exists but is not properly fleshed out (and is buggy). In EVE, it's fleshed out but largely ruined, in my opinion, by the mindless nature of the ship combat and the fact that it's completely shut off to the average new player for a period of no less than 3 months but more reasonably 6 months.
your post was to the point and I've signed up simply to congratulate you on your well written breakdown of the two games.
I was looking at eve when I came across this site and what has really thrown me off mMMOs was the shovel to the ground and login 24/7 to see a difference type of gameplay.
A lot of people simply don't have the time to give up years of their lives on mundane tasks...which of all things are...digital...
That being said thanks once more and i'll be watching out for potbs and may take it up in the summer.
Leveling: Leveling is always a barrier to PvP. It is in POTBS and it is in EVE. The difference to a new player is that they can expect to begin end-game style PvP in POTBS within, say, 3 weeks. In EVE they can expect to wait 6 months or more before they are viable as anything other than a mediocre tackler. Chat/Community: This is hard to quantify. In EVE, your experience with the community is going to vary wildly depending on your guild (if any). A solo EVE player has no community, an EVE player who seeks out a community can find a great one. In POTBS you still obviously have the guild community but you additionally have the "team", which ends up being a sort of large meta-guild, which can be either good or bad... Economy: These are very similar between games. I think I prefer POTBS, though, as the economy is real-time based whereas the EVE economy is "logged-in-time" based. That is, my mine in POTBS is effectively producing resources 24/7 whether I log in or not while my EVE mining ship has to actually be logged in. The EVE "afk economy" model is still baffling to me. It's like UO where people would spend 8 hours hitting the ground with a shovel. Obviously some are willing to do this but I think the average human being would consider this to be the act of a crazy person. POTBS economy is certainly more appealing to the average bipedal humanoid who does not want to manage a cargo ship all day, every day, for the rest of his life. Crafting: Kinda rolls into the "economy" debate. EVE crafting = detailed and highly time consuming. POTBS crafting = detailed but designed to not overly reward hours-spent-online.
Missing from the original post: Combat: This is where POTBS really shines compared to EVE. EVE ship-to-ship combat is, there's no other way to say it, mostly braindead. It's chiefly about picking up the proper skills and outfitting your ship. Combat is mostly auto-attack and has little to do with ship maneuvers. EVE PvE in particular eventually drove me right out of the game because it was just terribly, terribly dull. In POTBS, ship maneuvers are very important. The wind is a surprisingly interesting factor as wind direction has important impacts on ship performance and a lot of PvP is jockeying for proper wind position. Ships can also block other ships from combat -- if you're getting pummeled, your buddy can pull up alongside you and block attacks (whereas in EVE, attacks not only go through ships, they go through asteroids). The pacing is probably debatable, but I find the POTBS pacing to be very satisfying. It's slow, but the importance of maneuvers will give you plenty to think about. EVE is fast, but often too fast. Choo-choo, here comes the gank express and your ship is dead in literally 3 seconds. This never, ever happens in POTBS. Big EVE fleet battles are mostly about focusing fire and trying to scat if you are focus fired upon. Big POTBS fleet battles are slow, strategic affairs with lots of maneuvering.
IMO, the only thing EVE really wins on hands-down is the "global strategic war". In POTBS, this aspect exists but is not properly fleshed out (and is buggy). In EVE, it's fleshed out but largely ruined, in my opinion, by the mindless nature of the ship combat and the fact that it's completely shut off to the average new player for a period of no less than 3 months but more reasonably 6 months.
haven't played POTBS and I can't say it seems to warrant even being worth consideration from the things I've read/seen so far. Balance seems to be the first question. Eve is notoriously pretty good at balance, albeit kinda hardcore with PVP. Where does POTBS stand up with balance?
I also thought one of the strengths of eve was how they capitalized on Real Time with the 6 months thing, just as how POTBS does with crafting. Sounds like same idea to me, just in a different way.
Don't get me wrong, the game seems creative, but not "omfg this is amazing". More details need to be had.
In this war between the two products, there was no fight, no brawl, no punches, and no kicking... After many Beta suggestions by us (EVE Members), POTBS designers still refuse to make the changes
#1 - I highly doubt there was any war going on between POTBS and EVE.
#2 - What makes you think that only EVE members were beta testers?
The reason PotBS is somewhat disappointing is that unlike Eve there is not the free for all PvP.
PotBS is supposed to be historically accurate. I don't think historically, pirates attacked passing ships in a nearby port only if there was a red circle emanating from the port.
Make it fully PvP. Create 'safe' shipping lanes that are guarded by NPC naval officers, or something.
But this 'selective' PvP does a great disservice to the spirit of the game.
The spirit being that Pirates simply did not follow rules, only a code. They attacked and plundered where they wanted and when they wanted.
"I have live my life by these nine simple words: It sounded like a good idea at the time." --Livingston Taylor
EVE is complete freedom. I started as a miner, and I am now a pirate, I moved my stuff in a hauler, all my various assets from high sec Gallente space to low sec, and set up home in low sec, with my new corp. I can no longer go into high sec (.6 and up).
I have about 2months playing time, and I started as a miner, but it did not stop me. Got a 550k bounty on me also which is nice for someone pvp'ing for only 2 weeks.
I can scan other players wrecks and steal their items that survived ship destruction, I can extort money with my corp from players passing our gate camps, or I can attack anyone I see in low sec.
Have to contract out my supplies out modules and ships to high sec industrialist friends also, before I make an alt for it.
If I want to do so I will go to high sec when I can again, and steal ore, maybe switch te cans and get a hulk pilot red, anything I want to do.
FLS were too frightened to put those in and imo the compromise hurt the game.
People saying POS warfare is the endgame, wrong, there is no endgam to EVE, the vast majority never enter 0,0. I will at some point when I dont want to be a low-sec pirate anymore, but I don't feel like it is at all inevitable, like Molten Core raids in WoW were inevitable.
an eve fanboi laying down laudatory comments for eve verse another game post, i simply do not know what to say, well yes i do.
best part of POTBS, the devs dont play it and dont influence it and arent cheating in it.
POTBS isnt on rails like eve, you actually have to think in combat, plan, utilize (real) tactics, in eve, combat is on the rails, you shoot through anything (i'm sorry? what was that about ship setup again?), i guess the simple combat in eve when compared to POTBS would scare the eve purists, your on rails eve, your on rails and you eve folks cant stand to be told that. (i was one after all)
someone mentioned the level achievment in one week of POTBS, well i guess if you play 24/7 yes you can, hell in eve you dont have to play to gain skills, who is simpler eveboi?
POTBS economy simpler than eve? this is humorous, if eves economy was half again what POTBS is eve would improve quite a bit. i guess not having active scammers like those in eve does drop POTBS down a notch for those that like scamming. and as with POTBS the economy will be more detailed or dumbed down as needed just like eves economy has been over the years.
and the funny thing, POTBS has more subscribers than eve, who knew!!! (chuckle) sure its it own niche game but happily larger than eve and growing more. but you play one game you have played them all. i mean really, entertainment is what your going for to stimulate your mind, when the game gets old for you or it loses that sparkle, simply move on.
a very bad part of POTBS, its owned by sony, this is a big loss in my book.
man, dont log in or post for a while and they snag your stars quick....NINJAS!!!
can you smell that?!!...............there is nothing quite like it.....................the smell of troll in the morning............i love that smell.
Comments
Just to be clear, the guy who posted that information is a game supporter not a detractor...
What a shame, sounded like a superb idea to me.
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The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
This is why this game is such a big hit on the Euro servers, the Euro's and the Australians are used to this in PBM games. Only the US players want to be carebared and go thru the game building, building, and building with no end in sight. Mostly because they never experienced PBM, all they know is WOW. To say this is a bad idea is to ignore games like Civilization, Age of Empires, etc. There is a whole market out there for this type of game. Unfortunately, it is not the WOW market, which is what your beef is. There is nothing wrong with WOW, mind you, but this is not what POTBS is.
Look, I used to play US PBM games in the 1990's. I payed Graf Simulations and Midnight Games $6 every two weeks to run my turns, which is $156/year.
POTBS is the same thing, only players pay $15 month, or $180/year. So, now, a little over 10 years later I have to pony up an additional $24/year to play a real time, online PBM wargame combined with some trappings of MMORPG, and a basic economic system that supports the PBM/PvP aspect. Throw in a rudimentary avatar, and call it a MMORPG to get the exposure, like here on this forum. It's sweet that FLS thought of it.
That is why the server population is more mature. 12 year old middle schoolers will not play a game that is not in the WOW mode, where they can't accumulate all their uber equipment, and brag. Because, at the end of the day, all that uber stuff goes into the vapor. Everyone that played PBM games in the 1980s and 1990s realizes this. What killed the PBM era was not the subscription fee, it was not not carrying over stuff into the new game, but it was the two week wait for your turn results.
Game results are instantaneous now, no waiting. This is the dream paradise of the PBM gamer, this is the market FLS is after. This is why this game is different. Not every game is for everyone. What seems like a bad idea to you, is a good idea for many others. Look, a player can join this game brand spanking ner at server reset and start off competing evenly with every veteran, the only differences will be the decisions they make as they progress in the game.
This game is not about time invested equals good player. this game is about good player equals good player. because in every game players will have their time invested reset to zero.
That is absolutely assinine. If Spain won the game by controlling the ports, and the new game starts off with Spain now controlling most of the ports, cause only some have been returned, then Spain starts off with a big advantage. Why would anyone want to play anything other than Spain?
On top of that, any new players coming in have to compete with level 50 characters, that have level 50 ships, that can charge/pay level 50 prices, and make things totally untendable for noobs.
Thats not a way to grow the game, thats the recipe for disaster. Eventually players burn out on a game, new players have to feel that they can at least start off and compete on a level playing field.
What you're saying is that it is right for FLS to treat time invested as skill, just like the WOW model. And you're balking at supporting an idea that breaks with the WOW model, at the same time gamers are crying for some company to think outside the box, and get out of the WOW model rut.
Geez......
I think it would be a great idea for PotBS from what I've played so far (only 20). I would like to see maybe a permanent adournement on a players ships for being on the winning side of a battle or something. No stats just for brags.
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The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
Ok, took your word for it and canceled.
Cya, have fun.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
That is absolutely assinine. If Spain won the game by controlling the ports, and the new game starts off with Spain now controlling most of the ports, cause only some have been returned, then Spain starts off with a big advantage. Why would anyone want to play anything other than Spain?
On top of that, any new players coming in have to compete with level 50 characters, that have level 50 ships, that can charge/pay level 50 prices, and make things totally untendable for noobs.
Thats not a way to grow the game, thats the recipe for disaster. Eventually players burn out on a game, new players have to feel that they can at least start off and compete on a level playing field.
What you're saying is that it is right for FLS to treat time invested as skill, just like the WOW model. And you're balking at supporting an idea that breaks with the WOW model, at the same time gamers are crying for some company to think outside the box, and get out of the WOW model rut.
Geez......
ALSO KEEP IN MIND THIS IS A EVE VS POTBS THREAD SO YOU HAVE SOME OF THE MOST NON CAREBEAR FORUM GOERS (THE EVE PLAYERS) VIEWING IT. So think about that before you make retarded sweeping generalizations about the carebearness of the people in this thread and or from other games.
Really what you are saying about POTBS seems to me to be the Ultimate in carebear ism. Reset the servers so everyone gets a "fair" chance and is on Equal ground, sounds pretty fucking carebear to me. You speak as if no other game in the world manages the new player- vet player scenario.
And what a disaster for a player made economy. Oh and this GIANT market for these PBM games you speak of cant be too giant cause ive never heard of it, and the 5 gamers i have on my skype chat never heard of it and 2 of them live in the netherlands.
If i wanted a game that ended id play Civ, or a FPS.
Lick Here you could be one of the lucky 10!!!
I've beta tested lots of games and I want to say that Flying Lab's was the best dev team in terms of communicating with the testers and listening to our suggestions. I was in beta for 15 months and I seen the game change so much. The final product is nothing like the early beta. I expect the updates and added content to be nothing less then great.
Join us at: https://www.maturemindedgamers.com
That is absolutely assinine. If Spain won the game by controlling the ports, and the new game starts off with Spain now controlling most of the ports, cause only some have been returned, then Spain starts off with a big advantage. Why would anyone want to play anything other than Spain?
On top of that, any new players coming in have to compete with level 50 characters, that have level 50 ships, that can charge/pay level 50 prices, and make things totally untendable for noobs.
Thats not a way to grow the game, thats the recipe for disaster. Eventually players burn out on a game, new players have to feel that they can at least start off and compete on a level playing field.
What you're saying is that it is right for FLS to treat time invested as skill, just like the WOW model. And you're balking at supporting an idea that breaks with the WOW model, at the same time gamers are crying for some company to think outside the box, and get out of the WOW model rut.
Geez......
First off, I play POTBS and like the game. I have also played EVE. I am not saying that those that don't like POTBS are WOW fanbois. I am saying that WOW has a distinctive style, a never ending game in which expansions are a constant, but in which nothing reallly changes. EQ 2 and many others follow that format. Players on these forums have expressed their desire for something different, something that breaks that WOW mold, and moves games in a new direction. POTBS has the ability to do that. If you have played every MMO since EQ then you know the cookie cutter pattern. POTBS quests are that cookie cutter pattern Endgame is not that cookie cutter pattern. Companies and players are so afraid of breaking that cookie cutter pattern they cannot see how an endgame can be used to reshuffle and change the game dynamics, all they see is that players will lose their stuff. Take a walk on the wild side, so what if you lose your stuff and have to start over again. Maybe with a new nation, new team members, shuffled starting ports, shuffled starting resources, the game dynamics might change so that the strategy changes. Maybe this game will not be one that you can play in your sleep, mindlessly conquering Port A by mashing Button B?
ALSO KEEP IN MIND THIS IS A EVE VS POTBS THREAD SO YOU HAVE SOME OF THE MOST NON CAREBEAR FORUM GOERS (THE EVE PLAYERS) VIEWING IT. So think about that before you make retarded sweeping generalizations about the carebearness of the people in this thread and or from other games.
Second, not sure what carebear statment in the quote you are referring too, though I have made the statement that US MMORPG's are more carebard then their Euro counterparts. If you look at the POTBS login screen, you will note that the game is more successful on the UK/Euro servers than the US servers. EVE/AOC are not run by a US company, but by a EURO company. Euro and Asian gamers are more in tune with PvP than US players.
Really what you are saying about POTBS seems to me to be the Ultimate in carebear ism. Reset the servers so everyone gets a "fair" chance and is on Equal ground, sounds pretty fucking carebear to me. You speak as if no other game in the world manages the new player- vet player scenario.
Nope. This is what was done in the PBM games. It allows teams to shuffle players. Unlike EVE, POTBS has an endgame. This allows teams to reshuffle players at endgame. So, if one society decided to split off and compete against another society they now can on start on an equal footing at server reset. Similiarly, if one team won as the Spanish on Morgan server, and wanted to take on another team that won as the Spanish on Guadaloupe server, they now can from an equal footing. Nothing is gained by having one team retain an advantage over another. You are arguing that, upon server reset, you want to retain all your advantages so that you won't have as much difficulty competing against the sides who'se shipping and economies were devastated in the last game. Limiting competition is carebear. Encouraging competition is not. If all the nations are equally hungry they will compete against each other harder. If one nation is left fat, it will gank the others.
Thus, I do find it interesting that you feel restarting the game on an equal footing to be carebear. So, if you played any other conquest game, Civilization 4, Age of Empires series, for example, you would want to start out with an "advantage"? And you would feel having an "advantage" made you competitive?
Personally, I find the game to be about the challenge, not about having an advantage at restart so that I can win the next game easier.
And what a disaster for a player made economy. Oh and this GIANT market for these PBM games you speak of cant be too giant cause ive never heard of it, and the 5 gamers i have on my skype chat never heard of it and 2 of them live in the netherlands.
Player based economies can restart. Whenever you enter a new game of Civilization 4 you rebuild from scratch. If you have built your player based economy once in a game, you can do it again, It is not a disaster. PBM games have been around over 35 years. They were the fore runners to PvP, pitting players against other players using the mail service. Some were strategy, some were role play. Players would mail in their turns, and get their turn results back in a week or two. Eventually they went to PBEM (play by email) in which you emailed your turns in and the results were emailed back. Eventually they went by the way side because gamers wanted immediate, online results, not waiting the week or two. Times and technology change, that doesn't mean PBM was a bad idea. POTBS is like a PBM strategy game, though with real time results. Your arguement is like saying that Sun Tszu's Art of Warfare, Machievelli's The Prince, and Julius Ceasars Commenatries are obsolete becomes times and technology has changed.
Anyway PBM did not die because of game reset. Game reset was the time new players joined, alliances and factions shuffled players, and competition began anew. The goal was to compete and have fun, not to retain some advantage into the next game so that you had a better chance of winning. For example, sometimes winning teams from one El Mythico game would challenge the winning team from another El Mythico game to determine who was really the best. That was done at server reset. To allow any one team an advantage over another team meant that nothing would be proved, which is why servers were reset to start for all players.
The Netherlands is not where the PBM games were big, and it depends on the ages of those you talk to. PBM games were especially big in the UK, and Australia.
If i wanted a game that ended id play Civ, or a FPS.
If you look at POTBS it is a strategy game, just like Civ. You win by controlling strategic points on the map. If one nation controls the strategic points on the map, they will have the economy, player base, and ships to do so. The other sides will have lost because they did not have the economic or military assets to do so. So, when the next game starts, the winners keep all their advantages, while the losers must build up. Thus, the winners can immediately start putting strategic ports in contention, while the other sides scramble to build. Sounds like a good reason to me to join the winners. Not much of a contest for game two.
That is why POTBS is different than EVE. EVE has no endgame. POTBS has a built in endgame.
I think you are way confused as to what endgame means. Its not meant in a literal sense when it comes to MMO's as in End Of Game, you win restart, as in your examples of CIV. It is what you do at the higher level parts of the game.
See you keep saying EVE has no endgame, but yet it is actually 90% endgame. In 3 weeks you can fly in a group and do well in a small ship in pvp that may or may not have effect on the entire universe. And you can do that forever, time permitting. You dont realize that PVP is the endgame in EVE and its not about grinding a port till it turns so you can have a little battle, repeat ad nauseum till the game resets. Its about owning you little section of space and defending it.
This is not even taking into account the endgame politics that are so immersive and entertaining to some people they do nothing but plan and strategize large scale universal domination.
And just to touch a little bit on what you said about it being unfair there being lvl 50's while people are trying to make their new chracters. With a reset everytime the SAME people who got to 50 first would get to 50 this time ({ugghh just typing that hurts my head]}) and you would have the same people winning over and over.
Your theory about how people will split off and form different societies or whatever just to try new things with other people, sounds nothing like human nature to me. If you and your friends are power gamers and can level to 50 in 4 days everytime why wouldnt you band together with other power gamers and win everytime by dominating the market, the spawns, the ports etc. People like to win and its hard to want to join the losing team the next game around. (anyone who has played FPS's on a clan server and been on the non clan side, knows what im talking about.
And im not crapping on you for liking potbs at all, i just find it interesting that you could even consider this a mmorpg if this reset is in fact the case though i am highly skeptical still that it is. And if its not boy wont your face be red.
Anyway i apologize for the harsh words and hope you enjoy your game whatever the facts may be, though i do hope you have learned something about EVE at least. Misinformation seems to spread faster than plague. Have a nice day
Lick Here you could be one of the lucky 10!!!
THE SERVER NEVER RESTARTS
YOU NEVER LOSE YOUR CHARACTER
YOU DON'T LOSE YOUR PROPERTY
The only thing that happens when a winner is declared is one thing:
ALL PORTS REVERT BACK TO THEIR ORIGINAL OWNERS.
OMG will you guys STFU with the longwinded posts?
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
Never played COD4, but other games that I can believe are in the same genre.
But I can guess there is alot more time needed in games like POTBS to get competative gear(levels) and skills than in COD4.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
After this post, quoted below, by FLS I have to ask where did you get your information making you "know" this I quoted above?
"To be clear: when one faction wins a server victory the only things that reset are which nation controls which port, and the contention point totals. That will not change for existing servers.
On a whole, I think the idea of a complete server reset is interesting, but would require a significant amount of rethinking of some of our game systems. It's really something that, if you want to do it, should be designed into the game from the start.
I'm a never say never kind of guy, so possibly we could do this with a new special rules set server at some time in the indefinite future, but it's certainly not something that is going to happen to existing servers."
http://www.burningsea.com/forums/showpost.php?p=117124&postcount=15
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
After this post, quoted below, by FLS I have to ask where did you get your information making you "know" this I quoted above?
"To be clear: when one faction wins a server victory the only things that reset are which nation controls which port, and the contention point totals. That will not change for existing servers.
On a whole, I think the idea of a complete server reset is interesting, but would require a significant amount of rethinking of some of our game systems. It's really something that, if you want to do it, should be designed into the game from the start.
I'm a never say never kind of guy, so possibly we could do this with a new special rules set server at some time in the indefinite future, but it's certainly not something that is going to happen to existing servers."
http://www.burningsea.com/forums/showpost.php?p=117124&postcount=15
Okay, it seems my information was wrong, I eat crow guys. If, for example, the Spanish win, only the ports reset, and the Spanish get to begin the next game with their economy intact, all their ships intact, all their characters intact, the losers get a bump up, and everyone's characters take up right where they left off.
Personally, I would rather see the victory conditions harder to obtain, take at least a year and a half to achieve victory on a server, then have the entire game reset. Right not the sides will be rest after every win, which should be about 3 or 4 times a year.
You may have your server if it wields enough interest it seems. For me, I'm glad it is this way.
http://www.mmorpg.com/gamelist.cfm/setView/overview/gameID/259
Chech out dreamlords I can think of it as the most similar games, as I got the description about PBM games. I'm not shure on how the resets are done, forgot it.
But anyway, when times come I do think we will have longer battles over the map. More retaking of ports and better and collectively defense/offense. Maybe not 1½ year, but they are tuning the system.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
Leveling:
Leveling is always a barrier to PvP. It is in POTBS and it is in EVE. The difference to a new player is that they can expect to begin end-game style PvP in POTBS within, say, 3 weeks. In EVE they can expect to wait 6 months or more before they are viable as anything other than a mediocre tackler.
Chat/Community:
This is hard to quantify. In EVE, your experience with the community is going to vary wildly depending on your guild (if any). A solo EVE player has no community, an EVE player who seeks out a community can find a great one. In POTBS you still obviously have the guild community but you additionally have the "team", which ends up being a sort of large meta-guild, which can be either good or bad...
Economy:
These are very similar between games. I think I prefer POTBS, though, as the economy is real-time based whereas the EVE economy is "logged-in-time" based. That is, my mine in POTBS is effectively producing resources 24/7 whether I log in or not while my EVE mining ship has to actually be logged in. The EVE "afk economy" model is still baffling to me. It's like UO where people would spend 8 hours hitting the ground with a shovel. Obviously some are willing to do this but I think the average human being would consider this to be the act of a crazy person. POTBS economy is certainly more appealing to the average bipedal humanoid who does not want to manage a cargo ship all day, every day, for the rest of his life.
Crafting:
Kinda rolls into the "economy" debate. EVE crafting = detailed and highly time consuming. POTBS crafting = detailed but designed to not overly reward hours-spent-online.
Missing from the original post:
Combat:
This is where POTBS really shines compared to EVE. EVE ship-to-ship combat is, there's no other way to say it, mostly braindead. It's chiefly about picking up the proper skills and outfitting your ship. Combat is mostly auto-attack and has little to do with ship maneuvers. EVE PvE in particular eventually drove me right out of the game because it was just terribly, terribly dull.
In POTBS, ship maneuvers are very important. The wind is a surprisingly interesting factor as wind direction has important impacts on ship performance and a lot of PvP is jockeying for proper wind position. Ships can also block other ships from combat -- if you're getting pummeled, your buddy can pull up alongside you and block attacks (whereas in EVE, attacks not only go through ships, they go through asteroids).
The pacing is probably debatable, but I find the POTBS pacing to be very satisfying. It's slow, but the importance of maneuvers will give you plenty to think about. EVE is fast, but often too fast. Choo-choo, here comes the gank express and your ship is dead in literally 3 seconds. This never, ever happens in POTBS. Big EVE fleet battles are mostly about focusing fire and trying to scat if you are focus fired upon. Big POTBS fleet battles are slow, strategic affairs with lots of maneuvering.
IMO, the only thing EVE really wins on hands-down is the "global strategic war". In POTBS, this aspect exists but is not properly fleshed out (and is buggy). In EVE, it's fleshed out but largely ruined, in my opinion, by the mindless nature of the ship combat and the fact that it's completely shut off to the average new player for a period of no less than 3 months but more reasonably 6 months.
THANK YOU ZIMJIN.
your post was to the point and I've signed up simply to congratulate you on your well written breakdown of the two games.
I was looking at eve when I came across this site and what has really thrown me off mMMOs was the shovel to the ground and login 24/7 to see a difference type of gameplay.
A lot of people simply don't have the time to give up years of their lives on mundane tasks...which of all things are...digital...
That being said thanks once more and i'll be watching out for potbs and may take it up in the summer.
I DONT PLAY MMO
haven't played POTBS and I can't say it seems to warrant even being worth consideration from the things I've read/seen so far. Balance seems to be the first question. Eve is notoriously pretty good at balance, albeit kinda hardcore with PVP. Where does POTBS stand up with balance?
I also thought one of the strengths of eve was how they capitalized on Real Time with the 6 months thing, just as how POTBS does with crafting. Sounds like same idea to me, just in a different way.
Don't get me wrong, the game seems creative, but not "omfg this is amazing". More details need to be had.
/rant
#1 - I highly doubt there was any war going on between POTBS and EVE.
#2 - What makes you think that only EVE members were beta testers?
Do you know for certain?
The reason PotBS is somewhat disappointing is that unlike Eve there is not the free for all PvP.
PotBS is supposed to be historically accurate. I don't think historically, pirates attacked passing ships in a nearby port only if there was a red circle emanating from the port.
Make it fully PvP. Create 'safe' shipping lanes that are guarded by NPC naval officers, or something.
But this 'selective' PvP does a great disservice to the spirit of the game.
The spirit being that Pirates simply did not follow rules, only a code. They attacked and plundered where they wanted and when they wanted.
"I have live my life by these nine simple words: It sounded like a good idea at the time."
--Livingston Taylor
EVE , in a pummeling
Not even close
EVE works.
POTBS doesn't work and there are no indication it will work in near future.
That is about it for me.
EVE is complete freedom. I started as a miner, and I am now a pirate, I moved my stuff in a hauler, all my various assets from high sec Gallente space to low sec, and set up home in low sec, with my new corp. I can no longer go into high sec (.6 and up).
I have about 2months playing time, and I started as a miner, but it did not stop me. Got a 550k bounty on me also which is nice for someone pvp'ing for only 2 weeks.
I can scan other players wrecks and steal their items that survived ship destruction, I can extort money with my corp from players passing our gate camps, or I can attack anyone I see in low sec.
Have to contract out my supplies out modules and ships to high sec industrialist friends also, before I make an alt for it.
If I want to do so I will go to high sec when I can again, and steal ore, maybe switch te cans and get a hulk pilot red, anything I want to do.
FLS were too frightened to put those in and imo the compromise hurt the game.
People saying POS warfare is the endgame, wrong, there is no endgam to EVE, the vast majority never enter 0,0. I will at some point when I dont want to be a low-sec pirate anymore, but I don't feel like it is at all inevitable, like Molten Core raids in WoW were inevitable.
an eve fanboi laying down laudatory comments for eve verse another game post, i simply do not know what to say, well yes i do.
best part of POTBS, the devs dont play it and dont influence it and arent cheating in it.
POTBS isnt on rails like eve, you actually have to think in combat, plan, utilize (real) tactics, in eve, combat is on the rails, you shoot through anything (i'm sorry? what was that about ship setup again?), i guess the simple combat in eve when compared to POTBS would scare the eve purists, your on rails eve, your on rails and you eve folks cant stand to be told that. (i was one after all)
someone mentioned the level achievment in one week of POTBS, well i guess if you play 24/7 yes you can, hell in eve you dont have to play to gain skills, who is simpler eveboi?
POTBS economy simpler than eve? this is humorous, if eves economy was half again what POTBS is eve would improve quite a bit. i guess not having active scammers like those in eve does drop POTBS down a notch for those that like scamming. and as with POTBS the economy will be more detailed or dumbed down as needed just like eves economy has been over the years.
and the funny thing, POTBS has more subscribers than eve, who knew!!! (chuckle) sure its it own niche game but happily larger than eve and growing more. but you play one game you have played them all. i mean really, entertainment is what your going for to stimulate your mind, when the game gets old for you or it loses that sparkle, simply move on.
a very bad part of POTBS, its owned by sony, this is a big loss in my book.
man, dont log in or post for a while and they snag your stars quick....NINJAS!!!
can you smell that?!!...............there is nothing quite like it.....................the smell of troll in the morning............i love that smell.