I thought of y'all when I was putting together my list of What MMORPG’s have taught me about Real Life:
- Never engage in a battle you know you cannot win.
- Check the rules before you play.
- In your journey through life, buff people along the way. It costs you nothing and helps them move ahead too.
- Money is useless if you have no one to spend it on.
- Camp in a safe spot or you’ll wake up getting beaten down.
- Finding a good group will get you a lot of great experience you can’t get on your own. Finding a bad group will get you killed.
- The less ‘downtime’ the better.
- Be nice to noobs, everyone starts out as one. Never forget where you came from.
- The guy you’re working for may not have the best intentions. Listen closely before accepting the job.
- The shortcut has more monsters.
- There’s no point in complaining about the prices at the shop. Either buy it or leave it alone.
- Give all your knowledge to your toons, they’ll have their own adventures.
- A twinked toon will blow all cash on things it doesn’t need.
- Ask not what your guild can do for you, but what you can do for your guild.
- Talents and skills worth having take a lot of time to develop.
- In order to find what you’re looking for, you have to put up with a lot of things you’re not looking for.
- Fashion beats practicality everytime…but no one can logically explain why.
- There’s no one you want to meet in the pub.
- You’ve got to defeat a rat with a stick before taking a sword to a dragon.
- If you get defeated, recover and try again with a different tactic until you win.
- Adjusting your schedule is usually easier than competing.
- Listen to the quest-giver, keep the details with you at all time.
- Of course the game doesn’t make sense. The only decision you have to make about it is whether to play or not.
- If you’re having a problem in the guild, consult guild leadership…especially if you’re the guild leader.
- Mashing buttons randomly rarely amounts to success.
- The world is big, but the more you travel it, the easier it becomes.
- History explains a lot about why we do what we do.
- The people are always more important than the prize.
- Celebrate the victories of others.
- Let the person who has been there before lead the way.
- Nobody cares about your epics when you’re showing off.
- Recognize overconfidence early. If you follow, do so at a distance.
- Always know why someone is eager to trade.
- Higher levels always want to duel you in public. Politely decline. Ignore what is said thereafter.
- You may have a ride, but you can still get hit and cliffs approach sooner the faster you go.
- Maintenance your equipment or it will soon be junk.
- There are few who can give good directions, but many are those who think they can give good directions.
- It’s always good to question “what’s that burning smell”?
- The amount of your money is equal to the total cash divided by number of toons.
- You can overclock, but have no regrets about burning out.
- Never charge into battle without checking armor, weapons, and ammo first.
- If it is rare, everyone will want it.
- Let the healer heal or become a healer yourself.
- The day the expansion comes out, everyone will want to have the highest level and the best gear as soon as possible.
- Even the simple tasks are important for those who can’t do them.
- No one knows your character better than you do. Don’t concede to being less than you are.
- Some people will never be satisfied. If they have everything, they’ll complain there isn’t more to get or do.
- No one levels in a forum.
Hope you all enjoyed, feel free to add to the list.
Comments
My list:
speak slowly at ventrilo
guud spelling
"Oh, you said 'do not loot yet?' I thought you said go ahead and loot"
lol so tru, ppl online speel so good, esp teh rouges.
http://www.allaboutgod.com/
My list:
If you click on a mouse for a really, really long time, eventually your shoulder will hurt.
Buy more beer BEFORE you join the Raid.
This is a case of game affecting real life...like not sleeping or shower neglect. Personally I can't stand click-to-move games for this reason as well.
Okay, I'm afraid to ask the real life application of this one:
http://www.allaboutgod.com/
Damn that's a lot more than I've learned. I would probably say I've learned minor things about religion, learned to hate Global Warming scare, learned how much I fancy communist politics, understood that pretty much everyone here hates communists and realize that everyone on the Internet seems to believe in conspiracies. And I've increased my skills at English quite a lot.
Lessons learned in MMOs:
1) I am not unique. As a matter of fact I can only choose from a selection of a handful of developer created roles for me
2) Pick the wrong Class and you will be discriminated against
3) Pick a poweerful Class and you will get nerfed
4) I have no rights within the games I play. The developer can comes down from heaven and nerf me without warning
5) Many game devs blow at math.
6) People love simplicity and being told what to do. Hence quests, levels, and classes will forever be staple
7) mmorpg players are the least skilled players in ALL the genres no question
8) I have never felt greed like I have felt in MMOs. Now pass the Loot
9) MMORPG players are generally selfish. They love grind and worked hard (in a game mind you). so everyone else should work hard too
that's great!! you learn while you play
What MMORPG's have taught me about Real Life:
That there are a hell of a lot more assholes out there than originally predicted!
Kemih ~ 13 Red Mage | Currently playing FFXI & LOTRO, awaiting Warhammer Online & Aion...
This is a lot of real world content you've learned in the games. To that I say, well done! MMO's, like forums, give people an opportunity to express themselves because they're hiding behind the mask of their character and cannot receive retribution for things they say. You've seen a lot of true colors, but sounds pretty bleak. In these cases, let's hope people say a lot more than what they actually believe.
http://www.allaboutgod.com/
Wow, these were very insightful, thanks! Great to see the concept being carried forward. Nicely done.
http://www.allaboutgod.com/
Now, seriusly... I am european player, so I can group with french, italian, uk guys, german, etc.. I have learned a few "ethnity" details about these country. I like to play with Uk, German, Spanish guys. Italian can be cool guys. And I hate to play with french guys, but I play anyway, because there are cool people everywhere.
I haven't learned much from playing MMO's, but here are a couple of opinions:
1. A friend is a friend, regardless of the distance between you.
2. PVP is intrinsic to the MMO concept; be it physical, economic, or even socio-political.
3. Too many players try to "win" MMOs and forget to have fun.
4. Hardcore players ruin MMO's.
5. The best "end-game content" is player-generated.
6. Gear-centric games are the epitome of lazy development.
7. MMO's will always have some form of grinding.
8. Developers will lie to you in order to keep you paying a subscription.
9. Alts/twinks are almost always a waste of your time.
10. MMO's are now "mainstream" and have lost many of the elements that made then truly unique.
QFT
lol i would argue that one. cause come one. money can bring you a good deal of happiness. in MMOs and Life.
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1. That the Real World will leave your ass behind and forget you.
2. That the backspace button makes double posts.
Oy! This can also be added to the "What Traffic has taught me about Real Life" list as well.
http://www.allaboutgod.com/
That you need experience before you do ANYTHING and that elves suck.
These are awesome points. I agree with all of them 100%, but one thing stood out over all the rest, and that's this one:
5. The best "end-game content" is player-generated.
I really think this is a point that can't be said too much. Developers need to give players the tools to generate their own end-game content. Player towns, player government, politcs, seige warfare, fully player-driven economies, group-cast global spell effects, player dieties, etc., etc...
EDIT: Sorry, I know that was a little off-topic... so here some things I learned in MMOs:
1. There are a lot of people around who derive pleasure from other people's pain (a lot more than I would have guessed)
2. A lot of people are prepared to virtually abandon their real life to escape into a fantasy life
3. There's nothing more important than a good healer
3. A great accomplishment feels even better when shared with others
1) Know your class
2) Don't be afraid to experiment with new approaches
3) Sometimes you can get more done by yourself
4) If you wait a few weeks after something new comes out, the price will drop and you'll get a good deal
5) Stealth and invisibilty come in handy
6) Sometimes you have to speak up to be heard, but sometimes silence can say a lot too
7) Being indecisive in a group situation leads to confusion
8) I don't really need that, I just want it...there's a difference
9) Some people cross dress
10) Some people have too much time on their hands, and others have WAAAYYYYYY to much time on their hands
11) Random acts of kindness makes everyone feel good
12) If you go to a neighborhood you are not familiar with, go prepared or you might get ganked
13) My appearance often affects how I feel about myself
14) I'm never satisfied with my appearance
15) That toon with the pvp flag that is 20 levels lower than you has some friends stealthed nearby
16) As big as you think your wand is, someone else's wand is bigger, and chances are it shoots farther too
17) If I don't stay busy I start to feel lost, which usually leads to depression
18) Cleaning your inventory can be cathartic, but you might be sorry later
19) It's just money!
20) Even though it's just money, I still get depressed if I am broke
21) Good friends are invaluable
22) It can be lucky if someone is leaving the game, and you happen to be close by
23) It's hard to recognize people from far away (I have glasses)
24) Dying sucks
25) There's always another game over the horizon.
I like a lot of these, nicely done. Regarding the last two, I do have a bad case of alt-itis...love playing the 50 toons :-D. I'm grateful MMO's are mainstream, fewer people look confused when I talk about it.
http://www.allaboutgod.com/
in playing MMO i have learned to be responsible...because right now i am a guild chief
So true, so true. Who knew games would teach us such a valuable lesson in economics?
http://www.allaboutgod.com/
An ugly truth much of the time. Hopefully this reminds us to not to leave anyone we meet behind.
http://www.allaboutgod.com/