Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Mmorpgs will always suck...

Lets face every mmorpg out there now is complete crap and that's mainly due to them all being boring EQ clones but also because developers feel the need to ruin them when a good one arrives. WAR and AOC arn't going to be amazing turn arounds of the genre and all the forum crying fanbois will be flaming me down saying "OMG U NOOB UR WRONG THEY R THE SECOND COMING OF CHRIST" but after release all my fellow haters will be flaming the forums of how esactly the same they are to the crap already released, bringing balance to the forcerums. I mean there wouldn't be the need for haters if they actually did a good job and made good games.... I don't know any other genre that has haters like this one in the gaming industry. Sure you have the elitist twats who come onto forums saying how gaming isnt as good as it was back in the day, when infact all the developers did was get rid of the annoying time sinks which wern't any fun anyways. Sure alot of it is deserved from companies like EA ruining gaming series. However I no genre out there has people cosntantly on a forum dedicated to the genre who are are constantly hating on all the crap out there looking for something fun to play like me.



FPS:



- Half-Life

- Halo

- Bioshock

- COD4

- Counter Strike

- Team Fortress 2

- System Shock 2

- Operation flashpoint

- Doom 3



etc etc.



RTS:



- C&C

- COH

- Dawn of War

- Starcraft 2

- Warcraft 

- TA

- SupCom



etc etc.



TPS:



- Gears of War

- Freedom Fighters

- Tomb Raider

- Max Payne



etc etc.



Sports/racing games:



- Tony Hawk games

- Gran Turismo

- Forza 2

- Pro Evo 

- Madden 

- Fight Night round 3

- Mario Kart

- Wipeout

- Need for speed

- All them freaking wrestling games



etc etc.



Platformers:



- Every Freaking Nintendo game.



Adventure:



- Myst

- Monkey Island series

- Sam & Max 





blah blah blah you get the point I mean even God games have stuff like Rollercoaster Tycoon and The Movies and The Sims and Black and White..







So what can you say the mmorpg genre has to the standard of these major Single player/multiplayer blackbusters......... Yes just one World Of Warcraft. You may think it's boring and hate it but you can't deny the fact that it's a high quality and highly polished title which deserves the success it has because it made a change to the buggy mmorpgs in that forum list to the left < lol. 



What gets me is the RPG genre has probably the biggest list of blackbuster titles from all the crazy Japanese ones like Final Fantasy to all the western ones like Elder Scrolls and Fallout and KOTOR etc etc. So how can the mmorpg genre which is basically a massive online version of the RPG one get it soooo wrong and fail sooo hard?





The problem with this genre I find and why it will always suck is the fact that it's constantly evolving and developers made dumb moves which completly ruin the game. I mean I finally find happiness with SWG and oh look SOE wanna ruin it instead of making it better and then Planetside but oh look again instead of making it better they wanna add dumb stupid looking caverns and BFR's with the worst story i've ever seen in my lifeand don't even get me started on what EA done to UO.



Every good mmorpg that's released there will always be a patch that will ruin it for you and left with nothing to play. This is why mmorpgs will always suck and even Blizzard are dumbing down WOW sooo much(didn't know it was possible but apparently it is)  and ruining it with their expansions. I mean what is the point of adding 10 levels which actually doesn't mean anything at all but the rest of the world is completly useless and empty and noone will ever go there again..... great one Blizzard! 





So what I'm trying to say is http://www.youtube.com/watch?v=eBGIQ7ZuuiU

 







«1

Comments

  • KinsulaKinsula Member Posts: 11

    Little Britain is shit

  • Arkane_AArkane_A Member Posts: 365

    They are all Meridian 59 clones!

    image

  • CzzarreCzzarre Member, Newbie CommonPosts: 3,742

    "The problem with this genre I find and why it will always suck is the fact that it's constantly evolving and developers made dumb moves which completly ruin the game."

     

    here is where your argument falls a bit. Its not the genre, its the devs. IN the end, yea, the devs can make bad decisions. But the fact is MMORPGs can be great games. Old SWG, DAOC< and yes, even WoW all show this

    Torrential

  • altairzqaltairzq Member Posts: 3,811

    I didn't understand a thing and to top it, I got rick rollled!

  • HousamHousam Member Posts: 1,460

    i think mmo is just not for you...

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

     

    Originally posted by vickypollard




    The problem with this genre I find and why it will always suck is the fact that it's constantly evolving and developers made dumb moves which completly ruin the game. I mean I finally find happiness with SWG and oh look SOE wanna ruin it instead of making it better and then Planetside but oh look again instead of making it better they wanna add dumb stupid looking caverns and BFR's with the worst story i've ever seen in my lifeand don't even get me started on what EA done to UO.

     

     

    See, many games will sell for various reasons, sometimes unknown to the devs themselves.  Sequels should always be more popular than the original title if the devs wouldn't be clueless.

     

    I think that to help solve this problem, only NEW SERVERS should be applied with game balancing and new expansions.  Allows some character transfering, and merge old servers (instead of character transfer, duplicating characters automatically on new servers would prolly be better).  But as the old saying goes:  "If you aren't wise, you can always rush to compensate" (free translation).  Protecting your basics is important, applying new changes to everything is like gambling everything everytime.

    - "If I understand you well, you are telling me until next time. " - Ren

  • TeflonEddieTeflonEddie Member Posts: 270

    Originally posted by Anofalye 
    I think that to help solve this problem, only NEW SERVERS should be applied with game balancing and new expansions.  Allows some character transfering, and merge old servers.  But as the old saying goes:  "If you aren't wise, you can always rush to compensate" (free translation).  Protecting your basics is important, applying new changes to everything is like gambling everything everytime.
    This wouldn't work. Development teams have a hard enough time not breaking features during patching; give them a dozen different iterations/revisions of the game's code and they'd have to analyze how upcoming changes would affect every single one.

    As an example, v1 of the game is currently live, and v1.1 (which contains rebalancing and a new instance) is brought live, you now have servers running with both v1 and v1.1

    Then, v1.2 comes ready for patching and has a number of bug/exploit fixes. Now the developers have to analyze how it would impact on v1 AND v1.1 servers, and as time progresses and the number of different versions increased, the development time would make such a prospect prohibitive.

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Originally posted by TeflonEddie


     
    Originally posted by Anofalye 
    I think that to help solve this problem, only NEW SERVERS should be applied with game balancing and new expansions.  Allows some character transfering, and merge old servers.  But as the old saying goes:  "If you aren't wise, you can always rush to compensate" (free translation).  Protecting your basics is important, applying new changes to everything is like gambling everything everytime.
    This wouldn't work. Development teams have a hard enough time not breaking features during patching; give them a dozen different iterations/revisions of the game's code and they'd have to analyze how upcoming changes would affect every single one.

     

    As an example, v1 of the game is currently live, and v1.1 (which contains rebalancing and a new instance) is brought live, you now have servers running with both v1 and v1.1

    Then, v1.2 comes ready for patching and has a number of bug/exploit fixes. Now the developers have to analyze how it would impact on v1 AND v1.1 servers, and as time progresses and the number of different versions increased, the development time would make such a prospect prohibitive.

    You don't have to affect every past version.

     

    You only make new adjustments on what is popular and played, the other are doom to eternal stagnation; which is fine since they are unpopular.

     

    You can only affect 1 version, or 2...unless you are big like WoW and figure you can support more.  If all players remains on the 1.15 version and never come further with you, maybe it is time to go back, where the customers are.

    - "If I understand you well, you are telling me until next time. " - Ren

  • g0d1g0d1 Member Posts: 1

    I just register to say you're absoluty damn right !

    now days mmorpgs SUCKS!

     

    Nothing like ultima online... gran turismo.. monkey island series.. (talking now about games)

     

    but with the mmorpgs is the same.. all are copy from others.. same systems... nothing new..

    ARE BORING REALLY..

    i have two years looking for a good RPG..

    but isnt exists..

  • TeflonEddieTeflonEddie Member Posts: 270

    Originally posted by Anofalye
    You can only affect 1 version, or 2...unless you are big like WoW and figure you can support more.  If all players remains on the 1.15 version and never come further with you, maybe it is time to go back, where the customers are.
    What you're proposing here is for game developers to basically abandon minority portions of their playerbase.

    I'd be vehemently against such a suggestion on the basis that.. well it'd suck for a developer to say "ok, we made a slight mistake with the patch we brought in 4 weeks ago, so you can either all transfer back to the old server or we'll stop releasing any new bugfixes/content for you."

    Then there's the issue of bugs and exploitation.. do you only fix bugs/exploits on your current "chosen" version and leave all the others to suffer?

    And what if the playerbase is split 60/40 on a patch, considering a game with a subscription base of 10 million like WoW.. do you tell 4 million of your paying customers that they'll have to move servers and abandon their preferred patch build?

  • gillvane1gillvane1 Member, Newbie CommonPosts: 1,503

    Originally posted by vickypollard


     WAR and AOC arn't going to be amazing turn arounds of the genre and all the forum crying fanbois will be flaming me down saying "OMG U NOOB UR WRONG THEY R THE SECOND COMING OF CHRIST" but after release all my fellow haters will be flaming the forums of how esactly the same they are to the crap already released, bringing balance to the forcerums.






     

    Well, I don't know about AoC, but WAR is probably going to be pretty good. Have you seen the trailers?

    They've even added keeps.

     

    So, what I'm trying to say is, OMG, U NOOB UR WRONG.

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Originally posted by TeflonEddie


     
    Originally posted by Anofalye
    You can only affect 1 version, or 2...unless you are big like WoW and figure you can support more.  If all players remains on the 1.15 version and never come further with you, maybe it is time to go back, where the customers are.
    What you're proposing here is for game developers to basically abandon minority portions of their playerbase.

     

    I'd be vehemently against such a suggestion on the basis that.. well it'd suck for a developer to say "ok, we made a slight mistake with the patch we brought in 4 weeks ago, so you can either all transfer back to the old server or we'll stop releasing any new bugfixes/content for you."

    Then there's the issue of bugs and exploitation.. do you only fix bugs/exploits on your current "chosen" version and leave all the others to suffer?

    And what if the playerbase is split 60/40 on a patch, considering a game with a subscription base of 10 million like WoW.. do you tell 4 million of your paying customers that they'll have to move servers and abandon their preferred patch build?

    Giving the CHOICE to the players is always better.  "Abandonning" old servers and automatically duplicating all characters on new servers (so peoples can play on either without bugging anyone), you give a flashing red warning:  This server is NOT updated and will never be again.

     

    If the players CHOOSES to remain behind; they didn't quit your game.  If a minority moves forward with the devs, but then you move backward, then yes, you have to tell that minority that the rule of the mobs decide it otherwise and that you humbly have to follow the decision of the majority.  If most of your players remains on the old servers...Your brown-nosers will still be brown nosers no matter what and...maybe they prefer it as the other, but they are brown-nosers so they follow you anywhere; when they complains they show brown-nosing, not real concerns.

     

    Some servers are running with bugs/exploit, you just remove naturally all peoples who benefit from these unfair bonus from your main community and put them together.  What more do you want to do?  Of course you allow them to abuse these bugs/exploit all they want and to play among themselves (merging old servers eventually).  This is THEIR CHOICE and they willingly remove themselves from peoples who don't abuse it...

    - "If I understand you well, you are telling me until next time. " - Ren

  • TeflonEddieTeflonEddie Member Posts: 270
    Originally posted by Anofalye


     
    Giving the CHOICE to the players is always better.  "Abandonning" old servers and automatically duplicating all characters on new servers (so peoples can play on either without bugging anyone), you give a flashing red warning:  This server is NOT updated and will never be again.
     If the players CHOOSES to remain behind; they didn't quit your game.  If a minority moves forward with the devs, but then you move backward, then yes, you have to tell that minority that the rule of the mobs decide it otherwise and that you humbly have to follow the decision of the majority.  If most of your players remains on the old servers...Your brown-nosers will still be brown nosers no matter what and...maybe they prefer it as the other, but they are brown-nosers so they follow you anywhere; when they complains they show brown-nosing, not real concerns.
     Some servers are running with bugs/exploit, you just remove naturally all peoples who benefit from these unfair bonus from your main community and put them together.  What more do you want to do?  Of course you allow them to abuse these bugs/exploit all they want and to play among themselves (merging old servers eventually).  This is THEIR CHOICE and they willingly remove themselves from peoples who don't abuse it...

    Well, I'm sorry but it looks like you and I have a fundamental difference of opinion on this subject; I can't see the tangible benefit in the type of system that you're proposing so I guess we'll just have to agree to disagree on this topic.

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

     

    Originally posted by TeflonEddie


    Well, I'm sorry but it looks like you and I have a fundamental difference of opinion on this subject; I can't see the tangible benefit in the type of system that you're proposing so I guess we'll just have to agree to disagree on this topic.

     

    I never really play SWG, but anyone who did would recognize the potential benefit.

     

    And anyone who play CoX could also.  Let's suppose that Cryptic was right when they change IH and that I was wrong.  I would have been playing with my IH toon and see all old servers merge to 1 and see a ghost town.  I would eventually have come to terms with the changes and rejoin the main community.  Instead now, I will hold grudges forever.  If I was right, then Cryptic would have merge all new server to 1, see they have only a tiny % of the player base with them, and they would have move backward, and everyone would have been happier.  After merging the new servers to 1, you don't force them backward, but you tell them that this server won't be updated anymore and that the new servers will adapt rules from the most popular setting...and you automatically duplicate all character on the new-new servers and they pick whichever they want to play.

    - "If I understand you well, you are telling me until next time. " - Ren

  • dmathewsfldmathewsfl Member Posts: 79

    not sure about WAR, since it was out way before warcraft, yes things will look the same since wow devs ganked the whole goblin etc etc BS from them, anyways.... even Funcom stated that they wont hit the numbers that WoW has and they dont care, they are trying to put out something different, people might like it people might hate it, wait til you actually get a chance to play AoC and WAR before u spout shit about how every new game is just a clone, just might prove urself wrong.

  • CavadusCavadus Member UncommonPosts: 707

    I gotta agree with the OP.  There is so much innovation and fun to be had with every single genre and we all watch releases and see how game X does something totally insane and brand new (like Quake with MP death match, TFC, Half Life's cinematic approach, System Shock's depth, et cetera) and with MMOs were still playing the exact same goddam game that came out over a decade ago.

    This genre is beyond stagnant; it's flat out dead.  And the fact that a clone of a game that was released in 1997 is the industry standard means it'll probably be another decade before we get back to old school Anarchy Online/PreCU SWG type mechanics and then to get beyond that will take how long...?

    Come to think of it the MMORPG may actually be the only game genre which has substantially regressed since inception.  Pretty sad.

    image

  • SonofSethSonofSeth Member UncommonPosts: 1,884
    Originally posted by lkavadas


    I gotta agree with the OP.  There is so much innovation and fun to be had with every single genre and we all watch releases and see how game X does something totally insane and brand new (like Quake with MP death match, TFC, Half Life's cinematic approach, System Shock's depth, et cetera) and with MMOs were still playing the exact same goddam game that came out over a decade ago.
    This genre is beyond stagnant; it's flat out dead.  And the fact that a clone of a game that was released in 1997 is the industry standard means it'll probably be another decade before we get back to old school Anarchy Online/PreCU SWG type mechanics and then to get beyond that will take how long...?
    Come to think of it the MMORPG may actually be the only game genre which has substantially regressed since inception.  Pretty sad.



    That's why MMOs are scouting the console teriory and with The Agency, AoC for XBOX and one other for PS3 (another superhero mmo I think), I wouldn't call it progress, but at least it's a change of pace.

    image

  • Nightdragon8Nightdragon8 Member Posts: 53

    honestly its the whole fantasy genere, i mean all you need to do is add elves and you can slap a "fantasy" sticker on the box and sell it. For me the whole tolkien universe has gotten dry for me. I mean there are other things that are considered fantasy, I mean things like vampires, werewolves, goblins (not the techie type). I mean dont get me wrong FFXI was fun and all but, I stopped playing it because my system couldn't handle more than 5 people on my screen.

    What I want is a different take on the fantasy, I mean things that you would see from a Magic the gathering card deck.

    But in my opionion I think the whole Orc/Elf/Halfing-Gnome/Human combo has pretty much run its course. I mean its the same old races doing the same old things.

    Granted there is only one other game that techinicly has that, that I am holding out for as a MMO but thats Warhammer 40,000 universe. But that pretty much has to be a FPS type of game anyway.

    For me the major draw for me for table top D&D was doing the strange stuff, Half-Dragons, playing a were-creature. From what I heard you could become a werewolf, in UO.

    The only other problem is classes... I dont think you can get away from it but, honestly they need to spice it up alittle. I mean at least AoC is doing that correctly, I mean you can be a tank, but you can also be a tank that uses spells. I mean games are being set up, for 5-6 classes and thats it. So it can be easy to balance. Which would bring us to the workmanship of devs and game designers. There seems to be a lack of creativity nowadays. I mean look at movies, they are just redoing them with better SFX, and modern actors. I dont count transisions from animated to RL people as uncreative, thats just me tho.

    No one really has any orginal ideas anymore. Maybe that isn't true, it could be that no one is willing to fund something that is new, because it is too high of a risk factor. I mean look what happened to the show Firefly there was a decent following, its just not everyone watching had the Nielsen ratings boxes. So it got canceled. What it seems is that people who has the money, wants to hold on it as close as they can. So its killing growth.

    Well before I start going into economicalpsychology, I'll end my rant here.

     

  • GodliestGodliest Member Posts: 3,486

    Your argumentation fails because: People from other genres could say the very same about MMOs. "Omg, there are no good Adventure games I mean compare to the MMOs: EVE, WoW, CoX, Guild Wars and LoTRO!". There will always be haters and bored people in every genre stating that there never are any good games.

    image

    image

  • MylonMylon Member Posts: 975

    [quote]Originally posted by Nightdragon8
    [b]honestly its the whole fantasy genere, i mean all you need to do is add elves and you can slap a "fantasy" sticker on the box and sell it. For me the whole tolkien universe has gotten dry for me. I mean there are other things that are considered fantasy, I mean things like vampires, werewolves, goblins (not the techie type). I mean dont get me wrong FFXI was fun and all but, I stopped playing it because my system couldn't handle more than 5 people on my screen.[/quote]
    It's not the fantasy genre, it's the boring linear level mechanics and the treadmill where the last 20 levels are just like the middle 20 levels, only they take tons, tons longer. If we introduce a non-level non-class based system with more organic mechanics and a world where we go out an adventure in instead of grind, then it won't matter what genre it is, even typical fantasy.

    image

  • Kevyne-ShandrisKevyne-Shandris Member UncommonPosts: 2,077


    Originally posted by Nightdragon8

    I mean dont get me wrong FFXI was fun and all but, I stopped playing it because my system couldn't handle more than 5 people on my screen.


    You summed up what a-l-o-t of gamers are thinking. Over at Eidos the fans for Deus Ex are even willing to trade graphics if it ensures a better storyline.

    It's not eye candy that will make a game for certain franchises. It's the content that the franchise fans prefer -- hells bells on DX10, since most computers WON'T be operating it for years, it's just costs too much!
     

  • devouxdevoux Member Posts: 86

    i agree with everything u are saying. mmorpg's are utter bullsh*t. back to my fps's and waiting for starcraft 2.

     

    peace, devoux

  • wikiewikie Member Posts: 209

    im sorry to say but maybe you are just slow in playing MMORPG's

  • BigdavoBigdavo Member UncommonPosts: 1,863

    Hmm I see what the OP's saying, however I still have one last bastion of hope before I lose all faith in the entire genre...

    I suggest you wait a measly 2 months for AOC, basically It's the only potentially decent MMO that is actually close to release. If this game fails, then I say fuck the genre, because I'm tired of waiting for a decent MMO.

    Let's hope it's good, if not then the OP is sadly right, because tbh the next potentially decent MMO is ages away.

    O_o o_O

  • TimzillaTimzilla Member UncommonPosts: 437

    I like WoW

Sign In or Register to comment.