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Graphics: They don't matter in Darkfall.

DethnobleDethnoble Member Posts: 419

Honestly, for many of us, and I'm guessing a large enough chunk of people, care more about the actual pvp and general competition than the graphics.  Therefore, I think that all Darkfall needs to do is present decent graphics but nothing that would be considered top of the market graphics.  And, for a pvp based game that should probably be favored to keep the framerates down;  even a top of the line rig will stutter when you get tons of player models together on the screen if they are high poly/texture size.

Having said that sometimes taking a screenshot of a game doesn't exactly give the full impression of that game's environmental looks and feel.  For example, one of the things that impressed me about WoW is that the environments were very rich and deep, even compared to things today, and felt in a sense like you were part of the environment.  The foliage, grass, the jungles and even the deserts just felt plausible and there. 

Games like Everquest 2, Vanguard or even LoTRO have awesome screenshot graphics but when you start running around the environments and seeing them up close you begin to see the fakeness to them.  The feeling of being in a man made environment.

Darkfall's environment is PvP and if they capture PvP very well they capture their target audience.  I love PvP and i'd accept graphics from the year 2000 if the PvP is great.  Alot of people out there are like that and again, as I mentioned above, if Darkfall can get the PvP right they don't need to compete graphically with AoC or WAR.

So everytime someone comes in here and disses on the graphics for Darkfall they fail to realize that if Darkfall has genre topping graphics thats just a bonus not a requirement for it.

splat

«134

Comments

  • Sam123jo0123Sam123jo0123 Member Posts: 409

    It's about time someone said it, these AoCbois that value pixels and boobies need to rethink their definition of fun.

    Account has been stolen, why would someone want to steal my account?

  • mike470mike470 General CorrespondentMember Posts: 2,396

    If they go through with everything they say (which is highly doubted) then graphics really aren't that important. Although they did have 7 years.

    __________________________________________________
    In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten

  • Aragon100Aragon100 Member RarePosts: 2,686

     

    Originally posted by Sam123jo0123


    It's about time someone said it, these AoCbois that value pixels and boobies need to rethink their definition of fun.

     

    /signed

    And i totally agree with the OP, gameplay and having fun is what counts in the long run. Not polygons.

  • jusomdudejusomdude Member RarePosts: 2,706

    Just keep dreaming about the castle in the sky that is Darkfall while I'll be playing and enjoying a most likely better PvP experience in AoC with better graphics to boot.

  • Aragon100Aragon100 Member RarePosts: 2,686

     

    Originally posted by jusomdude


    Just keep dreaming about the castle in the sky that is Darkfall while I'll be playing and enjoying a most likely better PvP experience in AoC with better graphics to boot.

     

    Sorry but i dont play carebear games like AoC with instances, no loot, no free PvP nor consequences.

    But you have fun with you streamlined WoW-copy.=)

  • jusomdudejusomdude Member RarePosts: 2,706

    Originally posted by Aragon100


     
    Originally posted by jusomdude


    Just keep dreaming about the castle in the sky that is Darkfall while I'll be playing and enjoying a most likely better PvP experience in AoC with better graphics to boot.

     

    Sorry but i dont play carebear games like AoC with instances, no loot, no free PvP nor consequences.

    But you have fun with you streamlined WoW-copy.=)

    Seems I hit a DF fanboy cord. Anyway, nice attempt at making an upset with the ever original carebear dribble.

    I could call you a carebear for looking for an adrenaline rush, and some sort of accomplishment from a computer game... go join the military if you're so hardcore.

    What about kill anyone you want on a PvP server is carebear? That sounds a lot like free PvP to me.

     

    I like to play games from established developers... not some random start up who hasn't a clue what they're doing. Imagine how bad the game support/balance/quality is going to be if they are having a hard time even getting it developed in the first place.

     

    Enjoy Darkfall while it lasts... if it ever even exists. =)

  • DethnobleDethnoble Member Posts: 419

    Yes, Jusom, because we all know that Funcom has a stellar record when it comes to launches and subscription numbers...

    splat

  • jusomdudejusomdude Member RarePosts: 2,706
    Originally posted by Dethnoble


    Yes, Jusom, because we all know that Funcom has a stellar record when it comes to launches and subscription numbers...

    I'd say it's uncannily better than someone who has no record at all.

  • downtoearthdowntoearth Member Posts: 3,558

    lol i bet in the long run darkfall will hjave more subs than AOC

  • Aragon100Aragon100 Member RarePosts: 2,686

     

    Originally posted by jusomdude


     
    Originally posted by Aragon100


     
    Originally posted by jusomdude


    Just keep dreaming about the castle in the sky that is Darkfall while I'll be playing and enjoying a most likely better PvP experience in AoC with better graphics to boot.

     

    Sorry but i dont play carebear games like AoC with instances, no loot, no free PvP nor consequences.

    But you have fun with you streamlined WoW-copy.=)

    Seems I hit a DF fanboy cord. Anyway, nice attempt at making an upset with the ever original carebear dribble.

     

    I could call you a carebear for looking for an adrenaline rush, and some sort of accomplishment from a computer game... go join the military if you're so hardcore.

    What about kill anyone you want on a PvP server is carebear? That sounds a lot like free PvP to me.

     

    I like to play games from established developers... not some random start up who hasn't a clue what they're doing. Imagine how bad the game support/balance/quality is going to be if they are having a hard time even getting it developed in the first place.

     

    Enjoy Darkfall while it lasts... if it ever even exists. =)



    Wheres the loot?=)

     Wheres the consequences if you live or die?=)

    Where is the open totally free world?=)

    Where is the dynamic player driven world?=)

    AoC is just another carebear game for kids that wanna play safe.

    Darkfall gameplay will be so much fun. Cant wait to play in another dynamic player driven world, just like UO but in 3-D.=)

  • daarcodaarco Member UncommonPosts: 4,276

    I agree that DF waiters are not easly impressed with graphics only.

    We want a good game with modern graphic engine, no more, no less.  And with good game a mean a good game. Take chess for example. You cant hype up a "Chess 2" game and show cool graphics, if it shows out to be crap....noone cared about the look.....its not 2004 anymore.

  • E1ioE1io Member Posts: 86

     I think I've also heard complaints about WoW's graphics; easy to see how that turned out. Graphics over gameplay never will work: you can ask Brad McQuaid about that or even John Smedly and the EQ2 gang .

     

     If it run smooth and has good gameplay, nobody will care.

     

  • baal/mrheatbaal/mrheat Member Posts: 13

    Originally posted by jusomdude


    Just keep dreaming about the castle in the sky that is Darkfall while I'll be playing and enjoying a most likely better PvP experience in AoC with better graphics to boot.
    better pvp experience?

    lol, maybe for u and the other ppl that complains about darkfall, who has zero amount of competition in their bodys that dont wanna risk losing anything and have a pvp system that a retarded monkey can handle

    www.badboysforlife.se/forum

  • jusomdudejusomdude Member RarePosts: 2,706

    Saying something, and delivering are two totally different worlds. I'll continue to laugh at everyone with their head in the clouds or a much darker, badly smelling place awaiting this game to end all games while enjoying a worthwhile game... the funny thing is, I know most of the brainwashed DF fans are going to be playing AoC... a few answers to Aragon100...

     

    Blood money.

    Death penalties, even in PvP.

    Smart developers make instances

    Ummm, all MMOs are player driven.

     

    So, if AoC is for carebears and kids I guess that makes Darkfall for the gollum like, sadomasochists? Sounds about right.

     

    Even if Darkfall manages to see the light of day, I don't doubt the game is going to be borked to high hell.

     

    Now I must post much too many smilies to make an attempt at being passive aggressive...  =) =) =) =) =) =) =) =) =) =) =)

     

     

  • Aragon100Aragon100 Member RarePosts: 2,686
    Originally posted by jusomdude


    Saying something, and delivering are two totally different worlds. I'll continue to laugh at everyone with their head in the clouds or a much darker, badly smelling place awaiting this game to end all games while enjoying a worthwhile game... the funny thing is, I know most of the brainwashed DF fans are going to be playing AoC... a few answers to Aragon100...
     
    Blood money.
    Death penalties, even in PvP.
    Smart developers make instances
    Ummm, all MMOs are player driven.
     
    So, if AoC is for carebears and kids I guess that makes Darkfall for the gollum like, sadomasochists? Sounds about right.
     
    Even if Darkfall manages to see the light of day, I don't doubt the game is going to be borked to high hell.
     
    Now I must post much too many smilies to make an attempt at being passive aggressive...  =) =) =) =) =) =) =) =) =) =) =)
     
     



    Read this http://www.guildcafe.com/Vox/04073-Smith-Dynamic-Worlds.html and hopefully youll

    understand the differences btw a dynamic player driven world like Darkfall and a instance game like AoC and WoW.

  • jusomdudejusomdude Member RarePosts: 2,706

    Originally posted by Aragon100

    Originally posted by jusomdude


    Saying something, and delivering are two totally different worlds. I'll continue to laugh at everyone with their head in the clouds or a much darker, badly smelling place awaiting this game to end all games while enjoying a worthwhile game... the funny thing is, I know most of the brainwashed DF fans are going to be playing AoC... a few answers to Aragon100...
     
    Blood money.
    Death penalties, even in PvP.
    Smart developers make instances
    Ummm, all MMOs are player driven.
     
    So, if AoC is for carebears and kids I guess that makes Darkfall for the gollum like, sadomasochists? Sounds about right.
     
    Even if Darkfall manages to see the light of day, I don't doubt the game is going to be borked to high hell.
     
    Now I must post much too many smilies to make an attempt at being passive aggressive...  =) =) =) =) =) =) =) =) =) =) =)
     
     



    Read this http://www.guildcafe.com/Vox/04073-Smith-Dynamic-Worlds.html and hopefully youll

    understand the differences btw a dynamic player driven world like Darkfall and a instance game like AoC and WoW.

    AoC will have/already has a number of things mentioned in the article... the "concept" of Darkfall may sound nice but until they have something to show for themselves the concept is a pipe dream. The developers have very little to show for the time they've been developing... I've done some hobby game developing and could show just as much in a few months time. This yet to be game reminds me of Planeshift being made by people in their free time.

    I have little faith in this yet to be game but I'll try a free trial in 2010?

  • daarcodaarco Member UncommonPosts: 4,276

    "All DF waiters will play AoC!"

    That really hurt, but i might be true. AoC and TCoS are the only ones to be relesed in the near future (i dont know about WAR), so thats what we have to choose from.

    But i can easy say i would switch to DF any day,  from any other MMO.  But if AoC had a dynamic player driven gameworld, thats would have been a dream MMO.

    Still, i like the DF graphic style. You have to pick a look for the world. And how would you make a orc look like?  I know DF follows a very scandinavian tradition of how the things look like. And we have had orcs, alfars and elves inout mythology for over a thousand years.

    That dont give them some kind of special "know how". But i like that they try to make things look as it "supposed" to look like.

  • ApraxisApraxis Member UncommonPosts: 1,518

     

    Originally posted by jusomdude


     
    Originally posted by Aragon100

    Originally posted by jusomdude


    Saying something, and delivering are two totally different worlds. I'll continue to laugh at everyone with their head in the clouds or a much darker, badly smelling place awaiting this game to end all games while enjoying a worthwhile game... the funny thing is, I know most of the brainwashed DF fans are going to be playing AoC... a few answers to Aragon100...
     
    Blood money.
    Death penalties, even in PvP.
    Smart developers make instances
    Ummm, all MMOs are player driven.
     
    So, if AoC is for carebears and kids I guess that makes Darkfall for the gollum like, sadomasochists? Sounds about right.
     
    Even if Darkfall manages to see the light of day, I don't doubt the game is going to be borked to high hell.
     
    Now I must post much too many smilies to make an attempt at being passive aggressive...  =) =) =) =) =) =) =) =) =) =) =)
     
     



    Read this http://www.guildcafe.com/Vox/04073-Smith-Dynamic-Worlds.html and hopefully youll

    understand the differences btw a dynamic player driven world like Darkfall and a instance game like AoC and WoW.

     

    AoC will have/already has a number of things mentioned in the article... the "concept" of Darkfall may sound nice but until they have something to show for themselves the concept is a pipe dream. The developers have very little to show for the time they've been developing... I've done some hobby game developing and could show just as much in a few months time. This yet to be game reminds me of Planeshift being made by people in their free time.

    I have little faith in this yet to be game but I'll try a free trial in 2010?

    The concept is a pipe dream? Maybe, but it is indeed a dream a lot of mmorpg players have dreamed, and a few games tried to realized something like that.. as named in this quite good article. The concept of darkfall is a advancement from all those older games, which tried to realize a dynamic world, and has part of almost every of those games in it.

     

    It is quite simple there was almost always this two core concept, the dynamic evolving persistent mmorpg, and the static(mostly item based) linear story and item driven world(or simple EQ clones, because it was the first mmorpg of it.. of course muds of this kind exist before). In the not so far past almot everyone developed futher the EQ concept(like WoW or almost any other modern mmo), Darkfall tries to develop futher the first concept and a few other do like it.

    I personally prefer always the first concept, and accuse all the developers to neglect the dynamic world concept. But thats me, other may like the static, item based, linear world more.

    You can say about darkfall what you want, if it will release or not is not relevant, because it is at the moment the only advocate of the dynamic world concept, which may release in the not so far future.. other may come also and will have also my respect of trying it. And hopefully a few will release and evolve this concept and bring it further to a almost perfect dynamic world, or at least to a better version of the mmorpgs before them. And another hope is, that they will be polished.

    And now to AoC(i followed close by over the last 3 years), where are there dynamic elements? Do you mean the instanced border kingdoms, where a clan can capture only one castle, without any meaning to the rest of the world? Or what do you mean? It is quite simple it has everything from the second concept, it is a child from EQ and nothing else.(FFA pvp alone do not make a dynamic world, even more, ffa pvp in a static world is rather useless.. but just imho)

    Ok.. also AoC tried to improved some elements, like the combat system, to bring or better improve a few pvp elements in a static world(border kingdom and withit castle siege.. daoc did it in the past) and a few other elements.. but nevertheless it is not a dynamic mmo, and not even try it.

    And if both title can approve what they have announced remains to be seen.

  • renierrenier Member Posts: 106

     

    Originally posted by Dethnoble


    Honestly, for many of us, and I'm guessing a large enough chunk of people



    Well then you would be guessing wrong.

     

    Darkfall's graphics are literally from like the year 2002.  In fact you can make an argument and say that they look even worse than a game from 2002 considering a game like Asheron's Call 2 has superior graphics to Darkfall and it was released in 2002.

    The first thing people do when they look to play a new game is look at a games graphics. Most people are not going to even try a game out when they see it has graphics like Darkfall because they automatically think the quality of the whole game is crap if the graphics are so outdated.

    Graphics sell games. Gameplay holds them there after they buy it.  If you can't sell the game , no ones going to be playing.

    It's just like selling a car...  You could have a car with a brand new engine in it but has an old beat up body.  No one is going to buy it even though it's engine is new.

    Or you can have a car with a new shiny body and the same new engine in it. - Everyone will buy it.

    At this point , Darkfall is like a car with a questionable engine in it and a beat up old body on the outside.

  • ApraxisApraxis Member UncommonPosts: 1,518

    AC2

     

     

    DF

     

    WAR

     

    AoC

    Well.. it is up to you. Darkfall may not be AoC DirectX10 Graphics, but is not as bad, and i personally have no problem with those graphics for 2008.

     

  • renierrenier Member Posts: 106

    http://www.gametrailers.com/player/372.html

    ^ 2002 and still looks visually better than any video I've ever seen from Darkfall.

    and since you brought up Warhammer. The darkfall devs can learn something by watching this vid and see how to properly do lighting since there's looks god aweful in every screenshot..

    http://www.youtube.com/watch?v=noKX_BowPeo

  • SeggallionSeggallion Member UncommonPosts: 684

     

    Originally posted by renier


    http://www.gametrailers.com/player/372.html
    ^ 2002 and still looks visually better than any video I've ever seen from Darkfall.
    and since you brought up Warhammer. The darkfall devs can learn something by watching this vid and see how to properly do lighting since there's looks god aweful in every screenshot..
    http://www.youtube.com/watch?v=noKX_BowPeo

     

    Oh no, another babytroll gigles in the DF section. So cute.

    Anyhow, We're not following this game because of the graphics. We are here for the gameplay.

    ______________________________
    The Sceptics, yes they're special but we've need them to.. I guess.
    And if they're put more effort MMORPG.com can create a 'Team Sceptic'
    and send them to the Special Olympus.

  • Aragon100Aragon100 Member RarePosts: 2,686

     

    Originally posted by Apraxis


     
    Originally posted by jusomdude


     
    Originally posted by Aragon100

    Originally posted by jusomdude


    Saying something, and delivering are two totally different worlds. I'll continue to laugh at everyone with their head in the clouds or a much darker, badly smelling place awaiting this game to end all games while enjoying a worthwhile game... the funny thing is, I know most of the brainwashed DF fans are going to be playing AoC... a few answers to Aragon100...
     
    Blood money.
    Death penalties, even in PvP.
    Smart developers make instances
    Ummm, all MMOs are player driven.
     
    So, if AoC is for carebears and kids I guess that makes Darkfall for the gollum like, sadomasochists? Sounds about right.
     
    Even if Darkfall manages to see the light of day, I don't doubt the game is going to be borked to high hell.
     
    Now I must post much too many smilies to make an attempt at being passive aggressive...  =) =) =) =) =) =) =) =) =) =) =)
     
     



    Read this http://www.guildcafe.com/Vox/04073-Smith-Dynamic-Worlds.html and hopefully youll

    understand the differences btw a dynamic player driven world like Darkfall and a instance game like AoC and WoW.

     

    AoC will have/already has a number of things mentioned in the article... the "concept" of Darkfall may sound nice but until they have something to show for themselves the concept is a pipe dream. The developers have very little to show for the time they've been developing... I've done some hobby game developing and could show just as much in a few months time. This yet to be game reminds me of Planeshift being made by people in their free time.

    I have little faith in this yet to be game but I'll try a free trial in 2010?

    The concept is a pipe dream? Maybe, but it is indeed a dream a lot of mmorpg players have dreamed, and a few games tried to realized something like that.. as named in this quite good article. The concept of darkfall is a advancement from all those older games, which tried to realize a dynamic world, and has part of almost every of those games in it.

     

    It is quite simple there was almost always this two core concept, the dynamic evolving persistent mmorpg, and the static(mostly item based) linear story and item driven world(or simple EQ clones, because it was the first mmorpg of it.. of course muds of this kind exist before). In the not so far past almot everyone developed futher the EQ concept(like WoW or almost any other modern mmo), Darkfall tries to develop futher the first concept and a few other do like it.

    I personally prefer always the first concept, and accuse all the developers to neglect the dynamic world concept. But thats me, other may like the static, item based, linear world more.

    You can say about darkfall what you want, if it will release or not is not relevant, because it is at the moment the only advocate of the dynamic world concept, which may release in the not so far future.. other may come also and will have also my respect of trying it. And hopefully a few will release and evolve this concept and bring it further to a almost perfect dynamic world, or at least to a better version of the mmorpgs before them. And another hope is, that they will be polished.

    And now to AoC(i followed close by over the last 3 years), where are there dynamic elements? Do you mean the instanced border kingdoms, where a clan can capture only one castle, without any meaning to the rest of the world? Or what do you mean? It is quite simple it has everything from the second concept, it is a child from EQ and nothing else.(FFA pvp alone do not make a dynamic world, even more, ffa pvp in a static world is rather useless.. but just imho)

    Ok.. also AoC tried to improved some elements, like the combat system, to bring or better improve a few pvp elements in a static world(border kingdom and withit castle siege.. daoc did it in the past) and a few other elements.. but nevertheless it is not a dynamic mmo, and not even try it.

    And if both title can approve what they have announced remains to be seen.



    Well said. Its like 2 pararell traintracks with different origins. Traintrack one is coming from the first dynamic player driven MMORPG:s and the second from the static, itembased, linear MMORPG:s.

     Second traintrack have during the years developed more sidetracks while the first havent been as much under development.

    Developing on the second traintrack have always been easier. The terrain were easily controlled, not that many mountains in the way and you could say it was financially a safer option. But it never turned out to be as much of a scenic route though. It was a boring ride with poor interaction btw passengers. Always felt like a ride from A to B cause you had no alternatives.

    Developing sidetracks on the first traintrack was really hard. Very few tried it cause the mountains were hi and wide. So many obstacles to pass. It was alot more hard work and financially a more risky business. Only the really brave with a vision of the very nicest scenic route challenged it. Interaction btw passengers were always on top. The wagons felt alive. Whether the good athmosphere came from the breathtakening living landscape or the satisfaction of not having to go down the second traintrack is not known. =)

  • ApraxisApraxis Member UncommonPosts: 1,518

    Originally posted by renier


    http://www.gametrailers.com/player/372.html
    ^ 2002 and still looks visually better than any video I've ever seen from Darkfall.
    and since you brought up Warhammer. The darkfall devs can learn something by watching this vid and see how to properly do lighting since there's looks god aweful in every screenshot..
    http://www.youtube.com/watch?v=noKX_BowPeo
    Ok.. i watched both. And well, the AC2 movie is good for 2002, but not better than the vids from DF(far away from it)... it remembers me a lot of the old Ultima IX. Ok.. the animation is quite awkward, but that is another story.

    And about warhammer and lighting. We didnt see dynamic lighting in DF up to now, at least a cant rember(no night vid), just dynamic shadow. Well.. it looks like dynamic lighting, it is just a effect, but it looks good no question.  And if you compare WAR with DF both look for me good enough for 2008, and WAR isnt really better graphically than DF.. at least what we have seen up to now. And i talk here from a technically standpoint and the graphic style. Some could even argue that DF looks better than WAR, but i wouldnt go as far, the art style is just different.

  • DethnobleDethnoble Member Posts: 419

    Honestly, Darkfall's "MMORPG" graphical level is at around 2005 - 2006.  Which is perfectly fine.  However, I'm going to also keep things in perspective here.  For me to say that Darkfall is going to be the best MMORPG gameplay wise is very premature and unwise.

    For all we know Darkfall may simply suck.  It could be a borest or it may even be so bug ridden that any of it's more important, hyped features we want may turn out to not work properly or be counter productive to the rest of the game.  We just simply don't know at this point.

    Having said that I also must say that i see the point people are making when they say that people shouldn't put some much faith and hope into Darkfall.  On the flipside though I must say that Darkfall sounds like the MMORPG I want to play and many more people want to play.  Why do people have to come in here and try to beat people down for wanting this game?

    We already know the long development time.  I remember reading about it when this game was first announced.  I remember the original logo for Darkfall, the original crappy interface 'placer' graphics they use to use.  That seems like an age ago because it has been an age ago.  However, Darkfall is the only game currently that has a budget and is offering the features I want to see an MMORPG.  That is true for many people.

    Everyone who swings on the whole topic of Darkfall is swinging at air at this point.  There is simply nothing there for any side to really hit at.  MMORPGs are relatively young and maybe Darkfall is the first of many that has a long development cycle like this due to initial funding levels or sheer design level and scale

    If you think it'll fail... fine that is your opinion and you are entitled to it.  If you tihnk it'll be the greatest game of all time... well that is your hope and faith for the game.  Remember though.  I myself prefer to believe in the project because if it succeeds it only strengthens the MMORPG and shows investors/publishers that taking a risk can pay off. 

    Anyone who is a true fan of MMORPGs should want Darkfall to be successful. 

    splat

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