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What started this mayhem of speculation over invisible walls in this game? It seems like someone just up and got up and said, " man, i think i will make a rumon about invisible walls."
Thoughts and Suggestions
1. There is over two months left of polishing. With the sudden attention of invisible walls, Funcom might possibly see an issue and do something about it. This however, could cause a delay in the game if this happened.
2. No one should cancel their preorders until the rumors are confirmed or debunked. Think about this in school terms. Do i not study for a test because its rumored to be easy? No, you don't, you study anyway.
3. Listen to the people whom are supplying facts and not speculative ideas and shady information. " I know a lot of things and because of these rules, i cannot say." Just dont listen to comments like that, and wait for confirmation.
4. Wait for a month or so to make a decision of your own. Open beta soon, so get ready to munch on that.
5. With two months left or so, and us just findining out about supposid invisible walls, that would possibly mean we can find out bad things about other hyped games.
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Time is a great teacher, but unfortunately it kills all its pupils ... - Louis Hector Berlioz
Comments
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
i would just like to know how bad the invisible walls are, if there their at all. To me, is seems like it can't be that big of a deal since people have been testing it for months now and were just hearing about it now.
What do i mean by how bad? I mean like, i do not want to be walking in very narrow landscapes blocked off by giant walls, or crossing a small bridge but not being able to go off to the side. The day i get video confirmation is the day i will start doubting this game.
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Time is a great teacher, but unfortunately it kills all its pupils ... - Louis Hector Berlioz
I dont think it'll be that horrible in terms of invisible walls at every corner but in the MMORPG world, invisible walls are usually a no no.
Having un climbable mountains as a wall is one thing or a zone is another. But making you progress through a linear type of gameplay for a MMO is a whole other beast.
First I find out the crafting issue is something not to brag about and now this.
So far, Oblivion is more open ended than AoC is. Pretty weird for a MMO...and a upcoming AAA one at that.
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
MM, Oblivion is definitly open ended, except for frequent load times. But oh well, we will have to wait and see. Im trying to snoop around the internet for any confirmation on this crysis.
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Time is a great teacher, but unfortunately it kills all its pupils ... - Louis Hector Berlioz
LOL, who are you going to believe that says if there are invisible walls in the game or not? Many beta testers have publically said the same thing for weeks. AoC read these forums and the official forums. This question has been ask by many on the official forums. No dev will touch this question. Considering Funcom is quick to silence rumors that are false and this rumor has been around for weeks, that should answer your question.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
It's still really hard to say. It's very possible that the invisible wall rumor is true to an extent and Funcom doesn't feel the need to address it because they have stated very clearly how the first 20 levels are an extremely linear experience. Maybe I haven't looked hard enough but I haven't really found any "leaks" from anyone higher than lvl 20.
ick. doesnt sound good for AoC.....1 year delay to make the game have no invisible walls(lol joking). who knows thow, maybe after 3 months of release they will have a patch ridding the walls now that they know how servers are going to hold with X amount of players they know will be playing
There has to be invisible walls the that's were the zone ends I do agree they should cover it up with a mountain or something in anarchy online they have theses sort of invisible walls were go on too the next zone as far as I can tell aoc is just like anarchy online just a more advance version. its not a big deal to me as long as the zones are big enough but that is just a limit of the system it isnt to me like they really want walls its just very hard not having something like that.
thanks for the little tid bit of that then : )
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Time is a great teacher, but unfortunately it kills all its pupils ... - Louis Hector Berlioz
It's also very possible that the invisible wall issue is exactly as Windlion stated and when someone made a comment about it, it got blown into OMGZ there's invisible walls like in the KOTOR games.
if they are as bad as they were in Kotor, then lord help us.
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Time is a great teacher, but unfortunately it kills all its pupils ... - Louis Hector Berlioz
Who cares, really?
If someone would decide to not play now because of invisible walls "may" be all over, for unknown but maybe good temporary reasons, then let them go. The community would be better off without those that art that fickle over unknown facts.
Aren't there already a couple threads on the matter? What does this one has to offer?
In any case, I feel that people confuse zone borders (zones are rather big, but don't take my word on it, experience the game yourselves when they start offering free time) with pathing glitches found in various places. Pathing glitches are to be reported of course for correction.
Hmm, responding to a thread "Beginning of the End" ... I think my IQ dropped a couple points just from that.
I smell a hot fresh from the oven World of Warcraft pizza with extra Guild Wars topping!
One of these days I'm going to buy Guild wars and see what I've been missing all this time.
"One of these days I'm going to buy Guild wars and see what I've been missing all this time."
Lot's and lot's of invisible walls...
It is enough to make me not play Age of Conan....
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
Oh, I don't need GW as a preview of AoC. I've already have a good insight of AoC. I just want to see first hand how much validity these comments that cropping up are, if any.
One major difference I'll not down without playing GW is that you can meet anyone on any zone without being grouped. It's the exact same system as EQ2 and AO is using.
As for the invisible walls, I've yet to experience one that was not bug related.
Its not just invisible walls ,its the fact people are saying you could walk across the current world of hyboria in 25 mins ,not including loading times. If you played eq1/daoc/wow/vg then you will no that it would take you ages to walk across the whole of these worlds.
One of the main gripes people say they have with the world in AoC is the fact that none of the areas feel like they're connected to each other. Players want to have to initially explore and find their way to the next zones themselves. You would then get a feel for the world and where everything is in relation to each other.
People are saying that AoC feels like you are playing in total independent zones in accordance to your level: First 1-20zone, then jump to 20-30zone, then 30-36zone etc.They also say many of these zones feel very crammed linear and tight.
People also say they feel very disconnected. They heve no feeling of being in Hyborea, or where in Hyborea they are. There is absolutely no exploration: as you enter a new zone you have a GPS-correct map of the whole world - even parts you have never been to. You have a GPS-correct position of that necklace you are to pick ups and it feels like you are just running from A to B.
So unlike your true massive online rpg you don't open up maps as you go along because once you are done with one area ,you are zoned to the next with full open maps. All this would not matter but the game is very heavily instanced on top of limited exploration it makes for a very small world even though it looks open.
People say the zones themselves are beautiful but ,knowing you can't go check out what's on top of those mountains leaves the experience dull and depressing, this is why aoc should not be put into the massive multi player caterogy because its not massive.
Open world FFA pvp? people can't see it being that great with the size of the zones, there is no where to fight and no where to hide .
These things are just what i have been hearing. I am sure their will be die hard fans with plenty to say about this post but alas this is what people who are obviously testing the game are saying...are they wrong?
I can guarantee there are invisible walls, whether you take my word for it or not is your choice...however they are hardly noticeable unless you run off looking for them. I am not some troll just looking to bash the game, I have pre ordered and the whole nine yards...Just here to say that the invisible borders are existent in some areas but only if you go looking for them, I don't see how it would be enough to put someone off of this game.
I just came from reading a democratic political blog... And you people are nuts. You make people who follow politics looks sane. You make pundits sounds reasonable...
...Invisible walls? People are getting upset that there may be invisible walls in a game? So upset that they're canceling preorders and utterly writing off a game they've been following for months or years?
Invisible walls have been in virtually every 3d game ever made. And all MMOs I can think of, including AC. So I suggest you all calm down until you hear that there might be something unusual about the use of invisible walls in this game as compared to others(All I've seen is blown out of proportion rumour mongering).
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* Life is not black or white, it's shades of grey. But, at it's best/worst, it hints at 32bit color. -Me (a.k.a. RuthlessTimes)
* I do not need to know how to make a better game than you. I just need to know how to cancel my subscription. -Antarious(a slight misquote but the sentiment remains)
Invisible walls usually means the "Linear Bread Crumb Trail" formula. Shall we refresh our memories from childhood? Your fighting your way through a "PATH" in a jungle and low and behold.......there is a fork. "OMG, what shall I do?????"
Insert childhood memory......" Eenie beenie catch a meanie, Ahh boo bumble beenie, Atchie batchie boob-a-lachie, OUT goes you!"
Whoo Hoo...... I'll go....... "LEFT!" Maybe the next time around....... let me think...... yes..... next time I'll go RIGHT!
~Hairysun~
http://www.straightdope.com/
Ive played two games without invisible walls, SWG and Vanguard.
Both games allowed total freedom of movement, but there was costs for that, in SWG you could go anywhere, but you couldnt jump, or get on top of buildings because there was an invisible barrier on the top of them. So there was still limits.
Vanguard had major chunking which cause a few seconds of loading between areas breaking the immersive feel even in a open world environement.
Do you guys get what im saying? Developers have to sacrafice one thing for another, its just the way it works.
-jive
Not exactly, you're not fighting your way thru a path. "Invisible walls" might be present, but not in that way. You still are free to explore, and u can explore alot in every zone, but you can get into a new zone only by passing an entrance, so invisible walls only deny u from getting from zone to zone while swimming, climbing etc. Thats how i see it, and thats why the world isn't seamless.