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Beginning of the End.

What started this mayhem of speculation over invisible walls in this game? It seems like someone just up and got up and said, " man, i think i will make a rumon about invisible walls."

Thoughts and Suggestions

1. There is over two months left of polishing. With the sudden attention of invisible walls, Funcom might possibly see an issue and do something about it. This however, could cause a delay in the game if this happened.

 

2. No one should cancel their preorders until the rumors are confirmed or debunked. Think about this in school terms. Do i not study for a test because its rumored to be easy? No, you don't, you study anyway.

 

3. Listen to the people whom are supplying facts and not speculative ideas and shady information. " I know a lot of things and because of these rules, i cannot say." Just dont listen to comments like that, and wait for confirmation.

 

4. Wait for a month or so to make a decision of your own. Open beta soon, so get ready to munch on that.

 

5. With two months left or so, and us just findining out about supposid invisible walls, that would possibly mean we can find out bad things about other hyped games.

 

 

 

 

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Time is a great teacher, but unfortunately it kills all its pupils ... - Louis Hector Berlioz

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Comments

  • EnigmaEnigma Member UncommonPosts: 11,384
    Originally posted by MrTumN3s


    What started this mayhem of speculation over invisible walls in this game? It seems like someone just up and got up and said, " man, i think i will make a rumon about invisible walls."
    Thoughts and Suggestions
    1. There is over two months left of polishing. With the sudden attention of invisible walls, Funcom might possibly see an issue and do something about it. This however, could cause a delay in the game if this happened.
     If there is "invisible walls in the game", it will not be removed by release. Its probably there to stay. It was an intentional design by the developers. Some people has tried to make an excuse for its acceptance (i even heard someone say, "if there isn't invisible walls, no one could play the game because of th ehigh resources." Thats just sillinies.  If you need to make invisible walls because it would tax your PC, then you need to rewrite the code.
    In my opinion, if the invisible walls are a fact in AoC, then I think its more of developer laziness than anything else. But, like I said, if it does exist, then it is intentional and wont be removed.
    2. No one should cancel their preorders until the rumors are confirmed or debunked. Think about this in school terms. Do i not study for a test because its rumored to be easy? No, you don't, you study anyway.
     The invisible wall issue is enough for me not to play it. Hence, some of the players cancelling the pre-order. Im glad I cancelled it anyways, because Im usually die hard against pre ordering MMOs but I got a tad bit carried away with this one.  So far it is indeed a rumour but those who have played the game so far is skirting around the issue, so it may very well be a fact.
    3. Listen to the people whom are supplying facts and not speculative ideas and shady information. " I know a lot of things and because of these rules, i cannot say." Just dont listen to comments like that, and wait for confirmation.
     All i have heard are speculations so far; whether it's from fanbois or whiners. I have yet heard any real confirmed answers about this.
    4. Wait for a month or so to make a decision of your own. Open beta soon, so get ready to munch on that.
     Thats great advice I usually give everyone when it comes to MMOs.  Give it one to three months and then try it.
    5. With two months left or so, and us just findining out about supposid invisible walls, that would possibly mean we can find out bad things about other hyped games.
     Indeed. Very true.  Case in point. Ive beta WAR; due to NDA i cant say stuff about it in detail (hell, I guess im not suppose to even mentioned i was in NDA, but I was warned as a moderator once for deleting a thread of someone breaking Dark and Light NDA so the rules here about NDAs are a bit laxed).
    But with that said, WAR was a letdown so far. (not counting the bugs..im talking about the core of the game)
     
     
     

     

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • MrTumN3sMrTumN3s Member Posts: 439

    i would just like to know how bad the invisible walls are, if there their at all. To me, is seems like it can't be that big of a deal since people have been testing it for months now and were just hearing about it now.

     

    What do i mean by how bad? I mean like, i do not want to be walking in very narrow landscapes blocked off by giant walls, or crossing a small bridge but not being able to go off to the side. The day i get video confirmation is the day i will start doubting this game.

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    Time is a great teacher, but unfortunately it kills all its pupils ... - Louis Hector Berlioz

  • EnigmaEnigma Member UncommonPosts: 11,384

    I dont think it'll be that horrible in terms of invisible walls at every corner but in the MMORPG world, invisible walls are usually a no no.

    Having un climbable mountains as a wall is one thing or a zone is another. But making you progress through a linear type of gameplay for a MMO is a whole other beast.

    First I find out the crafting issue is something not to brag about and now this.

    So far, Oblivion is more open ended than AoC is. Pretty weird for a MMO...and a upcoming AAA one at that.

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • MrTumN3sMrTumN3s Member Posts: 439

    MM, Oblivion is definitly open ended, except for frequent load times. But oh well, we will have to wait and see. Im trying to snoop around the internet for any confirmation on this crysis.

    ----------------------------
    Time is a great teacher, but unfortunately it kills all its pupils ... - Louis Hector Berlioz

  • ShanniaShannia Member Posts: 2,096

    LOL, who are you going to believe that says if there are invisible walls in the game or not?  Many beta testers have publically said the same thing for weeks.  AoC read these forums and the official forums.  This question has been ask by many on the official forums.  No dev will touch this question.  Considering Funcom is quick to silence rumors that are false and this rumor has been around for weeks, that should answer your question.

     

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • waverat81waverat81 Member Posts: 287
    Originally posted by Shannia


    LOL, who are you going to believe that says if there are invisible walls in the game or not?  Many beta testers have publically said the same thing for weeks.  AoC read these forums and the official forums.  This question has been ask by many on the official forums.  No dev will touch this question.  Considering Funcom is quick to silence rumors that are false and this rumor has been around for weeks, that should answer your question.
     

    It's still really hard to say.  It's very possible that the invisible wall rumor is true to an extent and Funcom doesn't feel the need to address it because they have stated very clearly how the first 20 levels are an extremely linear experience.  Maybe I haven't looked hard enough but I haven't really found any "leaks" from anyone higher than lvl 20.

  • Joshua69Joshua69 Member UncommonPosts: 953

    ick. doesnt sound good for AoC.....1 year delay to make the game have no invisible walls(lol joking). who knows thow, maybe after 3 months of release they will have a patch ridding the walls now that they know how servers are going to hold with X amount of players they know will be playing

  • WindlionWindlion Member UncommonPosts: 53

    There has to be invisible walls the that's were the zone ends I do agree they should cover it up with a mountain or something in anarchy online they have theses sort of invisible walls were go on too the next zone as far as I can tell aoc is just like anarchy online just a more advance version. its not a big deal to me as long as the zones are big enough but that is just a limit of the system it isnt to me like they really want walls its just very hard not having something like that.

  • MrTumN3sMrTumN3s Member Posts: 439

    thanks for the little tid bit of that then : )

    ----------------------------
    Time is a great teacher, but unfortunately it kills all its pupils ... - Louis Hector Berlioz

  • waverat81waverat81 Member Posts: 287

    It's also very possible that the invisible wall issue is exactly as Windlion stated and when someone made a comment about it, it got blown into OMGZ there's invisible walls like in the KOTOR games.

  • MrTumN3sMrTumN3s Member Posts: 439

    if they are as bad as they were in Kotor, then lord help us.

    ----------------------------
    Time is a great teacher, but unfortunately it kills all its pupils ... - Louis Hector Berlioz

  • thedgethedge Member Posts: 46

    Who cares, really?

    If someone would decide to not play now because of invisible walls "may" be all over, for unknown but maybe good temporary reasons, then let them go. The community would be better off without those that art that fickle over unknown facts.

  • XasapisXasapis Member RarePosts: 6,337

    Aren't there already a couple threads on the matter? What does this one has to offer?

    In any case, I feel that people confuse zone borders (zones are rather big, but don't take my word on it, experience the game yourselves when they start offering free time) with pathing glitches found in various places. Pathing glitches are to be reported of course for correction.

    Hmm, responding to a thread "Beginning of the End" ... I think my IQ dropped a couple points just from that.

     

  • GuitanoGuitano Member Posts: 208

    I smell a hot fresh from the oven World of Warcraft pizza with extra Guild Wars topping!

  • XasapisXasapis Member RarePosts: 6,337

    One of these days I'm going to buy Guild wars and see what I've been missing all this time.

  • SlampigSlampig Member UncommonPosts: 2,342

    "One of these days I'm going to buy Guild wars and see what I've been missing all this time."

     

    Lot's and lot's of invisible walls...

     

    It is enough to make me not play Age of Conan....

    That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  • XasapisXasapis Member RarePosts: 6,337

    Oh, I don't need GW as a preview of AoC. I've already have a good insight of AoC. I just want to see first hand how much validity these comments that cropping up are, if any.

    One major difference I'll not down without playing GW is that you can meet anyone on any zone without being grouped. It's the exact same system as EQ2 and AO is using.

    As for the invisible walls, I've yet to experience one that was not bug related.

  • anubisssanubisss Member Posts: 325

     

    Originally posted by MrTumN3s


    i would just like to know how bad the invisible walls are, if there their at all. To me, is seems like it can't be that big of a deal since people have been testing it for months now and were just hearing about it now.
     
    What do i mean by how bad? I mean like, i do not want to be walking in very narrow landscapes blocked off by giant walls, or crossing a small bridge but not being able to go off to the side. The day i get video confirmation is the day i will start doubting this game.

    Its not just invisible walls ,its the fact people are saying you could walk across the current world of hyboria in 25 mins ,not including loading times. If you played eq1/daoc/wow/vg then you will no that it would take you ages to walk across the whole of these worlds.

     

    One of  the main gripes people say they have with the world in AoC is the fact that none of the areas feel like they're connected to each other.  Players want to have to initially explore and find their  way to the next zones themselves. You would  then get a feel for the world and where everything is in relation to each other.

     People are saying that AoC feels like you are playing in total independent zones in accordance to your level: First 1-20zone, then jump to 20-30zone, then 30-36zone etc.They also say many of these zones feel very crammed linear and tight.

    People also say they  feel very disconnected. They  heve no feeling of being in Hyborea, or where in Hyborea they are. There is absolutely no exploration: as you enter a new zone you have a GPS-correct map of  the whole world - even parts you have never been to. You have a GPS-correct position of that necklace you are to pick ups and it  feels like you are  just running from A to B.

    So unlike your true massive online rpg you don't open up maps as you go along because once you are done with one area ,you are zoned to the next with full open maps. All this would not matter but the game is very heavily instanced on top of limited exploration it makes for a very small world even though it looks open.

    People say the zones themselves are beautiful but ,knowing you  can't go check out what's on top of those mountains leaves the experience dull and depressing, this is why aoc should not be put into the massive multi player caterogy because its not massive.



    Open world FFA pvp? people  can't see it being that great with the size of the zones, there is no where to fight and no where to hide .

    These things are just what i have been hearing. I am sure their will be die hard fans with plenty to say about this post but alas this is what people who are obviously testing the game are saying...are they wrong?

     

  • crmznoutlw16crmznoutlw16 Member Posts: 142

    I can guarantee there are invisible walls, whether you take my word for it or not is your choice...however they are hardly noticeable unless you run off looking for them.  I am not some troll just looking to bash the game, I have pre ordered and the whole nine yards...Just here to say that the invisible borders are existent in some areas but only if you go looking for them, I don't see how it would be enough to put someone off of this game.

  • RoflanRoflan Member Posts: 97

    I just came from reading a democratic political blog... And you people are nuts. You make people who follow politics looks sane. You make pundits sounds reasonable...

    ...Invisible walls? People are getting upset that there may be invisible walls in a game? So upset that they're canceling preorders and utterly writing off a game they've been following for months or years?

    Invisible walls have been in virtually every 3d game ever made. And all MMOs I can think of, including AC. So I suggest you all calm down until you hear that there might be something unusual about the use of invisible walls in this game as compared to others(All I've seen is blown out of proportion rumour mongering).

  • TordakTordak Member Posts: 285
    Originally posted by Roflan


    I just came from reading a democratic political blog... And you people are nuts. You make people who follow politics looks sane. You make pundits sounds reasonable...
    ...Invisible walls? People are getting upset that there may be invisible walls in a game? So upset that they're canceling preorders and utterly writing off a game they've been following for months or years?
    Invisible walls have been in virtually every 3d game ever made. And all MMOs I can think of, including AC. So I suggest you all calm down until you hear that there might be something unusual about the use of invisible walls in this game as compared to others(All I've seen is blown out of proportion rumour mongering).

    ...

    * Life is not black or white, it's shades of grey. But, at it's best/worst, it hints at 32bit color. -Me (a.k.a. RuthlessTimes)

    * I do not need to know how to make a better game than you. I just need to know how to cancel my subscription. -Antarious(a slight misquote but the sentiment remains)

  • anubisssanubisss Member Posts: 325

    Originally posted by Roflan


    I just came from reading a democratic political blog... And you people are nuts. You make people who follow politics looks sane. You make pundits sounds reasonable...
    ...Invisible walls? People are getting upset that there may be invisible walls in a game? So upset that they're canceling preorders and utterly writing off a game they've been following for months or years?
    Invisible walls have been in virtually every 3d game ever made. And all MMOs I can think of, including AC. So I suggest you all calm down until you hear that there might be something unusual about the use of invisible walls in this game as compared to others(All I've seen is blown out of proportion rumour mongering).
    Do some research and you will find its not just invisible wall people are complaining about. Read my post two post up and you will find a number of things people say are wrong with this game, better still grab a copy of the beta client(their is one floating about if you know where to look) download and read the patch notes.

     

  • HairysunHairysun Member UncommonPosts: 1,059

      Invisible walls usually means the "Linear Bread Crumb Trail" formula.  Shall we refresh our memories from childhood?  Your fighting your way through a "PATH" in a jungle and low and behold.......there is a fork.  "OMG, what shall I do?????"

      Insert childhood memory......" Eenie beenie catch a meanie, Ahh boo bumble beenie, Atchie batchie boob-a-lachie, OUT goes you!"

      Whoo Hoo...... I'll go....... "LEFT!"  Maybe the next time around....... let me think...... yes..... next time I'll go RIGHT!

    ~Hairysun~

  • jiveturkey12jiveturkey12 Member CommonPosts: 1,262

    Ive played two games without invisible walls, SWG and Vanguard.

     

    Both games allowed total freedom of movement, but there was costs for that, in SWG you could go anywhere, but you couldnt jump, or get on top of buildings because there was an invisible barrier on the top of them. So there was still limits.

     

    Vanguard had major chunking which cause a few seconds of loading between areas breaking the immersive feel even in a open world environement.

     

    Do you guys get what im saying? Developers have to sacrafice one thing for another, its just the way it works.

     

    -jive

  • ElectriceyeElectriceye Member UncommonPosts: 1,171

    Not exactly, you're not fighting your way thru a path. "Invisible walls" might be present, but not in that way. You still are free to explore, and u can explore alot in every zone, but you can get into a new zone only by passing an entrance, so invisible walls only deny u from getting from zone to zone while swimming, climbing etc. Thats how i see it, and thats why the world isn't seamless.

    image

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