we have more mmo choices out than we have ever had........and yet people still complain....i would like to see what this people would had done.....5-10 years ago when mmo titles were pretty scarese.....so you should be praising about the huge amount of choices there are to play not moaning.....
Quality > Quantity. Duh.
there are allot of quality mmo out there duh...
Maybe to the ones that never experienced Ultima Online, etc. The popular games on the market right now are WoW carbon copies, point and click, grindfests.
And as a response to your previous post: Sure, there is always a chance a game such as Darkfall will never get released, I don't deny that. But as you said it's a niche game, none of the large companies would create it, at least not today, they are solely interested in making money.
<--------------------iv played UO...loved it......but still there are allot of quality mmo
Which games that are on the market today, would you call quality games? (I'm not saying there are none, just want to know what YOU like.)
every genre is the same...90% of fps are the same....90% of asian rpg are the same.....90% of wester rpg are the same.....90% of racing games are the same ...90% of beat em ups are the same ect....ect......its the same with all genres....people are just expecting to mush from an mmorpg...
Totally disagree.
Are you really telling me that Gears of War, Halo 3, and Call of Duty 4 play anything like each other? Yes, you shoot things in each, but those are 3 completely different shooters that play totally different. I played CoD 4 beta for a while and got pretty good at it. Got Halo 3 when it came out and I was TERRIBLE for a while, until I re-learned to play Halo 3's gameplay style.
Same thing for racing games... some are extremely realistic and unforgiving... others you just hold down the gas and ram the nearest car without much worrying.
I do understand why everything is harder with MMOs... there is a lot more at stake from development time and costs and possible revenues, but innovation hits MMOs at a much slower rate.
At the same time, you should be more demanding of an MMO... you spend WAY more money to play an MMO... $50 plus $15 a month. Yes, if they are good they do last you a lot longer... but the key is if they are good.
I’m always happy to see what new things a game has to offer. Grated these games don’t have hardcore permadeath pvp, with small tight role-playing community like my first MUD did. But they offer other experiences. I look at what a game has to offer, not at what I think it should offer.
I’m thinking WAR is going to be a fantastic game, with much to offer, but people will still complain because it doesn’t have “what they want” in a game.
Comments
Quality just like your typing, right? (No, I'm not saying mine is perfect either)
Quality > Quantity. Duh.
there are allot of quality mmo out there duh...
Maybe to the ones that never experienced Ultima Online, etc. The popular games on the market right now are WoW carbon copies, point and click, grindfests.
And as a response to your previous post: Sure, there is always a chance a game such as Darkfall will never get released, I don't deny that. But as you said it's a niche game, none of the large companies would create it, at least not today, they are solely interested in making money.
<--------------------iv played UO...loved it......but still there are allot of quality mmo
Which games that are on the market today, would you call quality games? (I'm not saying there are none, just want to know what YOU like.)
Are you really telling me that Gears of War, Halo 3, and Call of Duty 4 play anything like each other? Yes, you shoot things in each, but those are 3 completely different shooters that play totally different. I played CoD 4 beta for a while and got pretty good at it. Got Halo 3 when it came out and I was TERRIBLE for a while, until I re-learned to play Halo 3's gameplay style.
Same thing for racing games... some are extremely realistic and unforgiving... others you just hold down the gas and ram the nearest car without much worrying.
I do understand why everything is harder with MMOs... there is a lot more at stake from development time and costs and possible revenues, but innovation hits MMOs at a much slower rate.
At the same time, you should be more demanding of an MMO... you spend WAY more money to play an MMO... $50 plus $15 a month. Yes, if they are good they do last you a lot longer... but the key is if they are good.
I’m always happy to see what new things a game has to offer. Grated these games don’t have hardcore permadeath pvp, with small tight role-playing community like my first MUD did. But they offer other experiences. I look at what a game has to offer, not at what I think it should offer.
I’m thinking WAR is going to be a fantastic game, with much to offer, but people will still complain because it doesn’t have “what they want” in a game.
I like to moan for toher reasons