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Age of Gank

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  • Psiho246Psiho246 Member Posts: 482

    Well they are wiping their chars, they transported people to 3 zones and grouped them all together with FFAPVP on...nobody loses anything, no honor, no money, no possibility of being banned or warned no anything. What did you expect?

    This is not what the game will be at release.

    image

  • CenthanCenthan Member Posts: 483
    Personally, it ruined the immersion factor for me. You have 3 flourishing societies, all of the same “race”, and the instant you step out of the city gate, they all try to kill each other? Doesn’t make sense to me in the context of the game.

     

    I understand it was a FFA server experiment, but I will definitely be trying the more PVP restricted server if I ever do purchase the game in a month or two. 

    Also, if you look at it from strictly a testing point of view, this OB setup did not allow me to test any of the quest lines or explore any new areas due to not being able to go a very short distance without being killed time and time again. The complete anarchy was a definite turn off for me.

  • VagelispVagelisp Member UncommonPosts: 448

    It seemed more like a perfomance test imo than getting the feel of the game. Indeed there were many people camping and killing everyone on sight.

    I could handle the wasd functionality and a couple of combos but i was unable to use the defence button efficiently especially when the gankers were almost naked women and my hard disk was begging for a moment of rest. So i found it more productive to take screenshots for Hyboria's PlayBarbarian.

    Also i learned many new English words like poopooHead, Acchole,  focking Ganka and many more which i can't recall since the global channel was scrolling more than 10 lines per second.

    I tried my best to survive but since i was not "PVP" familiar with the new interface of AOC i was just spawning along with my focking carebear group again and again at the island outside of tortage. I think it would be better to wait for the console release since i am afraid AOC is designed for it. Xbox's Quality Assurance is not that forgiving and console users don't take HD defragmentation and old beta clients as an excuse.

    PC GUINEA PIGS!

     

  • SuorySuory Member Posts: 90

    This sounds like they way UO used to be. Has soon has you left town you were fair game. I remember being a lumber jack out in woods waiting for the next swords man to pop up. It was a lot of fun to actually beat them with just a axe lol.

    I sure hope PvP isnt that way on relase, and I do not think it will be to be honest. Has a long time DAoC player, I can tell that it is very hard to balance classes for PvP. I appauld Mythic for taking stealth out of WAR. That one skill has caused a lot of pain and suffering for a lot of folks over the years in other games.

    Although I love PvP and love the challenge of it, I will play AoC has a PvE game with PvP has a side bonus in game. The sieges sound like a lot of fun though. Has long has you are with a group/guild, You should be fine.

    image

  • TealaTeala Member RarePosts: 7,627

    It was fun!  I loved it!  Who cares if it was a total gank fest...it was awesome!

  • talismen351talismen351 Member Posts: 1,124

    Solution is very simple...don't play on the FFA PvP servers.  Stop crying that the game isn't perfectly adept just for you.

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  • GnazonGnazon Member Posts: 442


    Originally posted by Centhan
    Also, if you look at it from strictly a testing point of view, this OB setup did not allow me to test any of the quest lines or explore any new areas due to not being able to go a very short distance without being killed time and time again. The complete anarchy was a definite turn off for me.

    Extremely good point, I can't believe I haven't posted anything about it in my previous post.

    All in all, I still will be getting AoC, but I will not be playing on a pvp server (at least not to begin with) even though it was my original plan.

    image

  • sanquinsanquin Member Posts: 9

    If you don't like pvp, just don't join the pvp servers. I myself will probably eventually make a char or two there but not at start. I'm not that much of a pvp fan. >.>

  • SovrathSovrath Member LegendaryPosts: 32,969

     

    Originally posted by pan99


     
    Originally posted by Elikal


    It will always be one of the universe's great miracles to me how ppl enjoy FFA-PVP. Isnt the fun in playing a game against another human being doing it within rules and restriction?
    Now take chess. Sure, it is annoying in some situation your bishop can only move diagonal, and yeah, it can be evil that the Knight can just jump into your defenses. Of course it would all be much easier to make chess a FFA ruleset, where every piece could move in EVERY direction. That sure would make it "easier" to beat the pieces of the enemy, but it would ruin the overall meaning and experience of the game.
    Or soccer, or football, or any other competitive sports. Is it not because there are ruleset limits as to how and when and in what way to oppose the enemy that make those sports interesting? What use would it be to take all those rules away, make it FFA soccer or FFA hockey and say "hey there are not 2 goals but every where goals, and everyone can do what he want". It would be a mere mindless gankfest. As FFA.
    If people oppose thise PVP form, it is not because they are carebears. Carebears dont play PVP at all. Its because they prefer to beat their enemy within set rules of engagement. The rest is just mindless mass murder and anarchy, in which neither skill nor tactics nor anything of value are tested, and as such *some* people find it only boring. Sometimes I really wonder if MMos should have psychological tests before allowing gamers to enter.
    It is where we TRULY can test our skills when given a set of rules to do it within. A person proves nothing by ganking, just his character which is revealed. I am all for a chivalrous war within rules of engagement. But constant murder? Why would one *desire* to spent his spare time in a constant environment of fear, by his free will? Maybe too many humans ARE sick. Wasnt it the joke in the "Matrix", when the Machines said, well first we created a Paradise illusion world, but for humans it didnt work. Maybe too many need the whip. If so, we truly were a doomed race.

     

     

    Best post i've ever read about FFA-PVP. Excellent.

     

    I actually agree with him however there is something that he is not takng into account.

    There are rules for FFA pvp. they are actually subtle rules and their is an elegance to them that players who have not played an FFA pvp game might not be aware of.

    In an FFA pvp game, your actions have consequences. As long as you can "sign up' to the concepts given, you will find that in most cases what you do will reap its own rewards.

    So.. my other game is Lineage 2. Pretty much all open pvp but of course the hard xp loss (and it used to have dropped items.. still does for chaotic characters with a certain amount of pk's) does help to police players a bit.

    Someone is leveling with a group when another group comes along and takes them out. Ganks them. The call goes in on alliance chat that this has happened. At the time there is a decent amount of the alliance on. So we gather together what amounts to be an army and we march up the stairs of this tower. It's a large tower, many mobs and we are like a throng of army ants moving along and destroying all that is in our path. As we come upon our fallen comrades we rez then and continue to one of the top floors which is approached a bit differently as it has a center stair piece flanked by floor pieces where one could stationi troops. That is what the enemy has done. They are a large group but not nearly as large as us.

    We arrive and it's nothing but spell effects, melee fireworks and we essentially have what seems like a long battle but in the end we are victorious, chasing down the enemy as they try to flee.

    This of course starts a war where both sides go at it until at some point the leaders decide to call a truce.

    The rules are decided by the players. If you pass by an enemy there might be some words thrown about. Do they break the truce? Do they keep it. That is why FFA servers can be a lot of fun. However, they can also be very intense and are usually not for people with limited time to play.

    So it really depends on your mindset and what you want. I promise the players who don't like FFA pvp or have never tried it, you can't really understand it until you are in it and are surrounded by a clan that supports you and will fight for/with you. THEN you will get it. As I've said, it's not for everyone but in the best of it, it makes quite a lot of sense and can be exhilarating. Like the time my same alliance rose over a hill where we intend to take a raid boss only to find that our enemy (a different alliance than the above case) knew we were raiding and put together a giant army that slaughtered us. Seriously.. it was actually fun in a brave heart "we were betrayed" sort of way.

    I don't realy have the time and resources to play like that anymore but in the thick of it I "got It" I understood. There are rules. They are the player's rules and they can change at any time.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • damian7damian7 Member Posts: 4,449

    Originally posted by Sovrath


     
    Originally posted by pan99


     
    Originally posted by Elikal


    It will always be one of the universe's great miracles to me how ppl enjoy FFA-PVP. Isnt the fun in playing a game against another human being doing it within rules and restriction?
    Now take chess. Sure, it is annoying in some situation your bishop can only move diagonal, and yeah, it can be evil that the Knight can just jump into your defenses. Of course it would all be much easier to make chess a FFA ruleset, where every piece could move in EVERY direction. That sure would make it "easier" to beat the pieces of the enemy, but it would ruin the overall meaning and experience of the game.
    Or soccer, or football, or any other competitive sports. Is it not because there are ruleset limits as to how and when and in what way to oppose the enemy that make those sports interesting? What use would it be to take all those rules away, make it FFA soccer or FFA hockey and say "hey there are not 2 goals but every where goals, and everyone can do what he want". It would be a mere mindless gankfest. As FFA.
    If people oppose thise PVP form, it is not because they are carebears. Carebears dont play PVP at all. Its because they prefer to beat their enemy within set rules of engagement. The rest is just mindless mass murder and anarchy, in which neither skill nor tactics nor anything of value are tested, and as such *some* people find it only boring. Sometimes I really wonder if MMos should have psychological tests before allowing gamers to enter.
    It is where we TRULY can test our skills when given a set of rules to do it within. A person proves nothing by ganking, just his character which is revealed. I am all for a chivalrous war within rules of engagement. But constant murder? Why would one *desire* to spent his spare time in a constant environment of fear, by his free will? Maybe too many humans ARE sick. Wasnt it the joke in the "Matrix", when the Machines said, well first we created a Paradise illusion world, but for humans it didnt work. Maybe too many need the whip. If so, we truly were a doomed race.

     

     

    Best post i've ever read about FFA-PVP. Excellent.

     

    I actually agree with him however there is something that he is not takng into account.

    There are rules for FFA pvp. they are actually subtle rules and their is an elegance to them that players who have not played an FFA pvp game might not be aware of.

    In an FFA pvp game, your actions have consequences. As long as you can "sign up' to the concepts given, you will find that in most cases what you do will reap its own rewards.

    So.. my other game is Lineage 2. Pretty much all open pvp but of course the hard xp loss (and it used to have dropped items.. still does for chaotic characters with a certain amount of pk's) does help to police players a bit.

    Someone is leveling with a group when another group comes along and takes them out. Ganks them. The call goes in on alliance chat that this has happened. At the time there is a decent amount of the alliance on. So we gather together what amounts to be an army and we march up the stairs of this tower. It's a large tower, many mobs and we are like a throng of army ants moving along and destroying all that is in our path. As we come upon our fallen comrades we rez then and continue to one of the top floors which is approached a bit differently as it has a center stair piece flanked by floor pieces where one could stationi troops. That is what the enemy has done. They are a large group but not nearly as large as us.

    We arrive and it's nothing but spell effects, melee fireworks and we essentially have what seems like a long battle but in the end we are victorious, chasing down the enemy as they try to flee.

    This of course starts a war where both sides go at it until at some point the leaders decide to call a truce.

    The rules are decided by the players. If you pass by an enemy there might be some words thrown about. Do they break the truce? Do they keep it. That is why FFA servers can be a lot of fun. However, they can also be very intense and are usually not for people with limited time to play.

    So it really depends on your mindset and what you want. I promise the players who don't like FFA pvp or have never tried it, you can't really understand it until you are in it and are surrounded by a clan that supports you and will fight for/with you. THEN you will get it. As I've said, it's not for everyone but in the best of it, it makes quite a lot of sense and can be exhilarating. Like the time my same alliance rose over a hill where we intend to take a raid boss only to find that our enemy (a different alliance than the above case) knew we were raiding and put together a giant army that slaughtered us. Seriously.. it was actually fun in a brave heart "we were betrayed" sort of way.

    I don't realy have the time and resources to play like that anymore but in the thick of it I "got It" I understood. There are rules. They are the player's rules and they can change at any time.


    what you say sounds good, but it is dependant upon a caveat -- that you're part of a group.  there's a lot of folks who will (either on occasion, or just their normal style of play) go solo in these big ole MMOs.

    and by solo, i mean they might not be in a guild, might not be in a large guild, or just might play solo period.

     

    in those cases, they don't have a network to rely upon.

     

    in ffa pvp in UO, we would take new players into our group of guilds and let them join in on the weekly fights and tournaments we had "for fun".  we'd also make sure they would eventually adventure in a smaller group which would go on a suicide mission and lose EVERYTHING they had to a band of pks. 

    why?  to show that dying REALLY wasn't that bad, and losing all your goodies wasn't a big traumatic deal - items were easily replaced and that they, by just going about normal adventuring, could have several sets of replacement gear saved up and no loss would ever be capable of bothering them.  but it WOULD give them targets to hunt down and with which they could have fun exacting their "revenge".

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • RastonRaston Member Posts: 438

    First off, I only read the first page, so if this has been mentioned, please forgive me

    This was a 1 day PvP event, of course it was gank heaven, people wanted to try out world PvP and how it would work day 1.

    two, for quests, there is a simple solution to that, it is called friends and quest sharing.  One person gets the quest, while the others in their group stand guard.  It actually works real well, and kinda suprises the gank party that someone was waiting on them (I was playing an assassin and would be in hide while my teammate got the quest)

    three, there was a HUGE concentration of people in the same level range for this event, upon release, this population should be more spread out

    For anyone who ever played Shadowbane, this wasn't bad at all, so no, I do not think it will be the age of gank.  And this is from a self declared carebear, so take that for what it is worth ;)

  • SovrathSovrath Member LegendaryPosts: 32,969

    Originally posted by damian7


     


    what you say sounds good, but it is dependant upon a caveat -- that you're part of a group.  there's a lot of folks who will (either on occasion, or just their normal style of play) go solo in these big ole MMOs.
     
    and by solo, i mean they might not be in a guild, might not be in a large guild, or just might play solo period.
     
    in those cases, they don't have a network to rely upon.
     
    in ffa pvp in UO, we would take new players into our group of guilds and let them join in on the weekly fights and tournaments we had "for fun".  we'd also make sure they would eventually adventure in a smaller group which would go on a suicide mission and lose EVERYTHING they had to a band of pks. 
    why?  to show that dying REALLY wasn't that bad, and losing all your goodies wasn't a big traumatic deal - items were easily replaced and that they, by just going about normal adventuring, could have several sets of replacement gear saved up and no loss would ever be capable of bothering them.  but it WOULD give them targets to hunt down and with which they could have fun exacting their "revenge".

    Yes, you are correct. I am one of those people who solo even though I am part of a larger group. That is why in the end FFA pvp is not for me. You have to be a grouper to really appreciate it and you have to be in a clan/Guild that is all on the same wave length.

    For the time I was in this more hardcore alliance they were all of a mind and that mind was to pvp. After a while it just made more sense to get into the pvp groups and that is where I learned why FFA pvp works.

    It all just jelled. It made sense.

    The people who don't like ffa pvp fall outside this mode of thinking therefore all they see is "I was solo levelling (something I do all the time) and all of a sudden 5 guys came and killed me. What they aren't getting is the "my 15 friends came, rezzed me and we hunted down those 10 guys. The next day you are raiding and they bring an army and then you fight. THIS is the result of ffa pvp. But you have to be a part of it. You can't just go along solo, minding your own business and expect to have an enjoyable experience. It is grouping on the ultimate level. It is not for me (though I still play lineage 2) but it makes complete sense and to be honest has easily been some of the most enjoyable times that I've had.

    But as I've said, I don't have time for it. Time to make the xp back, time to get into groups, etc. I would have to make the game more of a full time job and I just won't do that. I prefer my solo play and grouping when I want style. But it is not a "lesser" form of gameplay. One just needs to understand the rules and be a part of them. Be a part of the sytem so to speak. And you don't have to be a ganker to play ffa pvp. I'm not. I know when I came upon an enemy levellng I would roll my eyes as I would have to kill him before he got me. Hated it. But it can lead to some very satisfying gameplay in the end.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • 123123456202123123456202 Member Posts: 272
    Originally posted by Lobotomist


    I think people that enjoy Ganking are just people craving for attention ...cute
     
    But back to the point
    When i say meaningful PVP
    i mean: You need

    FULL LOOTING , EXPERIENCE LOSS
     
    Without this, what is stopping griefer from griefing? He fears nothing case he has nothing to loose.
    And there is no way he can be punished... Why should he ever stop? You can bring 100 people looking for him. He will die few times , so what ? He gains triple from taking gank opportunities and easy kills.
     POINTLESS....
     
    You want real PVP ? Than make it real...


     

    if this is what you call meaningful stop wasting your time here and wait for darkfall for the next year.

  • CharSolCharSol Member UncommonPosts: 47

    I'm a roleplayer at heart and I was seriously looking forward to a little in Age of Conan but with the current setup of servers planned for launch I likely won't be doing any.  I am hoping that there will be characters interested in roleplay on the PVE servers because I simply can't stomach the gank-fest that is FFA.

    I played for several hours yesterday the first of which basically involved mad dash runs to get away from the city with repeated ganks at both choke points and respawn points as well as quest givers and loading points.  Not so ace.  I find that when people gang up into groups of four or five with the intent of killing people who are loading and talking to quest givers, in one word cheap.  Killing someone who has no way of fighting back or defending themselves does not show skill and is liken to PK rocketting and frag grenading blindly in Battlefield.  Ohhh you can kill someone who is loading I am in awe of your skills, yeah whatever.  I think that in order to prevent these cheap kills there should be invulnerability whilst loading areas and in quest conversations, I thought that would be a pretty basic rule especially on a FFA PVP-RP server.

    The repeated dying from cheap blows from people who decided that when you were almost dead from quest mobs they would jump out behind you are get a hit on you, well to say the least it drove me into a frenzied rage.  So basically my boyfriend and I reverted to 'The justice gang', rolled out our assassins and hunted the wilderness for anyone involved in cheap PVP and killed them.  So anyone springing out on a target loading, busy questing or talking to NPCs, or simply trying to get from one place to another, we made sure they spent a little time sitting around reloading after death.

    Now it's not that I don't like any PVP at all because I do, I like the thrill of killing and being killed when I choose to do it and when I am selling squishy eyeballs to vendor in an outpost I am perhaps not in my best PVP mood.  I understand that plenty of people like FFA PVP but frankly I am not one of them, I want my PVP to make sense and actually be a testament to my skill or lack thereof and not simple he who is cheapest comes first.  I want it to mean something and be important and most importantly make sense for the character and if my race is currently for example fighting a war on all fronts around their home city, why the hell would they be taking potshots at their own and dwindling their own numbers.  Keep the FFA servers for those that wish it and even keep PVP in the RP servers but put some realistic restrictions on it because FFA is many things, the least of all is realistic.

     

  • OBK1OBK1 Member Posts: 637

    As I  said before, PvP with concequences and reason is great, what do I mean by this?

    1. You should be able to be psychotic murderer (which really is what these gankers are), but they should pay for it, going around murdering innocents/randomly should make you an outcast in the world.

    2. PvP has to make sense in the setting, even in Conan which is a very violent setting there are social rules of behaviour. If they made the PvP ruleset follow along the lines of the lore then it would be great.

    3. Yesterday (which I did not play) was hardly a representation of how PvP will be at launch, how that plays out is yet to be seen.

  • NeeAnderTallNeeAnderTall Member Posts: 79

    Crom sits brooding in his mound...hefting his nerf bat.

    The Proposed Timers counting down to the next available honor-kill on your avatar will not deter the Griefer from delaying his attack on you. Griefers don't care as long as they get their kicks. They live for the satisfaction of seeing your laments here on this thread.

    I find the scene in the pub where the freshly killed and the gankers hold an uneasy truce till timers run out and the barroom melee resumes again a verily mirthsome and barbaric undertone...simular to waiting for the call for a food fight to break out in the cafeteria during school lunch...

    Winner takes the wench upstairs....

     

     

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