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Question for those who played at release (Jedi)

StellosStellos Member UncommonPosts: 1,491

I did not play at release.  How was the orginal Jedi concept at the beginning of the SWG's life?  I recall that the player had to somehow unlock a jedi slot.  Is this true?  How did you unlock this slot?  I thought it was something different for every player.  After you unlocked the slot was your new character automatically a jedi like in the game now or did you have to go through much more?

How do you differentiate between those who earned Jedi status the hard way and those who just now click and become a Jedi?

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  • BakoryoBakoryo Member UncommonPosts: 469

    Originally posted by Stellos


    I did not play at release.  How was the orginal Jedi concept at the beginning of the SWG's life?  I recall that the player had to somehow unlock a jedi slot.  Is this true?  How did you unlock this slot?  I thought it was something different for every player.  After you unlocked the slot was your new character automatically a jedi like in the game now or did you have to go through much more?
    How do you differentiate between those who earned Jedi status the hard way and those who just now click and become a Jedi?

    Okay, in the beginning. There was no jedis. Then when they added those. You needed to Master three specific profs which you didn't know in what order.

    Secondly, you got an extra slot on that server. Jedi had permadeath. Took about a year to become master. If you ever reached that status. In short. There you have the jedi. Now i hate them >_> Like the rest of the NGE

    The speed of the mole and the power of steel is my weapon

  • StellosStellos Member UncommonPosts: 1,491
    Originally posted by Bakoryo


     
    Originally posted by Stellos


    I did not play at release.  How was the orginal Jedi concept at the beginning of the SWG's life?  I recall that the player had to somehow unlock a jedi slot.  Is this true?  How did you unlock this slot?  I thought it was something different for every player.  After you unlocked the slot was your new character automatically a jedi like in the game now or did you have to go through much more?
    How do you differentiate between those who earned Jedi status the hard way and those who just now click and become a Jedi?

     

    Okay, in the beginning. There was no jedis. Then when they added those. You needed to Master three specific profs which you didn't know in what order.

    Secondly, you got an extra slot on that server. Jedi had permadeath. Took about a year to become master. If you ever reached that status. In short. There you have the jedi. Now i hate them >_> Like the rest of the NGE

    If  you did not master the three specific profs in the correct order were you screwed?  Seems pretty tedious, but pretty cool as well.

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by Bakoryo


     
    Originally posted by Stellos


    I did not play at release.  How was the orginal Jedi concept at the beginning of the SWG's life?  I recall that the player had to somehow unlock a jedi slot.  Is this true?  How did you unlock this slot?  I thought it was something different for every player.  After you unlocked the slot was your new character automatically a jedi like in the game now or did you have to go through much more?
    How do you differentiate between those who earned Jedi status the hard way and those who just now click and become a Jedi?

     

    Okay, in the beginning. There was no jedis. Then when they added those. You needed to Master three specific profs which you didn't know in what order.

    Secondly, you got an extra slot on that server. Jedi had permadeath. Took about a year to become master. If you ever reached that status. In short. There you have the jedi. Now i hate them >_> Like the rest of the NGE

    Jedi Master was not  possible. Highest possible rank towards Jedi Master was Jedi Guardian 4,4,4,4

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • AthelaAthela Member Posts: 492

    Originally posted by Stellos


    I did not play at release.  How was the orginal Jedi concept at the beginning of the SWG's life?  I recall that the player had to somehow unlock a jedi slot.  Is this true?  How did you unlock this slot?  I thought it was something different for every player.  After you unlocked the slot was your new character automatically a jedi like in the game now or did you have to go through much more?
    How do you differentiate between those who earned Jedi status the hard way and those who just now click and become a Jedi?
    I believe when you created a character you were randomly assigned 3 professions which, when you mastered all three, would unlock your Jedi character.  Because there were 32 professions to master, and which ones would be your keys to unlocking a Jedi were completely unknown, there was a ton of time spent by alot of people gridning their way to mastering professions. 

    Once you had the Jedi you had a new character slot.  There was Perma death at first so people really had a hard time keeping their Jedi safe from Bounty Hunters while they tried to level up their Jedi.

    People took alot of pride in these characters, and it was a big thing, for the people I knew anyway, whether your Jedi was going to take a dark or light Jedi path.  It semed to me that guilds also took pride in having a Jedi among their numbers.

    I was always struck by the way people would speak about "My Jedi" as if it were such a great character accomplishment.  Nobody ever speaks about them that way anymore do they?

    Once you could have them as a starting character they were just ...cookie cutter people running around in the same outfits.  Like the Clone wars had come to Galaxies but in the most lackluster way possible.

  • JenneroflokJenneroflok Member Posts: 126
    Originally posted by Stellos


    I did not play at release.  How was the orginal Jedi concept at the beginning of the SWG's life?  I recall that the player had to somehow unlock a jedi slot.  Is this true?  How did you unlock this slot?  I thought it was something different for every player.  After you unlocked the slot was your new character automatically a jedi like in the game now or did you have to go through much more?
    How do you differentiate between those who earned Jedi status the hard way and those who just now click and become a Jedi?



    In the Beginning there were no Jedi,  We all were happily running around theed with dl44, fwg5's blasting one another with glee.  When they release Holo's which help show the path to jedi, was the start of the downfall of the game.  For people were no longer happy with just playing in the Star Wars Universe, the game became a grind to become a jedi.

  • epf1epf1 Member Posts: 162

    Originally posted by Bakoryo


     
    Originally posted by Stellos


    I did not play at release.  How was the orginal Jedi concept at the beginning of the SWG's life?  I recall that the player had to somehow unlock a jedi slot.  Is this true?  How did you unlock this slot?  I thought it was something different for every player.  After you unlocked the slot was your new character automatically a jedi like in the game now or did you have to go through much more?
    How do you differentiate between those who earned Jedi status the hard way and those who just now click and become a Jedi?

     

    Okay, in the beginning. There was no jedis. Then when they added those. You needed to Master three specific profs which you didn't know in what order.

    Secondly, you got an extra slot on that server. Jedi had permadeath. Took about a year to become master. If you ever reached that status. In short. There you have the jedi. Now i hate them >_> Like the rest of the NGE


    I think this is slightly incorrect! Wasn't it 5 professions you had to master, 4 given ones (holocrons) and one hidden "secret" one? Also, the extra character slot you unlocked was your Jedi toon (you continued like normal with your old toon).

     

  • PreCUPreCU Member Posts: 382

    The initial system was probably 5 silent professions. Nobody unlocked with this system so they introduced holocrons in Oct. '03, making the system "4+1", which means up to 4 holocron clues and 1 silent profession. This unveiled how the system worked and made it much easier to unlock. After a flood of jedi were unleashed the devs increased the number of silents to make it 4+2, then 4+3, then finally they stopped at 4+4.

    Sometimes holocrons went silent early. All confirmed cases in the past seemed to agree that this only means the player already did one or more required professions before using all 4 holocrons. So holocrons only told you your first 4 required professions rather than just any 4.

    (note - the spreadsheets for the intermediate and final system assume the first 4 professions were done using holocron clues.)

    Initial System (5 silent professions)
    image
    image


    Intermediate System (up to 4 holocron clues, 1 silent profession)
    image
    image


    Final System (up to 4 holocron clues, 4 silent professions)
    image
    image

    Notable findings in the final system:

    * There are 20,475 different combinations of professions that result in unlocking.
    * There is a 1 out of 20,475 chance to unlock on the 8th profession (0.005%).
    * There's only a 9% chance that you'll unlock on the 20th profession.
    * The average number of professions a player had to grind before unlocking was 28.


    Below are the chances that you'll unlock on the next profession after each successive mastery, for all three systems. i.e. If you mastered 16 professions and did all your holos, then you have a 1.101% chance of unlocking on the next profession in the final system.

    image


    Download the excel file HERE


  • AthelaAthela Member Posts: 492

    You're godlike, PreCu.  Nice information.  I had forgotten the Holocrons and the silent stuff.

  • BurntvetBurntvet Member RarePosts: 3,465

    Plus, at that time, the Jedi toon had a 4th force bar, to go along with Health, Action, and Mind.

    When you force bar ran out, no more Jedi actions until it recharged.  Every new Jedi skill block you picked up, you got a skill or skill enhancement and a bit more for your force pool.

    Good system, now gone, along with everything else that was good from back then.

  • PreCUPreCU Member Posts: 382

    here's a link to screenshots of the pre-9 skill trees. Might take a sec to load.

    Click

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

     

    Originally posted by Burntvet


    Plus, at that time, the Jedi toon had a 4th force bar, to go along with Health, Action, and Mind.
    When you force bar ran out, no more Jedi actions until it recharged.  Every new Jedi skill block you picked up, you got a skill or skill enhancement and a bit more for your force pool.
    Good system, now gone, along with everything else that was good from back then.

    Force bar rocked !  balanced  everything. Especially Jedi vs Jedi till the nightmares of force drain

     

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • epf1epf1 Member Posts: 162

    Originally posted by PreCU


    here's a link to screenshots of the pre-9 skill trees. Might take a sec to load.
    Click
    Makes me both sad and angry at the same time when I see those screen shots.

    I thought I had all the time in the world to perhaps one day go down the Jedi path in the old game of SWG. Little did I know that it would suddenly be gone due to the greed and incompetence of SOE and LucasArts.

     

  • FaxxerFaxxer Member Posts: 3,247

    I didn't pursue the jedi path until after the CU...so I was far from alone..  (hundreds in the village at a time I recall)

     

    But I unlocked my jedi 12  TWELVE days.....before the nge hit....  talk about a terrible tragedy!!!

     

    I remember going out and getting my jedi capped by a womp rat just outside Eisley....  I thought "I did all this work grinding for THAT?"

    The next day I cancelled all 3 of my accounts.  and...made sure I got my money back on the stupid trials of obiwan expansion.

    Faxx

    ...  of Bria.  (The one true galaxy)

  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193

    Thanks for the great info!! I always knew grinding holos was a pain, first off back in the early days, holos costs millions,  and "Finding holoes was like a lottery in its own"(If you could find them or someone selling) + grinding professions, wow where talking professions here.. I was always told I was lucky for hitting my silent on my 9th profession,  But looking at this just amazes me, that was  like a lottery lol.

  • FaxxerFaxxer Member Posts: 3,247

    I was never into being a jedi early on...

     

    But I always thought it was cool to catch one running into the dessert or hurrying into a hidden location.  They were like the unspoken race back then.  (I didn't come on before release so I never saw what it was like with no jedi)

    But having an alpha class was not so big a deal to me...afterall, bounty hunters were built pretty tough and I saw my share of jedi put down by them....in one shot too sometimes...lol...one time a jedi was chillin at the cantina and a BH ganked him in one shot and his body flung right into the middle of the room where 30 or so musicians and dancers were going at it...LOL.

     

    faxx

  • nomaaanornomaaanor Member Posts: 7

    the original jedi profession seemed like a whole different game entirely.  after grinding about 11 or 12 professions i opened my jedi slot on 1-1-04.  after grinding out image designer i got a message like "you feel a surge in the force....etc etc".

    What happened was, you needed to have 1 free toon slot on your startup screen.  then you would log in to see your jedi slot on your galaxy.  Meaning, your original toon was there that you did all the work with, but the jedi toon was a 2nd free slot on that galaxy that had only 1 profession: jedi.

     

    you logged in (the screen had its own unique "jedi" coloring scheme and art) and basically you started out as a total noobie.  you were told where to go to talk to your trainer--your trainer was an NPC that was also serving as another trainer--i think mine was a "scout" trainer NPC in coronet at first.  you just ground out xp on a pretty unique skill tree by doing combat, hunting groups, etc.

    as you progressed you became pretty powerful.  lots of bonuses to dodge, lots of armor, lots of mana/force bar type increases.  when you made your lightsaber it ate up the pearls and crystals as part of the creation process.

    one thing i was stupid about and i didn't know at the time was that you could grind out jedi by making the jedi crystals with gemstone and something else.  a few people caught on to that and levelled up really fast.  those were the jedi that could take out a group of 10-15 people by themselves. 

    only thing that was really scary was that 3 deaths and you were out. meaning, your toon started all over.  i went thru a few toons.   they changed it later so there was a cooldown on that, like 3 deaths in X days and it would reset. then they later changed it to an xp loss instead. probably was a better idea, i dunno.

    anyhow, original jedi skills were really great and it was fun to play and when people saw you that early on as a jedi toon they got really excited. even if you were i think still in the padawan phase, you could take down 3 bounty hunters if they didn't really know what they were doing. it really felt like a jedi out of the movies.

    the funniest thing ingame to me was the ingenuity of bounty hunters.  they couldn't track you with droids or really have any way of finding you but the system did tell them your name.  they would try all kinds of desperate things to find you.  they would message you and say like "hey dude i have some extra premium krayt pearls, wanna meet, i'll sell them to you cheap, i just need the cash to buy a holo" etc etc

    LOL  i'm sure somebody fell for those types of things, not me though.

    later i would become frustrated with jedi and permadeath so i created an account for my sister and levelled up a bounty hunter hybrid for her.  her name was kristee.  she was nasty and my sister became a pretty decent BH. nothing like going after jedi and causing them xp loss when your own jedi became a walking bullseye. good times.

     

     

     

     

  • NeeAnderTallNeeAnderTall Member Posts: 79

    Pre-CU Jedi were Uber. I witnessed them soloing Ancient Rancors and Krayt Dragons where it took teams of normal players in their mastery levels to take down these creatures with extensive buffing from Doctors.

    CU Jedi were cool to have in your group if you were group-grinding the Picketts and Bols on Dantooine. Everyone in the group would have to get 2 missions from the same mission terminal, refreshing their screens until they got either one of the two creature types as the other fauna of Dantooine could be deadly to the inexperienced. Later, groups of Jedi would "spin" the nests of these Bols and Pickets in record time accelerating their xp gains. If you were lucky as a normal player to be included in their Jedi games, your xp gain would be accelerated. You'd be torn away for having to go off and find your profession trainer to learn the next skill box in your template or risk loosing out on more precious xp in that kind of group. You would hurry back before that group's set was complete and the lot of them disband to go seek training.

    I unlocked my CU Jedi slot about four weeks before the NGE was announced. I was in no hurry as my Master Creature Handler had hopes of finding a Master Taming Necklace on Mustafar with the release of the Trials of Obi-Wan. Boy what a scam that was...I did finally get some taming necklaces for Beast Master almost 2 years after...but I digress. One of the greatest moments for any player in the game was arriving for the first time to the Jedi Village to choose their path and begin their training.

    Alot of Players, if they couldn't be Jedi...ran one of their skill trees in mastering Bounty Hunter...to gain access to weaponry powerful enough to challenge a Jedi.

    I remember Jedi grinding on Dantooine did so with an eye over their shoulder...as many a Bounty Hunter came looking to crash our grind fests....the group powerless to protect their valuable Jedi team-member from the MBH comin to call on him. The Jedi were great time savers to the rest of us.

    For those who don't know how good a real Pre-CU Jedi was...consider for a moment they were like Level 70 WOW toons with Legendary Gear capable of massive damage and incredible endurance. Jedi Duels lasted minutes to drag out to final conclusion.

    To me, NGE level 90 Jedi aren't as good. The nerf bat was taken to them and alot of the other weapons and armor  in the game people spent a great deal of valuable time perfecting. These were just more casualties added to the pile of terminated profession classes.

    image

  • FikusOfAhaziFikusOfAhazi Member Posts: 1,835

    From what I understand..the holocrons only listed a profession that you hadnt mastered. The key to unlocking was a number...like 11 professions mastered. There were plenty of people who unlocked without doing the profession given to them by the holo from what i remember. At least thats the way it was near the end. I dont think there was any certain professions needed to unlock..just a certain number of them mastered. I could be wrong though been a long time.

    See you in the dream..
    The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.

  • caine6621caine6621 Member UncommonPosts: 210

    PRECU has the system perfect.

     

    I mastered 23 profession and still didn't unlock.  I was actually a fan of holo-grinding as it made me try professions I would have never even done....(architect)....I actually went back and remastered that one I enjoyed it so much.

     

    so close to the greatest mmo ever......now the poster boy for what not to do

    There are only 10 types of people in this world, those that understand binary and those that don't

  • DarkstryderDarkstryder Member Posts: 207

    If I remember correctly my 1st holo was to train as a TKM, which luckily enough I was already training to be. I became a TKM / Master Commando. Then got a second holo that said Master Bounty hunter. I didn't bother for ages because I loved my chosen proffesions. My next holo was silent. Only proff I didn't master was bio engineer and chef I think.

    I ended up still having to do the village, actually enjoyed the village missions, especially the rescue the prisoner one and that defend the village mission.

    When I finally did get my jedi I was totally chuffed, meant loads to me.

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    Originally posted by Darkstryder


    If I remember correctly my 1st holo was to train as a TKM, which luckily enough I was already training to be. I became a TKM / Master Commando. Then got a second holo that said Master Bounty hunter. I didn't bother for ages because I loved my chosen proffesions. My next holo was silent. Only proff I didn't master was bio engineer and chef I think.
    I ended up still having to do the village, actually enjoyed the village missions, especially the rescue the prisoner one and that defend the village mission.
    When I finally did get my jedi I was totally chuffed, meant loads to me.

    The prisoner for rescue was actually a enemy general had to be captured

    Never experienced in any MMO since the thrill of especially this 2 missions. Masterpieces...

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • NeeAnderTallNeeAnderTall Member Posts: 79

    I think the system during the CU was you mastered any two classes (usually more as players experimented with profession templates till they found their balance), visited the majority of "badge" locations and did a minimum number of theme parks before you were visited by the anonymous "Old Man" who would warn you of a pending attack.

    Getting this encounter with the Old Man was another favorite memory of mine. It heralded a newer and larger Universe was about to become accessible to me.

     

     

    image

  • SuvrocSuvroc Member Posts: 2,383

    Originally posted by DarthRaiden


     
    Originally posted by Darkstryder


    If I remember correctly my 1st holo was to train as a TKM, which luckily enough I was already training to be. I became a TKM / Master Commando. Then got a second holo that said Master Bounty hunter. I didn't bother for ages because I loved my chosen proffesions. My next holo was silent. Only proff I didn't master was bio engineer and chef I think.
    I ended up still having to do the village, actually enjoyed the village missions, especially the rescue the prisoner one and that defend the village mission.
    When I finally did get my jedi I was totally chuffed, meant loads to me.

     

    The prisoner for rescue was actually a enemy general had to be captured

    Never experienced in any MMO since the thrill of especially this 2 missions. Masterpieces...

    There was also a brillant medical crafting quest where you used the experimentation process to match up 2 symtoms the patient was experiencing when crafting the medicine.

    It was absoultely amazing - and should have been the template for many more crafting quests in game.

  • SioBabbleSioBabble Member Posts: 2,803

    Originally posted by Suvroc


     
    Originally posted by DarthRaiden


     
    Originally posted by Darkstryder


    If I remember correctly my 1st holo was to train as a TKM, which luckily enough I was already training to be. I became a TKM / Master Commando. Then got a second holo that said Master Bounty hunter. I didn't bother for ages because I loved my chosen proffesions. My next holo was silent. Only proff I didn't master was bio engineer and chef I think.
    I ended up still having to do the village, actually enjoyed the village missions, especially the rescue the prisoner one and that defend the village mission.
    When I finally did get my jedi I was totally chuffed, meant loads to me.

     

    The prisoner for rescue was actually a enemy general had to be captured

    Never experienced in any MMO since the thrill of especially this 2 missions. Masterpieces...

     

    There was also a brillant medical crafting quest where you used the experimentation process to match up 2 symtoms the patient was experiencing when crafting the medicine.

    It was absoultely amazing - and should have been the template for many more crafting quests in game.

    What was cool about that quest (and yes it was amazing) was that it turned the standard crafting process upside down.  You needed to deliberately use lousy resources to get poor results to get the qualities you needed to treat the patients.  It actually required thought and skill and an intimate knowledge of the crafting system to solve the puzzle.

    I recall when the NGE first hit and a friend who had done nothing but combat all her SWG career of course went Jedi and was confronted with having to craft her own lightsaber...she was so used to going to a weaponsmith to buy a weapon that she'd never  used crafting for anything but making tents and traps as a a scout, and experimentation wasn't needed for them, so she'd never had to deal with OQ and other resource qualities, and still was somewhat puzzled by even the NGE's dumbed down to a single experimentation line for crafting a lightsaber.

    I only had three "designated" holos...combat medic, architect, and commando.  Somehow I'd managed to do one of my four designated profs on my own.  Went into the Village with two free lines so somehow I'd managed to hit two of the eventual four "unknown" profs to unlocking.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • PreCUPreCU Member Posts: 382


    Originally posted by FikusOfAhazi
    From what I understand..the holocrons only listed a profession that you hadnt mastered. The key to unlocking was a number...like 11 professions mastered. There were plenty of people who unlocked without doing the profession given to them by the holo from what i remember. At least thats the way it was near the end. I dont think there was any certain professions needed to unlock..just a certain number of them mastered. I could be wrong though been a long time.

    this is mostly wrong. Each character was assigned a specific number of specific professions. Holocrons told you one of them. You didn't need to use holocrons, but if you did you couldn't unlock without mastering the specific profession that the holocron told you to master.

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