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from what u hear this game is going to being new standards to mmo from the full pvp looting all the way to custom toons and even daily type jobs. as long as there micro pay crap it will hopefully be a great game as long as they don't release it all bugged up and crap. i can say looking forward to this one. so leave your commit people leave them no matter what everthing u think good or bad
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excuse my spelling mistakes. i mean NO micro pay crap.
Tabula Rasa was the MMO that was going to raise standards, but so far i see nothing. I doubt this will be much differnt.
At the very least it'll be a great sandbox which is all I'm really looking for.
It was?? I never saw that in the feature list?
I think Earthrise is one of the new MMOs showing there is something else then WoW clones. Right now the only game that dare to be different is EVE. As soon all major MMO companys get that we are different kind of players......we will be in MMO heaven : )
I think if they do it right it could be great. Who knows.. it's hard to tell until they launch it forever from now, but I love where their design is taking them.
It was?? I never saw that in the feature list?
I think Earthrise is one of the new MMOs showing there is something else then WoW clones. Right now the only game that dare to be different is EVE. As soon all major MMO companys get that we are different kind of players......we will be in MMO heaven : )
I guess you've never heard of ATITD3? No combat at all, sounds pretty different to me.
But yes, ER I believe is raising the standards in quite a few ways, as long as there isn't a Darkfall prowling. But I'm hoping it won't be that way.
The offline job advancments seems new, for the rest it smells like Neocron if you ask me.
I dunno. Full PVP looting, been done before, promised by DF. Custom toons, you mean skill based, see UO, EVE etc, daily type jobs, welcome to WOW.
All I see from this game so far is... Darkfall. If they get the game built, and as you said, in good shape, then sure, it will be a nice sandbox type alternative and I'm looking forward to playing it. (or any game along this same path)
But as I said... "IF"
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The mmo standards has a different meaning thatn it used to, MMO's used to be niche, marketed for a very closed crowd, but now that the floodgates have opened to the mainstream popculture the standard is to try to make an mmo as broad as possible to appeal to as many as people possible, if this game tries to capture the old school style of standards in an mmo it will be a niche game at best and probably have a very likeminded following, but we'll see when it comes out. I hope for myself that it will be challenging, but we all know what happens to anything challenging these days, they get changed quickly to suit even the simpelest of players, causeing a rift in the playerbase, those who dont like change and those who just come in and say cool this game is casual enuff for me to play while i juggle 3 kids and a job, and then those 2 sides start butting heads about how is what and how what should be.
playing eq2 and two worlds
Is this comparative to eves offline skill training, or vanguards offline brotherhood xp gain?
playing eq2 and two worlds
To KyleRan:
I guess you have the wrong idea about jobs in ER. Your job isn't a warrior, a warlock, or anything of the sort. It is a job to directly hinder or benefit the community via player interaction and use of skills. There will also be more "jobs" as you say than in WoW. They are already looking into multiple jobs just to heal other people and their equipment.
Too Boognish:
Yes they are going to be trying to appeal to a certain group of players, but it isn't going to appeal to all players. This is mostly attracting AO, SWG, PS, N2, and other players from the scifi-based MMO's. It is also directed to having even people who can't play hours a day to still have a part in ER with the offline advancement. To be profitable they are going to try and get enough players to make their efforts worth it but yes, they are targeting a select group of players.
I will wefinatly look forward to checking this one out, sounds very entertaining.
playing eq2 and two worlds
OK, that sounds a bit different, but still sounds like being given quests daily that involve more player interaction and skill use. But you are correct, I haven't read up too much on them yet, since they remain in what I call the "vision" phase. We'll see how they actually turn out when implemented.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
OK, that sounds a bit different, but still sounds like being given quests daily that involve more player interaction and skill use. But you are correct, I haven't read up too much on them yet, since they remain in what I call the "vision" phase. We'll see how they actually turn out when implemented.
Well this game does not require you to do quest at all. You can solely be a pvp only player. Fighting in guild battles or fighting against a player one on one. I think the quote will do a better job at explaining it than I ever would. So here it is.
"Some community members have expressed a desire to not participate in ‘storyline’ missions. How flexible is the content for these players – is it possible to do nothing storyline related and still enjoy Earthrise?
Absolutely. Storyline exists in Earthrise for several reasons. It offers players a sense of immersion in a rich science fiction setting with its own politics, conflicts, intrigue and a good dose of mystery; once players go through it, they will find answers to so many questions regarding the world they live in, the factions, the organizations. Despite its lucrative rewards that players will earn for their time invested in quests completion, the storyline in Earthrise can be seen as optional and players may participate in it as much as they want, or not take part of it at all. It's fully acceptable for a new player to disregard parts or the whole storyline and immediately start working on his skills while exploring the vast expanse of Enterra, become a recruited young member of a guild that takes care of it's development and security in the cutthroat world out there, or an apprentice crafter building the foundation of the next big brand in the world. Anytime a player needs a break from the main game mechanics with refreshing solo-friendly questing, the storyline will be there to provide that."forums.play-earthrise.com/index.php
People like to compare games to other games. I can't stand that, because realistically that makes no sense. Try looking at things from a non-bias point of view, this makes reviewing a lot more helpful to others reading.
You might sense similarities between other games; but, if you think about it...they are all MMORPGs, they are going to have common traits. You can't make an MMORPG that is completely off the radar; then it wouldn't be an MMORPG anymore, it would be something entirely different.
They use a lot of the same features in new games that were used in others not because they aren't creative; it's because those features worked in other games.
To say the game is like a dozen other games just doesn't make since though, because the similarities you are identifying are usually very discrete; not the entirety of the game itself.
I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
It also should push the boundaries on fps mmorpg for sure. I don't think there are many sandbox fps mmorpg out there. So this would be some what new grounds for many players.