I was just wondering why there are no "traps" in dungeons and no disarm or find trap skills for the rogues? I was playing NWN this past weekend and rolled a rogue to play and creeping through the dungeons looking for traps and disarming them was a cool aspect. It seems like it would be a simple aspect to include in a class based fantasy game that has rogues.
"Scouts use stealth and cunning to explore the unknown. Highly skilled at detecting and disarming traps, they are experts at infiltrating the lair of the enemy. In combat, scouts rely upon the element of surprise to inflict opportunistic damage and gain an advantage over their opponents."
Originally posted by sparkatb "Scouts use stealth and cunning to explore the unknown. Highly skilled at detecting and disarming traps, they are experts at infiltrating the lair of the enemy. In combat, scouts rely upon the element of surprise to inflict opportunistic damage and gain an advantage over their opponents." http://everquest2.station.sony.com/#archetypesScout
Ahh, you know, I've been to that page probably like a dozen times and I always focused on the lower half and totally over looked the Scout area. Thanks and I'll go make an eye doctor appointment now.
Hmmmmm... Maybe it's the rum talking but just maybe other people may set traps that explored the are before you and SOE is telling us that there will be PvP after release..
I think it was the rum talking.......
Let it marinate.....
________________________________ I must not fear, fear is the mind killer fear is the little death that leads to obliteration, i must permit fear to pass over me and through me. ________________________________
________________________________ I must not fear, fear is the mind killer. Fear is the little death that leads to obliteration, I must permit fear to pass over me and through me. ________________________________
Comments
Read up on EQ2.
Predators (Assassins and Rangers) specialise in traps.
"Scouts use stealth and cunning to explore the unknown. Highly skilled at detecting and disarming traps, they are experts at infiltrating the lair of the enemy. In combat, scouts rely upon the element of surprise to inflict opportunistic damage and gain an advantage over their opponents."
http://everquest2.station.sony.com/#archetypesScout
Hmmmmm... Maybe it's the rum talking but just maybe other people may set traps that explored the are before you and SOE is telling us that there will be PvP after release..
I think it was the rum talking.......
Let it marinate.....
________________________________
I must not fear, fear is the mind killer
fear is the little death that leads to obliteration, i must permit fear to pass over me and through me.
________________________________
________________________________
I must not fear, fear is the mind killer.
Fear is the little death that leads to obliteration, I must permit fear to pass over me and through me.
________________________________