this game will seperate the men from the boys, and i must say, stating that ganking happens in the game is quite silly
if you dont want to play like this, go PvE... but FFA is how the game is meant to be played.. if you think getting killed out of the blue is annoying, youve got the wrong game. And if you dont like it being done to you, well paybacks a bitch so go out there and kill who ever kills you until they leave you alone
you need to earn your invulnerability here, the rules will not give it to you.
listen.. this is age of conan this game will seperate the men from the boys, and i must say, stating that ganking happens in the game is quite silly if you dont want to play like this, go PvE... but FFA is how the game is meant to be played.. if you think getting killed out of the blue is annoying, youve got the wrong game. And if you dont like it being done to you, well paybacks a bitch so go out there and kill who ever kills you until they leave you alone you need to earn your invulnerability here, the rules will not give it to you.
That's the problem with the M rating. Some of you tough guys think it makes you a man or something. If you think it's ok to kill people before they even finish loading in, you will be playing on an empty server after a while.
listen.. this is age of conan this game will seperate the men from the boys, and i must say, stating that ganking happens in the game is quite silly if you dont want to play like this, go PvE... but FFA is how the game is meant to be played.. if you think getting killed out of the blue is annoying, youve got the wrong game. And if you dont like it being done to you, well paybacks a bitch so go out there and kill who ever kills you until they leave you alone you need to earn your invulnerability here, the rules will not give it to you.
Yeah because killing somebody loading into a zone who doesn't have the ability to defend or fight back is the sign of a real man. Your pimp hand must be real strong...
and if you cant get back into the zone, well maybe you should wait a little bit instead of killing yourself every time.
EDIT: and i dont see myself as a tough guy, but once i do get this game, i will be ganking... you know why? because thats how im going to get by in this game... if you want people to stop ganking you guys, start ganking, because hell its a lot of fun.
I find this freaking hilarious, i can't believe people are complaining that players in a PVP game are being cheap. The average PVP player is like that, they are the 1st to try and find the hacks to give them an advantage, they quickly find any and all exploits they can use because a "pvp" player, again the average one, is basically a weakling and a bully. They know that without an unfair advantage they will lose and these peoples only enjoyment comes in making others times in the game miserable, they are nothing but sadists and sociopaths.
So to answer the question when will the ganking end, when you quit playing AoC
if you dont want to play like this, go PvE... but FFA is how the game is meant to be played
Hmm, well, FFA PVP might be how the game was meant to be played, but thats not how it was was designed. Just like other games, the FFA PVP was more of an afterthought hence the poorly designed and still to be solidfied rule set.
They might salvage it, but it will always seem a bit broken due to its inherent design flaws.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Isn't this why there are more PVE servers over PVP. Even in a PVE server there is still pvp so what is the problem?
This isn't 1999 where open PVP can be enjoyed with out much problems and people are nice. The crowd has changed, people no longer care about their fellow player. I'll be trying out the RP-pvp, but really I may have to end up sticking with a PVE server.
I find this freaking hilarious, i can't believe people are complaining that players in a PVP game are being cheap. The average PVP player is like that, they are the 1st to try and find the hacks to give them an advantage, they quickly find any and all exploits they can use because a "pvp" player, again the average one, is basically a weakling and a bully. They know that without an unfair advantage they will lose and these peoples only enjoyment comes in making others times in the game miserable, they are nothing but sadists and sociopaths.
So to answer the question when will the ganking end, when you quit playing AoC
What? So the average PvP player is a cheater/exploiter/sadist/sociopath.... Because that makes PERFECT sense!
So because I take an aggressive point of view going into AoC's gameworld, I'm a cheater/exploiter? No, I am just a person who wants to PvP and have fun stalking my prey and ganking them when the time is right... as I did in the beta. I won't hack or exploit, I'll just kill them when I want to... Do you think in the world of Conan there is sympathy? Do you think that people ask if they would like to be killed, and given a choice? Do you think Conan could have arose from nothing and become a King using sympathy? I am a heavy roleplayer and believe that killing out of no where if someone is killing the same mobs as you is necessary.
They might salvage it, but it will always seem a bit broken due to its inherent design flaws.
You are probably correct.
I know only very few games that were designed with pvp in mind, not as an afterthought. Actually, only three games.
The problems with senseless ganking described in the thread can be applied to basically every other pve centric game that has open pvp servers.
and how many of these open pvp mmos are successful? other than UO in its prime, i dont think any pulled it off
edit: forgot EvE but theres machanics which were built in by CCP as to limit ganking aspawn camping. This shows eve had a proper forethought in how to utilize ffapvp, and with no load screens. Plus the universe is huge enough to avoid pvp if you wanted to
I've been ganked repeatedly already. One time I was killed out of the blue, and than some asscrack killed me when I respawned. The whole white sands is a runescape wilderness.
I doubt there will ever be an end to any ganking, and theres no need to for those who know how to defend and retaliate
and how many of these open pvp mmos are successful? other than UO in its prime, i dont think any pulled it off
Open PvP mmos with few pve-content have never been succesfull.
I was speaking of UO, Eve and Wurm. UO doesn't count anymore, people still play it, but it worked back then. EVE is succesful, but as a game with weak pve only slowly growing, and wurm is an indie game..
Those are the only games i know that have open pvp, but no senseless ganking..
and how many of these open pvp mmos are successful? other than UO in its prime, i dont think any pulled it off
Open PvP mmos with few pve-content have never been succesfull.
I was speaking of UO, Eve and Wurm. UO doesn't count anymore, people still play it, but it worked back then. EVE is succesful, but as a game with weak pve only slowly growing, and wurm is an indie game..
Those are the only games i know that have open pvp, but no senseless ganking..
yeah i edited my post right before you posted to include eve in the picture
Ganking is a part of the game and I fully support it. It allows the community to police its own server. If folks can't handle it then head to a PVE server.
BUT.....
I do NOT agree with killing people while they're still zoneing. That's ganking on an entirely new level. That's called exploiting. I truly hope the instate an invulnerability timer when you rez or zone, etc. I believe in fair fights to an extent. Obviously killing someone significantly lower isn't fair, but at least they can fight back. In situations like this. They can't. They simple zone then die. It's not right and I am highly against this. So with that said.. if I see anyone do this.. you name goes on the list and I -WILL- KOS you at all times even if you're in the same guild. You're dead.
Plus the universe is huge enough to avoid pvp if you wanted to
This is actually not so true. Yes, the universe is huge, but there are chokes, and local pirate groups etc. But there are always ways to avoid pvp in that environment. It is possible to enforce pvp in gatecamps, by probing them out, by using any means of social engineering, decoys and all other funny tactics to gank someone. The difference to all fantasy games is, that there is also always a way for the player to avoid it. Scouting, intel, outfitting yourself for escape tactics. This is missing in all fantasy worlds. You can't escape from someone, you can't break through a spawncamp by horribly gimping your offensive abilities but strengthening your speed, defense or whatever.
Ganking is a part of the game and I fully support it. It allows the community to police its own server. If folks can't handle it then head to a PVE server.
BUT.....
I do NOT agree with killing people while they're still zoneing. That's ganking on an entirely new level. That's called exploiting. I truly hope the instate an invulnerability timer when you rez or zone, etc. I believe in fair fights to an extent. Obviously killing someone significantly lower isn't fair, but at least they can fight back. In situations like this. They can't. They simple zone then die. It's not right and I am highly against this. So with that said.. if I see anyone do this.. you name goes on the list and I -WILL- KOS you at all times even if you're in the same guild. You're dead.
Yea sure someone significantly lower can fight back but what is the point to them trying. If they are SIGNIFICANTLY lower level than you, you are simply a coward looking for an easy kill. No diffrent than killing zoners imo. Either way your a coward. Ganking someone of equal level in a zone made for that level? Go ahead at least there odds are they have there buddies somewhere close to return the favor and even if they dont if they are more skillfull you may pay the price for trying to jump em.
Ganking is a part of the game and I fully support it. It allows the community to police its own server. If folks can't handle it then head to a PVE server.
BUT.....
I do NOT agree with killing people while they're still zoneing. That's ganking on an entirely new level. That's called exploiting. I truly hope the instate an invulnerability timer when you rez or zone, etc. I believe in fair fights to an extent. Obviously killing someone significantly lower isn't fair, but at least they can fight back. In situations like this. They can't. They simple zone then die. It's not right and I am highly against this. So with that said.. if I see anyone do this.. you name goes on the list and I -WILL- KOS you at all times even if you're in the same guild. You're dead.
Yea sure someone significantly lower can fight back but what is the point to them trying. If they are SIGNIFICANTLY lower level than you, you are simply a coward looking for an easy kill. No diffrent than killing zoners imo. Either way your a coward. Ganking someone of equal level in a zone made for that level? Go ahead at least there odds are they have there buddies somewhere close to return the favor and even if they dont if they are more skillfull you may pay the price for trying to jump em.
Lower levels can have a chance.. a chance to run away.. someone zoneing has no escape.. no defense.. no counter.
Originally posted by Murdus if you dont want to play like this, go PvE... but FFA is how the game is meant to be played
Hmm, well, FFA PVP might be how the game was meant to be played, but thats not how it was was designed. Just like other games, the FFA PVP was more of an afterthought hence the poorly designed and still to be solidfied rule set.
They might salvage it, but it will always seem a bit broken due to its inherent design flaws.
QFT
Designing a balanced enjoyable PvP environment ruleset takes skill and time and I see none whatsoever applied here.
Really, I'd suggest culture-PvP servers for all PvP-ers who don't think gang raping lowbies is the manly thing to do with your time.
It doesn't mean faction war. It is a ffa pvp server where you can't get attacked by individual members of your own culture. You can still make multicultural guilds and groups and FFA PvP in BK but ganking in your core areas will be substantially lessened.
However even with this ruleset there is plenty of room for abuse - grouping negates cultural immunity so ganker groups will still exist. Anywayz it goes to show that designing a good meaningful PvP doesn't mean simply enabling everyone to attack anyone else - especially in a game with such marked linear progression to characters.
In a few months I see FFA PvP servers a blasted desert with a few crazed psycho gankers and culture-PVP servers a refuge for the serious PvP crowd... Unless we get the familiar old "it was always to be a PvE game" line. In that case I'm going to laugh my head off.
Plus the universe is huge enough to avoid pvp if you wanted to
This is actually not so true. Yes, the universe is huge, but there are chokes, and local pirate groups etc.
But there are always ways to avoid pvp in that environment. It is possible to enforce pvp in gatecamps, by probing them out, by using any means of social engineering, decoys and all other funny tactics to gank someone.
The difference to all fantasy games is, that there is also always a way for the player to avoid it. Scouting, intel, outfitting yourself for escape tactics. This is missing in all fantasy worlds. You can't escape from someone, you can't break through a spawncamp by horribly gimping your offensive abilities but strengthening your speed, defense or whatever.
thanks for clarifying..never made it that far into the game to discover the choke points, only played for 2 months really on and off. It's sort of my fall back mmo when i get burnt out on lotro.
Everyone is tippetytoeing around the problem here, just so they can get their say for or against FFA PvP.
The problem is that Funcom in their infinite wisdom only have 1 type of RP servers... FFA PvP.
And because of that, the RP'ers now have a field day being ganked... And nowhere to go, unlike regular non RP players who can go to any PvE server and get to play his game his way still.
Again, just as predicted by every RP'er who had a brain, and denied by any PvP'er who wanted to gank those he believes is a basement dweller who talks in "thee's" and cybers on mailboxes. The gankers won.
Roll on a PvE server. Don't pay $15 month to be content for sociopaths.
so true, i personally decided for me to not play on a pvp server in aoc till funcom makes at least some rules to stop load/spawn ganking and abusing instancing/zoning system to escape from combat.
till that happens i will have fun on a pve server and experience the the story and environment.
Everyone is tippetytoeing around the problem here, just so they can get their say for or against FFA PvP. The problem is that Funcom in their infinite wisdom only have 1 type of RP servers... FFA PvP.
And because of that, the RP'ers now have a field day being ganked... And nowhere to go, unlike regular non RP players who can go to any PvE server and get to play his game his way still.
Again, just as predicted by every RP'er who had a brain, and denied by any PvP'er who wanted to gank those he believes is a basement dweller who talks in "thee's" and cybers on mailboxes. The gankers won.
Totally agree.
And before anyone posts again that you can RP anywhere, yes you can RP anywhere and maybe the rules won't be enforced but the point is that at least if a server has a RP tag you know that this is where most RPers are going to go, you're going to find most of the RPers on a server with a RP tag.
RP servers might not be perfect but at least you know you'll find other RPers there at some point.
Non-official RP servers are always hit and miss.
I have no problem with PVP, I grew up on PVP but I had decided I didn't want to waste what little time I have in Conan running back to my body after being ganked. I'm now almost considering not buying.
Comments
listen.. this is age of conan
this game will seperate the men from the boys, and i must say, stating that ganking happens in the game is quite silly
if you dont want to play like this, go PvE... but FFA is how the game is meant to be played.. if you think getting killed out of the blue is annoying, youve got the wrong game. And if you dont like it being done to you, well paybacks a bitch so go out there and kill who ever kills you until they leave you alone
you need to earn your invulnerability here, the rules will not give it to you.
It will be changed..
Yeah because killing somebody loading into a zone who doesn't have the ability to defend or fight back is the sign of a real man. Your pimp hand must be real strong...
so kill them back.
nuff sed
and if you cant get back into the zone, well maybe you should wait a little bit instead of killing yourself every time.
EDIT: and i dont see myself as a tough guy, but once i do get this game, i will be ganking... you know why? because thats how im going to get by in this game... if you want people to stop ganking you guys, start ganking, because hell its a lot of fun.
I find this freaking hilarious, i can't believe people are complaining that players in a PVP game are being cheap. The average PVP player is like that, they are the 1st to try and find the hacks to give them an advantage, they quickly find any and all exploits they can use because a "pvp" player, again the average one, is basically a weakling and a bully. They know that without an unfair advantage they will lose and these peoples only enjoyment comes in making others times in the game miserable, they are nothing but sadists and sociopaths.
So to answer the question when will the ganking end, when you quit playing AoC
People like you make me thankful there are such things as PvE servers.
Originally posted by Murdus
Hmm, well, FFA PVP might be how the game was meant to be played, but thats not how it was was designed. Just like other games, the FFA PVP was more of an afterthought hence the poorly designed and still to be solidfied rule set.
They might salvage it, but it will always seem a bit broken due to its inherent design flaws.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Isn't this why there are more PVE servers over PVP. Even in a PVE server there is still pvp so what is the problem?
This isn't 1999 where open PVP can be enjoyed with out much problems and people are nice. The crowd has changed, people no longer care about their fellow player. I'll be trying out the RP-pvp, but really I may have to end up sticking with a PVE server.
Which Final Fantasy Character Are You?
Final Fantasy 7
You are probably correct.
I know only very few games that were designed with pvp in mind, not as an afterthought. Actually, only three games.
The problems with senseless ganking described in the thread can be applied to basically every other pve centric game that has open pvp servers.
What? So the average PvP player is a cheater/exploiter/sadist/sociopath.... Because that makes PERFECT sense!
So because I take an aggressive point of view going into AoC's gameworld, I'm a cheater/exploiter? No, I am just a person who wants to PvP and have fun stalking my prey and ganking them when the time is right... as I did in the beta. I won't hack or exploit, I'll just kill them when I want to... Do you think in the world of Conan there is sympathy? Do you think that people ask if they would like to be killed, and given a choice? Do you think Conan could have arose from nothing and become a King using sympathy? I am a heavy roleplayer and believe that killing out of no where if someone is killing the same mobs as you is necessary.
'The ends justify the means' -Machiavelli
You are probably correct.
I know only very few games that were designed with pvp in mind, not as an afterthought. Actually, only three games.
The problems with senseless ganking described in the thread can be applied to basically every other pve centric game that has open pvp servers.
and how many of these open pvp mmos are successful? other than UO in its prime, i dont think any pulled it off
edit: forgot EvE but theres machanics which were built in by CCP as to limit ganking aspawn camping. This shows eve had a proper forethought in how to utilize ffapvp, and with no load screens. Plus the universe is huge enough to avoid pvp if you wanted to
Kyleran is correct. FFA wasn't even under consideration initially.
It took a long hard campaign of forum whining to get it put in. And those guys were some kind of persistent about it!
I was pretty surprised they went for ANY FFA servers... But they can always revert them if the experiment doesn't work out.
I doubt there will ever be an end to any ganking, and theres no need to for those who know how to defend and retaliate
Open PvP mmos with few pve-content have never been succesfull.
I was speaking of UO, Eve and Wurm. UO doesn't count anymore, people still play it, but it worked back then. EVE is succesful, but as a game with weak pve only slowly growing, and wurm is an indie game..
Those are the only games i know that have open pvp, but no senseless ganking..
Open PvP mmos with few pve-content have never been succesfull.
I was speaking of UO, Eve and Wurm. UO doesn't count anymore, people still play it, but it worked back then. EVE is succesful, but as a game with weak pve only slowly growing, and wurm is an indie game..
Those are the only games i know that have open pvp, but no senseless ganking..
yeah i edited my post right before you posted to include eve in the picture
Ganking is a part of the game and I fully support it. It allows the community to police its own server. If folks can't handle it then head to a PVE server.
BUT.....
I do NOT agree with killing people while they're still zoneing. That's ganking on an entirely new level. That's called exploiting. I truly hope the instate an invulnerability timer when you rez or zone, etc. I believe in fair fights to an extent. Obviously killing someone significantly lower isn't fair, but at least they can fight back. In situations like this. They can't. They simple zone then die. It's not right and I am highly against this. So with that said.. if I see anyone do this.. you name goes on the list and I -WILL- KOS you at all times even if you're in the same guild. You're dead.
This is actually not so true. Yes, the universe is huge, but there are chokes, and local pirate groups etc.
But there are always ways to avoid pvp in that environment. It is possible to enforce pvp in gatecamps, by probing them out, by using any means of social engineering, decoys and all other funny tactics to gank someone.
The difference to all fantasy games is, that there is also always a way for the player to avoid it. Scouting, intel, outfitting yourself for escape tactics. This is missing in all fantasy worlds. You can't escape from someone, you can't break through a spawncamp by horribly gimping your offensive abilities but strengthening your speed, defense or whatever.
Yea sure someone significantly lower can fight back but what is the point to them trying. If they are SIGNIFICANTLY lower level than you, you are simply a coward looking for an easy kill. No diffrent than killing zoners imo. Either way your a coward. Ganking someone of equal level in a zone made for that level? Go ahead at least there odds are they have there buddies somewhere close to return the favor and even if they dont if they are more skillfull you may pay the price for trying to jump em.
Yea sure someone significantly lower can fight back but what is the point to them trying. If they are SIGNIFICANTLY lower level than you, you are simply a coward looking for an easy kill. No diffrent than killing zoners imo. Either way your a coward. Ganking someone of equal level in a zone made for that level? Go ahead at least there odds are they have there buddies somewhere close to return the favor and even if they dont if they are more skillfull you may pay the price for trying to jump em.
Lower levels can have a chance.. a chance to run away.. someone zoneing has no escape.. no defense.. no counter.
Hmm, well, FFA PVP might be how the game was meant to be played, but thats not how it was was designed. Just like other games, the FFA PVP was more of an afterthought hence the poorly designed and still to be solidfied rule set.
They might salvage it, but it will always seem a bit broken due to its inherent design flaws.
QFT
Designing a balanced enjoyable PvP environment ruleset takes skill and time and I see none whatsoever applied here.
Really, I'd suggest culture-PvP servers for all PvP-ers who don't think gang raping lowbies is the manly thing to do with your time.
It doesn't mean faction war. It is a ffa pvp server where you can't get attacked by individual members of your own culture. You can still make multicultural guilds and groups and FFA PvP in BK but ganking in your core areas will be substantially lessened.
However even with this ruleset there is plenty of room for abuse - grouping negates cultural immunity so ganker groups will still exist. Anywayz it goes to show that designing a good meaningful PvP doesn't mean simply enabling everyone to attack anyone else - especially in a game with such marked linear progression to characters.
In a few months I see FFA PvP servers a blasted desert with a few crazed psycho gankers and culture-PVP servers a refuge for the serious PvP crowd... Unless we get the familiar old "it was always to be a PvE game" line. In that case I'm going to laugh my head off.
This is actually not so true. Yes, the universe is huge, but there are chokes, and local pirate groups etc.
But there are always ways to avoid pvp in that environment. It is possible to enforce pvp in gatecamps, by probing them out, by using any means of social engineering, decoys and all other funny tactics to gank someone.
The difference to all fantasy games is, that there is also always a way for the player to avoid it. Scouting, intel, outfitting yourself for escape tactics. This is missing in all fantasy worlds. You can't escape from someone, you can't break through a spawncamp by horribly gimping your offensive abilities but strengthening your speed, defense or whatever.
thanks for clarifying..never made it that far into the game to discover the choke points, only played for 2 months really on and off. It's sort of my fall back mmo when i get burnt out on lotro.
Everyone is tippetytoeing around the problem here, just so they can get their say for or against FFA PvP.
The problem is that Funcom in their infinite wisdom only have 1 type of RP servers... FFA PvP.
And because of that, the RP'ers now have a field day being ganked... And nowhere to go, unlike regular non RP players who can go to any PvE server and get to play his game his way still.
Again, just as predicted by every RP'er who had a brain, and denied by any PvP'er who wanted to gank those he believes is a basement dweller who talks in "thee's" and cybers on mailboxes. The gankers won.
The last of the Trackers
spend points in running and hiding
whn u respwan run out like hell and hit h to hide
just have to get used to it
so true, i personally decided for me to not play on a pvp server in aoc till funcom makes at least some rules to stop load/spawn ganking and abusing instancing/zoning system to escape from combat.
till that happens i will have fun on a pve server and experience the the story and environment.
Totally agree.
And before anyone posts again that you can RP anywhere, yes you can RP anywhere and maybe the rules won't be enforced but the point is that at least if a server has a RP tag you know that this is where most RPers are going to go, you're going to find most of the RPers on a server with a RP tag.
RP servers might not be perfect but at least you know you'll find other RPers there at some point.
Non-official RP servers are always hit and miss.
I have no problem with PVP, I grew up on PVP but I had decided I didn't want to waste what little time I have in Conan running back to my body after being ganked. I'm now almost considering not buying.