Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

World is just as instanced past level 20 as it was before

124678

Comments

  • OrphesOrphes Member UncommonPosts: 3,039

    Originally posted by tvalentine

    Originally posted by Orphes


     
    Originally posted by tvalentine


     
    Yes i find it very hard for someone to not be immature on a AoC pvp server, if you dont have an epeen or a competitive nature i doubt you can last long unless you have a group with you at all times.

     

    Yes, you do doubt. So you wouldn't know.



    ive played on them, i do know.



    Then why do you say that you doubt? I mean you would say you know in first place. Ofcourse you wouldnt know but you can believe that you do.

    I'm so broke. I can't even pay attention.
    "You have the right not to be killed"

  • OrphesOrphes Member UncommonPosts: 3,039

     

    Originally posted by onlinenow225


     
    Originally posted by Orphes


     
     
    Think up typical situations based on if there are instances and if there are not any.  And think what are the real difference.
    Would the really be any difference in a gankers possibilty to escape revenge, nah not really.

    Are there less people to interact with, nah quite the opposit.
    And so on.
    No your wrong, because while there are still those 2,000 or 4,000 players. 

     

    Those players are split up into multiple different instances for EVERY zone.  So for example, your in (dont know towns couldnt play computer isnt good enough) Goober Land Zone. (made up for example)  Now your friend is in Goober Land Zone too.  But he is in a different instance of Goober Land Zone than you are thus he can not see you.  And needs to change instances to play with you.  Thus creating more seperation then say having one instance for each zone.

    So everything you just said is completely wrong, not trying to bash you but i don't think you understand what people are complaining about.

     

    I think you missed my point with the example slightly. Let's move forward a couple of months when peoples playing time has stabilized, when those the canceled are not there any. When things simply stabilized you will have a larger pool of players to interact with.

    As I believe people tends to stay at one and same server, where they have created friends, created or joined a guild and so.

    By then you will probably see less instancing but with same amount of people as there are in one single instance today. Coupled with those people that joins the server.

    You will have a bigger pallette to mix the color with. There are alway few people joining a server and there is also few people that create alts, I don't think that will the same amount of people joining one server today. But as there are that many more to begin with you will see more alts.

    I'm so broke. I can't even pay attention.
    "You have the right not to be killed"

  • OrphesOrphes Member UncommonPosts: 3,039

    Originally posted by Servase


     


    You just don't get it do you. Who the f*ck cares if they increase the instance cap. I don't care, it's not going to change much. The cap will go from say 48 to 100 and there will be 30 instances per zone. The fact is, there WILL ALWAYS BE INSTANCES. Who the hell wants that? That's not an MMO. I want all 3000 people in that area too be viewable, not just a small portion of 48 or 100 at any given time. Not too mention the zones in AoC are sooo small... I swear WoW is probably bigger than AoC and WoW is freakin' small...

     

     

    So I don't care if they increase the cap per instance. The only way I'll play beyond my 30 days is if they remove the instances period... and perhaps make the zones larger or add some new zones.

    You wouldn't see 3000 people in one area, you would see more different servers. And are you shure you see 100 people running around in the zones of WoW, let alone 3000 people. People playing WoW are not out in the open they are inside a battleground, dungeon.

    This is the only time I saw this many people.

    http://www.youtube.com/watch?v=BmtUc73XABU

    And the months after they opened the portal was also the only time I saw the amount of people tat there was at the time. Never seen that befor, now I would not know but I doubt that there are that many people running out in the open as it was 1½ year ago.

    I'm so broke. I can't even pay attention.
    "You have the right not to be killed"

  • WiccanCircleWiccanCircle Member Posts: 336

     

    Originally posted by Recant


     
    Originally posted by WiccanCircle


    OP, you are full of it.  Period.
    I played from 20th to 29th never once instancing.  Not once.
    Did you even play this game?  Are you so ego-linked to some old outdated game that your fragile self esteem forces you to attack anything that threatens the old outdated, ancient games?
    Just wondering what your real motive is here.

     

    Er.  Yes I play this game.  Click on the triangle to the left of your mini-map and see how many instances you're in.

    Be prepared for a little shock.

    Care to explain how this effects my playing in the least?  There are dozens of servers out there too, but I couldn't care one wit about how many there are, it simply has nothing to do with my game.  If there were fifty or a hundred other servers with fifty or a hundred instances each, my experience would be the exact same. 

     

    Let me reiterate - I have not had to step in to an instanced anything for almost 10-levels.  I have not had a loading screen interupt my play in over two days..

    Exactly what is your problem with this situation? 

    You can't gank enough?  You think that the entire game should be scrapped because a tiny percentage of the population playing the game have a hard time ganking enough?  Whatever... 

    This hollow attack against AoC has become boring.  Is this the best you flamers have for factual evidence that AoC "sucks"   Please, don't waste your precious time informing me that you are not playing this great game. 

    What is that I hear?  I think it is your ancient, old, outdated kiddy-toy games are calling you home...  ta ta

    "The reality of the poor in America isn't the difference between The Haves and The Have Nots, it is the difference between The Haves and The Have Lots."

  • UOvetUOvet Member Posts: 514

    Switch to an instance with your friend, what's the problem? If it breaks immersion then go outside in your platemail suit and flail away at some squirrels. I don't doubt they can fix the insance hopping done in PvP if you give them some time. I keep hearing people say "I want to see hundreds of people in the same area"..you don't even see that in WoW. I laugh at the person who actually said he wants to see all 3000 people in the same area if he chooses..right. The funny thing is you wouldnt even know if it's zoned/instanced if they didn't tell you.

  • UOvetUOvet Member Posts: 514
    Originally posted by Recant


     
    Originally posted by ndpunch


    Fanboi rageflame crits your widely known facts for 9999 damage.
    And yet noone had been able to claim otherwise.   Instead all I get is insults.  Look at this thread... all ad hominem attacks, no actual counter-arguments.

     

    People simply say "incorrect".  "You're lying!"  "You're a fanboy!"  "Go back to WoW"

    Are these really the fact's you are talking about?  I didn't think so, and neither do you if you're honest about it.

    You say it's a flaw in game design. How so when they wanted it that way? You act like you are in your own instance when in fact you aren't. Do you think every level 80 is just going to horde up in the Border Kingomds when they're done? Why would anyone even post here if they aren't interested in the game anymore? I still can't figure that out.

  • JackdogJackdog Member UncommonPosts: 6,321

    What I find amusing is that the fans seem to think that saying the game is heavily instanced is flaming, CoH and CoV are heavily instanced and no one has ever seen that as a problem so what gives here. EQII has also used the strategy. It is just the way the game is designed, you either enjoy it or you don't and that is all it is.

    I have not and will not make my mind up until I get out of the starter area as to whether I like it or not. If the zoning stays as intense as it is in the beginning area I doubt I will, on the other hand if the world is as open as EQII or LoTRO I may stay.

    I miss DAoC

  • The user and all related content has been deleted.

    "Freedom is just another name for nothing left to lose" - Janis Joplin
    image

  • SuorySuory Member Posts: 90

    First off, I did not read the entire thread. Everyone seems to be bashing instances in game. I dont see the problem at all. How does instance zones really effect your gameplay?  It doesent at all. You can easy summon group members to your instance. It takes 10 seconds thats it.

    Honestly, I dont think anyone has really pointed out the benefits of instances at all. On the server that I play on, It is packed  with players on every zone that is level 40 or below. There may be five instances of each zone, and each instance is full of players. I can not imagine that many players in the exact same zone at one time.  Even with instances it is hard to find a spot that the mobs are not being killed over and over again. Has the population goes down, the number of instances decrease. It is simply a way to balance a ton of players trying to do the same thing. If the game did not have instances, people would be bitching because there are to many players in each zone, and the game would be unplayable.

    If you going to bitch about something, you should bitch about the quest driven games like AoC and LoTR, or you can bitch about the fact that 90% of the players in game want to solo all the time. You should not be bitching about something that actually helps the game and the players that play it!

    Yea, I really miss the old days of MMORPGs, but games like those are in the past, and this is the future. I expect WAR to be the same way. I only hope that the RvR will force people to work together and group.

    MMORPG fourms have turned into the vault. Which is really sad to the least.

    image

  • Loke666Loke666 Member EpicPosts: 21,441

    Actually, the OP got a point. Move from one instance to another in a PvP server should take 10 seconds or so. Its a simple solution witch could get fixed easily by FunCom. And yes, the instances need to get larger and we hope they will.

    And the idiot on the OOC, thats what ignore lists are for, in any game it can be hard to find someone whos spamming the chat.

    That you can take a boat from somewhere to somewhere else seems normal to me, I try to avoid games where you have to spend long time on a ship.

    Whats "Wildands" BTW?

  • h4teh4te Member Posts: 23

    Originally posted by WiccanCircle
    Care to explain how this effects my playing in the least?  There are dozens of servers out there too, but I couldn't care one wit about how many there are, it simply has nothing to do with my game.  If there were fifty or a hundred other servers with fifty or a hundred instances each, my experience would be the exact same. 
     
    Let me reiterate - I have not had to step in to an instanced anything for almost 10-levels.  I have not had a loading screen interupt my play in over two days..
    Exactly what is your problem with this situation? 
    You have no idea what the OP is talking about do u?... And you are sitting here calling him a flamer/hater on AoC, when you don't even know wtf hes talking about?

    It affects your game play because you are being put into different worlds with your friends/enemies everytime you enter a different zone. Basically you can meet some people in one zone, the minute you move to the next zone, these people u just met are all instanced into different instances. The chance of you meeting them again in the next is what 1 out of 30? Thats kills the experince of MMO whatsoever.

    The whole point of a MMO is to interact with others in a RPG based game, make friends with other human beings and form clans then go PVE/PVP together. Incase of AoC, i don't see how thats gonna work...

  • spizzspizz Member UncommonPosts: 1,971

     

    Originally posted by altairzq


    This is a very usual technique in new MMOS, to say certain flaws get better at higher levels, to keep people playing. Carrot in the stick.

     

    Wtf i almost did believe it that this is a traditional mmorpg after lvl 20 and player wrote about, why even in this community some dont tell the truth Happy, that i didnt bought this game already.

  • Hoobley_deletedHoobley_deleted Member Posts: 677
    Originally posted by h4te


     
    Originally posted by WiccanCircle
    Care to explain how this effects my playing in the least?  There are dozens of servers out there too, but I couldn't care one wit about how many there are, it simply has nothing to do with my game.  If there were fifty or a hundred other servers with fifty or a hundred instances each, my experience would be the exact same. 
     
    Let me reiterate - I have not had to step in to an instanced anything for almost 10-levels.  I have not had a loading screen interupt my play in over two days..
    Exactly what is your problem with this situation? 
    You have no idea what the OP is talking about do u?... And you are sitting here calling him a flamer/hater on AoC, when you don't even know wtf hes talking about?

     

    It affects your game play because you are being put into different worlds with your friends/enemies everytime you enter a different zone. Basically you can meet some people in one zone, the minute you move to the next zone, these people u just met are all instanced into different instances. The chance of you meeting them again in the next is what 1 out of 30? Thats kills the experince of MMO whatsoever.

    The whole point of a MMO is to interact with others in a RPG based game, make friends with other human beings and form clans then go PVE/PVP together. Incase of AoC, i don't see how thats gonna work...

    You nailed it.

  • spizzspizz Member UncommonPosts: 1,971

    Its no wonder i never believe the hype-meter on this forum and in many cases it was just wrong, if even customer/player are not honest about a game review - what a shame. Not only advertiser, companies manipulate ratings now also part of the own player community, what the hell.

     

    Some people consider to upgrade their pc and invest lots of money to play this game, its a shame that some fo you guys give out wrong information and shows you dont take any responsibility for others. This is really not funny.

    Thx for the thread starter to give a honest review whats going on after lvl 20, since lots of people will decide to buy this game based on exactly these informations.

     

     

  • The user and all related content has been deleted.

    "Freedom is just another name for nothing left to lose" - Janis Joplin
    image

  • MMOPlayaMMOPlaya Member UncommonPosts: 103

    To the OP: Thank you for bringing this info to the masses.  We always need objective information such as this so that people on the fence with the game can have a better understanding of game mechanics. 

    I personally dislike instancing, although I'm able to tolerate some as a necessary evil to prevent server congestion and reduce lag.  I would prefer that some of the larger dungeons have instancing within the dungeon, and not outside public areas, so that more people can enjoy the dungeon's mobs and bosses unfettered from spawn campers.

    Has anyone here watched this week's "The MMO Report" with Casey Shrienner?  It airs on G4TV and is available via iTunes as a podcast.  He sat down with one of the combat devs of AoC and he went into detail of a "prison" system that would punish PvP gankers who knowingly attack people who are several levels below them and would earn a bounty on their heads.  If they are sent to prison, their punishment would be simply the opposite of how the game works...you would HAVE to take a club and kill 200 rats in the prison or carry a rock from one side of the prison to another over and over to work off your bounty.  This system sounds absolutely FABULOUS, and I'm not even a PVP player!  Has anyone heard of this system or experienced it?  Do tell, please!

    _____________

    Read my Gaming Blog at: http://www.bladewir.blogspot.com

  • Hoobley_deletedHoobley_deleted Member Posts: 677
    Originally posted by solareus


    The thinbg is, Funcom didn't release that information until 2008, that the game was going to be highly instanced, and that caught everyone by surprise. Only the Closed beta testers knew about it and there was very few leaks during the testing period for the past 2 years. It would of been wiser for funcom to have laid out what they where doing exactly with the game instead of sneaking it in at the last minute telling us how they felt the game needed instances during the articles of 2008.
     
    I personally read nothing between 2005-2007 december that said the game was going to be highly instanced.

    I was always lead to believe that the game would be zoned in that you would load into each area, but there was never an indication that there would be multiple instances of the same zones.

  • dougmysticeydougmysticey Member Posts: 1,176

    Originally posted by Hoobley

    Originally posted by h4te


     
    Originally posted by WiccanCircle
    Care to explain how this effects my playing in the least?  There are dozens of servers out there too, but I couldn't care one wit about how many there are, it simply has nothing to do with my game.  If there were fifty or a hundred other servers with fifty or a hundred instances each, my experience would be the exact same. 
     
    Let me reiterate - I have not had to step in to an instanced anything for almost 10-levels.  I have not had a loading screen interupt my play in over two days..
    Exactly what is your problem with this situation? 
    You have no idea what the OP is talking about do u?... And you are sitting here calling him a flamer/hater on AoC, when you don't even know wtf hes talking about?

     

    It affects your game play because you are being put into different worlds with your friends/enemies everytime you enter a different zone. Basically you can meet some people in one zone, the minute you move to the next zone, these people u just met are all instanced into different instances. The chance of you meeting them again in the next is what 1 out of 30? Thats kills the experince of MMO whatsoever.

    The whole point of a MMO is to interact with others in a RPG based game, make friends with other human beings and form clans then go PVE/PVP together. Incase of AoC, i don't see how thats gonna work...

    You nailed it.

    Actually, he did not nail it. If, for some reason you are seperated by a zone with people there is a little upside triangle next to the mini-map. From there you can all select the same instance and be with all your friends. It is not as random as it appears. Also, every time I was grouped we all appeared in the same instance.

    Also, I played for hours in a group and it felt just like an MMO and there were WAY more than 48 people in the zone. The limitation only applies to siege battles and PVP mini games. I am not sure what the upper limit is on how many CAN be in a zone but I have been able to see at least 70 or so.

    I have been able to easily group with friends every time and it has been no problem at all.

    image

  • Hoobley_deletedHoobley_deleted Member Posts: 677

    Originally posted by dougmysticey


     
    Originally posted by Hoobley

    Originally posted by h4te


     
    Originally posted by WiccanCircle
    Care to explain how this effects my playing in the least?  There are dozens of servers out there too, but I couldn't care one wit about how many there are, it simply has nothing to do with my game.  If there were fifty or a hundred other servers with fifty or a hundred instances each, my experience would be the exact same. 
     
    Let me reiterate - I have not had to step in to an instanced anything for almost 10-levels.  I have not had a loading screen interupt my play in over two days..
    Exactly what is your problem with this situation? 
    You have no idea what the OP is talking about do u?... And you are sitting here calling him a flamer/hater on AoC, when you don't even know wtf hes talking about?

     

    It affects your game play because you are being put into different worlds with your friends/enemies everytime you enter a different zone. Basically you can meet some people in one zone, the minute you move to the next zone, these people u just met are all instanced into different instances. The chance of you meeting them again in the next is what 1 out of 30? Thats kills the experince of MMO whatsoever.

    The whole point of a MMO is to interact with others in a RPG based game, make friends with other human beings and form clans then go PVE/PVP together. Incase of AoC, i don't see how thats gonna work...

    You nailed it.

    Actually, he did not nail it. If, for some reason you are seperated by a zone with people there is a little upside triangle next to the mini-map. From there you can all select the same instance and be with all your friends. It is not as random as it appears. Also, every time I was grouped we all appeared in the same instance.

     

    Also, I played for hours in a group and it felt just like an MMO and there were WAY more than 48 people in the zone. The limitation only applies to siege battles and PVP mini games. I am not sure what the upper limit is on how many CAN be in a zone but I have been able to see at least 70 or so.

    I have been able to easily group with friends every time and it has been no problem at all.

    Each to their own.

     

    I did not like the instancing in EQ2 either.

  • ZhauricZhauric Member UncommonPosts: 292

    Originally posted by spizz


    Its no wonder i never believe the hype-meter on this forum and in many cases it was just wrong, if even customer/player are not honest about a game review - what a shame. Not only advertiser, companies manipulate ratings now also part of the own player community, what the hell.
     
    Some people consider to upgrade their pc and invest lots of money to play this game, its a shame that some fo you guys give out wrong information and shows you dont take any responsibility for others. This is really not funny.
    Thx for the thread starter to give a honest review whats going on after lvl 20, since lots of people will decide to buy this game based on exactly these informations.
     
     
    It's funny...the OP is giving an "honest" review and those who say differently than him are suddenly wrong. You honestly don't know how the system works but decide to take the side of the OP because it is negative? That truly makes no sense. So you're basically saying to all those who experienced the game (far further levels than the OP stated he did) were wrong and they are disillusioned? But the OP is automatically correct based on what actually? Do you know him? Do you know those that stated the opposite of him?

    Point is you can take most of these "reviews" with a grain of salt. Some you can tell are objective and others you will see all types from those who see nothing but positive and those who seek nothing but the negative. But you probably shouldn't just suddenly discredit a handful of others because of a post with a different view. Heh in any case enjoy whatever game that you do then.

  • dougmysticeydougmysticey Member Posts: 1,176
    Originally posted by Hoobley


     
    Originally posted by dougmysticey


     
    Originally posted by Hoobley

    Originally posted by h4te


     
    Originally posted by WiccanCircle
    Care to explain how this effects my playing in the least?  There are dozens of servers out there too, but I couldn't care one wit about how many there are, it simply has nothing to do with my game.  If there were fifty or a hundred other servers with fifty or a hundred instances each, my experience would be the exact same. 
     
    Let me reiterate - I have not had to step in to an instanced anything for almost 10-levels.  I have not had a loading screen interupt my play in over two days..
    Exactly what is your problem with this situation? 
    You have no idea what the OP is talking about do u?... And you are sitting here calling him a flamer/hater on AoC, when you don't even know wtf hes talking about?

     

    It affects your game play because you are being put into different worlds with your friends/enemies everytime you enter a different zone. Basically you can meet some people in one zone, the minute you move to the next zone, these people u just met are all instanced into different instances. The chance of you meeting them again in the next is what 1 out of 30? Thats kills the experince of MMO whatsoever.

    The whole point of a MMO is to interact with others in a RPG based game, make friends with other human beings and form clans then go PVE/PVP together. Incase of AoC, i don't see how thats gonna work...

    You nailed it.

    Actually, he did not nail it. If, for some reason you are seperated by a zone with people there is a little upside triangle next to the mini-map. From there you can all select the same instance and be with all your friends. It is not as random as it appears. Also, every time I was grouped we all appeared in the same instance.

     

    Also, I played for hours in a group and it felt just like an MMO and there were WAY more than 48 people in the zone. The limitation only applies to siege battles and PVP mini games. I am not sure what the upper limit is on how many CAN be in a zone but I have been able to see at least 70 or so.

    I have been able to easily group with friends every time and it has been no problem at all.

    Each to their own.

     

     

    I did not like the instancing in EQ2 either.

    I agree, each to their own. I just wanted to point out that the assumptions about the instances were not 100% accurate.

    image

  • YukkioneYukkione Member Posts: 618

    The people at FunCom...being intelligent and reasonable people, did not anticipate that some would bitch and misrepresent what the instancing is in this game. Foolish on their part I suppose. One can't go broke betting on the petty nature of fellow human beings.

     

  • WiccanCircleWiccanCircle Member Posts: 336

    Originally posted by solareus

    Originally posted by WiccanCircle


    OP, you are full of it.  Period.
    I played from 20th to 29th never once instancing.  Not once.
    Did you even play this game?  Are you so ego-linked to some old outdated game that your fragile self esteem forces you to attack anything that threatens the old outdated, ancient games?
    Just wondering what your real motive is here.

    How did you get out of the towns without instancing ? Do you have a different copy of AoC then the rest of the people. Each loading screen you see is a instance so you are lieing when you say you "not once" and completely ruined any creditability you had.

    I stepped out of the major city in to the Wildlands and have NOT ever had a load screen since.

    Once again for all to hear.  

    TORTAGE IS THE  STARTER DUNGEON.

    The game begins after you leave the Starter Dungeon.

    This Wildlands area is quite a bit larger than any area I played in WoW, not NEARLY as large as the hours and hours of constant running it took to cover Asheron's Call... but it is fairly good size.  I have only been in the top right quadrant for a quick run in to a little village (no load screen) but then I realized that the critters were 33 and higher level... so I went back West.  I have not even been in to the bottom right quadrant yet at all.

    I am guessing that (aside from if I die) I will not hit a load screen again until maybe... 34th level?  Depending on how high the critters are in the bottom right 25%.

    Was the starter Dungeon too instanced and have too many load screens?  Yep.  and I am so glad that that situation ended the moment I left the island of Tortage - THE STARTER DUNGEON.

    "The reality of the poor in America isn't the difference between The Haves and The Have Nots, it is the difference between The Haves and The Have Lots."

  • WiccanCircleWiccanCircle Member Posts: 336

    Originally posted by dougmysticey

    Originally posted by Hoobley


     
    Originally posted by dougmysticey


     
    Originally posted by Hoobley

    Originally posted by h4te


     
    Originally posted by WiccanCircle
    Care to explain how this effects my playing in the least?  There are dozens of servers out there too, but I couldn't care one wit about how many there are, it simply has nothing to do with my game.  If there were fifty or a hundred other servers with fifty or a hundred instances each, my experience would be the exact same. 
     
    Let me reiterate - I have not had to step in to an instanced anything for almost 10-levels.  I have not had a loading screen interupt my play in over two days..
    Exactly what is your problem with this situation? 
    You have no idea what the OP is talking about do u?... And you are sitting here calling him a flamer/hater on AoC, when you don't even know wtf hes talking about?

     

    It affects your game play because you are being put into different worlds with your friends/enemies everytime you enter a different zone. Basically you can meet some people in one zone, the minute you move to the next zone, these people u just met are all instanced into different instances. The chance of you meeting them again in the next is what 1 out of 30? Thats kills the experince of MMO whatsoever.

    The whole point of a MMO is to interact with others in a RPG based game, make friends with other human beings and form clans then go PVE/PVP together. Incase of AoC, i don't see how thats gonna work...

    You nailed it.

    Actually, he did not nail it. If, for some reason you are seperated by a zone with people there is a little upside triangle next to the mini-map. From there you can all select the same instance and be with all your friends. It is not as random as it appears. Also, every time I was grouped we all appeared in the same instance.

     

    Also, I played for hours in a group and it felt just like an MMO and there were WAY more than 48 people in the zone. The limitation only applies to siege battles and PVP mini games. I am not sure what the upper limit is on how many CAN be in a zone but I have been able to see at least 70 or so.

    I have been able to easily group with friends every time and it has been no problem at all.

    Each to their own.

     

     

    I did not like the instancing in EQ2 either.

    I agree, each to their own. I just wanted to point out that the assumptions about the instances were not 100% accurate.


    To each there own... including which game they play...

    But again how does it make my playing any different if someone that I am NOT teamed with and NOT doing what I am doing and NOT participating in my quest goes off and plays in a different zone?

    If you are in a group you do NOT go to different instances when you zone. 

    Soooo, this game is terrible because it doesn't force everyone to be in the same zone playing the exact same thing at the exact same time?  Huh?

    So this game is terrible because it allows people that are not playing together to do whatever they want to do in whatever zone they choose?  Oh?

    So this game is horrid because some guy that I don't care about is doing something that I don't care about in my zone and I will not have to see him run by?  What?

    Perhaps we should worry about the people playing on the exact same zone in other servers too?  Don't think so it is irrelevant.

    "The reality of the poor in America isn't the difference between The Haves and The Have Nots, it is the difference between The Haves and The Have Lots."

  • h4teh4te Member Posts: 23

    People may perfer different things, but i'm just going to talk about what i expect in a MMORPG.

    In a mmorpg, i expect the ability to interact with EVERYONE that plays on the same server. Friend or foe, people i know and people i don't. If you are only able to play with people you know, who are already your friends, that defeat the purpose of playing a MMO. I can go play single player RPGs with friends over LAN if i wanted to. The whole point here is to meet new people, and interact with them as your character developes(levels up)

    Take lineage 2 for example, a game with fine graphics yet no instances whatsoever. I started playing the game by myself, without knowing anyone in the server. Yet as i lvled up, i met all sorts of people, friends and enemies, they affected my in-game experince from lvl1 to lvl75 the ENTIRE time. Server politics were developed, and the history of the server being played out infront of my eyes with myself in it. In the end, every single person who played on the server had a role in the over all RPG experince of this MMO. Get it? Every single player in the "MASSIVE MULTIPLAYER" population made their name into the overall "ROLE PLAYING" experience that the game delivered. Thats what it means to be a MMORPG for me.

    Now does AoC deliver that sort of experince? I doubt it. On a pvp server, people who killed me in one zone may never appear again for another 30 lvls in the game. Someone i talked to for a few minute but have not had the chance to be friends with yet may not appear in my game(my instances) for a long time.  Me, along with a few friends, are always interacting with a small portion of the total population on the server. We are always lvling/fighting/dying in this small circle of people. There will never be the epicness or the MMO experince that games with no instances can deliver.

     

Sign In or Register to comment.