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World is just as instanced past level 20 as it was before

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  • CaldicotCaldicot Member UncommonPosts: 455

    Originally posted by PermanentInk


     
    Originally posted by kindbuds

    Originally posted by PermanentInk


    Thank you OP for showing me that. I was confused as to how the world system was set up.
    After seeing multiple videos and reviews this looks like such a joke.. I hate when developers try to over complicate things.. They've gone for the realistic look and seem to have failed hard in terms of matching that with the combat system.
     
    Oh well here's to waiting for the WoW expansion and/or warhammer.
     
     
     

      So in WoW do you not do everything instanced? WoW pvp is all instanced , battlegrounds arena. Endgamepve all instanced dungeons , what makes it so bad about AoC being divided into zones? surly alot hav played WoW should be use to loading screens lol

     

    Sigh.. No.. WoW is open, virtually every zone connected, with no loading screens or MULTIPLE instances inbetween e.g.. (I don't play anymore) If I'm questing in an area, EVERYONE else who wants to be can also be in the same area, no split instances for zones like that.

    World PvP too, laugh all you want, atleast in WoW you had the ability to ride out into the open world and find almost anyone to PvP with. You didn't have to worry about them server hopping, COUGH RUNESCAPE.

    Just my opinion.

     

    On the other hand... One could argue that in games like WoW and VG which are generelly accepted as being non-instanced actually are instanced but on a server level.

    If you meet someone that plays the same game as you the chance for you two to have chosen the same server to play on are small (depending on number of servers of course). And therefore the same problem occurs as with the AoC zoning/instancing; you won't be able to play with eachother.

    EvE players are lucky though

    If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan

  • damian7damian7 Member Posts: 4,449

    i would honestly like to know how the battlekeeps are handled.

    does each side get a population cap in the fight?  is it an unlimited amount of people allowed to each side?  are X amount allowed to join in the fight and if one side manages to get 90% of X, they're going to steamroll?

     

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • tharkthark Member UncommonPosts: 1,188


    Originally posted by Caldicot
    Originally posted by thark  

    Originally posted by Recant

    Originally posted by WiccanCircle
     
    OP, you are full of it.  Period.
    I played from 20th to 29th never once instancing.  Not once.
    Did you even play this game?  Are you so ego-linked to some old outdated game that your fragile self esteem forces you to attack anything that threatens the old outdated, ancient games?
    Just wondering what your real motive is here.
    Er.  Yes I play this game.  Click on the triangle to the left of your mini-map and see how many instances you're in.
    Be prepared for a little shock.


     
    To bad you are confused with instances and zone cloning, an instance is a place where YOU and your groupmembers can adventure ONLY, no one else is allowed to come inside YOUR instance..Zone cloning is done to keep your game playable and still have GREAT graphics and detail..


    Sadly, I do not think that calling the phenomenon that is considered a problem by another name will change the fact that it is considered a problem.

    The problem you say, what is that really ?

    Sure right now there is problems on the PvP servers that people bail out of fights, but be sure that this will be fixed as soon as possible, this is cheating..ea you can't change zone during a fight..This is the ONLY valid problem I see..

    There is still one HELL of a diffrence in a instanced game like D&D Online or Guild Wars or even Hellgate London compared to this game..There you enter a zone with or without a party, but NOONE else is legit to enter this zone, but in AoC it's all open..

    And as a matter of Proof on this when the population has spread out in the world there WILL be less and less open instances(copies of a zone), this is what happened in EQ2 and also will happen in AoC..And again this is only done so you can have a somewhat fluid game experience

  • CaldicotCaldicot Member UncommonPosts: 455

     

    Originally posted by thark


     

    Originally posted by Caldicot


    Originally posted by thark
     
     





    Originally posted by Recant




    Originally posted by WiccanCircle

     

    OP, you are full of it.  Period.

    I played from 20th to 29th never once instancing.  Not once.

    Did you even play this game?  Are you so ego-linked to some old outdated game that your fragile self esteem forces you to attack anything that threatens the old outdated, ancient games?

    Just wondering what your real motive is here.

     






    Er.  Yes I play this game.  Click on the triangle to the left of your mini-map and see how many instances you're in.

    Be prepared for a little shock.





     

    To bad you are confused with instances and zone cloning, an instance is a place where YOU and your groupmembers can adventure ONLY, no one else is allowed to come inside YOUR instance..Zone cloning is done to keep your game playable and still have GREAT graphics and detail..





    Sadly, I do not think that calling the phenomenon that is considered a problem by another name will change the fact that it is considered a problem.

     

    The problem you say, what is that really ?

    Sure right now there is problems on the PvP servers that people bail out of fights, but be sure that this will be fixed as soon as possible, this is cheating..ea you can't change zone during a fight..This is the ONLY valid problem I see..

    There is still one HELL of a diffrence in a instanced game like D&D Online or Guild Wars or even Hellgate London compared to this game..There you enter a zone with or without a party, but NOONE else is legit to enter this zone, but in AoC it's all open..

    And as a matter of Proof on this when the population has spread out in the world there WILL be less and less open instances(copies of a zone), this is what happened in EQ2 and also will happen in AoC..And again this is only done so you can have a somewhat fluid game experience

     

     

     

     

    I was referring to the problem as zones/instances are hindering people to play with eachother plus that many feels it is breaking the immersion, although the last part is more of a subjective nature.

    I am aware of the difference between a zoned clone and an instance but the problems they bring are similar. Therefore it is unnecessary to make such a distinction in this discussion.

    If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan

  • markoraosmarkoraos Member Posts: 1,593

     

    Originally posted by thark


     

    Originally posted by Caldicot


    Originally posted by thark
     
     





    Originally posted by Recant




    Originally posted by WiccanCircle

     

    OP, you are full of it.  Period.

    I played from 20th to 29th never once instancing.  Not once.

    Did you even play this game?  Are you so ego-linked to some old outdated game that your fragile self esteem forces you to attack anything that threatens the old outdated, ancient games?

    Just wondering what your real motive is here.

     






    Er.  Yes I play this game.  Click on the triangle to the left of your mini-map and see how many instances you're in.

    Be prepared for a little shock.





     

    To bad you are confused with instances and zone cloning, an instance is a place where YOU and your groupmembers can adventure ONLY, no one else is allowed to come inside YOUR instance..Zone cloning is done to keep your game playable and still have GREAT graphics and detail..





    Sadly, I do not think that calling the phenomenon that is considered a problem by another name will change the fact that it is considered a problem.

     

    The problem you say, what is that really ?

    Sure right now there is problems on the PvP servers that people bail out of fights, but be sure that this will be fixed as soon as possible, this is cheating..ea you can't change zone during a fight..This is the ONLY valid problem I see..

    There is still one HELL of a diffrence in a instanced game like D&D Online or Guild Wars or even Hellgate London compared to this game..There you enter a zone with or without a party, but NOONE else is legit to enter this zone, but in AoC it's all open..

    And as a matter of Proof on this when the population has spread out in the world there WILL be less and less open instances(copies of a zone), this is what happened in EQ2 and also will happen in AoC..And again this is only done so you can have a somewhat fluid game experience

     

     

     

     

    So, it's an open instanced world.

    So what? It's still an instanced world.

    It's like each AoC zone is a kind of a WoW bg. You can enter any of the "AVs" but you don't have to wait in line or be grouped. However they are still a bunch of instances and they are not "open world".

    AoC has no "open world" in any commonly accepted sense. It is made up out of a bunch of multiple-instanced zones. An open world always has only one instance of each given zone, by definition. Why? Because it is THE world - the actual place your character lives. Having multiple copies of the world that you can jump to and from for me totally destroys any illusion that I'm playing in a real, persistent environment.

  • tharkthark Member UncommonPosts: 1,188


    Originally posted by Jackdog
    Originally posted by thark  
     
    To bad you are confused with instances and zone cloning, an instance is a place where YOU and your groupmembers can adventure ONLY, no one else is allowed to come inside YOUR instance..Zone cloning is done to keep your game playable and still have GREAT graphics and detail..
    LoTRO pulls it off w/o having zone cloning and the graphics are pretty close world wise. AoC does go for the more plastic EQII look on their characters though.
    All it takes is using textures to the  best advantage. Look at LoTROs rocks some time real close. They really are minimalistic but the textures draw the eye away from that aspect and you really don't notice the angularity till you look for it.
    Eh it all po ta toe - po- tah toe anyway for me since I am not doing a PvP server. Argue to your hearts content but the OP has a point with the PvP being exploitable because ability to zone out at a moments notice.

    Graphics are far from pretty close in LOTRO, give me a break will you..

    Sure, LOTRO graphics are nice an all, but close to AoC NO WAY in hell..

    And again..I'm rather sure FUNCOM will fix this exploit in PVP so you can't change zone while you are engaged in combat..I'm playing on the PvP server, and I'm rather confident they will fix this, in some way..


  • murphys123murphys123 Member Posts: 216
    Originally posted by Precusor


    Zoned =/= instances



    Tomatoe =/= Tomato

  • seabluesseablues Member Posts: 58

    Originally posted by Recant


    I'm standing in Instance "Thor" of the Wildands right now, alongside instance "Nu" and "Balder", there were a dozen last night, but it's early morning now.  Open world in AoC is a lie.  It's like a counterstrike lobby.  The world is devoid of any consistency, double click on a boat and zone into another random instance.
    I was spurred on by the promises that everything gets better past the first few levels, I find that these are simpy lies.  The game is a mangled, buggy mess of instances and zones, but I won't go into the myriad of bugs  - I'm quite tolerant of such things in a  new MMO.  My issue is with how the game is designed from the ground up.
    The really disappointing thing is how this affects PvP, you really don't have to worry at all about pissing someone off because you can easily change instances at any moment.  This also allows insta-travel back to the zone in, among other things.
    Do not believe what people are telling you, the game doesn't suddenly become "open" at higher levels. 
    I will finish by relating my experience with PvP.  A guy was being a moron over [OOC], announcing whenever he was ganking someone.  Several people started to get irked and threaten him.  This is a PvP server, you act like an asshole, expect to get ganked.
    Some of us decided to go find him and chop off his head or whatever. 
    We searched and searched, but in the end it was fruitless, he was in another instance.  He taunted us, and said that if we ganged up on him and found him, he would simply swap instances as soon as we approached, and he could continue spamming crap in OOC for all of us to see.
    If I were Conan I'd order this game destroyed.   5 years they took to build this... it's Vanguard 2.0... only instead of anything resembling progress, gone is the seamless world, replaced with arbitrary instances and piss-poor game design.
    Failed.
    Yup, its instanced.  Can't argue with that point.  There is still plenty of people running around though.

    If you understood the game at all you could easily see that he could just go behind a tree where no mobs could see him and hide on you.  You don't actually know if he was in the another instance, just cause, he said it don't make it true.  For all you know he could have been laughing to himself because he is making this gang switch from instance to instance.

     

    cartoonland is ---------------------------------------------->go have fun

  • SharkypalSharkypal Member Posts: 1,137

    Originally posted by thark


     

    Originally posted by Jackdog


    Originally posted by thark
     
     

     

    To bad you are confused with instances and zone cloning, an instance is a place where YOU and your groupmembers can adventure ONLY, no one else is allowed to come inside YOUR instance..Zone cloning is done to keep your game playable and still have GREAT graphics and detail..



    LoTRO pulls it off w/o having zone cloning and the graphics are pretty close world wise. AoC does go for the more plastic EQII look on their characters though.

    All it takes is using textures to the  best advantage. Look at LoTROs rocks some time real close. They really are minimalistic but the textures draw the eye away from that aspect and you really don't notice the angularity till you look for it.

    Eh it all po ta toe - po- tah toe anyway for me since I am not doing a PvP server. Argue to your hearts content but the OP has a point with the PvP being exploitable because ability to zone out at a moments notice.

     

    Graphics are far from pretty close in LOTRO, give me a break will you..

    Sure, LOTRO graphics are nice an all, but close to AoC NO WAY in hell..

    And again..I'm rather sure FUNCOM will fix this exploit in PVP so you can't change zone while you are engaged in combat..I'm playing on the PvP server, and I'm rather confident they will fix this, in some way..

     

    Tbh, the graphics thing is subjective and LotRo is an open world which means there are restrictions on how much eye-candy they can have at the cost of performance. AoC circumvents that by being a relatively small instanced world which allows for far more latitude with respect to visuals.

    IMHO, they both look very good.

    S

  • morpinmorpin Member Posts: 360
    Originally posted by Caldicot


     
    Originally posted by PermanentInk


     
    Originally posted by kindbuds

    Originally posted by PermanentInk


    Thank you OP for showing me that. I was confused as to how the world system was set up.
    After seeing multiple videos and reviews this looks like such a joke.. I hate when developers try to over complicate things.. They've gone for the realistic look and seem to have failed hard in terms of matching that with the combat system.
     
    Oh well here's to waiting for the WoW expansion and/or warhammer.
     
     
     

      So in WoW do you not do everything instanced? WoW pvp is all instanced , battlegrounds arena. Endgamepve all instanced dungeons , what makes it so bad about AoC being divided into zones? surly alot hav played WoW should be use to loading screens lol

     

    Sigh.. No.. WoW is open, virtually every zone connected, with no loading screens or MULTIPLE instances inbetween e.g.. (I don't play anymore) If I'm questing in an area, EVERYONE else who wants to be can also be in the same area, no split instances for zones like that.

    World PvP too, laugh all you want, atleast in WoW you had the ability to ride out into the open world and find almost anyone to PvP with. You didn't have to worry about them server hopping, COUGH RUNESCAPE.

    Just my opinion.

     

     

    On the other hand... One could argue that in games like WoW and VG which are generelly accepted as being non-instanced actually are instanced but on a server level.

    If you meet someone that plays the same game as you the chance for you two to have chosen the same server to play on are small (depending on number of servers of course). And therefore the same problem occurs as with the AoC zoning/instancing; you won't be able to play with eachother.

    EvE players are lucky though

    Someone cant not gank you and then run away to another instance if you are on different servers, so I dont think you argument holds up.

    image

  • tharkthark Member UncommonPosts: 1,188


    Originally posted by markoraos
     
    Originally posted by thark  

    Originally posted by Caldicot

    Originally posted by thark
     
     Originally posted by Recant
    Originally posted by WiccanCircle
     
    OP, you are full of it.  Period.
    I played from 20th to 29th never once instancing.  Not once.
    Did you even play this game?  Are you so ego-linked to some old outdated game that your fragile self esteem forces you to attack anything that threatens the old outdated, ancient games?
    Just wondering what your real motive is here.
     
    Er.  Yes I play this game.  Click on the triangle to the left of your mini-map and see how many instances you're in.
    Be prepared for a little shock.



     
    To bad you are confused with instances and zone cloning, an instance is a place where YOU and your groupmembers can adventure ONLY, no one else is allowed to come inside YOUR instance..Zone cloning is done to keep your game playable and still have GREAT graphics and detail..



    Sadly, I do not think that calling the phenomenon that is considered a problem by another name will change the fact that it is considered a problem.


     
    The problem you say, what is that really ?
    Sure right now there is problems on the PvP servers that people bail out of fights, but be sure that this will be fixed as soon as possible, this is cheating..ea you can't change zone during a fight..This is the ONLY valid problem I see..
    There is still one HELL of a diffrence in a instanced game like D&D Online or Guild Wars or even Hellgate London compared to this game..There you enter a zone with or without a party, but NOONE else is legit to enter this zone, but in AoC it's all open..
    And as a matter of Proof on this when the population has spread out in the world there WILL be less and less open instances(copies of a zone), this is what happened in EQ2 and also will happen in AoC..And again this is only done so you can have a somewhat fluid game experience
     
     
     


     
    So, it's an open instanced world.
    So what? It's still an instanced world.
    It's like each AoC zone is a kind of a WoW bg. You can enter any of the "AVs" but you don't have to wait in line or be grouped. However they are still a bunch of instances and they are not "open world".
    AoC has no "open world" in any commonly accepted sense. It is made up out of a bunch of multiple-instanced zones. An open world always has only one instance of each given zone, by definition. Why? Because it is THE world - the actual place your character lives. Having multiple copies of the world that you can jump to and from for me totally destroys any illusion that I'm playing in a real, persistent environment.

    This is correct, but if you go back and look at the posts, this wasn't mentioned or intentionally left out, the OP talks about AoC as if it was more like Guild Wars and Dungeons and Dragons Online wich are REAL instanced games...And this isn't the case, I see several people in this thread that believes that AoC is just like GW, and that is FAR from the truth,,

    I can agree that the immersion from a totally seamless world isn't there, but on the other hand a seamless world can be just as plagued with reminders like zone changes(like the chunk stuttering in Vanguard), the piss poor performance Vanguard had,(Atleast in the beginning)..And again, look around in all houses, dungeons etc etc, only the most needed things are there, othervise everything is empty, there are no details to talk about..AoC is full of these details and EQ2 had this aswell, and this is what you get with this type of engine...

    And again, the PvP issue will be fixed..It must be considered an exploit, even on the PvE servers it must be considered an exploit if you can use it as a teleport to zone start..Maybe they should really consider taking away that knob on the radar and only make it so you have to interact with certain objects in game to change zone, this is how EQ2 does it..EA A Door for instance..

  • morpinmorpin Member Posts: 360

     

    Originally posted by thark


     

    Originally posted by markoraos

     


    Originally posted by thark
     
     



    Originally posted by Caldicot




    Originally posted by thark

     

     
     
     

     
    Originally posted by Recant

     
    Originally posted by WiccanCircle

     

    OP, you are full of it.  Period.

    I played from 20th to 29th never once instancing.  Not once.

    Did you even play this game?  Are you so ego-linked to some old outdated game that your fragile self esteem forces you to attack anything that threatens the old outdated, ancient games?

    Just wondering what your real motive is here.

     
     
     

     
    Er.  Yes I play this game.  Click on the triangle to the left of your mini-map and see how many instances you're in.

    Be prepared for a little shock.

     

     


     


     

    To bad you are confused with instances and zone cloning, an instance is a place where YOU and your groupmembers can adventure ONLY, no one else is allowed to come inside YOUR instance..Zone cloning is done to keep your game playable and still have GREAT graphics and detail..

     

     


     


    Sadly, I do not think that calling the phenomenon that is considered a problem by another name will change the fact that it is considered a problem.





     

    The problem you say, what is that really ?

    Sure right now there is problems on the PvP servers that people bail out of fights, but be sure that this will be fixed as soon as possible, this is cheating..ea you can't change zone during a fight..This is the ONLY valid problem I see..

    There is still one HELL of a diffrence in a instanced game like D&D Online or Guild Wars or even Hellgate London compared to this game..There you enter a zone with or without a party, but NOONE else is legit to enter this zone, but in AoC it's all open..

    And as a matter of Proof on this when the population has spread out in the world there WILL be less and less open instances(copies of a zone), this is what happened in EQ2 and also will happen in AoC..And again this is only done so you can have a somewhat fluid game experience

     

     

     





     

    So, it's an open instanced world.

    So what? It's still an instanced world.

    It's like each AoC zone is a kind of a WoW bg. You can enter any of the "AVs" but you don't have to wait in line or be grouped. However they are still a bunch of instances and they are not "open world".

    AoC has no "open world" in any commonly accepted sense. It is made up out of a bunch of multiple-instanced zones. An open world always has only one instance of each given zone, by definition. Why? Because it is THE world - the actual place your character lives. Having multiple copies of the world that you can jump to and from for me totally destroys any illusion that I'm playing in a real, persistent environment.

     

    This is correct, but if you go back and look at the posts, this wasn't mentioned or intentionally left out, the OP talks about AoC as if it was more like Guild Wars and Dungeons and Dragons Online wich are REAL instanced games...And this isn't the case, I see several people in this thread that believes that AoC is just like GW, and that is FAR from the truth,,

    I can agree that the immersion from a totally seamless world isn't there, but on the other hand a seamless world can be just as plagued with reminders like zone changes(like the chunk stuttering in Vanguard), the piss poor performance Vanguard had,(Atleast in the beginning)..And again, look around in all houses, dungeons etc etc, only the most needed things are there, othervise everything is empty, there are no details to talk about..AoC is full of these details and EQ2 had this aswell, and this is what you get with this type of engine...

    And again, the PvP issue will be fixed..It must be considered an exploit, even on the PvE servers it must be considered an exploit if you can use it as a teleport to zone start..Maybe they should really consider taking away that knob on the radar and only make it so you have to interact with certain objects in game to change zone, this is how EQ2 does it..EA A Door for instance..

    There is about a one second delay when chunking now in Vanguard.  Now longer piss porr performance... (all games have performance problems in the beginning  )

    I did not know AoC had houses like VG.

    Vanguard is empty only like a real world is empty, it does not lead you by the hand to each new next "encounter". 

    image

  • SharkypalSharkypal Member Posts: 1,137

    Originally posted by thark


     

    Originally posted by markoraos

     


    Originally posted by thark
     
     



    Originally posted by Caldicot




    Originally posted by thark

     

     
     
     

     
    Originally posted by Recant

     
    Originally posted by WiccanCircle

     

    OP, you are full of it.  Period.

    I played from 20th to 29th never once instancing.  Not once.

    Did you even play this game?  Are you so ego-linked to some old outdated game that your fragile self esteem forces you to attack anything that threatens the old outdated, ancient games?

    Just wondering what your real motive is here.

     
     


    Er.  Yes I play this game.  Click on the triangle to the left of your mini-map and see how many instances you're in.

    Be prepared for a little shock.

     






     

    To bad you are confused with instances and zone cloning, an instance is a place where YOU and your groupmembers can adventure ONLY, no one else is allowed to come inside YOUR instance..Zone cloning is done to keep your game playable and still have GREAT graphics and detail..

     






    Sadly, I do not think that calling the phenomenon that is considered a problem by another name will change the fact that it is considered a problem.





     

    The problem you say, what is that really ?

    Sure right now there is problems on the PvP servers that people bail out of fights, but be sure that this will be fixed as soon as possible, this is cheating..ea you can't change zone during a fight..This is the ONLY valid problem I see..

    There is still one HELL of a diffrence in a instanced game like D&D Online or Guild Wars or even Hellgate London compared to this game..There you enter a zone with or without a party, but NOONE else is legit to enter this zone, but in AoC it's all open..

    And as a matter of Proof on this when the population has spread out in the world there WILL be less and less open instances(copies of a zone), this is what happened in EQ2 and also will happen in AoC..And again this is only done so you can have a somewhat fluid game experience

     

     

     





     

    So, it's an open instanced world.

    So what? It's still an instanced world.

    It's like each AoC zone is a kind of a WoW bg. You can enter any of the "AVs" but you don't have to wait in line or be grouped. However they are still a bunch of instances and they are not "open world".

    AoC has no "open world" in any commonly accepted sense. It is made up out of a bunch of multiple-instanced zones. An open world always has only one instance of each given zone, by definition. Why? Because it is THE world - the actual place your character lives. Having multiple copies of the world that you can jump to and from for me totally destroys any illusion that I'm playing in a real, persistent environment.

     

    This is correct, but if you go back and look at the posts, this wasn't mentioned or intentionally left out, the OP talks about AoC as if it was more like Guild Wars and Dungeons and Dragons Online wich are REAL instanced games...And this isn't the case, I see several people in this thread that believes that AoC is just like GW, and that is FAR from the truth,,

    I can agree that the immersion from a totally seamless world isn't there, but on the other hand a seamless world can be just as plagued with reminders like zone changes(like the chunk stuttering in Vanguard), the piss poor performance Vanguard had,(Atleast in the beginning)..And again, look around in all houses, dungeons etc etc, only the most needed things are there, othervise everything is empty, there are no details to talk about..AoC is full of these details and EQ2 had this aswell, and this is what you get with this type of engine...

    And again, the PvP issue will be fixed..It must be considered an exploit, even on the PvE servers it must be considered an exploit if you can use it as a teleport to zone start..Maybe they should really consider taking away that knob on the radar and only make it so you have to interact with certain objects in game to change zone, this is how EQ2 does it..EA A Door for instance..

    Its this kind of thing that is getting people's backs up. This bone headed refusal to accept facts. It is an instanced game LIKE DDO and GW. What part of that don't you understand? That doesn't necessarily make it bad, but because many of the Fanboi's percieve it as bad, they rush to try and defend it in complete ignorance.

    If it walks like a duck, and talks like a duck; buddy, it's a duck. There is absolutely no evidence to support the fact that AoC is not a "real instanced game" as you put it, there is plenty of evidence to the contrary.

    S

  • TsukieUTsukieU Member Posts: 559
    Originally posted by Sharkypal


     
    Originally posted by thark


     

    Originally posted by markoraos

     


    Originally posted by thark
     
     



    Originally posted by Caldicot




    Originally posted by thark

     

     
     
     

     
    Originally posted by Recant

     
    Originally posted by WiccanCircle

     

    OP, you are full of it.  Period.

    I played from 20th to 29th never once instancing.  Not once.

    Did you even play this game?  Are you so ego-linked to some old outdated game that your fragile self esteem forces you to attack anything that threatens the old outdated, ancient games?

    Just wondering what your real motive is here.

     
     
     

     
    Er.  Yes I play this game.  Click on the triangle to the left of your mini-map and see how many instances you're in.

    Be prepared for a little shock.

     

     


     


     

    To bad you are confused with instances and zone cloning, an instance is a place where YOU and your groupmembers can adventure ONLY, no one else is allowed to come inside YOUR instance..Zone cloning is done to keep your game playable and still have GREAT graphics and detail..

     

     


     


    Sadly, I do not think that calling the phenomenon that is considered a problem by another name will change the fact that it is considered a problem.





     

    The problem you say, what is that really ?

    Sure right now there is problems on the PvP servers that people bail out of fights, but be sure that this will be fixed as soon as possible, this is cheating..ea you can't change zone during a fight..This is the ONLY valid problem I see..

    There is still one HELL of a diffrence in a instanced game like D&D Online or Guild Wars or even Hellgate London compared to this game..There you enter a zone with or without a party, but NOONE else is legit to enter this zone, but in AoC it's all open..

    And as a matter of Proof on this when the population has spread out in the world there WILL be less and less open instances(copies of a zone), this is what happened in EQ2 and also will happen in AoC..And again this is only done so you can have a somewhat fluid game experience

     

     

     





     

    So, it's an open instanced world.

    So what? It's still an instanced world.

    It's like each AoC zone is a kind of a WoW bg. You can enter any of the "AVs" but you don't have to wait in line or be grouped. However they are still a bunch of instances and they are not "open world".

    AoC has no "open world" in any commonly accepted sense. It is made up out of a bunch of multiple-instanced zones. An open world always has only one instance of each given zone, by definition. Why? Because it is THE world - the actual place your character lives. Having multiple copies of the world that you can jump to and from for me totally destroys any illusion that I'm playing in a real, persistent environment.

     

    This is correct, but if you go back and look at the posts, this wasn't mentioned or intentionally left out, the OP talks about AoC as if it was more like Guild Wars and Dungeons and Dragons Online wich are REAL instanced games...And this isn't the case, I see several people in this thread that believes that AoC is just like GW, and that is FAR from the truth,,

    I can agree that the immersion from a totally seamless world isn't there, but on the other hand a seamless world can be just as plagued with reminders like zone changes(like the chunk stuttering in Vanguard), the piss poor performance Vanguard had,(Atleast in the beginning)..And again, look around in all houses, dungeons etc etc, only the most needed things are there, othervise everything is empty, there are no details to talk about..AoC is full of these details and EQ2 had this aswell, and this is what you get with this type of engine...

    And again, the PvP issue will be fixed..It must be considered an exploit, even on the PvE servers it must be considered an exploit if you can use it as a teleport to zone start..Maybe they should really consider taking away that knob on the radar and only make it so you have to interact with certain objects in game to change zone, this is how EQ2 does it..EA A Door for instance..

     

    Its this kind of thing that is getting people's backs up. This bone headed refusal to accept facts. It is an instanced game LIKE DDO and GW. What part of that don't you understand? That doesn't necessarily make it bad, but because many of the Fanboi's percieve it as bad, they rush to try and defend it in complete ignorance.

    If it walks like a duck, and talks like a duck; buddy, it's a duck. There is absolutely no evidence to support the fact that AoC is not a "real instanced game" as you put it, there is plenty of evidence to the contrary.

    S

    *TsukieU attacks you with wall of quotes*

    Mne eto nado kak zuby v zadnitse.

  • tharkthark Member UncommonPosts: 1,188


    Originally posted by morpin
     

    Originally posted by thark

     



    Originally posted by markoraos
     


    Originally posted by thark
     
     

    Originally posted by Caldicot


    Originally posted by thark
     
     
     
     



     
    Originally posted by Recant


     
    Originally posted by WiccanCircle
     
    OP, you are full of it.  Period.
    I played from 20th to 29th never once instancing.  Not once.
    Did you even play this game?  Are you so ego-linked to some old outdated game that your fragile self esteem forces you to attack anything that threatens the old outdated, ancient games?
    Just wondering what your real motive is here.
     
     
     

     


    Er.  Yes I play this game.  Click on the triangle to the left of your mini-map and see how many instances you're in.
    Be prepared for a little shock.
     
     

     


     
    To bad you are confused with instances and zone cloning, an instance is a place where YOU and your groupmembers can adventure ONLY, no one else is allowed to come inside YOUR instance..Zone cloning is done to keep your game playable and still have GREAT graphics and detail..
     
     

     


    Sadly, I do not think that calling the phenomenon that is considered a problem by another name will change the fact that it is considered a problem.


     
    The problem you say, what is that really ?
    Sure right now there is problems on the PvP servers that people bail out of fights, but be sure that this will be fixed as soon as possible, this is cheating..ea you can't change zone during a fight..This is the ONLY valid problem I see..
    There is still one HELL of a diffrence in a instanced game like D&D Online or Guild Wars or even Hellgate London compared to this game..There you enter a zone with or without a party, but NOONE else is legit to enter this zone, but in AoC it's all open..
    And as a matter of Proof on this when the population has spread out in the world there WILL be less and less open instances(copies of a zone), this is what happened in EQ2 and also will happen in AoC..And again this is only done so you can have a somewhat fluid game experience
     
     
     


     
    So, it's an open instanced world.
    So what? It's still an instanced world.
    It's like each AoC zone is a kind of a WoW bg. You can enter any of the "AVs" but you don't have to wait in line or be grouped. However they are still a bunch of instances and they are not "open world".
    AoC has no "open world" in any commonly accepted sense. It is made up out of a bunch of multiple-instanced zones. An open world always has only one instance of each given zone, by definition. Why? Because it is THE world - the actual place your character lives. Having multiple copies of the world that you can jump to and from for me totally destroys any illusion that I'm playing in a real, persistent environment.

     
    This is correct, but if you go back and look at the posts, this wasn't mentioned or intentionally left out, the OP talks about AoC as if it was more like Guild Wars and Dungeons and Dragons Online wich are REAL instanced games...And this isn't the case, I see several people in this thread that believes that AoC is just like GW, and that is FAR from the truth,,
    I can agree that the immersion from a totally seamless world isn't there, but on the other hand a seamless world can be just as plagued with reminders like zone changes(like the chunk stuttering in Vanguard), the piss poor performance Vanguard had,(Atleast in the beginning)..And again, look around in all houses, dungeons etc etc, only the most needed things are there, othervise everything is empty, there are no details to talk about..AoC is full of these details and EQ2 had this aswell, and this is what you get with this type of engine...
    And again, the PvP issue will be fixed..It must be considered an exploit, even on the PvE servers it must be considered an exploit if you can use it as a teleport to zone start..Maybe they should really consider taking away that knob on the radar and only make it so you have to interact with certain objects in game to change zone, this is how EQ2 does it..EA A Door for instance..

    There is about a one second delay when chunking now in Vanguard.  Now longer piss porr performance... (all games have performance problems in the beginning  image)
    I did not know AoC had houses like VG.
    Vanguard is empty only like a real world is empty, it does not lead you by the hand to each new next "encounter". 

    But there is one thing thou, Vanguard hardly has any players any longer, that could also be one reason that the game runs better now, that plus that the world is so large that when the small population is spread out you will seldom end up meeting someone..I know they merged the servers thou, hopefully players end up meeting some other players nowadays..

    Sure, they worked hard with the engine in Vanguard, and they also succeded to certain level.And for that they are deserved credit..Alas, some credit they may end up and never get, due to the poor reputation this game has..

    But there is still alot of issues with this game, that simply was avoided by choosing AoC type of structure instead..

    A Huge World can be great, but it can also be it's own demise, just look at dark and light aswell..

  • SharkypalSharkypal Member Posts: 1,137

    Originally posted by thark


     

    Originally posted by morpin

     


    Originally posted by thark
     
     



    Originally posted by markoraos

     




    Originally posted by thark

     

     


     
    Originally posted by Caldicot

     
    Originally posted by thark

     

     

     

     



     

    Originally posted by Recant




     

    Originally posted by WiccanCircle

     

    OP, you are full of it.  Period.

    I played from 20th to 29th never once instancing.  Not once.

    Did you even play this game?  Are you so ego-linked to some old outdated game that your fragile self esteem forces you to attack anything that threatens the old outdated, ancient games?

    Just wondering what your real motive is here.

     

     

     
     
     



    Er.  Yes I play this game.  Click on the triangle to the left of your mini-map and see how many instances you're in.

    Be prepared for a little shock.

     

     

     

     






     

    To bad you are confused with instances and zone cloning, an instance is a place where YOU and your groupmembers can adventure ONLY, no one else is allowed to come inside YOUR instance..Zone cloning is done to keep your game playable and still have GREAT graphics and detail..

     

     

     

     






    Sadly, I do not think that calling the phenomenon that is considered a problem by another name will change the fact that it is considered a problem.

     






     

    The problem you say, what is that really ?

    Sure right now there is problems on the PvP servers that people bail out of fights, but be sure that this will be fixed as soon as possible, this is cheating..ea you can't change zone during a fight..This is the ONLY valid problem I see..

    There is still one HELL of a diffrence in a instanced game like D&D Online or Guild Wars or even Hellgate London compared to this game..There you enter a zone with or without a party, but NOONE else is legit to enter this zone, but in AoC it's all open..

    And as a matter of Proof on this when the population has spread out in the world there WILL be less and less open instances(copies of a zone), this is what happened in EQ2 and also will happen in AoC..And again this is only done so you can have a somewhat fluid game experience

     

     

     

     






     

    So, it's an open instanced world.

    So what? It's still an instanced world.

    It's like each AoC zone is a kind of a WoW bg. You can enter any of the "AVs" but you don't have to wait in line or be grouped. However they are still a bunch of instances and they are not "open world".

    AoC has no "open world" in any commonly accepted sense. It is made up out of a bunch of multiple-instanced zones. An open world always has only one instance of each given zone, by definition. Why? Because it is THE world - the actual place your character lives. Having multiple copies of the world that you can jump to and from for me totally destroys any illusion that I'm playing in a real, persistent environment.





     

    This is correct, but if you go back and look at the posts, this wasn't mentioned or intentionally left out, the OP talks about AoC as if it was more like Guild Wars and Dungeons and Dragons Online wich are REAL instanced games...And this isn't the case, I see several people in this thread that believes that AoC is just like GW, and that is FAR from the truth,,

    I can agree that the immersion from a totally seamless world isn't there, but on the other hand a seamless world can be just as plagued with reminders like zone changes(like the chunk stuttering in Vanguard), the piss poor performance Vanguard had,(Atleast in the beginning)..And again, look around in all houses, dungeons etc etc, only the most needed things are there, othervise everything is empty, there are no details to talk about..AoC is full of these details and EQ2 had this aswell, and this is what you get with this type of engine...

    And again, the PvP issue will be fixed..It must be considered an exploit, even on the PvE servers it must be considered an exploit if you can use it as a teleport to zone start..Maybe they should really consider taking away that knob on the radar and only make it so you have to interact with certain objects in game to change zone, this is how EQ2 does it..EA A Door for instance..



    There is about a one second delay when chunking now in Vanguard.  Now longer piss porr performance... (all games have performance problems in the beginning  )

    I did not know AoC had houses like VG.

    Vanguard is empty only like a real world is empty, it does not lead you by the hand to each new next "encounter". 

     

    But there is one thing thou, Vanguard hardly has any players any longer, that could also be one reason that the game runs better now, that plus that the world is so large that when the small population is spread out you will seldom end up meeting someone..I know they merged the servers thou, hopefully players end up meeting some other players nowadays..

    Sure, they worked hard with the engine in Vanguard, and they also succeded to certain level.And for that they are deserved credit..Alas, some credit they may end up and never get, due to the poor reputation this game has..

    But there is still alot of issues with this game, that simply was avoided by choosing AoC type of structure instead..

    A Huge World can be great, but it can also be it's own demise, just look at dark and light aswell..

     


    Yes this is true. VG did not have a franchise to ride but they did make promises that were not kept, released prematurely and generally were in way over their heads. AoC sold well because it was hyped well. That doesn't neccesarily denote quality. Personally, I dont think it will hold over 400K subs after the 1st month (but we shall see). The advertising campaign, like WoW was designed to attract the casual segment, the fact that it is also coming for the 360 proves this.

    VG is a throwback to MMOs that existed b4 most of the people on these forums knew what MMOs were. This was back before the "instant gratification, e-p**n waving, Max level in 5 days" games we have now. VG could very easily have been a very solid game with a very solid base, but thanks to SOE/McQuaid it was mismanaged and mismarketed. When they realised it was in trouble, they tried to change it drastically to attract the more casual gamer. A gamer that Vanguard was never designed for.

    AoC will do well and is a decent enough product, but in my eyes it is not an MMO and never will be. It is a new type of game, a hybrid if you like. It incorporates some of the features of an MMO but conversely, it is also designed to be easily accessible and relatively easy to "beat". That is what attracts the casual gamer and the casual gamer is 75% of the market which is obviously where the money is.

    I doubt any developers will take on a sandbox type of venture anytime soon. They will be very cautious because of the debacle that was VG. VG does seem to be making some gains but I doubt it will ever reach the levels that it well could have if they'd stuck to the original vision.

    S

  • grimmbotgrimmbot Member Posts: 302

    The 18-nested-deep replies are making me throw up in my mouth a little.

    Just in case you were wondering.

    image

  • tharkthark Member UncommonPosts: 1,188


    Originally posted by Sharkypal
    Originally posted by thark  

    Originally posted by markoraos
     

    Originally posted by thark
     
     
    Originally posted by Caldicot
    Originally posted by thark
     
     
     
     

     
    Originally posted by Recant

     
    Originally posted by WiccanCircle
     
    OP, you are full of it.  Period.
    I played from 20th to 29th never once instancing.  Not once.
    Did you even play this game?  Are you so ego-linked to some old outdated game that your fragile self esteem forces you to attack anything that threatens the old outdated, ancient games?
    Just wondering what your real motive is here.
     
     
    Er.  Yes I play this game.  Click on the triangle to the left of your mini-map and see how many instances you're in.
    Be prepared for a little shock.
     




     
    To bad you are confused with instances and zone cloning, an instance is a place where YOU and your groupmembers can adventure ONLY, no one else is allowed to come inside YOUR instance..Zone cloning is done to keep your game playable and still have GREAT graphics and detail..
     




    Sadly, I do not think that calling the phenomenon that is considered a problem by another name will change the fact that it is considered a problem.



     
    The problem you say, what is that really ?
    Sure right now there is problems on the PvP servers that people bail out of fights, but be sure that this will be fixed as soon as possible, this is cheating..ea you can't change zone during a fight..This is the ONLY valid problem I see..
    There is still one HELL of a diffrence in a instanced game like D&D Online or Guild Wars or even Hellgate London compared to this game..There you enter a zone with or without a party, but NOONE else is legit to enter this zone, but in AoC it's all open..
    And as a matter of Proof on this when the population has spread out in the world there WILL be less and less open instances(copies of a zone), this is what happened in EQ2 and also will happen in AoC..And again this is only done so you can have a somewhat fluid game experience
     
     
     



     
    So, it's an open instanced world.
    So what? It's still an instanced world.
    It's like each AoC zone is a kind of a WoW bg. You can enter any of the "AVs" but you don't have to wait in line or be grouped. However they are still a bunch of instances and they are not "open world".
    AoC has no "open world" in any commonly accepted sense. It is made up out of a bunch of multiple-instanced zones. An open world always has only one instance of each given zone, by definition. Why? Because it is THE world - the actual place your character lives. Having multiple copies of the world that you can jump to and from for me totally destroys any illusion that I'm playing in a real, persistent environment.


     
    This is correct, but if you go back and look at the posts, this wasn't mentioned or intentionally left out, the OP talks about AoC as if it was more like Guild Wars and Dungeons and Dragons Online wich are REAL instanced games...And this isn't the case, I see several people in this thread that believes that AoC is just like GW, and that is FAR from the truth,,
    I can agree that the immersion from a totally seamless world isn't there, but on the other hand a seamless world can be just as plagued with reminders like zone changes(like the chunk stuttering in Vanguard), the piss poor performance Vanguard had,(Atleast in the beginning)..And again, look around in all houses, dungeons etc etc, only the most needed things are there, othervise everything is empty, there are no details to talk about..AoC is full of these details and EQ2 had this aswell, and this is what you get with this type of engine...
    And again, the PvP issue will be fixed..It must be considered an exploit, even on the PvE servers it must be considered an exploit if you can use it as a teleport to zone start..Maybe they should really consider taking away that knob on the radar and only make it so you have to interact with certain objects in game to change zone, this is how EQ2 does it..EA A Door for instance..


    Its this kind of thing that is getting people's backs up. This bone headed refusal to accept facts. It is an instanced game LIKE DDO and GW. What part of that don't you understand? That doesn't necessarily make it bad, but because many of the Fanboi's percieve it as bad, they rush to try and defend it in complete ignorance.
    If it walks like a duck, and talks like a duck; buddy, it's a duck. There is absolutely no evidence to support the fact that AoC is not a "real instanced game" as you put it, there is plenty of evidence to the contrary.
    S

    You are an idiot..Sorry pal..AoC is NO where close to GW..It's you that doesn't know the diffrence between these games..

    Guild Wars and D&D Online= If you zone out in guildwars/D&DO no other player can join you in that instance unless he's grouped with you, and you will never EVER meet any players what so ever in these zones..THEY ARE PRIVATE INSTANCES..The Only places that are common with other players are the CITY HUBS..And these hubs uses the same system as AoC to multiply a zone for performance issues ONLY

    AoC uses the exact same system as EQ2 does and Tabula Rasa..


  • SirtakSirtak Member Posts: 17

    So the instance system is that of Maplestory? Multiple worlds in each server? (Channel 1-20) 

    Thats not bad at all if you ask me...

  • SharkypalSharkypal Member Posts: 1,137

    @Thark

    Ok, I'm not going to engage you in name calling as you clearly cant argue your point without being unpleasant. You've basically made up your own definition which you are using to try and make the case that they are somehow different.

    They are all instance based games. Deal avec.

    Good night!

    S

  • h4teh4te Member Posts: 23
    Originally posted by thark


     

    Originally posted by Sharkypal


    Originally posted by thark
     
     





    Originally posted by markoraos

     




    Originally posted by thark

     

     


     
    Originally posted by Caldicot



     
    Originally posted by thark

     

     

     

     





     

    Originally posted by Recant




     

    Originally posted by WiccanCircle

     

    OP, you are full of it.  Period.

    I played from 20th to 29th never once instancing.  Not once.

    Did you even play this game?  Are you so ego-linked to some old outdated game that your fragile self esteem forces you to attack anything that threatens the old outdated, ancient games?

    Just wondering what your real motive is here.

     

     

     






    Er.  Yes I play this game.  Click on the triangle to the left of your mini-map and see how many instances you're in.

    Be prepared for a little shock.

     

     







     

    To bad you are confused with instances and zone cloning, an instance is a place where YOU and your groupmembers can adventure ONLY, no one else is allowed to come inside YOUR instance..Zone cloning is done to keep your game playable and still have GREAT graphics and detail..

     

     







    Sadly, I do not think that calling the phenomenon that is considered a problem by another name will change the fact that it is considered a problem.

     

     





     

    The problem you say, what is that really ?

    Sure right now there is problems on the PvP servers that people bail out of fights, but be sure that this will be fixed as soon as possible, this is cheating..ea you can't change zone during a fight..This is the ONLY valid problem I see..

    There is still one HELL of a diffrence in a instanced game like D&D Online or Guild Wars or even Hellgate London compared to this game..There you enter a zone with or without a party, but NOONE else is legit to enter this zone, but in AoC it's all open..

    And as a matter of Proof on this when the population has spread out in the world there WILL be less and less open instances(copies of a zone), this is what happened in EQ2 and also will happen in AoC..And again this is only done so you can have a somewhat fluid game experience

     

     

     

     

     





     

    So, it's an open instanced world.

    So what? It's still an instanced world.

    It's like each AoC zone is a kind of a WoW bg. You can enter any of the "AVs" but you don't have to wait in line or be grouped. However they are still a bunch of instances and they are not "open world".

    AoC has no "open world" in any commonly accepted sense. It is made up out of a bunch of multiple-instanced zones. An open world always has only one instance of each given zone, by definition. Why? Because it is THE world - the actual place your character lives. Having multiple copies of the world that you can jump to and from for me totally destroys any illusion that I'm playing in a real, persistent environment.





     

    This is correct, but if you go back and look at the posts, this wasn't mentioned or intentionally left out, the OP talks about AoC as if it was more like Guild Wars and Dungeons and Dragons Online wich are REAL instanced games...And this isn't the case, I see several people in this thread that believes that AoC is just like GW, and that is FAR from the truth,,

    I can agree that the immersion from a totally seamless world isn't there, but on the other hand a seamless world can be just as plagued with reminders like zone changes(like the chunk stuttering in Vanguard), the piss poor performance Vanguard had,(Atleast in the beginning)..And again, look around in all houses, dungeons etc etc, only the most needed things are there, othervise everything is empty, there are no details to talk about..AoC is full of these details and EQ2 had this aswell, and this is what you get with this type of engine...

    And again, the PvP issue will be fixed..It must be considered an exploit, even on the PvE servers it must be considered an exploit if you can use it as a teleport to zone start..Maybe they should really consider taking away that knob on the radar and only make it so you have to interact with certain objects in game to change zone, this is how EQ2 does it..EA A Door for instance..





    Its this kind of thing that is getting people's backs up. This bone headed refusal to accept facts. It is an instanced game LIKE DDO and GW. What part of that don't you understand? That doesn't necessarily make it bad, but because many of the Fanboi's percieve it as bad, they rush to try and defend it in complete ignorance.

    If it walks like a duck, and talks like a duck; buddy, it's a duck. There is absolutely no evidence to support the fact that AoC is not a "real instanced game" as you put it, there is plenty of evidence to the contrary.

    S

     

    You are an idiot..Sorry pal..AoC is NO where close to GW..It's you that doesn't know the diffrence between these games..

    Guild Wars and D&D Online= If you zone out in guildwars/D&DO no other player can join you in that instance unless he's grouped with you, and you will never EVER meet any players what so ever in these zones..THEY ARE PRIVATE INSTANCES..The Only places that are common with other players are the CITY HUBS..And these hubs uses the same system as AoC to multiply a zone for performance issues ONLY

    AoC uses the exact same system as EQ2 does and Tabula Rasa..

     

    QUOTE FOR TEH WIN!

  • tharkthark Member UncommonPosts: 1,188


    Originally posted by Sharkypal
    @Thark
    Ok, I'm not going to engage you in name calling as you clearly cant argue your point without being unpleasant. You've basically made up your own definition which you are using to try and make the case that they are somehow different.
    They are all instance based games. Deal avec.
    Good night!
    S

    Yeah right, you are right ofcourse..Sorry for beeing the Idiot here, I must have dreamt playing all these games i described for you here..How could I bee this stupid really, they are all instanced based games..

    I have played all these games mentioned, Have you..?

    I havent made up a single thing in this..These games are diffrent, they all uses FORMS of instancing YES, but they are still DIFFRENT in design regarding this..There is huge diffrences with GW and Conan..and if you can't see that, then you haven't played it, or you are complaining just for the heck of it..

  • boognish75boognish75 Member UncommonPosts: 1,540

    I just have to tell all you people that steroids are bad and dont mix em with methamphetamines or you end up with nonsensical posts with extrem,ly long rambeling angerful threads like this, its a game, no need to go strangle yer wife and kids with barbells over it.

    playing eq2 and two worlds

  • Hoobley_deletedHoobley_deleted Member Posts: 677
    Originally posted by Caldicot


     
    Originally posted by Consensus

    yup its terrible. but the rest of the game is so good, its only holding it back from a 9 or 10. even with its gaping flaws aoc is still way better than anything else, calling it vanguard 2 is so wrong.
    Yup, calling it Vanguard 2 is wrong because, as was said earlier in this thread, VG has no instances...

     

    Maybe it's time for us to dust off our old VG boxes and enter a seamless world? Old-school MMO style ftw!

    I like Vanguard... I'm thinking about going back for another stint to see what's going on. :)

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