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So basically if you took Oblivion and added a MSN chat box it would be the greatest "MMORPG" of all

RavanosRavanos Member Posts: 897

because thats basically what these games are coming down to, a single player game with a chat box. oh and maybe when you go back to town you enter a hub that allows you to see these other players every so often.

 

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  • LocklainLocklain Member Posts: 2,154
    Originally posted by Ravanos


    because thats basically what these games are coming down to, a single player game with a chat box. oh and maybe when you go back to town you enter a hub that allows you to see these other players every so often.
     

    You could make a game as an exact copy of Oblivion with a chat box and I can guarantee tons of people would buy it, and of course it would still be a WoW clone.

    It's a Jeep thing. . .
    _______
    |___image|
    \_______/
    = image||||||image =
    |X| \*........*/ |X|
    |X|_________|X|
    You wouldn't understand
  • HaymanHayman Member Posts: 3

    Oblivion could have potentiol to be a great mmo, but in some way it would proabably turn out to suck.

  • LocklainLocklain Member Posts: 2,154

    Oblivion is a good game, but you also have to remember that after playing it for a while it became incredibly dull.  This could be because it was too open ended and after some time you lost focus on what you needed to do.

    It's a Jeep thing. . .
    _______
    |___image|
    \_______/
    = image||||||image =
    |X| \*........*/ |X|
    |X|_________|X|
    You wouldn't understand
  • randomtrandomt Member UncommonPosts: 1,220

    Originally posted by Locklain


    Oblivion is a good game, but you also have to remember that after playing it for a while it became incredibly dull.  This could be because it was too open ended and after some time you lost focus on what you needed to do.

    thats funny, considering many many players are asking for just such an open ended system, being sick of being told what to do from start to finish.. the whole point of such a system is to allow the players to run the world as they see fit.. kind of like eve's 0.0 space, or such

  • kb4blukb4blu Member UncommonPosts: 717

    Originally posted by Ravanos


    because thats basically what these games are coming down to, a single player game with a chat box. oh and maybe when you go back to town you enter a hub that allows you to see these other players every so often.
     
    Sadly that describes the vast majority of MMO's these days.

    But that is what the newer crop of players want so the Devs are giving it to them.

     

  • RavanosRavanos Member Posts: 897
    Originally posted by Locklain


    Oblivion is a good game, but you also have to remember that after playing it for a while it became incredibly dull.  This could be because it was too open ended and after some time you lost focus on what you needed to do.



    see and your part of the problem with this new era of MMO. you need to have you hand held throughout the content. it started off with WoW putting "feathers" over the head of quest givers that gave you pretty much EXACT directions.

     

    now worse with Conan quest givers are located all over the map and no only do they give you directions they put a BIG X on the map telling you exactly where to go.

    whats next you take a quest and it transports you to the mobs you have to kill.

    I LOVE the openendedness of oblivion it was incredible because of that, if i didnt want to follow the story i didnt have to .. i could carve out my own niche in the universe.

    maybe instead of using oblivion in the topic i should have used final fantasy 10. my point was is if you took a single player RPG and added a chat box ... it would probably rival the success of WoW.

  • randomtrandomt Member UncommonPosts: 1,220

    Of course they couldnt do that with oblivion or other existing titles, which are designed over being open for 1 person, not 10000000 people, but it would be nice if the mmo devs out there clued in to the fact that there is a pretty big market for open sandboxy worlds, and that many many players are frustrated with the same old crap that keeps getting put out in recent years

  • ianubisiianubisi Member Posts: 4,201

    So much sarcasm and cynicism.

  • onlinenow225onlinenow225 Member Posts: 381

    Originally posted by randomt


    Of course they couldnt do that with oblivion or other existing titles, which are designed over being open for 1 person, not 10000000 people, but it would be nice if the mmo devs out there clued in to the fact that there is a pretty big market for open sandboxy worlds, and that many many players are frustrated with the same old crap that keeps getting put out in recent years
    Define  Pretty Big.  If you think 200k Subs is pretty big then you are horribly wrong.  No Corporation is going to spend 5+ years and millions to make a game that only has 200k subs.

    Don't get me wrong, i loved SWG pre CU and NGE.  But it had a smallish player base.  Yet it was considered well off with what only 200k subs?

    Look at the way consoles are.  Everyone and there mother brother sister and dog has the system and the same game.  Reason why its easy to market.  Computers take time to put together, and effort to learn how to install and fix out kinks into your system.  Unless you have 2gs to spend on a POS Dell or w/ever corporate put together computer you can find.  And with that kind of money the person also has a console and those games as well.

    All in all majority of these players such as your self that love sandbox games, will in end call them boring when you have nothing left to do.  And ask such for the devs to create things for you to do. 

    So why is a corporation going to make a sandbox game when everything is said and done the player base will still ask for more content.  The devs then have a big thing on their hands to ask.  How do you implement more sandbox type content and not turn the game into a "theme park MMO." 

    Ask you self this next time when you complain about lack of sandbox mmos.

    After you are said and done with the available content what will you do to get more?

    1. Complain that the games shallow and lacks real sandbox features?

    2. Beg the devs for more content?

    3. Quit and end up with a Message on this forum saying that such and such game is not a real Sandbox MMO?

    4. Other

    Then think about what it would take for devs to have to think about the player base, keep the game open ended sanbox while adding more non "Theme Park" features.  Also the resources and man power to come up with a good idea to produce content for the smaller half of 200k subs why would they put them selfs through this and waste a majority of their profits on the game.

  • TatumTatum Member Posts: 1,153

    Originally posted by Locklain


    Oblivion is a good game, but you also have to remember that after playing it for a while it became incredibly dull.  This could be because it was too open ended and after some time you lost focus on what you needed to do.

    Id have to disagree.  IMO, Obvlivion becomes dull because its not enough of a sandbox game.  Yea, Im serious.  Outside of the quests, you have the radiant AI, a bunch of dungeons, and that about it.  The skill system is thin, you cant build anything, and in general, there just arent many ways to permanantly effect the world.  The construction set is really what saves the game and its the main reason why Oblivion is classified as a sandbox game.

  • JupstoJupsto Member UncommonPosts: 2,075

    oblivion online would be a major success. I loved oblivion but after a while started to feel like I was playing a mmo with no one else in it. I can still player single player rpgs like kotor, but something about oblivion which just feels like it needs toher players. I think its because you grind skills in it, and think why? the game isn't challenging. if there where other players to fight you know you'd want to grind those skills and buy that gear so much more to compete.

    also oblivion would need some MAJOR balancing to become online. ie. spells with 100% weakness to magicka + 100% weakness to lighting + lightning damage would one shot anyone.

    My blog: image

  • Death1942Death1942 Member UncommonPosts: 2,587

    Originally posted by Hayman


    Oblivion could have potentiol to be a great mmo, but in some way it would proabably turn out to suck.
    my main problem with oblivion (and the morrowind series) is that you only have 1 land to explore.  i assumed (after studying the map for a while) that all those other countries would be open to explore.  i spent nearly an hour trying to get my Breton to his homeland to no avail.

     

    aside from that i think it could work...just needs more than 1 land...even if it is incredibly detailed and epic

    MMO wish list:

    -Changeable worlds
    -Solid non level based game
    -Sharks with lasers attached to their heads

  • JupstoJupsto Member UncommonPosts: 2,075

    Originally posted by Death1942


     
    Originally posted by Hayman


    Oblivion could have potentiol to be a great mmo, but in some way it would proabably turn out to suck.
    my main problem with oblivion (and the morrowind series) is that you only have 1 land to explore.  i assumed (after studying the map for a while) that all those other countries would be open to explore.  i spent nearly an hour trying to get my Breton to his homeland to no avail.

     

     

    aside from that i think it could work...just needs more than 1 land...even if it is incredibly detailed and epic

    Haha I did that in oblivion (only morrowind game I have played). although I never explored half the nuts and cranies of the land I was aloud to stand in.

    istead of morrowind games being separate. imagine if they expanded on each other, like guildwars games. this way you could go to different countries hand you bought the content, and would lead to a massive very detailed world, plus as they are selling you the content you wouldn't need the monthly fee.

     

    My blog: image

  • ianubisiianubisi Member Posts: 4,201


    Originally posted by onlinenow225
    No Corporation is going to spend 5+ years and millions to make a game that only has 200k subs.

    There are many companies on this planet that would be extremely happy to develop a product that earned $3,000,000 in revenue a month.

    That is what is called an extremely successful business model. An investment of $50 million over 5 years would be paid off in less than 18 months. That doesn't include the retail, which we can consider a modest sum of $10 million (200k buyers at $50 each...as we know, it would have more than 200k buyers and not all would be $50).

    So I think you're just flat wrong on your assertion here. If any gaming company could be guaranteed 200k subs for about 5 years you'd see them falling over themselves to invest $20-50million to make it happen.

  • LukainLukain Member UncommonPosts: 591

    Originally posted by onlinenow225


     
    Define  Pretty Big.  If you think 200k Subs is pretty big then you are horribly wrong.  No Corporation is going to spend 5+ years and millions to make a game that only has 200k subs.
     
     

    I think many companys would be happy with 200k , lets say you spend $5,000,000 to make a MMO  & at launch you sell 200k copy's at 40$ , there is $8,000,000 straight away  so at day 1 of launch you $3,000,000 in profit & now you wait for the following 2.5 million a month to start rolling in .. minus running cost  & staff wages you would still have to be making $1,000,000 profit a month ...  MMO's are cash cows  thats why so many are still running even with as little as 30k members ...

     

     

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    There is nothing wrong with Oblivion + a chat box, as long as they also add a AH.

    I bet that would be a lot more successful than most MMORPGs out there right now.

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775


    see and your part of the problem with this new era of MMO. you need to have you hand held throughout the content. it started off with WoW putting "feathers" over the head of quest givers that gave you pretty much EXACT directions.
     
    now worse with Conan quest givers are located all over the map and no only do they give you directions they put a BIG X on the map telling you exactly where to go.
    whats next you take a quest and it transports you to the mobs you have to kill.
    I LOVE the openendedness of oblivion it was incredible because of that, if i didnt want to follow the story i didnt have to .. i could carve out my own niche in the universe.
    maybe instead of using oblivion in the topic i should have used final fantasy 10. my point was is if you took a single player RPG and added a chat box ... it would probably rival the success of WoW.

    No it is not a problem. It takes away the boredom of search aimlessly in a large region.

    And there are chinese developed MMORPG already do that (automatically runs to the quest location).

     

     

     

  • randomtrandomt Member UncommonPosts: 1,220

    Indeed.. 200k subs is a pretty good userbase, and more than many mmos had during their lifetimes.  Don't take wow's sub numbers as a benchmark, wow's a niche game aimed at the lowest common denominator, which has that size of a userbase.

     

    Most online games don't get 200k users, be it fps or otherwise.  Some people apparently have some rather unreasonable expectations for the mmo games.

  • randomtrandomt Member UncommonPosts: 1,220

    Originally posted by nariusseldon


     
     
    No it is not a problem. It takes away the boredom of search aimlessly in a large region.
    And there are chinese developed MMORPG already do that (automatically runs to the quest location).

    Ah yes, which is quite popular with today's instagratification zero effort gimmegimmenow generation.

     

    I shudder in horror at the thought of these people growing up and running the planet.  Bad enough what we genX'rs are doing to it, not to mention the old coots from before us.

     

  • nomadiannomadian Member Posts: 3,490

    no it wouldn't be like WoW therefore it wouldn't be successful.
    (sorry sarcasm to the '10m' arguments who try assert WoW is the only mmorpg system that works)

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Originally posted by randomt


     
    Originally posted by nariusseldon


     
     
    No it is not a problem. It takes away the boredom of search aimlessly in a large region.
    And there are chinese developed MMORPG already do that (automatically runs to the quest location).

     

    Ah yes, which is quite popular with today's instagratification zero effort gimmegimmenow generation.

     

    I shudder in horror at the thought of these people growing up and running the planet.  Bad enough what we genX'rs are doing to it, not to mention the old coots from before us.

     

    LOL .. you are trying to read about what people can do in their JOBS from games they play?

    I have news for you. Games are ENTERTAINMENT. After a day of hard work, I don't see a problem playing an easy game to relax. If I want to do difficult work, i will go back to my office.

  • TatumTatum Member Posts: 1,153

    Originally posted by nomadian


    no it wouldn't be like WoW therefore it wouldn't be successful.

    (sorry sarcasm to the '10m' arguments who try assert WoW is the only mmorpg system that works)
    What!?  I thought WOW was the first, and only, successful MMORPG??

     

     

     

  • ladyattisladyattis Member Posts: 1,273


    Originally posted by nariusseldon
    Originally posted by randomt
    Originally posted by nariusseldon

    No it is not a problem. It takes away the boredom of search aimlessly in a large region.
    And there are chinese developed MMORPG already do that (automatically runs to the quest location).

    Ah yes, which is quite popular with today's instagratification zero effort gimmegimmenow generation.

    I shudder in horror at the thought of these people growing up and running the planet. Bad enough what we genX'rs are doing to it, not to mention the old coots from before us.



    LOL .. you are trying to read about what people can do in their JOBS from games they play?
    I have news for you. Games are ENTERTAINMENT. After a day of hard work, I don't see a problem playing an easy game to relax. If I want to do difficult work, i will go back to my office.


    Ever played Sins of a Solar Empire? Or Dawn of War (WH40k)? Those are some damn hard games at times, and even have a wide variety of strategies for their respective armies/factions. Simply put, I suspect you wouldn't play either title since it seems you want the equivalent of a movie/book/tv-show in an interactive form by just the over emphasis of entertainment being something you just lay back and receive. Hell, I wonder if you would ever take up fishing, bicycling (across town), model airplane building, and the like, because they all have a degree of challenge to them. Do you just sit there and receive "entertainment" or do you seek it out through activities that you enjoy?


    -- Brede

  • darquenbladedarquenblade Member Posts: 1,015

     

    Originally posted by ladyattis


     

    Originally posted by nariusseldon


    Originally posted by randomt
     
     

    Originally posted by nariusseldon
     




    No it is not a problem. It takes away the boredom of search aimlessly in a large region.

    And there are chinese developed MMORPG already do that (automatically runs to the quest location).





    Ah yes, which is quite popular with today's instagratification zero effort gimmegimmenow generation.



    I shudder in horror at the thought of these people growing up and running the planet. Bad enough what we genX'rs are doing to it, not to mention the old coots from before us.







    LOL .. you are trying to read about what people can do in their JOBS from games they play?

    I have news for you. Games are ENTERTAINMENT. After a day of hard work, I don't see a problem playing an easy game to relax. If I want to do difficult work, i will go back to my office.

     



    Ever played Sins of a Solar Empire? Or Dawn of War (WH40k)? Those are some damn hard games at times, and even have a wide variety of strategies for their respective armies/factions. Simply put, I suspect you wouldn't play either title since it seems you want the equivalent of a movie/book/tv-show in an interactive form by just the over emphasis of entertainment being something you just lay back and receive. Hell, I wonder if you would ever take up fishing, bicycling (across town), model airplane building, and the like, because they all have a degree of challenge to them. Do you just sit there and receive "entertainment" or do you seek it out through activities that you enjoy?





    -- Brede

     

    Whatever.

    It must suck to realize that gaming is passing you by and flipping you the bird to boot. However, if I were in the same situation, I'd probably make incredibly bitter posts like the one you just made, myself.

  • TatumTatum Member Posts: 1,153
    Originally posted by darquenblade
    Whatever.
    It must suck to realize that gaming is passing you by and flipping you the bird to boot. However, if I were in the same situation, I'd probably make incredibly bitter posts like the one you just made, myself.



    I wouldnt say that gaming is passing us by.  Rather, Id say that gaming is embracing and catering to a mainstream audience which, for the most part, is full of non-gamers.  Most of these people dont have much experience with video games and, as a result, theyre pretty awful at them.  Of course, theres nothing wrong with being bad at games...until that crowd becomes the majority and starts complaining that games (and expecially MMOs) are too hard, complex, and confusing.  Then, you have a surge of "casual friendly" MMOs that are guaranteed to bore the hell out of most people that actually know how to play MMOs...

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