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because thats basically what these games are coming down to, a single player game with a chat box. oh and maybe when you go back to town you enter a hub that allows you to see these other players every so often.
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You could make a game as an exact copy of Oblivion with a chat box and I can guarantee tons of people would buy it, and of course it would still be a WoW clone.
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You wouldn't understand
Oblivion could have potentiol to be a great mmo, but in some way it would proabably turn out to suck.
Oblivion is a good game, but you also have to remember that after playing it for a while it became incredibly dull. This could be because it was too open ended and after some time you lost focus on what you needed to do.
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thats funny, considering many many players are asking for just such an open ended system, being sick of being told what to do from start to finish.. the whole point of such a system is to allow the players to run the world as they see fit.. kind of like eve's 0.0 space, or such
But that is what the newer crop of players want so the Devs are giving it to them.
see and your part of the problem with this new era of MMO. you need to have you hand held throughout the content. it started off with WoW putting "feathers" over the head of quest givers that gave you pretty much EXACT directions.
now worse with Conan quest givers are located all over the map and no only do they give you directions they put a BIG X on the map telling you exactly where to go.
whats next you take a quest and it transports you to the mobs you have to kill.
I LOVE the openendedness of oblivion it was incredible because of that, if i didnt want to follow the story i didnt have to .. i could carve out my own niche in the universe.
maybe instead of using oblivion in the topic i should have used final fantasy 10. my point was is if you took a single player RPG and added a chat box ... it would probably rival the success of WoW.
Of course they couldnt do that with oblivion or other existing titles, which are designed over being open for 1 person, not 10000000 people, but it would be nice if the mmo devs out there clued in to the fact that there is a pretty big market for open sandboxy worlds, and that many many players are frustrated with the same old crap that keeps getting put out in recent years
So much sarcasm and cynicism.
Don't get me wrong, i loved SWG pre CU and NGE. But it had a smallish player base. Yet it was considered well off with what only 200k subs?
Look at the way consoles are. Everyone and there mother brother sister and dog has the system and the same game. Reason why its easy to market. Computers take time to put together, and effort to learn how to install and fix out kinks into your system. Unless you have 2gs to spend on a POS Dell or w/ever corporate put together computer you can find. And with that kind of money the person also has a console and those games as well.
All in all majority of these players such as your self that love sandbox games, will in end call them boring when you have nothing left to do. And ask such for the devs to create things for you to do.
So why is a corporation going to make a sandbox game when everything is said and done the player base will still ask for more content. The devs then have a big thing on their hands to ask. How do you implement more sandbox type content and not turn the game into a "theme park MMO."
Ask you self this next time when you complain about lack of sandbox mmos.
After you are said and done with the available content what will you do to get more?
1. Complain that the games shallow and lacks real sandbox features?
2. Beg the devs for more content?
3. Quit and end up with a Message on this forum saying that such and such game is not a real Sandbox MMO?
4. Other
Then think about what it would take for devs to have to think about the player base, keep the game open ended sanbox while adding more non "Theme Park" features. Also the resources and man power to come up with a good idea to produce content for the smaller half of 200k subs why would they put them selfs through this and waste a majority of their profits on the game.
Id have to disagree. IMO, Obvlivion becomes dull because its not enough of a sandbox game. Yea, Im serious. Outside of the quests, you have the radiant AI, a bunch of dungeons, and that about it. The skill system is thin, you cant build anything, and in general, there just arent many ways to permanantly effect the world. The construction set is really what saves the game and its the main reason why Oblivion is classified as a sandbox game.
oblivion online would be a major success. I loved oblivion but after a while started to feel like I was playing a mmo with no one else in it. I can still player single player rpgs like kotor, but something about oblivion which just feels like it needs toher players. I think its because you grind skills in it, and think why? the game isn't challenging. if there where other players to fight you know you'd want to grind those skills and buy that gear so much more to compete.
also oblivion would need some MAJOR balancing to become online. ie. spells with 100% weakness to magicka + 100% weakness to lighting + lightning damage would one shot anyone.
My blog:
aside from that i think it could work...just needs more than 1 land...even if it is incredibly detailed and epic
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads
aside from that i think it could work...just needs more than 1 land...even if it is incredibly detailed and epic
Haha I did that in oblivion (only morrowind game I have played). although I never explored half the nuts and cranies of the land I was aloud to stand in.istead of morrowind games being separate. imagine if they expanded on each other, like guildwars games. this way you could go to different countries hand you bought the content, and would lead to a massive very detailed world, plus as they are selling you the content you wouldn't need the monthly fee.
My blog:
There are many companies on this planet that would be extremely happy to develop a product that earned $3,000,000 in revenue a month.
That is what is called an extremely successful business model. An investment of $50 million over 5 years would be paid off in less than 18 months. That doesn't include the retail, which we can consider a modest sum of $10 million (200k buyers at $50 each...as we know, it would have more than 200k buyers and not all would be $50).
So I think you're just flat wrong on your assertion here. If any gaming company could be guaranteed 200k subs for about 5 years you'd see them falling over themselves to invest $20-50million to make it happen.
I think many companys would be happy with 200k , lets say you spend $5,000,000 to make a MMO & at launch you sell 200k copy's at 40$ , there is $8,000,000 straight away so at day 1 of launch you $3,000,000 in profit & now you wait for the following 2.5 million a month to start rolling in .. minus running cost & staff wages you would still have to be making $1,000,000 profit a month ... MMO's are cash cows thats why so many are still running even with as little as 30k members ...
There is nothing wrong with Oblivion + a chat box, as long as they also add a AH.
I bet that would be a lot more successful than most MMORPGs out there right now.
No it is not a problem. It takes away the boredom of search aimlessly in a large region.
And there are chinese developed MMORPG already do that (automatically runs to the quest location).
Indeed.. 200k subs is a pretty good userbase, and more than many mmos had during their lifetimes. Don't take wow's sub numbers as a benchmark, wow's a niche game aimed at the lowest common denominator, which has that size of a userbase.
Most online games don't get 200k users, be it fps or otherwise. Some people apparently have some rather unreasonable expectations for the mmo games.
Ah yes, which is quite popular with today's instagratification zero effort gimmegimmenow generation.
I shudder in horror at the thought of these people growing up and running the planet. Bad enough what we genX'rs are doing to it, not to mention the old coots from before us.
no it wouldn't be like WoW therefore it wouldn't be successful.
(sorry sarcasm to the '10m' arguments who try assert WoW is the only mmorpg system that works)
Ah yes, which is quite popular with today's instagratification zero effort gimmegimmenow generation.
I shudder in horror at the thought of these people growing up and running the planet. Bad enough what we genX'rs are doing to it, not to mention the old coots from before us.
LOL .. you are trying to read about what people can do in their JOBS from games they play?
I have news for you. Games are ENTERTAINMENT. After a day of hard work, I don't see a problem playing an easy game to relax. If I want to do difficult work, i will go back to my office.
Ah yes, which is quite popular with today's instagratification zero effort gimmegimmenow generation.
I shudder in horror at the thought of these people growing up and running the planet. Bad enough what we genX'rs are doing to it, not to mention the old coots from before us.
LOL .. you are trying to read about what people can do in their JOBS from games they play?
I have news for you. Games are ENTERTAINMENT. After a day of hard work, I don't see a problem playing an easy game to relax. If I want to do difficult work, i will go back to my office.
Ever played Sins of a Solar Empire? Or Dawn of War (WH40k)? Those are some damn hard games at times, and even have a wide variety of strategies for their respective armies/factions. Simply put, I suspect you wouldn't play either title since it seems you want the equivalent of a movie/book/tv-show in an interactive form by just the over emphasis of entertainment being something you just lay back and receive. Hell, I wonder if you would ever take up fishing, bicycling (across town), model airplane building, and the like, because they all have a degree of challenge to them. Do you just sit there and receive "entertainment" or do you seek it out through activities that you enjoy?
-- Brede
Ah yes, which is quite popular with today's instagratification zero effort gimmegimmenow generation.
I shudder in horror at the thought of these people growing up and running the planet. Bad enough what we genX'rs are doing to it, not to mention the old coots from before us.
LOL .. you are trying to read about what people can do in their JOBS from games they play?
I have news for you. Games are ENTERTAINMENT. After a day of hard work, I don't see a problem playing an easy game to relax. If I want to do difficult work, i will go back to my office.
Ever played Sins of a Solar Empire? Or Dawn of War (WH40k)? Those are some damn hard games at times, and even have a wide variety of strategies for their respective armies/factions. Simply put, I suspect you wouldn't play either title since it seems you want the equivalent of a movie/book/tv-show in an interactive form by just the over emphasis of entertainment being something you just lay back and receive. Hell, I wonder if you would ever take up fishing, bicycling (across town), model airplane building, and the like, because they all have a degree of challenge to them. Do you just sit there and receive "entertainment" or do you seek it out through activities that you enjoy?
-- Brede
Whatever.
It must suck to realize that gaming is passing you by and flipping you the bird to boot. However, if I were in the same situation, I'd probably make incredibly bitter posts like the one you just made, myself.
I wouldnt say that gaming is passing us by. Rather, Id say that gaming is embracing and catering to a mainstream audience which, for the most part, is full of non-gamers. Most of these people dont have much experience with video games and, as a result, theyre pretty awful at them. Of course, theres nothing wrong with being bad at games...until that crowd becomes the majority and starts complaining that games (and expecially MMOs) are too hard, complex, and confusing. Then, you have a surge of "casual friendly" MMOs that are guaranteed to bore the hell out of most people that actually know how to play MMOs...