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What do you think of instances in City Siege? (poll)

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Comments

  • TookyGTookyG Warhammer Online CorrespondentMember UncommonPosts: 1,115

    Originally posted by pencilrick


    I have a rule:  If it's instanced, you might as well be playing an offline RPG.
    I want to see the world around me and the actions of other players.  If they beseige a city and I'm a bit late for the party, then so be it.  But if they besieged an instanced city, then the event is not happeing as far as I am concerned.

    The way it's setup, you would know if a city is under siege.

    Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.

  • markoraosmarkoraos Member Posts: 1,593

    Here's new info on instanced bit of city sieging and RvR in general over at warhammeralliance.com

    [quote]


    Jeff_Hickman_Mythic vbmenu_register("postmenu_876668", true);

    Developer VIP





    Guys,



    I was reading through this thread and decided to stop lurking and chime in.



    Nothing we said has changed about sizes of Capital City battles. Whatever is the "fun" number is the number we will go with. We are still shooting for 75v75 (more likely 72v72), but we would love it to be larger for some of these critical areas. This limit is only in the instanced, contested, Capital City areas though (and of course in our general, instanced scenarios throughout the world 6v6, 12v12 and larger battles do happen).



    The video that many have linked here still holds true, though we are definately tweaking and improving the city experience based upon testers feedback and everything is still open to be changed if needed to make it better.



    Remember, much of our RvR takes place in the open world and can have pretty large numbers involved. I literally just got done with a 3 hour long fight in beta that had 100v100 testers or more rampaging around Marshes of Madness, capturing objectives, seiging keeps and causing general mayhem. For those concerned, Destruction prevailed and captured the zone



    I know this doesn't answer all of your concerns, but at least know that we are aware of them and that we are paying attention to what you guys desire.



    -Jeff

    [/qoute]

    http://www.warhammeralliance.com/forums/showthread.php?t=38589&page=10

    So.... the number of participants is still in the air. Mythic wants huge battles that are FUN. Everything else is subordinated to that.

  • BaldourvelnsBaldourvelns Member Posts: 7

    I could see where instancing could be needed. The thought of over 4000 toons in one area is insane. My only concern is that they set the cutoff too small. If 200 of us can go into the open areas and take a keep, then 200 of us should be able to go into a city instance. At least they should make a point to beef up the city servers for the demand to help compensate. I look forward to seeing how it will change and evolve over the next couple of years. Each MMO seems to have those excellent moments where hicups occur. Server crashes in zones, overpopulated instances with tons of gm complaints, odd resets. These are the moments that give us funny stories to tell at work and in forums. Should be interesting.

  • SatariousSatarious Member UncommonPosts: 1,073

    Originally posted by markoraos


    Here's new info on instanced bit of city sieging and RvR in general over at warhammeralliance.com
    [quote]

    Jeff_Hickman_Mythic vbmenu_register("postmenu_876668", true);
    Developer VIP




    Guys,



    I was reading through this thread and decided to stop lurking and chime in.



    Nothing we said has changed about sizes of Capital City battles. Whatever is the "fun" number is the number we will go with. We are still shooting for 75v75 (more likely 72v72), but we would love it to be larger for some of these critical areas. This limit is only in the instanced, contested, Capital City areas though (and of course in our general, instanced scenarios throughout the world 6v6, 12v12 and larger battles do happen).



    The video that many have linked here still holds true, though we are definately tweaking and improving the city experience based upon testers feedback and everything is still open to be changed if needed to make it better.



    Remember, much of our RvR takes place in the open world and can have pretty large numbers involved. I literally just got done with a 3 hour long fight in beta that had 100v100 testers or more rampaging around Marshes of Madness, capturing objectives, seiging keeps and causing general mayhem. For those concerned, Destruction prevailed and captured the zone



    I know this doesn't answer all of your concerns, but at least know that we are aware of them and that we are paying attention to what you guys desire.



    -Jeff
    [/qoute]
    http://www.warhammeralliance.com/forums/showthread.php?t=38589&page=10
    So.... the number of participants is still in the air. Mythic wants huge battles that are FUN. Everything else is subordinated to that.

    Woohoo!!!!  Thanks for posting that!  Jeff Hickman is on OUR side.  I was beginning to worry that he was leaning more towards the smaller instanced crowd.

  • RJO_RJO_ Member Posts: 174

    Originally posted by Satarious


     
    Woohoo!!!!  Thanks for posting that!  Jeff Hickman is on OUR side.  I was beginning to worry that he was leaning more towards the smaller instanced crowd.

    The cool thing about this game is that they want we want - a kick ass fun game... They will do everything they can to make sure instancing is used to the best effect possible and only where it is absolutely necessary ...

    Faith(TM) in the VIsion(TM) :D

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