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http://www.gametrailers.com/player/35242.html
He says it's not a recipe based game then he goes on to describe what sound esactly like a recipe where you put ingredients together to make something which is whata recipe is lol. He also says he doesn't want players to make useless items and making hundreds of them to advance their skill. However he then says later on that there can be different outcomes of making the same thing so it's like players will just spend ages making useless crap until they get the outcome they want or the chance they'll create a special potion once in awhile.
To me it sounds like a dumbed down crafting system like World of Warcraft in a game which basically has nothing fun to craft like decorations for your player housing so it'll end up being like a side thought they tacked on and be pointless. I also don't get how they will stop you from grinding up your crafting skill because there has to be some sort of advancement system which will probably be crafting hidden under words....
Kinda like how they say RVR instead of factional PVP like most mmorpgs and try to make it out to be something revolutionary and amazing when infact it plays esactly like factional battlegrounds to me lol.
Comments
Recipe based crafting requires buying a recipe, WAR crafting is trial and error.
RVR is PvP that gives each realm benefits from PvP. Factional PvP is usually A vs B with no real side adavantages gained or lost.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
1, Putting items together to make sumthing is esactly like a recipe
2. So it's factional PVP with faction benefits then.
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Talking about SWG much?
1) Recipe means you buy it or loot it off something else, read it, memorize it, and then use that to make the same thing over and over. WAR you need to mix and match ingredients NOT FOLLOWING A RECIPE ITEM and even if you tend to make the same things, you didn't learn how to do that by looting an item called "Recipe: Potion of Blahblahblah" from a mob.
2) RvR means Realm vs. Realm; it's a war...it's not just people fighting on the frontlines. Factional PvP means you split people up into teams and let them fight in a battleground or in open world. RvR means everyone contributes to victory...both PvPers AND PvErs...thought everyone knew that by now.
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A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Order of the White Border.
1, Putting items together to make sumthing is esactly like a recipe
2. So it's factional PVP with faction benefits then.
1. Kinda. Building anything can be considered this way. But without a set of instructions telling you how to, its just blind crafting.
2. Pretty much. Where factional PvP is just A vs B, RvR in WAR doesnt require you to fight others in PvP. PvE helps the RvR effort as well.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
That's pretty funny describing RvR as if its like all other PvP systems....you really have no idea nor have played DAoC to understand what RvR is all about! As far as the revolutionary and amazing...well notice how Mythic was smart enough too patent the RvR idea and how everyone else tries to copy it but fails miserably.
There is no copying RvR, just like all the developers that try to copy the Mario formula, it just can't be done!
1, Putting items together to make sumthing is esactly like a recipe
2. So it's factional PVP with faction benefits then.
Don't feed the troll.
This guy has no idea what he's going on about.
Did you even pay attention to the video??
Video was longer than 10 seconds. Problem with people today is that thier attention can hardly be held for more than 10 seconds before their minds start to wander which causes...
Ooooooh! A quarter!
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
Video was longer than 10 seconds. Problem with people today is that thier attention can hardly be held for more than 10 seconds before their minds start to wander which causes...
Ooooooh! A quarter!
Nice
Well even Mark Jacobs himself stated that these things are not something new. They are just put to use in a different way which really I saw nothing different. You go kill a mob, loot it, grab the skins off it, run to the merchant for additional ingredients and go make something. Far from revolutionary here, this has been done in just about every single mmo that supports crafting. Crafing is never a main focus in any mmo anyway so I wouldn't put much stock into it.
I think OP is just a weak troll, but in case he's not, here is an explanation that might help...
Recipe: Chocolate Milk
Ingredients: Chocolate and Milk
In WoW you might have the chocolate and you might have the milk, but if your character didn't buy or find the RECIPE: Chocolate Milk he can't make chocolate milk.
In warhammer if you have chocolate and you have milk you can mix them together and get chocolate milk. You don't have to buy the RECIPE, you just mix it yourself. And if you happen to have some jalapenos or a banana handy, you can crush them up and add them to your chocolate milk to see if you like it better that way.
Hope that helps.
Not here to argue the recipe debate but I can say I was not impressed with the system either. I certainly wont be running out to craft. To tell you the truth I'm pretty sure after long debate that like AOC I will probably not even purchase when it finally does launch.
"The most important thing is to have the design support the players in setting their own goals in both cooperative and competitive interaction with one another." - Ironore -
JustBe...all you do is gripe about the game in your post, so please just don't play. That will kill two birds with one stone. With this post, you obviously don't understand the crafting system or RvR....the latter of which is the very foundation of the game so if you're lost on that concept, you might want to stick with some other game....and I am sure they will love having you gripe/moan/whine in their forums too.
To comment on the posted video...
One nice thing about a recipe based crafting system is there is more opportunity to have a relatively unique skill. Some games this is more true than others but the system allows for it.
With a more open system like this a big part of crafting becomes looking at the fan sites to see what recipes are the best. I’m guessing this game won’t have to get very long in the tooth for most of the experimenting to be over.
I agree. They didn't put much thought on crafting and went the safe path. But sometimes little differences mean a lot, and we won't know until we try it. Same with BG.
1, Putting items together to make sumthing is esactly like a recipe
2. So it's factional PVP with faction benefits then.
Wrong and wrong. A recipe generally has set ingrediants and a set outcome, the crafting explained is more of an experiment. Not a huge one as you will know the basic outcome of the item being created though. I do not care nor wish to explain RVR to you, you can watch more podcasts or whine as you did here.
1, Putting items together to make sumthing is esactly like a recipe
2. So it's factional PVP with faction benefits then.
Regarding point #2: you couldn't be farther from the truth. PvP is "player vs player". RvR is "realm vs realm". There is a very poignant and distinct reason that is it called RvR, and it bears very little resemblance to PvP.
When you think of PvP, you can think of people dueling in open zone areas. Sometimes there are groups fighting other groups. There is only one goal - to kill the other guy.
When you think of RvR, you can think of attacking a fortified position (an actual keep), winning and capturing it and placing your banner there, and then holding it when the former realm occupants come calling to try and capture it back. And that's just one keep - in multiple frontiers there are many keeps, all strategically important for one reason or another. You spend your resources (both personal and guild) to fortify and defend that position, or in the taking of another position.
You might as well be comparing a duel with rapiers (or a game of paintball) to a large, complex and sustained war effort to obtain and hold ground, structures, and strategic points. They are nothing at all alike. And to truly understand it you have to experience RvR for yourself firsthand, over a long time period so you can see and feel the results.
Can't make it clearer then that without actually diong so yourself, I wager
Crafting seems to be great in WAR. I haven't been following WAR too closely, mainly because of when its due and a worry about school. Anyway, what about armors and weapons?
No such crafting for them yet! Its been talked about in a possible expansion, but for now this is what the game is launching with! I like Mythic and how they think...."were not ready or have decided how to implement this, so we'll wait and get it right instead of releasing have assed crap like many other devs do! We will however release what has been tested well and works with launch and worry about other features later!"
from what i could gather, this is what they are launching with, other crafts will be added post launch. thru a patch, not thru an expansion. not to say an expansion won't have new crafting in it. but you can expect some new crafting profession added thru normal patching.
No such crafting for them yet! Its been talked about in a possible expansion, but for now this is what the game is launching with! I like Mythic and how they think...."were not ready or have decided how to implement this, so we'll wait and get it right instead of releasing have assed crap like many other devs do! We will however release what has been tested well and works with launch and worry about other features later!"
Anything associated with EAxis will be released with half assed crap. WAR will be no different, unfortunately. Mythic alone I would have faith in, but not with EAxis pulling the strings. And regardless of what anyone thinks, EAxis IS in charge.
Want a taste of religion? Lick a witch.
Anything associated with EAxis will be released with half assed crap. WAR will be no different, unfortunately. Mythic alone I would have faith in, but not with EAxis pulling the strings. And regardless of what anyone thinks, EAxis IS in charge.
True, EA is in charge. And what we've seen is EA backing off and letting Mythic do what they need to do, to make the game good. Mythic has pushed back dates at least once before, and as we know them to be a quality online gaming company, I think we can expect to see more from Mythic and less from EA on this one.
Pretty sure that EA knows by now, that WAR is a game with potential longevity. Exploiting the longevity and actually letting the devs do what they need, is more profitable than rushing it out the door and exploiting it in the short term. They make so much more on subscriptions than they do on sales of the package, that it is worth doing it right and keeping people playing.
Too bad other publishers and game companies don't quite feel the same way. I don't think I need to name several MMOGs in the last two years that had enormous potential, that ultimately flopped.
I personally like the way WAR crafting is going - it seems like an expanded version of crafting in FFXI. My only worry is whether or not crafters will enjoy WAR's selection of crafting skills.
That's pretty funny describing RvR as if its like all other PvP systems....you really have no idea nor have played DAoC to understand what RvR is all about! As far as the revolutionary and amazing...well notice how Mythic was smart enough too patent the RvR idea and how everyone else tries to copy it but fails miserably.
There is no copying RvR, just like all the developers that try to copy the Mario formula, it just can't be done!
yes i played daoc and in daoc there was 3 realms that fought against each other, thats what made it so unique..if one side was overpowered the other two could team up against the strongest realm..war is just horde against alliance, 2 sided factional pvp its nothing like DAOC.