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Siege this morning on Deathwhisper at 6 am

CymdaiCymdai Member UncommonPosts: 1,043

I'll post details of how it goes down.

 

As I understand it, it's Clan PfB and potentially Sinister vs. PRX-CQ, Darkhand, and Lords of the Dead.

 

Check back for feedback on how it works, if it's buggy/broken/etc.

The Way it Works:

The defending guild sets a time to defend their battlekeep, *except for the very first time*.

The first siege on your keep is created at an entirely random time. Hence, this morning's 6 am raid. So the guild MUST be prepared for that first defense, whenever it may be!

The attacking team must touch a flag. From there, they will have approximately 2 hours to destroy the defending team's keep. You can chose to destroy other buildings, or go straight for the gold. There are also points; the defending team starts out with more based on the amount of buildings they have constructed. In what I observed, it started as 500 to 0.

The Good:

Sieges are incredibly fun, and there are DEFINITELY a lot of people fighting in the zone at once. In this morning's batle, there were at least 120 people fighting each other at the LotD Batlekeep.

You really can see the bond of a guild in this sort of event. It really requires everyone to work together to win; no rambos here.

Tactics and strategy WILL play a role in this more than you might imagine. You're NOT going to win simply by zerging main gate. I observed the use of patrols, ambushes, strategic waves of defensive reinforcement. It was very crucial to have open and effective communication lines.

Also, anyone can join the fray. just don't be surprised if you're not greeted with a smile!

The Bad:

Sieging, as you might have expected, is horribly laggy. Just being in the same zone keeps your ping at over 1000 ms, and that's when you're not near the action. As you get closer, your FPS drops. Without a super-computer, you're not going to siege in the main battle, but you can effectively participate in the outskirt fights.

The walls don't seem to have much of a use. In fact, they can be used against you, as it is possible to hide in the walls while attacking people. This will likely be corrected with a patch.

Also, all keeps seem to have at least 1 "weak point", in which your base is very vulnerable. The problem is that you have to figure out where this point is.

The Ugly:

Poor sportsmanship is definitely a problem. Much like with ganking, people can not take a loss, especially when it an the defeat of an entire guild.

Secondly, sieging is still very broken. Ballistas don't work, for example. What's the point of fortifying your base when things don't work?

There needs to be an effective diplomacy system amongst guild leaders. If you have allies, make them non-attackable, or at the very least, a different color. Make reds, blues, and yellows if you must. However, it can get downright impossible to discern between friend or foe in the heat of battle.

Siege weaponry isn't in the game yet, and if it is, it isn't functional. This makes assault significantly harder than it need to be.

 

I will post screens and videos later today

Waiting for something fresh to arrive on the MMO scene...

«1

Comments

  • GnazonGnazon Member Posts: 442

    Sounds good, I look forward to reading about it! :)

    image

  • BanokBanok Member Posts: 38

    Awesome, I hope to see some videos on youtube.

    Btw, if those are guild alliances, with AoC's system (or rather lack of system) doesn;t that mean they can attack each other as well as the opposition.

    Dear Game Developers,

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  • CymdaiCymdai Member UncommonPosts: 1,043

    Updated, and will be updated again later today

    Waiting for something fresh to arrive on the MMO scene...

  • MoLoK_MoLoK_ Member UncommonPosts: 307

    Sieging is broken as of now. You just paint a positive picture.

    http://www.afraidyet.net/forums/showthread.php?t=46178

    Imagine if Battlefield 2 where released in that state... or any other game... sieging is broken. Top of the line computer doesnt help.

  • JupstoJupsto Member UncommonPosts: 2,075
    Originally posted by Cymdai


     
     

     
    there were at least 120 people fighting each other at the LotD Batlekeep.
    THATS AWESOME. was the battle in a separate instance or was it just in the regular border kingdom zone so passers by could watch/join?
    There needs to be an effective diplomacy system amongst guild leaders. If you have allies, make them non-attackable, or at the very least, a different color. Make reds, blues, and yellows if you must. However, it can get downright impossible to discern between friend or foe in the heat of battle.
    They have proposed this already. they plan on alliance flags and capes. I picture it like the last samurai where each warrior has a flag sticking out his back. hopefully the system will mean you cans till betray your alliance but do so less by accident.
    I will post screens and videos later today
    PLEASE DO! this thread delivers.



     

    My blog: image

  • GorondirGorondir Member Posts: 97

    Originally posted by Consensus

    Originally posted by Cymdai


     
     
     
     
    there were at least 120 people fighting each other at the LotD Batlekeep.
     
    THATS AWESOME. was the battle in a separate instance or was it just in the regular border kingdom zone so passers by could watch/join?
    There needs to be an effective diplomacy system amongst guild leaders. If you have allies, make them non-attackable, or at the very least, a different color. Make reds, blues, and yellows if you must. However, it can get downright impossible to discern between friend or foe in the heat of battle.
    They have proposed this already. they plan on alliance flags and capes. I picture it like the last samurai where each warrior has a flag sticking out his back. hopefully the system will mean you cans till betray your alliance but do so less by accident.
    I will post screens and videos later today
    PLEASE DO! this thread delivers.



     



     

    Please DO IT!!!!!

  • GorondirGorondir Member Posts: 97
    Originally posted by MoLoK_


    Sieging is broken as of now. You just paint a positive picture.
    http://www.afraidyet.net/forums/showthread.php?t=46178
    Imagine if Battlefield 2 where released in that state... or any other game... sieging is broken. Top of the line computer doesnt help.



     

    sweet!!! thanks for sharing!!!!

  • QwelluisQwelluis Member Posts: 17
    Originally posted by Cymdai


    The Good:
    Sieges are incredibly fun, and there are DEFINITELY a lot of people fighting in the zone at once. In this morning's batle, there were at least 120 people fighting each other at the LotD Batlekeep.
    If fact, how many sieges have led to this statement? If opinion, can you share the data? I imagine it would be fun, so imagination?
    You really can see the bond of a guild in this sort of event. It really requires everyone to work together to win; no rambos here.
    Pre-battle? Many died and got ported out, allowing others to enter. Anyway, who witnessed the underlined?
    Tactics and strategy WILL play a role in this more than you might imagine. You're NOT going to win simply by zerging main gate. I observed the use of patrols, ambushes, strategic waves of defensive reinforcement. It was very crucial to have open and effective communication lines.
    Zerged the gate and it went down in 3-4 minutes? Folks ran through the walls of structures, dismissing them entirely?
     



     

    Here are links to screens and comments. About a dozen PFB people used our Ventrilo. The theme of the discussion centered around 2-7 fps and which zone they ended up in after death.

    The other sieges (for experimentation) are occurring right now and later this afternoon. I want this aspect of the game to succeed and We would see a lot of re-installs. Other than nothing working, it's got potential. I'll link the results of other server tests, we need them to be positive.

    You attended?

     

     

     http://forums.ageofconan.com/showthread.php?t=93058

    http://www.afraidyet.net/forums/showthread.php?t=46178

     

  • ZeGerman1942ZeGerman1942 Member Posts: 199

    from the sinister post (linked above), this is what is astounding:

     

    "

    a) The 48 vs 48 doesnt work for shit. Its like 96 ppl per zone and LoTD had the usual zerg there (including PRX, DDH) what blocked a good amount of our guys out. If the zone is full and you die it just kicks ya out and resses you at a random gy in the world. After the first ppl got locked out/ressed out I would guess it was around 60 defenders against 36 attackers in this siege."

     

     

    The fact that Age of Conan fails to seperate players in 2 teams and limit the number of each team to 48, but rather it limits the max number in a zone to 96.

    I guess there will be heavy bug fixing over the next few days.

  • Originally posted by ZeGerman1942


    from the sinister post (linked above), this is what is astounding:
     
    "

    a) The 48 vs 48 doesnt work for shit. Its like 96 ppl per zone and LoTD had the usual zerg there (including PRX, DDH) what blocked a good amount of our guys out. If the zone is full and you die it just kicks ya out and resses you at a random gy in the world. After the first ppl got locked out/ressed out I would guess it was around 60 defenders against 36 attackers in this siege."
     
     
    The fact that Age of Conan fails to seperate players in 2 teams and limit the number of each team to 48, but rather it limits the max number in a zone to 96.
    I guess there will be heavy bug fixing over the next few days.

    Wow.  They really are incompetent.  That is basic computer science.  High school level computer science.

     

    I am literally stunned.

  • One of Age of Conan "prime" selling point was there siege system, which now seems to be a major failure too.

    (Of cause boobs was a also a huge selling point...)

  • HashbrickHashbrick Member RarePosts: 1,851


    Originally posted by thejudge1
    Holy shit, lol. You fanboys posting stuff like this just keep proving that AoC is full of fail.
    Lol, Darkfall is even more feature complete then this pile of junk.

    Darkfall won't see the light of day with the features it raves about. At least AoC is tangible that is more than what you can say.

    [[ DEAD ]] - Funny - I deleted my account on the site using the cancel account button.  Forum user is separate and still exists with no way of deleting it. Delete it admins. Do it, this ends now.
  • CymdaiCymdai Member UncommonPosts: 1,043
    Originally posted by Qwelluis

    Originally posted by Cymdai


    The Good:
    Sieges are incredibly fun, and there are DEFINITELY a lot of people fighting in the zone at once. In this morning's batle, there were at least 120 people fighting each other at the LotD Batlekeep.
    If fact, how many sieges have led to this statement? If opinion, can you share the data? I imagine it would be fun, so imagination?
    You really can see the bond of a guild in this sort of event. It really requires everyone to work together to win; no rambos here.
    Pre-battle? Many died and got ported out, allowing others to enter. Anyway, who witnessed the underlined?
    Tactics and strategy WILL play a role in this more than you might imagine. You're NOT going to win simply by zerging main gate. I observed the use of patrols, ambushes, strategic waves of defensive reinforcement. It was very crucial to have open and effective communication lines.
    Zerged the gate and it went down in 3-4 minutes? Folks ran through the walls of structures, dismissing them entirely?
     



     

    Here are links to screens and comments. About a dozen PFB people used our Ventrilo. The theme of the discussion centered around 2-7 fps and which zone they ended up in after death.

    The other sieges (for experimentation) are occurring right now and later this afternoon. I want this aspect of the game to succeed and We would see a lot of re-installs. Other than nothing working, it's got potential. I'll link the results of other server tests, we need them to be positive.

    You attended?

     

     

     http://forums.ageofconan.com/showthread.php?t=93058

    http://www.afraidyet.net/forums/showthread.php?t=46178

     

     

    Yes, I attended with a few others. We wanted to take notes and see what the sieging entailed.

    However, I was not aware of the zone-porting issue, as I didn't experience it. That WOULD explain why there was a significantly decreased amount of PfB members running around as the fight went on. What I had presumed happened was that once LotD has surrounded the spawn with mammoths, that the zone's spawn broke, and you guys slowly began to leave. It appears I was incorrect.

    I will say that the fps problem wasn't neglected. Like I said, 1000MS even in the outskirts of the fight, scaled upwards steadily as you approached the keep.

    Also, in regards to my zerging remark, I meant the keep. I was watching when the gate went down.

     

    One thing all siegers should be aware of (I forgot... I had been up until 8am without sleep, sorry) is the fact that the zones aren't locked after the siege begins. I know this because I saw several members show up late, and enter without issue (from what I saw)

    Waiting for something fresh to arrive on the MMO scene...

  • ProfRedProfRed Member UncommonPosts: 3,495

    Dang i'm surprised it didn't crash the server this early on since they didn't test it for crap.  I'm glad it went as smooth as it did even though a lot of stuff seems buggy. 

    Awesome you guys are starting this already so that by the time I get there a lot of it will be fixed. 

    I do wish Funcom would have said sieges aren't going to be in at launch instead of hacking them together, but they will fix and polish, and there will be solid sieges eventually.  This makes me happy.

     

  • bachanambachanam Member Posts: 335

    Originally posted by MoLoK_


    Sieging is broken as of now. You just paint a positive picture.
    http://www.afraidyet.net/forums/showthread.php?t=46178
    Imagine if Battlefield 2 where released in that state... or any other game... sieging is broken. Top of the line computer doesnt help.



     

    Imagine when you were born and you had to work and try and gain life experience and build those muscles and train those skills, and your mom told you that your retirement home is still being built, but awww im only 5yrs old but come on i mean shit, you mean LIFE isnt done yet? damnit!! damned universe developers!!! ugh!! no matter you should still be 60yrs away from getting to that point. So do you see my point? You should still be a long ways away from worrying about the final stages. yada yada 'but still' blah blah 'it doesnt' yada yada 'it should' blah blah 'wheres my baby-bottle'

    "Sometimes, things that may or may not be true are the things a man needs to believe in the most. People are basically good. Honor, courage, virtue mean everything. Power and money, money and power mean nothing. Good always triumphs over evil. Love, True Love Never Dies."
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  • CymdaiCymdai Member UncommonPosts: 1,043

    I also would like to point out that Deathwhisper is arguably the most competitive server in Age of Conan.

    So while the effects are just being felt... I don't believe a lot of folks will even have to participate in Sieging for another 2 weeks or so.

    Again, many of the bugs can likely be fixed with 1 patch, but the biggest problem to date is still the performance issues. Until THAT is addressed, it' very hard to worry about anything else

    Waiting for something fresh to arrive on the MMO scene...

  • observerobserver Member RarePosts: 3,685

    So i'm guessing 48 vs 48 isn't viable or stable?  Such a shame, because didn't they say 100 vs 100 initially?

  • MoLoK_MoLoK_ Member UncommonPosts: 307
    Funcom will never fix the performane issues when it comes to big pvp battles. They will probably lower the limits to 24 vs 24. Just like they lowered the number of ppl that can be in a zone-instance just before launch to boost general performance. Trust me, it will be 24 vs 24 before the summer is over.
  • URMAKERURMAKER Member UncommonPosts: 671

    disappointing but not surprizing. you think people are complaining now wait till m ore people start trying to seige lol its gonna get ugly. i bet FC will disable it for awhile if its that bad. i kinda figured all along for mass pvp WAR>AoC.

     

    image

  • taliftalif Member Posts: 141
    Originally posted by thejudge1


    Holy shit, lol. You fanboys posting stuff like this just keep proving that AoC is full of fail.
    Lol, Darkfall is even more feature complete then this pile of junk.



     

    Dark fall will be out when in 2020 or 2030 or it might go the way of GOD AND HEROS. My God how long that game been coming out ? The game is old before it even comes out.

    FFxi Retired
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    Waiting 4 DCUO ,and FFXIV

  • taliftalif Member Posts: 141
    Originally posted by URMAKER


    disappointing but not surprizing. you think people are complaining now wait till m ore people start trying to seige lol its gonna get ugly. i bet FC will disable it for awhile if its that bad. i kinda figured all along for mass pvp WAR>AoC.
     



     

    What are you talking about it's working as intended LOL  LMAO ROTL  Oh gosh my stomach is killing me from laughing so hard working as it's intendedLOL 

    FFxi Retired
    Coh/Cov Retired
    Guild Wars/Retired
    WOW/(11-23-04/1-6-07)
    VSOH/ retired
    AOC/retired that was fast :(
    Waiting 4 DCUO ,and FFXIV

  • bachanambachanam Member Posts: 335
    Originally posted by MoLoK_

    Funcom will never fix the performane issues when it comes to big pvp battles. They will probably lower the limits to 24 vs 24. Just like they lowered the number of ppl that can be in a zone-instance just before launch to boost general performance. Trust me, it will be 24 vs 24 before the summer is over.



     

    they had to have known about the siege lag, cause it's already happened on other servers, infact, it happened on other servers Before funcom raised the zone limit from 96 to ???, so no i dont think they will lower the zone limits lol.

    "Sometimes, things that may or may not be true are the things a man needs to believe in the most. People are basically good. Honor, courage, virtue mean everything. Power and money, money and power mean nothing. Good always triumphs over evil. Love, True Love Never Dies."
    image
    Which Final Fantasy Character Are You?

  • vasilchovasilcho Member Posts: 42
    Originally posted by bachanam



    Originally posted by MoLoK_


    Sieging is broken as of now. You just paint a positive picture.
    http://www.afraidyet.net/forums/showthread.php?t=46178
    Imagine if Battlefield 2 where released in that state... or any other game... sieging is broken. Top of the line computer doesnt help.



     

    Imagine when you were born and you had to work and try and gain life experience and build those muscles and train those skills, and your mom told you that your retirement home is still being built, but awww im only 5yrs old but come on i mean shit, you mean LIFE isnt done yet? damnit!! damned universe developers!!! ugh!! no matter you should still be 60yrs away from getting to that point. So do you see my point? You should still be a long ways away from worrying about the final stages. yada yada 'but still' blah blah 'it doesnt' yada yada 'it should' blah blah 'wheres my baby-bottle'

    this is going to cross the line a bit, but are you stupid or something? or maybe you want to pay me $500 for the new uber game im starting developing and will be finished the day you die? :) jeez, way to make a comparison, but i bet if we ask for more realizm in AoC you gonna start explaining how its only a game and so on. sorry, but its fanbois like you that are most responsible for crappy game releases like the piece of **** AoC is atm. I just wonder what else needs to be broken or missing from the game for some ppl to realize some simple facts. 

     

  • LrdHadesLrdHades Member UncommonPosts: 164

    Here's the LotD version:  http://www.lotd.org/51.html

     

    To be accurate it was PFB sieging LotD.

     

    PFB had (sinister+ ice gaming under its tag) vs LotD

     

    There were some PRX/DDH in the zone who came along, but since the zone is open to the world anyone could come in there. So what happened is that LotD+PFB+random server curious bystanders maxed out the 96 man instance.

    We both had tech issues, but we started with 500 points for the score. We ended with 740 (from killing PFB) and they ended with 47 (from killing us).

    Other than the fact that sieges are announced and the whole server knows about it, there is nothing we can do about extra people coming into a zone to max it out.

     

    Supreme Leader Hades
    The Imperial Aces
    Discord: https://discord.gg/CjBP4dc

  • Aragon100Aragon100 Member RarePosts: 2,686
    Originally posted by Banok



    Awesome, I hope to see some videos on youtube.
    Btw, if those are guild alliances, with AoC's system (or rather lack of system) doesn;t that mean they can attack each other as well as the opposition.



     

    You really wanna see some video of players that cant move there characters cause theyre lagged to death?

    Sieges dont work cause game have way too demanding graphics.

    You just have to wait for Darkfall for functionally working sieges.

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