And it's not only that. They say they don't want grinding for advancing crafting. But they hide the fact that many no-life players will do an incredible grind to find the right components, while the normal crafter will be left in ignorance, until he/she can read it in a website.
That, or the right components will be easy to find, then there will be no innovation whatsoever. If the combinations system would be something new and incredible as you point as a possibility, I'm sure they would have hyped it a thousand times months ago... more or less as they have done with the Tome of Knowledge. Crafting seems more like a complement to the game.
Altair, we're past this point. Mark and Mythic said crafting is NOT going to be a new, revolutionary feature of the game. It IS a compliment. At least they don't put in the grindy system they had in DAoC, or the hold-your-hand system of WoW. It means they're putting some kind of effort into the stuff that's not a central part of the game. Plus they can always tweak or add new professions later on.
-------------------------------------- A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
I have to say I'm on the fence about the crafting system.
On the one hand, the 'no recipe' concept is pretty cool. Instead of having an carved in stone recipe for a strength potion that will NEVER change. I can make it give a bigger buff or last longer or have more doses..ect. I like this concept. It allows me to make the kind of potion that best suits my needs.
On the other hand something about the TYPES of crafting just didn't excite me. but then again they only talked about 1/2 of the crafting possibilities AND they were quick to say that this is only in testing and can (and probably will) change.
The fact that there will be websites with 'recipes' means nothing to me. Why everyone is fixated on this is beyond me. let it go. By 'no recipe' they simply mean there is no need to buy/loot a recipe to make items. Anyone can make a strength potion as long as you have the needed materials. However, because of the various possible materials that can be used there will be a wide variety of 'strength potions'.
Conclusion: I'll wait till it's closer to release before i make my final decision about crafting. There just isn't enough info to make a decision.
I have to say I'm on the fence about the crafting system.
On the one hand, the 'no recipe' concept is pretty cool. Instead of having an carved in stone recipe for a strength potion that will NEVER change. I can make it give a bigger buff or last longer or have more doses..ect. I like this concept. It allows me to make the kind of potion that best suits my needs.
On the other hand something about the TYPES of crafting just didn't excite me. but then again they only talked about 1/2 of the crafting possibilities AND they were quick to say that this is only in testing and can (and probably will) change. The fact that there will be websites with 'recipes' means nothing to me. Why everyone is fixated on this is beyond me. let it go. By 'no recipe' they simply mean there is no need to buy/loot a recipe to make items. Anyone can make a strength potion as long as you have the needed materials. However, because of the various possible materials that can be used there will be a wide variety of 'strength potions'.
Conclusion: I'll wait till it's closer to release before i make my final decision about crafting. There just isn't enough info to make a decision.
Because it’s a pain in the butt. I’m not saying this will be the end of the world or anything but this kind of crafting system has its problems.
You are going to have to go online to look at what will probably be a huge list of recipes or you will be reinventing the wheel, pretending that there isn’t an easier way.
Its not fun to tab in and out of a game looking at websites to see what you can make, even worse if you have to log out because the game wont let you switch.
Experimenting sounds like fun, but it can turn into a chore really quick. And if you have a bunch of ingredients that took time to get or is fairly rare, you’re not going to waste them by trying things out, you are going to go online and see what’s the best thing you can make. Most everyone will.
A recipe based system keeps people in the game more. Not knowing what you can and can’t make is going to put the temptation to look online to see what you can do with a boar snout, fairy dust and mango or what ever you happen to have in inventory.
I remember one of the big selling points of MJ being for the ToK was that it would keep the player *in* game. There would be very little need for people to go to websites to look up things since it would all be in the ToK.
Personally, I think he totally lost sight of that when he thought up this crafting system.
Most likely it will be a system based on ingredients with an ingredient doing Effect X, +X Power, -X Time, +X times potion etc and then a different Effect if it's the main ingredient.
What that's gonna mean is is that you're gonna get massive lists of *ingredients* on websites with their effects on adding them to a mix so you can sort them on + power, +potions etc and people can decide what to add for what they are looking for.
Then the lists will tell you where to get the ingredient and what to kill to get it.
This basically goes *totally* against keeping the player in game. If people see players quaffing a potion and that potion does effect X and they go "WoW!" they aren't going to wait for a few months till they happen to randomly come upon it, they'll look it up.
I have to say I'm on the fence about the crafting system.
On the one hand, the 'no recipe' concept is pretty cool. Instead of having an carved in stone recipe for a strength potion that will NEVER change. I can make it give a bigger buff or last longer or have more doses..ect. I like this concept. It allows me to make the kind of potion that best suits my needs.
On the other hand something about the TYPES of crafting just didn't excite me. but then again they only talked about 1/2 of the crafting possibilities AND they were quick to say that this is only in testing and can (and probably will) change. The fact that there will be websites with 'recipes' means nothing to me. Why everyone is fixated on this is beyond me. let it go. By 'no recipe' they simply mean there is no need to buy/loot a recipe to make items. Anyone can make a strength potion as long as you have the needed materials. However, because of the various possible materials that can be used there will be a wide variety of 'strength potions'.
Conclusion: I'll wait till it's closer to release before i make my final decision about crafting. There just isn't enough info to make a decision.
Because it’s a pain in the butt. I’m not saying this will be the end of the world or anything but this kind of crafting system has its problems.
You are going to have to go online to look at what will probably be a huge list of recipes or you will be reinventing the wheel, pretending that there isn’t an easier way.
Its not fun to tab in and out of a game looking at websites to see what you can make, even worse if you have to log out because the game wont let you switch.
Experimenting sounds like fun, but it can turn into a chore really quick. And if you have a bunch of ingredients that took time to get or is fairly rare, you’re not going to waste them by trying things out, you are going to go online and see what’s the best thing you can make. Most everyone will.
A recipe based system keeps people in the game more. Not knowing what you can and can’t make is going to put the temptation to look online to see what you can do with a boar snout, fairy dust and mango or what ever you happen to have in inventory.
Now this is a valid concern. Yes you are right, if they don't allow for some method of in game recording of tried recipes then it will be a hassle. I certainly hope they (and i'm sure they will) allow for some method of tracking crafting recipes, perhaps in the tome of knowledge or something.
And it's not only that. They say they don't want grinding for advancing crafting. But they hide the fact that many no-life players will do an incredible grind to find the right components, while the normal crafter will be left in ignorance, until he/she can read it in a website.
That, or the right components will be easy to find, then there will be no innovation whatsoever. If the combinations system would be something new and incredible as you point as a possibility, I'm sure they would have hyped it a thousand times months ago... more or less as they have done with the Tome of Knowledge. Crafting seems more like a complement to the game.
Altair, we're past this point. Mark and Mythic said crafting is NOT going to be a new, revolutionary feature of the game. It IS a compliment. At least they don't put in the grindy system they had in DAoC, or the hold-your-hand system of WoW. It means they're putting some kind of effort into the stuff that's not a central part of the game. Plus they can always tweak or add new professions later on.
Well then I don't understand the comments after the video was released, here and in warhammer alliance, where "amazing" was the mildest adjective so to speak.
it's like... blablabla I don't think I like the crafting... and even saying "dumbed down version of... World of Warcraft"...
ok I don't have the energy or reason to argue with thread starters like this anymore
$OE lies list http://www.rlmmo.com/viewtopic.php?t=424&start=0 " And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
I'm sure there will be websites with the "recipes" up and working within a week of the game's release though. So essentially I can see what the troll is getting at. You just don't have to get an actual in game recipe to be able to make something. I do like WAR's approach to this crafting though, I feel it is somewhat innovative and will be sucessful come release.
Another thing that may or may not be in is randomness. There could be a built in, hidden crit percent on certain combinations. so x+y+z may make the potion you want but only "H"% of the time its going to be the uber potion.
It could also work like the old Taper system in Asherons call. Eventually it was figured out but not for a long, long while. There was a set number of items used to "learn" a spell but ONE taper (one of the items) was diffrent for each person based off a letter in there name. I cant remember which it was, could have been the first, again I dont remember but it gave a semi random aspect to the system. It was alot of fun till people figured it out. The more powerfull the spell the more random tapers you had. If they do something like this with crafting it could be alot of fun for a while.
And again, yes someone will figure out the best of the best and it will be all over the web. Doesnt mean you have to look. Eventually you will find the best to. Frankly I dont mind someone LOL'ing at me for not having that best potion either. They can lol at me, and I will just smile and move on. At least I dont have to let someone else do my work for me to figure something out. Guess that kinda pride in your character has been lost for alot of players though.
Now that I think about it, it is really sad. People used to be proud of there accomplishments. No I dont mean "Look at me I have the bestest uberest gear". It used to be regardless of how your gear was compared to others, you where proud of what you accomplished YOURSELF. Not what a website told you to do ect. Seems like for alot that feeling has been lost except to a select few.
No such crafting for them yet! Its been talked about in a possible expansion, but for now this is what the game is launching with! I like Mythic and how they think...."were not ready or have decided how to implement this, so we'll wait and get it right instead of releasing have assed crap like many other devs do! We will however release what has been tested well and works with launch and worry about other features later!"
Anything associated with EAxis will be released with half assed crap. WAR will be no different, unfortunately. Mythic alone I would have faith in, but not with EAxis pulling the strings. And regardless of what anyone thinks, EAxis IS in charge.
I'm sorry, I was reading this thread, planning to contribute to the conversation about crafting after I read all the pages, and got to this...
I can tell you right now, KaltesHertz, that you are WRONG, dead wrong. I am a beta tester, and NOT a WAR fanboi, and consider myself objective, and I can tell you that absolutely nothing in WAR is being done half-assed. The game isn't finished, but I have encountered not one single thing that looks or feels like it was done half-assed.
I probably already said more then I should have, but I had to say that. I myself am very wary of EA, and groaned loudly when I discovered that EA bought Mythic. But really, the game already breaks most EA conventions b/c they have allowed it to be pushed back for quality a few times now, and it seems they are hanging back letting Mythic do their thing. EA may be ultimately in charge, but they seem to actually be doing the RIGHT thing in regards to WAR and Mythic. Go figure.
Alright, now for the crafting....which I must qualify my post and say that I haven't read the last 3 pages of this thread, and am only commenting on the first few and publicly available info.
When they say it isn't recipe based, they mean you don't have a crafting book full of recipes that you choose from to make your stuff. Rather, you have ingredients that come from a few places, 1)vendors 2)drops 3)gathered....the components are then broken down into types, which can then be used to make stuff. And, unfortunately I can't go into it any further b/c I am bound by the NDA, suffice it to say though, that like Mark Jacobs said in the video, the basic ideas behind the crafting system aren't new, they are just put together in a new way.
Another thing that may or may not be in is randomness. There could be a built in, hidden crit percent on certain combinations. so x+y+z may make the potion you want but only "H"% of the time its going to be the uber potion. It could also work like the old Taper system in Asherons call. Eventually it was figured out but not for a long, long while. There was a set number of items used to "learn" a spell but ONE taper (one of the items) was diffrent for each person based off a letter in there name. I cant remember which it was, could have been the first, again I dont remember but it gave a semi random aspect to the system. It was alot of fun till people figured it out. The more powerfull the spell the more random tapers you had. If they do something like this with crafting it could be alot of fun for a while. And again, yes someone will figure out the best of the best and it will be all over the web. Doesnt mean you have to look. Eventually you will find the best to. Frankly I dont mind someone LOL'ing at me for not having that best potion either. They can lol at me, and I will just smile and move on. At least I dont have to let someone else do my work for me to figure something out. Guess that kinda pride in your character has been lost for alot of players though. Now that I think about it, it is really sad. People used to be proud of there accomplishments. No I dont mean "Look at me I have the bestest uberest gear". It used to be regardless of how your gear was compared to others, you where proud of what you accomplished YOURSELF. Not what a website told you to do ect. Seems like for alot that feeling has been lost except to a select few.
I didn’t play AC very long but I vaguely remember that. If they coupled “no recipe” crafting with player specific outcomes, I’d be very happy. You add a recipe book that remembers your successes and I’d… well, be even more happy.
I get what you are saying about not having to look at websites, and for things like quests I like to steer clear of them myself. But crafting comes across as something different to me. People sharing their knowledge about what combinations work well just seems normal and doesn’t seem like cheating to me. Websites are just the most efficient way of doing that.
Unless they do something tricky, no recipe crafting equals looking at fan sites. Maybe some won’t use them but I’ll bet it will be rare.
It seems that crafting works pretty much like Alchemy in oblivion based on the video commentary.
The idea of experimenting sounds fancy, but at the end you end up looking up some website for recipes instead an in-game recipe book.
I liked the system they had in Witcher for Alchemy. It was simple, but did the job. I also liked the way you gained recipes through gossip, book and from some quests. This system could be improved by adding a component where your skill and/or attributes would have effect on the final product.
WAR's system at the moment sounds very simplistic and seems to have very little depth to it. I think it would be a good idea to make you lose crafting resources when you fail, perhaps not for the rarest items, but at least for more common basic items. However, it seems that games today can't have any sense of loss to spoil your gaming experience
"The person who experiences greatness must have a feeling for the myth he is in."
I didn’t play AC very long but I vaguely remember that. If they coupled “no recipe” crafting with player specific outcomes, I’d be very happy. You add a recipe book that remembers your successes and I’d… well, be even more happy.
I get what you are saying about not having to look at websites, and for things like quests I like to steer clear of them myself. But crafting comes across as something different to me. People sharing their knowledge about what combinations work well just seems normal and doesn’t seem like cheating to me. Websites are just the most efficient way of doing that.
Unless they do something tricky, no recipe crafting equals looking at fan sites. Maybe some won’t use them but I’ll bet it will be rare.
I just don't see a point of giving myself a handicap.
Plus the combinations will be rather limited anyways, so you can expect the whole system to be "cracked" as soon as first peeps hit the highest levels.
"The person who experiences greatness must have a feeling for the myth he is in."
I didn’t play AC very long but I vaguely remember that. If they coupled “no recipe” crafting with player specific outcomes, I’d be very happy. You add a recipe book that remembers your successes and I’d… well, be even more happy.
I get what you are saying about not having to look at websites, and for things like quests I like to steer clear of them myself. But crafting comes across as something different to me. People sharing their knowledge about what combinations work well just seems normal and doesn’t seem like cheating to me. Websites are just the most efficient way of doing that.
Unless they do something tricky, no recipe crafting equals looking at fan sites. Maybe some won’t use them but I’ll bet it will be rare.
I just don't see a point of giving myself a handicap.
Plus the combinations will be rather limited anyways, so you can expect the whole system to be "cracked" as soon as first peeps hit the highest levels.
First Stuu- I dont see it as cheating either. If a person wants to look something up and not accomplish it themself thats there choice. But to do so then turn around and complain its to easy is a load of crap and thats exactly what I see happening.
I can hear it now "What?! Thats all there is?! That was a joke." My awnser to that is "Stop complaining, its not WAR's fault you decided to look up the awnsers"
If a person is looking just to get the best recipe's cause they frankly dont care about crafting then more power to them. Thoes are the ones that dont complain when they have "The best".
Thexrated- I understand where your comming from completely. Personally I would just rather do it myself. Sure someone is going to figure out what works best before me. Sure others will have it because they looked it up. I just want the feeling of accomplishment that I figured them out myself. Granted I am bound to hear a setup in chat (would probably be guild chat) but thats to be expected. Personally I will avoid anything and everything untill I figure it out. I guess it just boils down to self preferance on how you want to accomplish what.
I just get alittle irritated when I see things like "Well, in the first couple weeks there will be a list...whats the point" Um no, if your going to look up the what to do you have no right to complain about the system. If there is only a few things worth making then by all means, complain away but to sit there and say the system sucks or is to easy after looking up the awnsers is a load of BS.
Originally posted by xenogias And again, yes someone will figure out the best of the best and it will be all over the web. Doesnt mean you have to look. Eventually you will find the best to. Frankly I dont mind someone LOL'ing at me for not having that best potion either. They can lol at me, and I will just smile and move on. At least I dont have to let someone else do my work for me to figure something out. Guess that kinda pride in your character has been lost for alot of players though. Now that I think about it, it is really sad. People used to be proud of there accomplishments. No I dont mean "Look at me I have the bestest uberest gear". It used to be regardless of how your gear was compared to others, you where proud of what you accomplished YOURSELF. Not what a website told you to do ect. Seems like for alot that feeling has been lost except to a select few.
Are you sure? When you want to sell your potions and everybody else is selling something much better? When the alchemist in your guild is so popular and everybody wants his or her potions and nobody gives a damn about yours? Maybe you have a strong mind and self-esteem and doesn't need the apreciation of others or simply the interaction of selling or giving away your stuff to make your friends happy. But the average person will be forced to look at websites, in my oppinion.
Perhaps the recipes, once you create something, will be contained in the Tome of Knowledge?
Considering that the Tome will keep track of everything else you do, I'd guess that it would keep track of this information as well. Sure some people will look things up on a website. Nothing wrong with that - it's your choice. I'd rather try to figure it out, but thats me. Some people like to wait until Christams to open their presents and others like to check every closet a few weeks before when no one is looking to see what they got. It doesn't hurt me that you looked. I could have looked but I chose not to. Each gets enjoyment in their own way.
If they really wanted to throw a monkey wrench into things, they could randomize some of the ingredients for each character. So no matter what, you'd have to experiment because there would be no set recipe. Not saying that it's a good or bad idea, just throwing it out there to chew on.
From my understanding of the video, crafting is something you do to provision yourself and is less about making money as a crafter. It's a side thing. And the items you make aren't supposed to be so unbalancing that the guy without it is at any significant disadvantage compared to the person crafts. Could be wrong - but thats how I understood all that's been said of crafting.
The other thing that seems to be pushed is that this is a game about war. You are here for war. Everything in the game is about and your purpose in the game is to be part of it. Your purpose is not to be a guy that crafts and supplies the soldiers in the war with items. Granted - you can play the game any way you want. Hell - if you decided to be a peace protester in the game...thats your choice. It would just be damned silly in game that is called WAR and has every aspect in the game centered around it.
Yet again - this is from what I got from reading and seeing videos - crafting is something added in for fun that is not supposed to be an alternate path to fighting the war or something that gives great advantage to those that use the goods.
Comments
Altair, we're past this point. Mark and Mythic said crafting is NOT going to be a new, revolutionary feature of the game. It IS a compliment. At least they don't put in the grindy system they had in DAoC, or the hold-your-hand system of WoW. It means they're putting some kind of effort into the stuff that's not a central part of the game. Plus they can always tweak or add new professions later on.
--------------------------------------
A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Order of the White Border.
I have to say I'm on the fence about the crafting system.
On the one hand, the 'no recipe' concept is pretty cool. Instead of having an carved in stone recipe for a strength potion that will NEVER change. I can make it give a bigger buff or last longer or have more doses..ect. I like this concept. It allows me to make the kind of potion that best suits my needs.
On the other hand something about the TYPES of crafting just didn't excite me. but then again they only talked about 1/2 of the crafting possibilities AND they were quick to say that this is only in testing and can (and probably will) change.
The fact that there will be websites with 'recipes' means nothing to me. Why everyone is fixated on this is beyond me. let it go. By 'no recipe' they simply mean there is no need to buy/loot a recipe to make items. Anyone can make a strength potion as long as you have the needed materials. However, because of the various possible materials that can be used there will be a wide variety of 'strength potions'.
Conclusion: I'll wait till it's closer to release before i make my final decision about crafting. There just isn't enough info to make a decision.
We're all mad here. I'm mad. You're mad.
Because it’s a pain in the butt. I’m not saying this will be the end of the world or anything but this kind of crafting system has its problems.
You are going to have to go online to look at what will probably be a huge list of recipes or you will be reinventing the wheel, pretending that there isn’t an easier way.
Its not fun to tab in and out of a game looking at websites to see what you can make, even worse if you have to log out because the game wont let you switch.
Experimenting sounds like fun, but it can turn into a chore really quick. And if you have a bunch of ingredients that took time to get or is fairly rare, you’re not going to waste them by trying things out, you are going to go online and see what’s the best thing you can make. Most everyone will.
A recipe based system keeps people in the game more. Not knowing what you can and can’t make is going to put the temptation to look online to see what you can do with a boar snout, fairy dust and mango or what ever you happen to have in inventory.
I remember one of the big selling points of MJ being for the ToK was that it would keep the player *in* game. There would be very little need for people to go to websites to look up things since it would all be in the ToK.
Personally, I think he totally lost sight of that when he thought up this crafting system.
Most likely it will be a system based on ingredients with an ingredient doing Effect X, +X Power, -X Time, +X times potion etc and then a different Effect if it's the main ingredient.
What that's gonna mean is is that you're gonna get massive lists of *ingredients* on websites with their effects on adding them to a mix so you can sort them on + power, +potions etc and people can decide what to add for what they are looking for.
Then the lists will tell you where to get the ingredient and what to kill to get it.
This basically goes *totally* against keeping the player in game. If people see players quaffing a potion and that potion does effect X and they go "WoW!" they aren't going to wait for a few months till they happen to randomly come upon it, they'll look it up.
Because it’s a pain in the butt. I’m not saying this will be the end of the world or anything but this kind of crafting system has its problems.
You are going to have to go online to look at what will probably be a huge list of recipes or you will be reinventing the wheel, pretending that there isn’t an easier way.
Its not fun to tab in and out of a game looking at websites to see what you can make, even worse if you have to log out because the game wont let you switch.
Experimenting sounds like fun, but it can turn into a chore really quick. And if you have a bunch of ingredients that took time to get or is fairly rare, you’re not going to waste them by trying things out, you are going to go online and see what’s the best thing you can make. Most everyone will.
A recipe based system keeps people in the game more. Not knowing what you can and can’t make is going to put the temptation to look online to see what you can do with a boar snout, fairy dust and mango or what ever you happen to have in inventory.
Now this is a valid concern. Yes you are right, if they don't allow for some method of in game recording of tried recipes then it will be a hassle. I certainly hope they (and i'm sure they will) allow for some method of tracking crafting recipes, perhaps in the tome of knowledge or something.
We're all mad here. I'm mad. You're mad.
Altair, we're past this point. Mark and Mythic said crafting is NOT going to be a new, revolutionary feature of the game. It IS a compliment. At least they don't put in the grindy system they had in DAoC, or the hold-your-hand system of WoW. It means they're putting some kind of effort into the stuff that's not a central part of the game. Plus they can always tweak or add new professions later on.
Well then I don't understand the comments after the video was released, here and in warhammer alliance, where "amazing" was the mildest adjective so to speak.
...op
it's like... blablabla I don't think I like the crafting... and even saying "dumbed down version of... World of Warcraft"...
ok I don't have the energy or reason to argue with thread starters like this anymore
$OE lies list
http://www.rlmmo.com/viewtopic.php?t=424&start=0
"
And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
I'm sure there will be websites with the "recipes" up and working within a week of the game's release though. So essentially I can see what the troll is getting at. You just don't have to get an actual in game recipe to be able to make something. I do like WAR's approach to this crafting though, I feel it is somewhat innovative and will be sucessful come release.
Another thing that may or may not be in is randomness. There could be a built in, hidden crit percent on certain combinations. so x+y+z may make the potion you want but only "H"% of the time its going to be the uber potion.
It could also work like the old Taper system in Asherons call. Eventually it was figured out but not for a long, long while. There was a set number of items used to "learn" a spell but ONE taper (one of the items) was diffrent for each person based off a letter in there name. I cant remember which it was, could have been the first, again I dont remember but it gave a semi random aspect to the system. It was alot of fun till people figured it out. The more powerfull the spell the more random tapers you had. If they do something like this with crafting it could be alot of fun for a while.
And again, yes someone will figure out the best of the best and it will be all over the web. Doesnt mean you have to look. Eventually you will find the best to. Frankly I dont mind someone LOL'ing at me for not having that best potion either. They can lol at me, and I will just smile and move on. At least I dont have to let someone else do my work for me to figure something out. Guess that kinda pride in your character has been lost for alot of players though.
Now that I think about it, it is really sad. People used to be proud of there accomplishments. No I dont mean "Look at me I have the bestest uberest gear". It used to be regardless of how your gear was compared to others, you where proud of what you accomplished YOURSELF. Not what a website told you to do ect. Seems like for alot that feeling has been lost except to a select few.
No such crafting for them yet! Its been talked about in a possible expansion, but for now this is what the game is launching with! I like Mythic and how they think...."were not ready or have decided how to implement this, so we'll wait and get it right instead of releasing have assed crap like many other devs do! We will however release what has been tested well and works with launch and worry about other features later!"
Anything associated with EAxis will be released with half assed crap. WAR will be no different, unfortunately. Mythic alone I would have faith in, but not with EAxis pulling the strings. And regardless of what anyone thinks, EAxis IS in charge.
I'm sorry, I was reading this thread, planning to contribute to the conversation about crafting after I read all the pages, and got to this...
I can tell you right now, KaltesHertz, that you are WRONG, dead wrong. I am a beta tester, and NOT a WAR fanboi, and consider myself objective, and I can tell you that absolutely nothing in WAR is being done half-assed. The game isn't finished, but I have encountered not one single thing that looks or feels like it was done half-assed.
I probably already said more then I should have, but I had to say that. I myself am very wary of EA, and groaned loudly when I discovered that EA bought Mythic. But really, the game already breaks most EA conventions b/c they have allowed it to be pushed back for quality a few times now, and it seems they are hanging back letting Mythic do their thing. EA may be ultimately in charge, but they seem to actually be doing the RIGHT thing in regards to WAR and Mythic. Go figure.
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Alright, now for the crafting....which I must qualify my post and say that I haven't read the last 3 pages of this thread, and am only commenting on the first few and publicly available info.
When they say it isn't recipe based, they mean you don't have a crafting book full of recipes that you choose from to make your stuff. Rather, you have ingredients that come from a few places, 1)vendors 2)drops 3)gathered....the components are then broken down into types, which can then be used to make stuff. And, unfortunately I can't go into it any further b/c I am bound by the NDA, suffice it to say though, that like Mark Jacobs said in the video, the basic ideas behind the crafting system aren't new, they are just put together in a new way.
I didn’t play AC very long but I vaguely remember that. If they coupled “no recipe” crafting with player specific outcomes, I’d be very happy. You add a recipe book that remembers your successes and I’d… well, be even more happy.
I get what you are saying about not having to look at websites, and for things like quests I like to steer clear of them myself. But crafting comes across as something different to me. People sharing their knowledge about what combinations work well just seems normal and doesn’t seem like cheating to me. Websites are just the most efficient way of doing that.
Unless they do something tricky, no recipe crafting equals looking at fan sites. Maybe some won’t use them but I’ll bet it will be rare.
It seems that crafting works pretty much like Alchemy in oblivion based on the video commentary.
The idea of experimenting sounds fancy, but at the end you end up looking up some website for recipes instead an in-game recipe book.
I liked the system they had in Witcher for Alchemy. It was simple, but did the job. I also liked the way you gained recipes through gossip, book and from some quests. This system could be improved by adding a component where your skill and/or attributes would have effect on the final product.
WAR's system at the moment sounds very simplistic and seems to have very little depth to it. I think it would be a good idea to make you lose crafting resources when you fail, perhaps not for the rarest items, but at least for more common basic items. However, it seems that games today can't have any sense of loss to spoil your gaming experience
"The person who experiences greatness must have a feeling for the myth he is in."
I didn’t play AC very long but I vaguely remember that. If they coupled “no recipe” crafting with player specific outcomes, I’d be very happy. You add a recipe book that remembers your successes and I’d… well, be even more happy.
I get what you are saying about not having to look at websites, and for things like quests I like to steer clear of them myself. But crafting comes across as something different to me. People sharing their knowledge about what combinations work well just seems normal and doesn’t seem like cheating to me. Websites are just the most efficient way of doing that.
Unless they do something tricky, no recipe crafting equals looking at fan sites. Maybe some won’t use them but I’ll bet it will be rare.
I just don't see a point of giving myself a handicap.
Plus the combinations will be rather limited anyways, so you can expect the whole system to be "cracked" as soon as first peeps hit the highest levels.
"The person who experiences greatness must have a feeling for the myth he is in."
I didn’t play AC very long but I vaguely remember that. If they coupled “no recipe” crafting with player specific outcomes, I’d be very happy. You add a recipe book that remembers your successes and I’d… well, be even more happy.
I get what you are saying about not having to look at websites, and for things like quests I like to steer clear of them myself. But crafting comes across as something different to me. People sharing their knowledge about what combinations work well just seems normal and doesn’t seem like cheating to me. Websites are just the most efficient way of doing that.
Unless they do something tricky, no recipe crafting equals looking at fan sites. Maybe some won’t use them but I’ll bet it will be rare.
I just don't see a point of giving myself a handicap.
Plus the combinations will be rather limited anyways, so you can expect the whole system to be "cracked" as soon as first peeps hit the highest levels.
First Stuu- I dont see it as cheating either. If a person wants to look something up and not accomplish it themself thats there choice. But to do so then turn around and complain its to easy is a load of crap and thats exactly what I see happening.
I can hear it now "What?! Thats all there is?! That was a joke." My awnser to that is "Stop complaining, its not WAR's fault you decided to look up the awnsers"
If a person is looking just to get the best recipe's cause they frankly dont care about crafting then more power to them. Thoes are the ones that dont complain when they have "The best".
Thexrated- I understand where your comming from completely. Personally I would just rather do it myself. Sure someone is going to figure out what works best before me. Sure others will have it because they looked it up. I just want the feeling of accomplishment that I figured them out myself. Granted I am bound to hear a setup in chat (would probably be guild chat) but thats to be expected. Personally I will avoid anything and everything untill I figure it out. I guess it just boils down to self preferance on how you want to accomplish what.
I just get alittle irritated when I see things like "Well, in the first couple weeks there will be a list...whats the point" Um no, if your going to look up the what to do you have no right to complain about the system. If there is only a few things worth making then by all means, complain away but to sit there and say the system sucks or is to easy after looking up the awnsers is a load of BS.
Are you sure? When you want to sell your potions and everybody else is selling something much better? When the alchemist in your guild is so popular and everybody wants his or her potions and nobody gives a damn about yours? Maybe you have a strong mind and self-esteem and doesn't need the apreciation of others or simply the interaction of selling or giving away your stuff to make your friends happy. But the average person will be forced to look at websites, in my oppinion.
Perhaps the recipes, once you create something, will be contained in the Tome of Knowledge?
Considering that the Tome will keep track of everything else you do, I'd guess that it would keep track of this information as well. Sure some people will look things up on a website. Nothing wrong with that - it's your choice. I'd rather try to figure it out, but thats me. Some people like to wait until Christams to open their presents and others like to check every closet a few weeks before when no one is looking to see what they got. It doesn't hurt me that you looked. I could have looked but I chose not to. Each gets enjoyment in their own way.
If they really wanted to throw a monkey wrench into things, they could randomize some of the ingredients for each character. So no matter what, you'd have to experiment because there would be no set recipe. Not saying that it's a good or bad idea, just throwing it out there to chew on.
From my understanding of the video, crafting is something you do to provision yourself and is less about making money as a crafter. It's a side thing. And the items you make aren't supposed to be so unbalancing that the guy without it is at any significant disadvantage compared to the person crafts. Could be wrong - but thats how I understood all that's been said of crafting.
The other thing that seems to be pushed is that this is a game about war. You are here for war. Everything in the game is about and your purpose in the game is to be part of it. Your purpose is not to be a guy that crafts and supplies the soldiers in the war with items. Granted - you can play the game any way you want. Hell - if you decided to be a peace protester in the game...thats your choice. It would just be damned silly in game that is called WAR and has every aspect in the game centered around it.
Yet again - this is from what I got from reading and seeing videos - crafting is something added in for fun that is not supposed to be an alternate path to fighting the war or something that gives great advantage to those that use the goods.