This game was my very first MMO ever 3 years ago, and I love playing it… But, due to the HIGH skill level grind this game offers I just can’t do it anymore. CCP made the stupid skill level in real time which I think is stupid, then to top it off if you get pod killed, you lose some skill points…. GREAT!! Ideal to the idiot that came up with that one.
Taking 7 months to train to fly a ship or more just to lose some skill points is just awesome, you can however clone but that’s even more money to dish out, another great ideal from CCP. Then there’s the mining, another grind… the reason why there are carebaers is because of the poor maniacs of the game, there would be more people doing more PVP in this game if they reduce the risk level to close to zero.
This is how to improve this game in order to bring in millions of players to have fun:
1. Kill the idea of this being a hobby experience and make it less risky to build ships and engage in more PVP.
2. Make rare ore like Omber, Kernite, Jaspet, Hemorphite, Hedbergite, Gneiss Dark Ochre Crokite Spodumain Bistot Arkanor Mercoxit everywhere so that the risk of building ships less of a burden so that Care bears don't cry and jump up and down mad.
3. All skill levels are no reduced to a maximum of 2 days or less at skill level 5.
4. Get rid of the single skill training to one each crap, and replace it with a three skill training step at the same time.
5. Get rid of the clone and pod killed system and leave in the ship kill feature as it already is, so you don’t lose your skill points.
6. Give mining ships more survivability chances to fight back against player rats, and NPC rats, by increasing their shield strengths when attacked, and giving them a powerful gun to fight with on top of their minging lasers.
These small updates will make the game more fun and willing to make players do more PVP in this game.
Comments
no. i don't want another easy game, what ever happened to a challenge? and taking your good old time
and its never taken me 7 months to train to use a ship. you just dont plan skill very wel
March on! - Lets Invade Pekopon
The challenge is to get more people to do more pvp and focus on fighting other players without HIGH risk of losing your ship.
If you lose your ship it will make it easy to build another one fast and get back into the fight again.
The risk is what makes EVEs pvp interesting, although I do agree some of the training times are ridiculous even for fairly mundane stuff.
Currently playing:
EVE online (Ruining low sec one hotdrop at a time)
Gravity Rush,
Dishonoured: The Knife of Dunwall.
(Waiting for) Metro: Last Light,
Company of Heroes II.
emm....ok...how about insuring your ship....sounds like a good idea to me...
March on! - Lets Invade Pekopon
Oooooh... I forgot about insuring your ship thingie, that can stay in, but I feel that things like fighting ships should be easy and fast to train, and mining skills can be longer to train to keep the hard work feel of the game intact.
Place attributes and background accordingly so that training your combat skills would be faster than other skill training times.
There are no reasons to unnecessarily punish the players who choose a more industrial style of play. Those players are the ones supplying you with ships and ammunition etc.
emm....ok...how about insuring your ship....sounds like a good idea to me...
ships can be insured but t-2 ships dont have much insurance and t-2 modules costing more worth than the ship itself
emm....ok...how about insuring your ship....sounds like a good idea to me...
ships can be insured but t-2 ships dont have much insurance and t-2 modules costing more worth than the ship itself
That added risk is part of the fun in the game. Without any risks what good would your assets be to you?
Tech 2 ship are not cost effective.
fly tech 1 fit cheap insure your ship, go PvP.
you WILL LOSE YOUR SHIP. it's part of the game. however you dont' lose your charatcer and once ambulation is out I think players might be able to figure this out beter.
that siad I haven't lost my logtisics ship in 5 months.
1. Can't comment on #1. I like the risk it makes my heart pump hard when I got a lot to lose. But I dunno really cant say. I fly cheap t2 frigates and t1 ships. So I cant say til I step up higher.
edit- on second thought my t2 ships arent cheap at all. My recon alone has all these rigs and such making it worth like 20-30 mil. You can easily get a t2 covops up around 60-70 mil in fittings and rigs with a Sisters probe launcher. I dont bother insuring my t2 ships at all since the insurance sucks. I dunno I know why they doing it and I think I like it the way it is. Havent lost a t2 ship yet so holla at me in a few months afte rI've lost a few interceptors
2. Interesting.... I'm not sure. If its really easy to come by prices might come down a lot. Cant really comment
3. I kinda never liked real time training myself but I like the benefits (no need to grind PVE for XP)
4. I love that idea
5. Agree, I have friends that lost good stuff like Cruiser V. That's a bit much, 1 month of training gone
6. That would be less money for CCP since miners run dual accounts apparently. I think they had the right idea. People that are in battleship mining will mine slower but get minerals faster. People in HULKs get minerals way faster but rely on others for help. The solution I see is people dual running accounts. But anyway I'm not qualified to give opinion here cause I dont mine much at all. PRetty much nil
I personally wish it were possible to earn salary for dong Alliance PVP instead of paying ISK to Alliance. It's the reverse of what I would expect a military would run. I suppose there are some high rollers that are living the dream no doubt and they earn billions simply taking over space and charging 'rent'. I'm not setup like that tho
i think the title how to kill eve best suits it
March on! - Lets Invade Pekopon
Uhm, i don't like this to stand here uncommented.
T2 is generally a more specialized type of module/ship. You sacrifice options for a better efficiency in one specific area. Thus, they are the elite ships and should be expensive. Having the insurance payout so low is intentional to make t1 more viable, but most importantly to make players think when to use that expensive ship.
Of course you are right, two t1 rifters could take down an interceptor or assaultfrigate at a fraction of the cost. Two stabbers could really hurt a vagabond, two blackbirds could absolutely kill a rook or falcon.
But, in Eve, money is not the dominant issue. It's manpower. So it makes sense to put your fleetmembers in the best ships possible to reach your goal.
Well sorry..... That's what I just think, to me fun is PVPing with little risk and fast pace leveling, FUN is not making billions of isk..... FUN is not grinding for weeks on end setting your skills and then logging off for 3-5 days until they finish.... FUN is not HIGH risk on the ship that took almost a week to get all the goods then having it be destroyed by a player pirate or some thing.
FUN is taking less time to build your ship and leveling your skills then going out and beating the living Sh*t outta someone, when you build another ship a go after his ass, for killing you because that ship cost alot of isk, but didn't really mean much because you build ten more with little risk.
FUN is PVP... that what CCP always make statements about less people really want to do it because. Who cares about the economy, it's all about getting the most fun outta fighting another player in the ship you build with as little risk as possible.
ok, all this thread reminded me of was an IRC convo I saw a lil while back:
> i need help in eve
> ...you installed eve?
> ya 14 day trial
> did you uninstall WoW?
> no
> then i can't help ya
Right fast on Implants. You realize the skill you had training when you got podded still trains? So the trick is to start a long skill train before you engage in Fleet / gang / etc then if you get podded simply dont switch the skill
Not sure if you pvp in 0.0 but also Jump Clones are readily accessible for us. So that's another option if you fear putting it all on the line
I have 3 clones each with sets of Beta +3 implants. Soon will load up my Empire clone with +4s I suppose.
Just some advice. I only fear not insuring my clone but I *Think* I know why they do that
The only change they ever made. The only feature I never really got was the change of my Helios ship into that ugly Imicus hull. Alas, I am whining and crying a river over a minor fact. But that was my favorite ship. Now I will have to cross train. Yes I am that vain. Excuse the whines
EvE isn't jsut a PVP game. I like you and I am trying to be open. But seriously, this is not the goal of this title
Pve/PVP is intermixed and forever 'married'
I feel some of your pain but seriously for a light PVP game jsut go preorder WAR (nothing wrong with that). That is Casual PVP. EVE is true player run PVP with deep consequences. It's the only one of its kind.
It teaches you to plan ahead. You can gimp yourself utterly (freedom to gimp). EVE rewards those that plan ahead in a big way.
edit- Ideally Alliances are *supposed* to run insurance programs to help their soldiers replace their ships. I haven't really experienced this personally on a consistent bias but I hear some have this deal. If you don't mind at the very least doing a little bit of ratting in 0.0 you can get all the ores you need to build yourself a new ship. Then just fly what you can afford to lose until you become more experienced in pvp engagements
As soon as monthly sales start to go south CCP will start dumbing down areas to attract more players. There already giving out 14 day trials, this happens in all MMO's at some point.
MAGA
the game sub double every year. last year it had 14X k subs....this year it has 300k active subs. (no trial)
i will not happen ever...
March on! - Lets Invade Pekopon
SgtFrog yes it will i can prove it in one word EVERQUEST. Ret. Chief Gunners Mate Guns
MAGA
one of the top3 reasons why I quit, was because of the long and tedious traveling (time). Specially at the stargates.
"Warping to stargate" (cannot remember the excact phrase)
"Docking to stargate" (cannot remember the excact phrase)
"zzzzzzzzzzzzzZZZzzzz" (this one I remember 100% though )
Eves pvp is as little or as much risk as you are willing to take. Do you fly something cheap that you can afford to lose 10 times over ? Or do you save up all your isk for a month and dump it all into one ship ? Or do you go somewhere in between ? Just a hint though but dumping all your isk into one ship is not a wise move.
Believe it or not but flying the most expensively fitted ships with the most expensive implants is fun for a lot of people who play Eve. You may not enjoy that but you are free to choose how much you risk and unless you totally gimp your ships setup you wont be at an unsurmountable disadvantage if you use your brains.
Ship build time is just fine. It's not like there is a shortage of ships on the market. Besides it's not the ships that cost the money, it's the modules you fit to the ships.
Everyone who plays Eve better care about the games economy. Without it then all the pricing would be out of whack. The pvp fuels the economy and in turn to a certain extent the economy drives the pvp. Maybe not to the average pilot but for the guys that run the corps and alliances it does.
Honestly, I think CCP would shut Eve down first rather than dumb down the game.
As far as the 14 day trials goes, CCP has been offering this for a long time now. They know they have a niche market game and takes a little time to learn and get into so some extra free time is a huge help to new players. It's too bad other mmo makers out there only offer 7 days or less.
But I guess the fact that Eve is the only mmo out there other than WoW that has grown every year in population. Just wait til the Ambulation expansion hits later this year and the population will grow even more again.
Honestly, I think CCP would shut Eve down first rather than dumb down the game.
As far as the 14 day trials goes, CCP has been offering this for a long time now. They know they have a niche market game and takes a little time to learn and get into so some extra free time is a huge help to new players. It's too bad other mmo makers out there only offer 7 days or less.
But I guess the fact that Eve is the only mmo out there other than WoW that has grown every year in population. Just wait til the Ambulation expansion hits later this year and the population will grow even more again.
they also have a 3 week trial via steam
March on! - Lets Invade Pekopon
Lordmonkus saved me a lot of time as he was spot on in his detailed reply. But this one here is the most relevant.
EVE is all about the risk vs the reward. You cannot turn it into today's "no risk" pvp games or it completely loses its appeal to the current fan base.
That's the whole point, PVP isn't supposed to be easy, carefree and repetitive, its supposed to be carefully thought out and engagement should only occur when the risk equals the reward. (much as in real life combat actually)
Its a totally different way to look at PVP, and should not be trifled with in order to draw in WOW like sub numbers (say hello the SWG -NGE please)
OP might not like EVE the way it is, but those who currently play it do, and wouldn't have it radically altered from its current state.
Truth is, CCP has incorporated many user friendly features since the game started (OP seems to be unware of them) such as clones to prevent SP loss, insurance to take some of the sting out off ship loss, and variety of other things that makes it possible for some player to go months, if not years w/o a significant ship loss. (you have to fly smart and safe to make it happen though)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon