The missions are some of the worst I have ever seen in an MMO. The grind in SWG today is unbearably boring and empty. I'm glad you enjoy it, that's your opinion, but the missions are dreadful and the servers are empty.
If you think SWG quests are boring try WOW,EQ2,AC,CONAN,and every other mmo because they are all basically the same with a different twist.
Well when i started playing i was expecting a crap load of glitches, bugs, and broken missions but after 5 days im hooked, if you a star wars fan (which you kinda have to be) you'll love this game.
Now the game has some animation bugs and yes SOE is messing with the proffesions a bit, but they are just balancing things out and its working. No missions ARE NOT BROKEN! i have not run into one mission that was broken. graphics make me feel like im really on naboo and tatooine. gamplay, leveling system, fighting, everything feels like the real star wars world.
Just 1 posotive opinion, its all about personal prefference, all opinions expressed are mine and mine alone.
I recently returned as well and I found a similar experiance. So far everything is working,I joined the game thinking I would saty maybe a month ,but now I am addicted as before with pre-cu,and cu versions the game is fun again for me. Welcome back! I am glad you are enjoying it as well:P
Just that SWG (like UO) is more of a sandbox game allowing different areas and paths to level.
SWG has one chain of quests (legacy) and terminal missions. Doesn't sound very sandbox to me...
SWG from launch to NGE launch had exactly no quest chains. The only only quests in pre-cu were the factional themeparks (could be done in one gameplay session), the Nyms themepark (done in less than an hour), or the warren (also done in a short play session).
The only way to gather xp in pre-cu was to grind endless pickets, bols or npc's in "spin-groups" .
In the NGE you can still grind npc's and creatures and do your 10 terminal missions a day (gets you about a level a day as bonus xp, takes about 40 min a day to do them), or do quests.
Besides Legacy quest, you have the Azure Cabal, the revamped factional themeparks, all the heroic quest "run ups", kash and musty quests to select from as well as the new mid-level meatlump themepark.
From a "sandbox" prespective you have WAY more choices to level than were available in the pre-cu time period.
Yes but the pre-NGE game had skillboxes and 32 professions to mix and match. It was the very definition of a great sandbox game. Now the game has exactly two options for leveling up the few classes left and you can't even mix and match skills like you used to (no, the lame copy of WoW's expertise trees isn't the same).
The sandbox element of the old game had nothing to do with grinding bols...it was the fact that you could truly be whatever kind of character you wanted to be and you could endlessly tweak your template. I see now that you never really understood how great the true sandbox game was if you thought it was all about bols.
On top of everything else the Legacy quest chain is a joke. Skaak Tippers and Mummers? How Star Warsy and iconic are they?
Just that SWG (like UO) is more of a sandbox game allowing different areas and paths to level.
SWG has one chain of quests (legacy) and terminal missions. Doesn't sound very sandbox to me...
SWG from launch to NGE launch had exactly no quest chains. The only only quests in pre-cu were the factional themeparks (could be done in one gameplay session), the Nyms themepark (done in less than an hour), or the warren (also done in a short play session).
The only way to gather xp in pre-cu was to grind endless pickets, bols or npc's in "spin-groups" .
In the NGE you can still grind npc's and creatures and do your 10 terminal missions a day (gets you about a level a day as bonus xp, takes about 40 min a day to do them), or do quests.
Besides Legacy quest, you have the Azure Cabal, the revamped factional themeparks, all the heroic quest "run ups", kash and musty quests to select from as well as the new mid-level meatlump themepark.
From a "sandbox" prespective you have WAY more choices to level than were available in the pre-cu time period.
Yes but the pre-NGE game had skillboxes and 32 professions to mix and match. It was the very definition of a great sandbox game. Now the game has exactly two options for leveling up the few classes left and you can't even mix and match skills like you used to (no, the lame copy of WoW's expertise trees isn't the same).
The sandbox element of the old game had nothing to do with grinding bols...it was the fact that you could truly be whatever kind of character you wanted to be and you could endlessly tweak your template. I see now that you never really understood how great the true sandbox game was if you thought it was all about bols.
On top of everything else the Legacy quest chain is a joke. Skaak Tippers and Mummers? How Star Warsy and iconic are they?
I think he was getting at you only had Creature grinding as a means to gain xp , but honestly what's the difference ? On a quest you usually read some lame text about someone needing 500 bol hearts , So you have to go kill 500 bols , Why not just go kill bols without worring about the text and shinies in between?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
How can you guys bitch about grinding? seriously, im level 30 and yes thats low and yes im still running legacy but i dont see any grind, any bugs, and graphics problems, i haven't foudn anything wrong, hell the greatest part is the fact i dont need to do "go find this" "go kill that" quests, i could go to a cantina and play music for 10 minutes. There is variety, im playing a jedi and if i wanted i could switch my proffesion, talk about giving you unlimited choice of actions. If your bored after playing 1 proffession or doing hunting quests then TRY SOMETHING ELSE! everyone i see posting about bordom has only tried 1 class/proffession and is only concerned with leveling, go rp for an hour see how it refreshes you.
The missions are some of the worst I have ever seen in an MMO. The grind in SWG today is unbearably boring and empty. I'm glad you enjoy it, that's your opinion, but the missions are dreadful and the servers are empty.
If you think SWG quests are boring try WOW,EQ2,AC,CONAN,and every other mmo because they are all basically the same with a different twist.
I think he means how the quests work in SWG make it boring. It goes like this "you need to kill 10 of these thiefs" and once you have done that another objective pops up "you need kill 15 of these commandos" even though you already killed like 30 commandos and after that another enemy type kill objective pops up and you already have killed about 50 of those so far.
Thats the typical mission and it's repeated to boredom in Legacy quest line.
The missions are some of the worst I have ever seen in an MMO. The grind in SWG today is unbearably boring and empty. I'm glad you enjoy it, that's your opinion, but the missions are dreadful and the servers are empty.
If you think SWG quests are boring try WOW,EQ2,AC,CONAN,and every other mmo because they are all basically the same with a different twist.
Wrong. The missions in AoC are a lot better than in SWG. The missions in WoW are much better than in SWG. Just about every game out there has better missions than SWG.
The missions are some of the worst I have ever seen in an MMO. The grind in SWG today is unbearably boring and empty. I'm glad you enjoy it, that's your opinion, but the missions are dreadful and the servers are empty.
If you think SWG quests are boring try WOW,EQ2,AC,CONAN,and every other mmo because they are all basically the same with a different twist.
Wrong. The missions in AoC are a lot better than in SWG. The missions in WoW are much better than in SWG. Just about every game out there has better missions than SWG.
I think that really depends on whether you like doing quests or missions, In the first place. To me they are all the same no matter the number of targets or distance you have to travel . I hate quests in SWG AOC and in any other game I've played , Why can you not gain XP through PVP is what I want to know!
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
The missions are some of the worst I have ever seen in an MMO. The grind in SWG today is unbearably boring and empty. I'm glad you enjoy it, that's your opinion, but the missions are dreadful and the servers are empty.
If you think SWG quests are boring try WOW,EQ2,AC,CONAN,and every other mmo because they are all basically the same with a different twist.
Wrong. The missions in AoC are a lot better than in SWG. The missions in WoW are much better than in SWG. Just about every game out there has better missions than SWG.
All MMOs have a grind. It's just the way MMOs are. The key is to make the grind as enjoyable as possible, I think on that point all of us agree.
I played WOW since beta, and during your first 2 or 3 toons for each faction, the grind is extremely enjoyable. (Although the Barrens and STV would drive anyone to murder by the time you are done.) But after 3 1/2 years there's just nothing left for me but Sunwell Plateau and I really don't want to do the endless weeks of raiding again. The island and new dailies are nice but jeez, how many times can you kill Naga or the other dailies before it just gets to be work.
I did AoC beta and Tortage rocks and I eagerly looked forward to the rest of it. Even if there's only one or 2 paths to 80, I thought that the immersion of Tortage alone would keep me occupied for at least a year or more. But once I left Tortage, the quality of quests diminshed rapidly. By the time I got to the 40s, the quests were even worse than WOW's Strangelthorn Vale Nessingway quests. In the 50s, my quests dried up fadt except for those wanted poster ones. I held out hope that 60-80 would be better but if anything it gets worse so I stopped playing.
EQ2, LOTRO and others do the grind ok. LOTRO's end game still sucks at present but the expansion might help that.
I played SWG since June 2003 (no beta) and the games leveling was nice. I loved the mix and match as much as anyone but the game was largely a big empty. It was a sandbox MMO which I liked but it was too empty. I actually left SWG months before the NGE because of that reason. EQ2 and WOW, even though their sandbox aspect was largely nonexistant, had content.
I went back to SWG a month ago to try it out again and was pleasantly surprised. The game is old and the game still is far from the best MMO out there, but the NGE change wasn't so terrible as I thought it would be. Although I'd vote to go back to the old system in a second if that was possible. But the game has a lot more quests and a ton more things to do now and countless hidden things to discover.
I doubt I'll still be playing SWG a year from now but then a year ago I would have laughed at anyone who suggested I'd be playing SWG now. I would definately recommend anyone interested in a more freeform MMO to give it a try, or any vet to return and try it again. It's worth at least that.
The missions are some of the worst I have ever seen in an MMO. The grind in SWG today is unbearably boring and empty. I'm glad you enjoy it, that's your opinion, but the missions are dreadful and the servers are empty.
If you think SWG quests are boring try WOW,EQ2,AC,CONAN,and every other mmo because they are all basically the same with a different twist.
I think he means how the quests work in SWG make it boring. It goes like this "you need to kill 10 of these thiefs" and once you have done that another objective pops up "you need kill 15 of these commandos" even though you already killed like 30 commandos and after that another enemy type kill objective pops up and you already have killed about 50 of those so far.
Thats the typical mission and it's repeated to boredom in Legacy quest line.
You left out the part where you have to run all the way back to the mission giving NPC and then back to the same area to kill the MOBs between each new objective (not all of them do, but enough to make you want to throw your mouse through your monitor). Many of the Legacy quests force you to run back and forth to the same areas several times. What is worse is when the quest NPC sends you to another quest NPC who then sends you back to the same area to basically repeat the same quest.
The Legacy quest series was very poorly designed and horribly implemented.
the one thing I wish (aside from a classic server) is that there were mutliple routes to leveling.
Currently, you really only have two. Do your ten missions a day. Or run the pre-made quests. I guess you could grind MOBs like the old days, but unless you are in a decent sized level appropriate group, that is a slow way.
Now I wish they would undo the nerfs to space to ground combat XP conversion. Heck , I kind of wish it was like in the village-- where you could trade one type of xp for another. That way, some people who hate the ground grind might have a better option.
Grinding is part of any mmorpg I guess, I just think the real trick is giving players viable alternate routes to grind.
I wish they would also implement smaller collections for killing certain npcs --- and get xp that way. Say a reward of a certain amount of xp for every X number of rebel or imperial NPCS that was repeatable. It is supposed to be an empire divided after all.
Comments
If you think SWG quests are boring try WOW,EQ2,AC,CONAN,and every other mmo because they are all basically the same with a different twist.
I recently returned as well and I found a similar experiance. So far everything is working,I joined the game thinking I would saty maybe a month ,but now I am addicted as before with pre-cu,and cu versions the game is fun again for me. Welcome back! I am glad you are enjoying it as well:P
SWG has one chain of quests (legacy) and terminal missions. Doesn't sound very sandbox to me...
SWG from launch to NGE launch had exactly no quest chains. The only only quests in pre-cu were the factional themeparks (could be done in one gameplay session), the Nyms themepark (done in less than an hour), or the warren (also done in a short play session).
The only way to gather xp in pre-cu was to grind endless pickets, bols or npc's in "spin-groups" .
In the NGE you can still grind npc's and creatures and do your 10 terminal missions a day (gets you about a level a day as bonus xp, takes about 40 min a day to do them), or do quests.
Besides Legacy quest, you have the Azure Cabal, the revamped factional themeparks, all the heroic quest "run ups", kash and musty quests to select from as well as the new mid-level meatlump themepark.
From a "sandbox" prespective you have WAY more choices to level than were available in the pre-cu time period.
Yes but the pre-NGE game had skillboxes and 32 professions to mix and match. It was the very definition of a great sandbox game. Now the game has exactly two options for leveling up the few classes left and you can't even mix and match skills like you used to (no, the lame copy of WoW's expertise trees isn't the same).
The sandbox element of the old game had nothing to do with grinding bols...it was the fact that you could truly be whatever kind of character you wanted to be and you could endlessly tweak your template. I see now that you never really understood how great the true sandbox game was if you thought it was all about bols.
On top of everything else the Legacy quest chain is a joke. Skaak Tippers and Mummers? How Star Warsy and iconic are they?
SWG has one chain of quests (legacy) and terminal missions. Doesn't sound very sandbox to me...
SWG from launch to NGE launch had exactly no quest chains. The only only quests in pre-cu were the factional themeparks (could be done in one gameplay session), the Nyms themepark (done in less than an hour), or the warren (also done in a short play session).
The only way to gather xp in pre-cu was to grind endless pickets, bols or npc's in "spin-groups" .
In the NGE you can still grind npc's and creatures and do your 10 terminal missions a day (gets you about a level a day as bonus xp, takes about 40 min a day to do them), or do quests.
Besides Legacy quest, you have the Azure Cabal, the revamped factional themeparks, all the heroic quest "run ups", kash and musty quests to select from as well as the new mid-level meatlump themepark.
From a "sandbox" prespective you have WAY more choices to level than were available in the pre-cu time period.
Yes but the pre-NGE game had skillboxes and 32 professions to mix and match. It was the very definition of a great sandbox game. Now the game has exactly two options for leveling up the few classes left and you can't even mix and match skills like you used to (no, the lame copy of WoW's expertise trees isn't the same).
The sandbox element of the old game had nothing to do with grinding bols...it was the fact that you could truly be whatever kind of character you wanted to be and you could endlessly tweak your template. I see now that you never really understood how great the true sandbox game was if you thought it was all about bols.
On top of everything else the Legacy quest chain is a joke. Skaak Tippers and Mummers? How Star Warsy and iconic are they?
I think he was getting at you only had Creature grinding as a means to gain xp , but honestly what's the difference ? On a quest you usually read some lame text about someone needing 500 bol hearts , So you have to go kill 500 bols , Why not just go kill bols without worring about the text and shinies in between?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
How can you guys bitch about grinding? seriously, im level 30 and yes thats low and yes im still running legacy but i dont see any grind, any bugs, and graphics problems, i haven't foudn anything wrong, hell the greatest part is the fact i dont need to do "go find this" "go kill that" quests, i could go to a cantina and play music for 10 minutes. There is variety, im playing a jedi and if i wanted i could switch my proffesion, talk about giving you unlimited choice of actions. If your bored after playing 1 proffession or doing hunting quests then TRY SOMETHING ELSE! everyone i see posting about bordom has only tried 1 class/proffession and is only concerned with leveling, go rp for an hour see how it refreshes you.
If you think SWG quests are boring try WOW,EQ2,AC,CONAN,and every other mmo because they are all basically the same with a different twist.
I think he means how the quests work in SWG make it boring. It goes like this "you need to kill 10 of these thiefs" and once you have done that another objective pops up "you need kill 15 of these commandos" even though you already killed like 30 commandos and after that another enemy type kill objective pops up and you already have killed about 50 of those so far.
Thats the typical mission and it's repeated to boredom in Legacy quest line.
If you think SWG quests are boring try WOW,EQ2,AC,CONAN,and every other mmo because they are all basically the same with a different twist.
Wrong. The missions in AoC are a lot better than in SWG. The missions in WoW are much better than in SWG. Just about every game out there has better missions than SWG.
Tecmo Bowl.
If you think SWG quests are boring try WOW,EQ2,AC,CONAN,and every other mmo because they are all basically the same with a different twist.
Wrong. The missions in AoC are a lot better than in SWG. The missions in WoW are much better than in SWG. Just about every game out there has better missions than SWG.
I think that really depends on whether you like doing quests or missions, In the first place. To me they are all the same no matter the number of targets or distance you have to travel . I hate quests in SWG AOC and in any other game I've played , Why can you not gain XP through PVP is what I want to know!
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
If you think SWG quests are boring try WOW,EQ2,AC,CONAN,and every other mmo because they are all basically the same with a different twist.
Wrong. The missions in AoC are a lot better than in SWG. The missions in WoW are much better than in SWG. Just about every game out there has better missions than SWG.
I wouldnt call them better just more of the same.
All MMOs have a grind. It's just the way MMOs are. The key is to make the grind as enjoyable as possible, I think on that point all of us agree.
I played WOW since beta, and during your first 2 or 3 toons for each faction, the grind is extremely enjoyable. (Although the Barrens and STV would drive anyone to murder by the time you are done.) But after 3 1/2 years there's just nothing left for me but Sunwell Plateau and I really don't want to do the endless weeks of raiding again. The island and new dailies are nice but jeez, how many times can you kill Naga or the other dailies before it just gets to be work.
I did AoC beta and Tortage rocks and I eagerly looked forward to the rest of it. Even if there's only one or 2 paths to 80, I thought that the immersion of Tortage alone would keep me occupied for at least a year or more. But once I left Tortage, the quality of quests diminshed rapidly. By the time I got to the 40s, the quests were even worse than WOW's Strangelthorn Vale Nessingway quests. In the 50s, my quests dried up fadt except for those wanted poster ones. I held out hope that 60-80 would be better but if anything it gets worse so I stopped playing.
EQ2, LOTRO and others do the grind ok. LOTRO's end game still sucks at present but the expansion might help that.
I played SWG since June 2003 (no beta) and the games leveling was nice. I loved the mix and match as much as anyone but the game was largely a big empty. It was a sandbox MMO which I liked but it was too empty. I actually left SWG months before the NGE because of that reason. EQ2 and WOW, even though their sandbox aspect was largely nonexistant, had content.
I went back to SWG a month ago to try it out again and was pleasantly surprised. The game is old and the game still is far from the best MMO out there, but the NGE change wasn't so terrible as I thought it would be. Although I'd vote to go back to the old system in a second if that was possible. But the game has a lot more quests and a ton more things to do now and countless hidden things to discover.
I doubt I'll still be playing SWG a year from now but then a year ago I would have laughed at anyone who suggested I'd be playing SWG now. I would definately recommend anyone interested in a more freeform MMO to give it a try, or any vet to return and try it again. It's worth at least that.
If you think SWG quests are boring try WOW,EQ2,AC,CONAN,and every other mmo because they are all basically the same with a different twist.
I think he means how the quests work in SWG make it boring. It goes like this "you need to kill 10 of these thiefs" and once you have done that another objective pops up "you need kill 15 of these commandos" even though you already killed like 30 commandos and after that another enemy type kill objective pops up and you already have killed about 50 of those so far.
Thats the typical mission and it's repeated to boredom in Legacy quest line.
You left out the part where you have to run all the way back to the mission giving NPC and then back to the same area to kill the MOBs between each new objective (not all of them do, but enough to make you want to throw your mouse through your monitor). Many of the Legacy quests force you to run back and forth to the same areas several times. What is worse is when the quest NPC sends you to another quest NPC who then sends you back to the same area to basically repeat the same quest.
The Legacy quest series was very poorly designed and horribly implemented.
the one thing I wish (aside from a classic server) is that there were mutliple routes to leveling.
Currently, you really only have two. Do your ten missions a day. Or run the pre-made quests. I guess you could grind MOBs like the old days, but unless you are in a decent sized level appropriate group, that is a slow way.
Now I wish they would undo the nerfs to space to ground combat XP conversion. Heck , I kind of wish it was like in the village-- where you could trade one type of xp for another. That way, some people who hate the ground grind might have a better option.
Grinding is part of any mmorpg I guess, I just think the real trick is giving players viable alternate routes to grind.
I wish they would also implement smaller collections for killing certain npcs --- and get xp that way. Say a reward of a certain amount of xp for every X number of rebel or imperial NPCS that was repeatable. It is supposed to be an empire divided after all.