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PvP system revealed

XtortXtort Member Posts: 392

PVP Levels and XP

* There are 10 PVP levels.

* All players are worth 100 PvP XP when killed by a similar level player.

* When you die in PvP, you lose PvP XP. The amount you lose is static, regardless of the level of player who killed you.

* Losing PVP XP will not de-level you in PvP level.

* In order to prevent abuse of the system, there is a limit set on how many times one player can gain or lose PvP XP from another.

* You gain normal PVE XP when you are involved in a PVP kill. If you or your team get credit for a PVP kill, then you gain a certain amount of PVE experience from that kill. You get 10% of the XP from that player as though he were a monster of that level. You always get a minimum of 1 xp.





PVP Items

You can buy PVP items with normal money (there is no special currency for PVP). However, your PvP level will have to meet the requirements (if any) on any items you wish to use.

* Items are not tradeable

* Sold by PvP vendors





Notoriety System

A player is flagged in three different ways using this system: innocent, criminal, and murderer.



* Criminals and Murderers will have an icon showing their status.

* Innocent : No one can perform hostile actions on you without being flagged as a Criminal.

* Criminal : Performing a hostile action on an Innocent player will flag you as a Criminal for 5 minutes. Any further Criminal acts during the 5 minute time will refresh your Criminal Status.

* Attacking Criminal players and/or killing them will not flag you as Criminal.

* Killing Criminal Players will not cause you to gain murder points.

* Murderer : Players who have attacked and killed innocent players enough times to generate 100 or more points will be flagged as Murderers. Killing lower level players (outside your XP range) will result in a larger penalty towards the murderer limit.

* Murder score is capped at 1750 points.

* For every other real time hour that passes, your murder score is reduced by 1 point.

* If you die in PvP and lose PvP XP, you will receive a 3 point reduction to your total murder score.

* Killing mobs which yield XP will reduce your murder score at a rate of 1 point per 1% of a level worth of XP. Completing quests for XP will NOT contribute.

* Murderers cannot access traders or vendors.

* Guard NPCs will attack murderers on sight.

* Dying while flagged as a murderer results in the following: a. 100% increased loss of PvP XP for the murder b. 100% increased gain of PvP XP for the person killing the murderer c. 100% increased chance of dropping an item.

* Any players interacting with a Criminal or Murderer (that includes grouping with them or trading with them) will be flagged as a Criminal.

* If you group with a Criminal or Murderer, you will be flagged as a Criminal for as long as you are in the team, and 5 minutes after the team disbands (or the Criminal/Murderer leaves the team).

* Any team member performing a criminal act will flag the entire team in the vicinity as a criminal.

 

- Let the flaming and how bad this PvP system would suck begin! :)

-----------------------------
Osbourne Cox: You are the guy from the gym.

Ted Treffon: I don't represent Hardbodies.

Osbourne Cox: I know very well what you represent. You represent the idiocy of today.

Ted Treffon: No, I don't represent that either.

Osbourne Cox: You are part of a league of morons. Oh, yes. You see you're one of the morons I've been fighting my whole life. But guess what. Today, I win.

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Comments

  • MonorojoMonorojo Member UncommonPosts: 411

    Is this even real? Link?

  • RavenRaven Member UncommonPosts: 2,005

    Is this the next-gen pvp in AoC, Lineage 2 and every other Korean MMO has done this.

    image

  • octaocta Member UncommonPosts: 245

    The original post is here: http://forums.ageofconan.com/showthread.php?t=141082

    Yeah it's not very innovative but it can be fun.  It's kind of like SWG's overt system with L2's PvP system.

    I won't be beta testing this for them though.  I'll jump in when I know it actually works.

  • openedge1openedge1 Member Posts: 2,582

    Kind of late to the game are they not? But, it does sound good.

    I read it is slated for the 30th patch. This weeks patch is a good one

    "Memory Leaks fixed"

    Woot

    (yea, thats all on the list so far, but that is good...)

  • NarsheNarshe Member Posts: 563

    Wow... it's like they took the design from straight out of oldschool UO and put in levels and gear.

    Waiting for Fallen Earth, World of Darkness, Old Republic, FFXIV

  • CymdaiCymdai Member UncommonPosts: 1,043

    Wow, how lame.

    So if you gank, and hit the max number of points, you'd have to wait 1750 hours to be able to enter town, trade, or anything else? So, you'd need to wait 72 days of not dying to walk away scot-free.

    The PvP system sounds like they just took Battlegrounds Exp from WoW, and instead of confining it to mini-games and a zone, they made it global.

    I personally don't care much for this system at all. I've always believed ganking is a part of PvP, but I guess Funcom doesn't agree. Oh well.

     

    Waiting for something fresh to arrive on the MMO scene...

  • 123443211234123443211234 Member UncommonPosts: 244

    The noteriety system being implemented on a pvp server is the worst idea failcom has had yet.  There are countless ways to abuse such a system but the simplest is the apprentice system.  Especially in Kheshetta where 50s apped up to mid 70s is commonplace and as of right now there is no way to tell what level they actually are.  This noteriety system is not needed, not wanted, and will ruin the game for many many people.  GG failcom way to not fix bugs or add worthwhile content and instead focus on something that will destroy the only fun thing about your game the world pvp.

  • octaocta Member UncommonPosts: 245
    Originally posted by Cymdai


    Wow, how lame.
    So if you gank, and hit the max number of points, you'd have to wait 1750 hours to be able to enter town, trade, or anything else? So, you'd need to wait 72 days of not dying to walk away scot-free.
    The PvP system sounds like they just took Battlegrounds Exp from WoW, and instead of confining it to mini-games and a zone, they made it global.
    I personally don't care much for this system at all. I've always believed ganking is a part of PvP, but I guess Funcom doesn't agree. Oh well.
     



     

    You can also grind out mobs to remove the effect as well, not a huge issue in my opinion.  I do agree that not being able to use the trader is sucky.  They should at the very least offer a city where criminals can go, like a pirate or thieves town.  I'm also sure you'll have the option to go to your guild city, if not that would be pretty dumb.

  • brihtwulfbrihtwulf Member UncommonPosts: 975
    Originally posted by rav3n2


    Is this the next-gen pvp in AoC, Lineage 2 and every other Korean MMO has done this.



     

    That was my thought exactly!  All this seems to be is the system they have in L2 with some "PvP levels" added on.  I don't play on a PvP server, since I don't like FFA PvP that much.  And this doesn't offer me a reason to change that thought.  I enjoy PvP very much, but in a more sensible setting (where characters of relatively equal power are pitted against each other).  Perhaps they will add more features to the PvP play, but who knows how long that may take them...

  • DistopiaDistopia Member EpicPosts: 21,183

    I just want to know one thing , What flags you as an innocent ?

    Levels , Option in your abilities or an npc like SWG ? If I missed it sorry for my retardedness .

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • peglegpegleg Member UncommonPosts: 212

    This whole PvP they're thinking of seems like recipe for disaster. At the current state of the game once you reach the top lvl you will be back at square one with nothing to do. I would hate to be the player who keeps getting gank by lowbies and to scared to attack them back due the Murderers title.

     

     

    Bad

    * Murderer : Players who have attacked and killed innocent players enough times to generate 100 or more points will be flagged as Murderers. Killing lower level players (outside your XP range) will result in a larger penalty towards the murderer limit

     

    All MMO's have grinds. If you don't like to Grind then MMO's are not for you.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by pegleg


    This whole PvP they're thinking of seems like recipe for disaster. At the current state of the game once you reach the top lvl you will be back at square one with nothing to do. I would hate to be the player who keeps getting gank by lowbies and to scared to attack them back due the Murderers title.
     
     
    Bad
    * Murderer : Players who have attacked and killed innocent players enough times to generate 100 or more points will be flagged as Murderers. Killing lower level players (outside your XP range) will result in a larger penalty towards the murderer limit
     

    It would make little sense to implement it in that way , If a low level attacks you first , they should be fair game .

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • MaGicBushMaGicBush Member UncommonPosts: 689

    Sounds great to me, all those complaining are doing just that. The ganking at the moment is just stupid, along with no risk vs. reward in pvp. This will change that, and it seems like for the better. If AoC is getting rid of the memory leaks on this next patch on thursday, along with this system and no flaws the game will improve vastly.

    --------------------
    image

    -Currently playing FFXIV, and BDO.

  • miagisanmiagisan Member Posts: 5,156

    HAHAHAHHA

    image

  • CursedseiCursedsei Member Posts: 1,012
    Originally posted by miagisan


    HAHAHAHHA

     

     SECOND THAT!!!!!!

  • Spaceweed10Spaceweed10 Member Posts: 625

    The carebears win again.

    I was waiting for this PvP system to be implemented to tempt me back to a game I was originally promised.

    Take care, Funcom, have fun with your game.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Spaceweed10



    The carebears win again.
    I was waiting for this PvP system to be implemented to tempt me back to a game I was originally promised.
    Take care, Funcom, have fun with your game.

    What system was promised ?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Die_ScreamDie_Scream Member Posts: 1,785
    Originally posted by MaGicBush


    Sounds great to me, all those complaining are doing just that. The ganking at the moment is just stupid, along with no risk vs. reward in pvp. This will change that, and it seems like for the better. If AoC is getting rid of the memory leaks on this next patch on thursday, along with this system and no flaws the game will improve vastly.



     

    I can't fault your optimism.

    Seriously though, based on FC performance so far with patches, I don't see this going live without some seriously "undocumented" changes. Will be a fun forum day though.

    I can't wait to read the threads about how such and such guild / player is 'sploiting the system in some way. The volunteer mods over there better be on their game when this bomb drops.

  • Die_ScreamDie_Scream Member Posts: 1,785
    Originally posted by Malickiebloo

    Originally posted by Spaceweed10



    The carebears win again.
    I was waiting for this PvP system to be implemented to tempt me back to a game I was originally promised.
    Take care, Funcom, have fun with your game.

    What system was promised ?



     

    Probably means "real" PvP. Open world FFA is what many people want in a game.

    This system seems kind of complicated.

    I wonder if a lvl 80 could run into a lower players AoEs hoping to get hit, then the lowbie is now a criminal right? Subject to "justice" from the lvl 80? Or would that not work?

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Die_Scream

    Originally posted by Malickiebloo

    Originally posted by Spaceweed10



    The carebears win again.
    I was waiting for this PvP system to be implemented to tempt me back to a game I was originally promised.
    Take care, Funcom, have fun with your game.

    What system was promised ?



     

    Probably means "real" PvP. Open world FFA is what many people want in a game.

    This system seems kind of complicated.

    I wonder if a lvl 80 could run into a lower players AoEs hoping to get hit, then the lowbie is now a criminal right? Subject to "justice" from the lvl 80? Or would that not work?

    I was actually sincere in my question , really didn't follow the development of AOC.

    Quite possibly , But One hit on another player raises you in criminal rank ? it would make no sense if its implemented that way. I would suspect to raise your rank you would actually have to kill someone of a lower level than you , at a rez spot, talking to npc's etc... Is this for straight up pk's  of legit targets (close to equal lvl) to?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • NodaedNodaed Member Posts: 31

    There are many pitfalls in this system.  Its next generation of exploiding game mecanics. 

    - Get me to X lvl and then I and my 10 m8ts will help you get to yours.... 

    oh and btw - GOldfarmers get FARMING.  More stuff to buy !!

    Childish really...

  • MajinashMajinash Member Posts: 1,320
    Originally posted by pegleg


    This whole PvP they're thinking of seems like recipe for disaster. At the current state of the game once you reach the top lvl you will be back at square one with nothing to do. I would hate to be the player who keeps getting gank by lowbies and to scared to attack them back due the Murderers title.
     
     
    Bad
    * Murderer : Players who have attacked and killed innocent players enough times to generate 100 or more points will be flagged as Murderers. Killing lower level players (outside your XP range) will result in a larger penalty towards the murderer limit
     

     

    you missed how it works.  if you are innocent and a lower level player attacks you they become criminal.  you can attack them now and kill them with no penalty at all.  you only generate points for killing innocent players, lower level just makes the penalty worse.

     

    this is exactly the same as the Lineage 2 system, except in L2 you turn "criminal" if you attack another criminal.  otherwise its the same: flag on a white person you go purple, Kill a white person and you go red.  attacking a purple makes you go purple, attacking a red doesn't flag you at all.

    Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.

  • Die_ScreamDie_Scream Member Posts: 1,785
    Originally posted by Malickiebloo

    Originally posted by Die_Scream


    Probably means "real" PvP. Open world FFA is what many people want in a game.
    This system seems kind of complicated.
    I wonder if a lvl 80 could run into a lower players AoEs hoping to get hit, then the lowbie is now a criminal right? Subject to "justice" from the lvl 80? Or would that not work?

    I was actually sincere in my question , really didn't follow the development of AOC.

    Quite possibly , But One hit on another player raises you in criminal rank ? it would make no sense if its implemented that way. I would suspect to raise your rank you would actually have to kill someone of a lower level than you , at a rez spot, talking to npc's etc... Is this for straight up pk's  of legit targets (close to equal lvl) to?

     

    I mean if you are lvl 80, you see a lowbie to gank, but don't want to be a criminal, you could wait till lowbie attacks a mob, run next to him to get hit. Wouldn't the 80 then be able to retaliate (read: slaughter) the lowbie with no consequence? Since technically, the lowbie attacked 1st.

    Or am I just missing something?

     

  • TheocritusTheocritus Member LegendaryPosts: 10,029

       i jsut dont know if you can ever please everyone in a PVP game.....I would think youd need multiple servers with multiple rule sets.......It seems to me taht alot of players in PVP get off by killing players much lower than them that have no chance......It looks like this system is trying to prevent that but well see how the players respond......

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by Die_Scream

    Originally posted by Malickiebloo

    Originally posted by Die_Scream


    Probably means "real" PvP. Open world FFA is what many people want in a game.
    This system seems kind of complicated.
    I wonder if a lvl 80 could run into a lower players AoEs hoping to get hit, then the lowbie is now a criminal right? Subject to "justice" from the lvl 80? Or would that not work?

    I was actually sincere in my question , really didn't follow the development of AOC.

    Quite possibly , But One hit on another player raises you in criminal rank ? it would make no sense if its implemented that way. I would suspect to raise your rank you would actually have to kill someone of a lower level than you , at a rez spot, talking to npc's etc... Is this for straight up pk's  of legit targets (close to equal lvl) to?

     

    I mean if you are lvl 80, you see a lowbie to gank, but don't want to be a criminal, you could wait till lowbie attacks a mob, run next to him to get hit. Wouldn't the 80 then be able to retaliate (read: slaughter) the lowbie with no consequence? Since technically, the lowbie attacked 1st.

    Or am I just missing something?

     



     

    Splash damage wouldn't count I would think. If your targeted on a mob and someone is in the way, they could make it so you have to be targetted to be affected.



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