It looks like you're new here. If you want to get involved, click one of these buttons!
Anyone else think this info is disheartening? After playing the stress test and getting an indepth look at WoW and how great the gameplay is, I m starting to think WoW is leaps ahead of Eq2 in sheer entertainment value. Which in the long run is all that matters.
Comments
lol nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
not another one.
Hehe, its ok he's new
I played WoW beta phase one. THIS IS ONLY MY OPINION:
I didn't like it.
So, no....I do not find it disheartening at all. After I looked at the in-depth reviews and info of both games I got the opposite opinion.
So, it really is in the eye of the Beholder. If you like WoW more, by all means buy the game. If you like EQ2 by that one.
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
opinion>opinion? or opinion<opinion?
...hmmmm...
Your scathing wit and daring insight into the turbulent political crags of the internet are shining beacons of truth and purity for the slight remaining masses of visionless hypocriticial sheep who bleat at the thought of your glory
Your scathing wit and daring insight into the turbulent political crags of the internet are shining beacons of truth and purity for the slight remaining masses of visionless hypocriticial sheep who bleat at the thought of your glory
opinion:opinion
Also, I read the topic to the link the author provided and I love the idea of groups sharing the debt! Makes you think twice before letting the moron that likes to pull 10 MOBs to the party into your group lol
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
like a wiseass once said, Opinions are like assholes, everyone has em.
Honestly, group debt sharing doesn't sound like a bad idea. I'd have to see it in action to see if it really works or if it just looks good on forum boards.
"I shall crush you, and throw you into the wind."
--Majin Vegeta
"Rehab is for quitters."
i thought it was "excuses"
Excuses are like assholes, everyone has them...
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
"I shall crush you, and throw you into the wind."
--Majin Vegeta
"Rehab is for quitters."
I think the new take for the EQ2 death system is brilliant , everyone will have to take care of each of their teammates as if it was theirself , since they will take the penalty just as badly if one of their teammates dies and wont even be able to get it back , i think we'll see some players playing alot better all of the time.
EQ2 Qeynos guild - www.imperium-arcanum.com
I like the death penalty in EQ2 better than in WoW. In WoW there is virtually no death penalty. You can pretty much always get your corpse back, being that when you are going back for your corpse you don't even see other mobs, and they don't know.
In EQ2 there is at least some sort of death penalty, and I like how it is shared in groups(there will probably be more people willing to tank with shared xp).
The death penalty is also a major flaw with the PvP in WoW.. though EQ2 doesn't even have PvP......
----------------------------------
"There is no reason anyone would want a computer in their home."
-- Ken Olson, chairman of Digital Equipment Corp, 1977
Beta tested: EQ2, WoW, L2, SoR
----------------------------------
"There is no reason anyone would want a computer in their home."
-- Ken Olson, chairman of Digital Equipment Corp, 1977
Though I may not support the idea of weeding out "moron" people or those who are learning, I do support this system and I don't think it will weed out those who don't know what they are doing.
My only question upon the group experience penalty is that when someone dies they drop a spirit shard which when recovered reduces the experience loss of the player by half, but when experience is shared throughout the group the group does not recieve the shard recovery debt, only the player who died and recovers there shard. Quote from the dying update:"The shard recovery debt* is not split and is applied only to the player who dies."
Well I guess the question is does the player recieve the experience recovery from recovering the shard or only a stats and pools recovery?
Your scathing wit and daring insight into the turbulent political crags of the internet are shining beacons of truth and purity for the slight remaining masses of visionless hypocriticial sheep who bleat at the thought of your glory
Your scathing wit and daring insight into the turbulent political crags of the internet are shining beacons of truth and purity for the slight remaining masses of visionless hypocriticial sheep who bleat at the thought of your glory
Basically when you die there are 2 exp penalties, one of which you recover when you collect your shard, the other you work off in the form of debt. The shard recoverable one is never attributed to the rest of the group thats why it isn't removed from the group when you collect the shard. As for the other penalties, those are yours alone, the only thing the group shares in is the debt exp. And if you are unable to collect your shard for some reason, it will automatically be returned to you after a set amount of time, 72 hours I believe.
---------- MMORPG.com Staff --------- Desolation Guild Website ----------
Richard J. Cox
"There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."
RL I believe, I could be off on that number, I read it somewhere tho, and as always, this IS still beta, thinks are likely to change.
---------- MMORPG.com Staff --------- Desolation Guild Website ----------
Richard J. Cox
"There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."
if you can see the future then you can change your path, but if you can change your path then how can you see the definate future
always my opion when i talk as this is me and my ideas if you disagree with something i dont want flaming plz. thank you. and Dont question a forum posters spelling you think we got spell check on this thing.
Laneo: "Have you ever played EQ2?"
giver123: "No, but...
Laneo: "Bzzzztttt (Shows the hand)...HAVE YOU PLAYED EQ2?"
giver123: "I played WoW..Dats enuFf"
Laneo: "So you never played EQ2 yet?"
giver123: "Well..I read all about it but I DID play WoW Stress so WoW is better"
Laneo: "Until you've played EQ2.....STFU!!"
*Played WoW Stress test and it's a Great Game, but awaiting EQ2 also to be able to test it and not judge it until then*
Nobody is perfect...My name is Nobody
Shame I can't talk about it. But eventually the NDA will be lifted, and I can point, and laugh.
I like the idea of the group death sharing, I had a friend who as a cleric would allow people to die so he had enough mana left to keep himself healed up (he didnt last long as a cleric or as a friend).
My only question would be, what happens if when people are going to die and someone sudeely goes LD (either deliberately or accidentally) or someone just decides to log out to try and avoid the exp debt.
Obviously if people kept doing this they would never get groups, but do you think people will try this as a way of avoiding it ?
We make war that we may live in peace - Aristotle
Work is the curse of the drinking man - Oscar Wilde
We make war that we may live in peace - Aristotle
Work is the curse of the drinking man - Oscar Wilde
Qoute: "I neva *ucked anybody over in my life, who didn't have it comin' to 'im, you got that? All I have in this world is my balls, and my word, and I don't break 'em for no one, jou understand?" Tony Montana
Qoute: "I neva *ucked anybody over in my life, who didn't have it comin' to 'im, you got that? All I have in this world is my balls, and my word, and I don't break 'em for no one, jou understand?" Tony Montana
I think the death system in EQ2 sounds pretty good, except for one thing.
I believe that the experience debt should also be recoverable over time like the Shard/stat recovery is. Maybe not as fast as the Shard/Stat recovery after 3 days but perhaps exp debt could be recovered after 5 days. (Say 20% of initial total debt per day)
Im thinking of the casual player who can only really play every weekend and not much during the week. It would be a real bummer for this player to have to carry an exp debt all week just because he racked one up over the previous weekend.
Just a thought.
The idea is brilliant and genius.
However, let suppose they do a poor ''balancing'' in class, which would surprised me of course!
Who would want to allow a mage in their group? Higher risk of dying, less dps then many ''better'' class...I dont think it help the weaks class at all, it will maybe put them out of misery althought!
This system is a great idea, but it will encourage the perfect group setting at the expense of putting whatever you can snatch into a group for the fun of it!
Would you see a chanter and 5 tanks group for the fun of it and send the chanter pulling because all the tanks are tired to pull all the time for their lazy group and the chanter is hyperactive this day? Althought not optimal, in old EQ, such a group was great fun!
- "EQ2 or WoW? I wont touch it! Not even with a stick!''
- "If I understand you well, you are telling me until next time. " - Ren
Face it, losing anything sucks, so when a monk who has a bad day is dying all the time when he/she is pulling, why should you take a penalty? Why should a healer just let someone die because they dont like them or are angry with them? This system has its pros and cons as does everything... I guess if the group penalty really sucks SOE will nerf it, and if it is good it'll stay.
I think that its an amazing idea. I like the teamwork that it promotes. It definately makes life easier as a mage or scout with lower hps, and it gives tanks and healers a very good reason to protect you. Usually when you group, one person will die. When its you, it sucks because you take the big hit, but if its shared with everyone then its not such a big issue. It gives scouts and mages a great reason to use their group evac spells rather than just running away alone. And of course, if it turns out sucking, they will axe it or refine it.
Anyone have any ideas how this will work with multiple deaths in a group or, God forbid, a group whipe?
I mean, will death penelty from every player in the group be added to everyone because of one bad pull or situation that got out of control and the group died? If so, OUCH!
And don't say it won't happen. We all know that sh*t happens.
Everything born must die. All that is, will come to ruin. This is the essence of Doom. So sayeth the Doomsayer.
________________________________
Everything born must die. All that is, will come to ruin. This is the essence of Doom. So sayeth the Doomsayer.