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I want Endgame PVE to go with my PVP

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  • Ice-QueenIce-Queen Member UncommonPosts: 2,483

    As to the fun of Realm vs. Realm trust me if  Warhammer is better than DAOC Realm vs. Realm It will be a blast for years before it gets old to you.

    image

    What happens when you log off your characters????.....
    http://www.youtube.com/watch?v=GFQhfhnjYMk
    Dark Age of Camelot

  • banthisbanthis Member Posts: 1,891
    Originally posted by Elemento


    Okay, you know what? If they can make RvR have the staying power that a PVE progression focused game has, then I'm totally hooked.
    I'm just having a hard time trying to figure out how the concept of straight RvR is going to hold players' attention through the first two years that this game is out.
     



     

    RvR does not equal PvP....there's plenty to do for the first year.

    RvR = Everything.   Every quest you complete, every boss mob you kill, every player you kill, every keep you capture, every point you capture, every mob you kill, every tome unlock you find, every hidden quest (YES there are easter egg quest) everything you do counts towards your Realm's fight for control.   RvR is everything and everyone has access to everything Equally.

  • Ice-QueenIce-Queen Member UncommonPosts: 2,483

    I'm just hyped that I'll have a game again that the main focus isn't who has the most time for pve raiding to get equipped well. I can do what I like most and PvP my way all the way, going to be a blast :) I loved the EPIC realm vs. realm we had in DAOC.

    To me nothing was more boring than getting max level in WoW only to have to grind through mind numbing hours with a raid for armor scraps.  I always wanted good pvp and that wasn't what WoW was about so I moved on.

    image

    What happens when you log off your characters????.....
    http://www.youtube.com/watch?v=GFQhfhnjYMk
    Dark Age of Camelot

  • banthisbanthis Member Posts: 1,891
    Originally posted by Tayah


    I'm just hyped that I'll have a game again that the main focus isn't who has the most time for pve raiding to get equipped well. I can do what I like most and PvP my way all the way, going to be a blast :) I loved the EPIC realm vs. realm we had in DAOC.
    To me nothing was more boring than getting max level in WoW only to have to grind through mind numbing hours with a raid for armor scraps.  I always wanted good pvp and that wasn't what WoW was about so I moved on.



     

    I'm totally with you on that Tayah!

  • Realm-ReaperRealm-Reaper Member Posts: 501

    All  I will say is..."ENDGAME PvE IS COMING"

  • VicksburgVicksburg Member Posts: 181
    Originally posted by Capn23




     
    The RvR in this game takes A LOT of strategy. You think a group of mindless idiots can run up to The Inevitable City and take out the boss? No. It's going to take a lot of planning and a lot of guild cooperation. Same thing with the mega fortresses. You aren't just going to say "O...I think I'll go get my bud and we'll take them out". It's going to require guild cooperation and thought. And the bosses for the PQs aren't going to be a piece of cake from some videos I've watched and from what I've heard in different articles. The strategy will definitely be there.



     

    LOL

    You saw the video on the web of that all out attack on a keep in WAR???

    About 20 (badly) animated stiff puppets were knocking on the front door of the Keep for a few mlinutes...

    than the door collapsed and they ran in. How epic !!!

    Nice... those Siege attacks in War ... Yawn....

    ---And one more question:

    How can you even talk of strategy in a game where "everybody" ... hops in ... for a bit and than slash and fight without much preparation.

    Remember the pep talk of Paul. Well, ... you hop in .... you fight .... you see you are losing the keep and you hop out ....

    I bet this will be a mentality with a lot of players.

    And don't come out with that ridicoulous statement of "Not with RvR because of ... Realm pride..."? Because this system of "hopping in" will be the death of ANY preparation.

    People that will loose hop out and join the winners side. Bye Bye realm pride.

    It's human nature.

    That and the other points I already mentioned. But of course the blinds don't see.

    After 2 months everyone will be fed up wit PvP / RvR and reconquering the already conquered is a drag after this period.

    hence no serious PVE content = no serious subscription numbers after 3 months.

    People wanna play constructive games with their avatars - not having their head busted every two minutes.

    I will even say more: those who hate Arena's are the ones crying the most for RvR just because they loose too much in the fights.

    It's so much better to "hide" in the masses of global PvP/RvR fights than you can always blame it on the others isn't it.

    Unless you are always on the losing end and than it's finished quickly.

     

     

     

  • Capn23Capn23 Member Posts: 1,529
    Originally posted by Vicksburg

    Originally posted by Capn23




     
    The RvR in this game takes A LOT of strategy. You think a group of mindless idiots can run up to The Inevitable City and take out the boss? No. It's going to take a lot of planning and a lot of guild cooperation. Same thing with the mega fortresses. You aren't just going to say "O...I think I'll go get my bud and we'll take them out". It's going to require guild cooperation and thought. And the bosses for the PQs aren't going to be a piece of cake from some videos I've watched and from what I've heard in different articles. The strategy will definitely be there.



     

    LOL

    You saw the video on the web of that all out attack on a keep in WAR???

    About 20 (badly) animated stiff puppets were knocking on the front door of the Keep for a few mlinutes...

    than the door collapsed and they ran in. How epic !!!

    Nice... those Siege attacks in War ... Yawn....

    ---And one more question:

    How can you even talk of strategy in a game where "everybody" ... hops in ... for a bit and than slash and fight without much preparation.

    Remember the pep talk of Paul. Well, ... you hop in .... you fight .... you see you are losing the keep and you hop out ....

    I bet this will be a mentality with a lot of players.

    And don't come out with that ridicoulous statement of "Not with RvR because of ... Realm pride..."? Because this system of "hopping in" will be the death of ANY preparation.

    People that will loose hop out and join the winners side. Bye Bye realm pride.

    It's human nature.

    That and the other points I already mentioned. But of course the blinds don't see.

    After 2 months everyone will be fed up wit PvP / RvR and reconquering the already conquered is a drag after this period.

    hence no serious PVE content = no serious subscription numbers after 3 months.

    People wanna play constructive games with their avatars - not having their head busted every two minutes.

    I will even say more: those who hate Arena's are the ones crying the most for RvR just because they loose too much in the fights.

    It's so much better to "hide" in the masses of global PvP/RvR fights than you can always blame it on the others isn't it.

    Unless you are always on the losing end and than it's finished quickly.

     

     

     



     

    did I say keep? Tell me where I said keep...because the internet fairy must have deleted it after I read what I wrote the second time. The keeps will get progressively harder as you level. The ones I've seen were a bunch of level 20s who either barely destroyed the boss or wiped because a few good players on the opposing realm beat the shit out of them. The ones you saw were probably lower levels. The higher you get, the more challenging they will become.

     

    You aren't going to depend on the one-man-armies to be the main offense. They are helpful, but you should really be depending on your guild and the alliances you have made with other guilds. They can hop in, but they shouldn't be the leg that holds you up. Any semi-intelligent guild/siege leader should know that.

     

    I don't know what you mean by "They'll hop out and join the winning side". You mean like delete your character and reroll another character on the other realm...having to level it all the way to 40 again? That's not likely.

     

    All the keeps have different layouts with 3 main levels. You have PQs that require coordination and knowing your character's strengths and weaknesses. You have dungeons that are a lot like PQs, but layed out differently. You have the ToK and the thousands of different quests that give you knew titles and trophies. And that's only the PvE side...those 80 renown points will take the average player quite a while to gain while you're PvPing. If you don't want to end up with no content...don't rush to the level cap. Most people bypass 90% of the content because they want to be uber1337pwners.

     

    LOLARENAS!

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    Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!

  • Ender4Ender4 Member UncommonPosts: 2,247

    You cannot get renown from PvE so in order to max out your character you will have to PvP.  I don't know what the end game PvE is going to look like but I cannot imagine a player just doing PvE and skipping the PvP and being happy with the game because they would always be behind other characters in power.

  • ElementoElemento Member Posts: 62

    At the end of the day, I have been waiting all of this year for a next generation MMO to hit the market that has widespread appeal.

    -Nothing- has delivered so far. Vanguard was a joke, Age of Conan doesn't have enough synergy to have widespread appeal. I'm really hoping that WAR brings something positive to the table that a lot of people can enjoy.

  • Capn23Capn23 Member Posts: 1,529
    Originally posted by Ender4


    You cannot get renown from PvE so in order to max out your character you will have to PvP.  I don't know what the end game PvE is going to look like but I cannot imagine a player just doing PvE and skipping the PvP and being happy with the game because they would always be behind other characters in power.



     

    sorry...that's what I meant. I'll go back an reword that

    ----------------------------------------------------------------------------
    Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!

  • VicksburgVicksburg Member Posts: 181

    I said it already, but the more I think of it the more important this sentence looks:

     

    People wanna play constructive games with their avatars - not having their heads busted every two minutes.

    So PVE is VERY important - even in a RvR game if you don't want that frustration reigns

     

     

  • Capn23Capn23 Member Posts: 1,529
    Originally posted by Vicksburg


    I said it already, but the more I think of it the more important this sentence looks:
     
    People wanna play constructive games with their avatars - not having their heads busted every two minutes.
    So PVE is VERY important - even in a RvR game if you don't want that frustration reigns
     
     



     

    I'm not gonna even try to fight with you Vick. You refuse to listen to anything we try to explain to you.

    ----------------------------------------------------------------------------
    Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!

  • Tuck2000Tuck2000 Member Posts: 361

    Normally I do not go around in a game hacking the hell out of other player's and try to stick to a fair fight .

    BUT!! WAR is going to be the one game were it is expected of you to kick ass and take names Chop off as many pointy ears and orc heads as possible. THAT IS THE END GAME. Ultimately this game is going to be about how much damage you can do to the other side, and what your team standing is on the leader boards. It is a war that never ends that is what WAR is about.  I am sure that the PVE end game aspect will be nice for some but expect to take dirt naps regularly if you do not fight back. They want you to BURN AND PILLAGE!!!! as a stated guideline to do just that and have written content specifically for that.

    The only one's I imagine picking flowers and making potions will be the elves anyway frolicking in their white dresses. 

    Chaos has one phrase that sums it up for both sides "BLOOD FOR THE BLOOD GOD!!!!" if that does not sum up what the game is about then nothing does.

     

     

  • Capn23Capn23 Member Posts: 1,529
    Originally posted by Tuck2000


    Normally I do not go around in a game hacking the hell out of other player's and try to stick to a fair fight .
    BUT!! WAR is going to be the one game were it is expected of you to kick ass and take names Chop off as many pointy ears and orc heads as possible. THAT IS THE END GAME. Ultimately this game is going to be about how much damage you can do to the other side, and what your team standing is on the leader boards. It is a war that never ends that is what WAR is about.  I am sure that the PVE end game aspect will be nice for some but expect to take dirt naps regularly if you do not fight back. They want you to BURN AND PILLAGE!!!! as a stated guideline to do just that and have written content specifically for that.
    The only one's I imagine picking flowers and making potions will be the elves anyway frolicking in their white dresses. 
    Chaos has one phrase that sums it up for both sides "BLOOD FOR THE BLOOD GOD!!!!" if that does not sum up what the game is about then nothing does.
     
     



     

    "CHANGE FOR THE CHANGE GOD!" - Tzeentch being asked to run as Obama's veep

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    Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!

  • Tuck2000Tuck2000 Member Posts: 361

    LOL!!!

  • SquidvsBearSquidvsBear Member Posts: 52
    Originally posted by Vicksburg


    I said it already, but the more I think of it the more important this sentence looks:
     
    People wanna play constructive games with their avatars - not having their heads busted every two minutes.
     
     
     



     

    I plan on being the one busting heads, so this realliy isnt a problem for me...

  • GreenChaosGreenChaos Member Posts: 2,268
    Originally posted by Elemento


    At the end of the day, I have been waiting all of this year for a next generation MMO to hit the market that has widespread appeal.
    -Nothing- has delivered so far. Vanguard was a joke, Age of Conan doesn't have enough synergy to have widespread appeal. I'm really hoping that WAR brings something positive to the table that a lot of people can enjoy.

     

    Like any game it won't be for everyone, but it is not a joke - like Vanguard or AoC.  If you like MMOs you should check it out.

  • VicksburgVicksburg Member Posts: 181
    Originally posted by SquidvsBear

    Originally posted by Vicksburg


    I said it already, but the more I think of it the more important this sentence looks:
     
    People wanna play constructive games with their avatars - not having their heads busted every two minutes.
     
     
     



     

    I plan on being the one busting heads, so this realliy isnt a problem for me...



     

    Exactly ! It takes two to tango.

    The one being constantly beaten will NOT be there for long unless he/she has some PVE roleplaying tools that keeps them in.

    Or you will have to beat your own head after a while (and even this is boring after the 15th time of doing what you already did weeks before). Grinding in PQ's is too limited to lure in those folks over longer period of times.

    Conan showed this ugly mechanism already to its level 80's. You grind to build a city for weeks. Then have one fight, and loose and it's back to point one.

    WAR will just have the same "reset" button every few weeks. Here it is called the PQ's. Much too small as a PVE end game.

    PQ in WAR can be compared to the new dailys in Wow. If that was ALL Wow had , those subs would not stay at 10 million and above.

    People need hi end PVE content, a long road of different PVE raids and dungeons, professions to make money, to counter the stale repeat of PQ's.

     

  • xenogiasxenogias Member Posts: 1,926
    Originally posted by Vicksburg

    Originally posted by SquidvsBear

    Originally posted by Vicksburg


    I said it already, but the more I think of it the more important this sentence looks:
     
    People wanna play constructive games with their avatars - not having their heads busted every two minutes.
     
     
     



     

    I plan on being the one busting heads, so this realliy isnt a problem for me...



     

    Exactly ! It takes two to tango.

    The one being constantly beaten will NOT be there for long unless he/she has some PVE roleplaying tools that keeps them in.

    Or you will have to beat your own head after a while (and even this is boring after the 15th time of doing what you already did weeks before). Grinding in PQ's is too limited to lure in those folks over longer period of times.

    Conan showed this ugly mechanism already to its level 80's. You grind to build a city for weeks. Then have one fight, and loose and it's back to point one.

    WAR will just have the same "reset" button every few weeks. Here it is called the PQ's. Much too small as a PVE end game.

    PQ in WAR can be compared to the new dailys in Wow. If that was ALL Wow had , those subs would not stay at 10 million and above.

    People need hi end PVE content, a long road of different PVE raids and dungeons, professions to make money, to counter the stale repeat of PQ's.

     

    Damn man, if your going to argue at least do some research. Your trying to make it sound like PQ's are the only end game PvE in WAR. You are sadly mistaken. Hell, the main fight of the GAME is PVE. King fight anyone? The more your city grows, the more quests and dungeons open up for end game PvE.  Its not just PQ's. Sorry to burst your bubble.

  • osirisssosirisss Member Posts: 54
    Originally posted by Vicksburg

    Originally posted by SquidvsBear

    Originally posted by Vicksburg


    I said it already, but the more I think of it the more important this sentence looks:
     
    People wanna play constructive games with their avatars - not having their heads busted every two minutes.
     
     
     



     

    I plan on being the one busting heads, so this realliy isnt a problem for me...



     

    Exactly ! It takes two to tango.

    The one being constantly beaten will NOT be there for long unless he/she has some PVE roleplaying tools that keeps them in.

    Or you will have to beat your own head after a while (and even this is boring after the 15th time of doing what you already did weeks before). Grinding in PQ's is too limited to lure in those folks over longer period of times.

    Conan showed this ugly mechanism already to its level 80's. You grind to build a city for weeks. Then have one fight, and loose and it's back to point one.

    WAR will just have the same "reset" button every few weeks. Here it is called the PQ's. Much too small as a PVE end game.

    PQ in WAR can be compared to the new dailys in Wow. If that was ALL Wow had , those subs would not stay at 10 million and above.

    People need hi end PVE content, a long road of different PVE raids and dungeons, professions to make money, to counter the stale repeat of PQ's.

     

    First off, their are plenty of PVE encounters in WAR? PQs are normal pve quest that you take part in from the time you are born into the world all the way through to end game? WAR is a game RVR not a guild v guild game but realm v realm game where the whole realm is involved not just the uber guilds,people need to realise this fact.

    Yes their are some great things for guilds but make no mistake ,no one guild can take city.

    Their are also open dungeons and instances out in the world which are all 6 man groups pve.

    People need high end pve content?lol speak for yourself not the many people who have had a gut full of bullshit raiding for that bullshit uber item?

    It was said from the start that war is about war and their are plenty of other PVE game that have what you are looking for,the voice of the avid PVE raid fanatic has no say in this game.

    Now lets look at what`s in store for the end game shall we.

    City Public Quests and King Instances



    Altdorf



    Bright College

    Thyrus Gormann is once again the Supreme Patriarch of the Colleges of Magic. Inside the Bright College you will face the Old World's fiercest of Pyromancers. If the forces of Destruction find themselves lucky enough make way into the inner tower of the college, Thyrus will summon forth a mighty fiery geyser within which his powers will be bolstered. Find a way to disable the tower's inferno, and be one step closer to defeating the Supreme Patriarch himself.



    Temple of Sigmar

    Sigmarites know no greater strength than that which is bestowed upon them in their darkest hour. The prayers of the congregation shield the Grand Theogonist Volkmar from the power of Chaos. Desecrate their holy relics, and gain access to the Empire's most sacred of Temples and face Volkmar.



    Altdorf Palace

    The Empire's finest soldiers will be brought to bear against the invaders in the Palace Courtyard. Defeat the captains that bolster their courage, and see their ranks scatter like the rest. Afterwards come face to face with renowned champions from both of the Empire's allies: Elf and Dwarf.



    Once the inner palace is breached the invaders will be met by the stalwart Reiksguard led by the Emperor's martial champion Ludwig Schwarzhelm. They guard the way to the throne room where the Emperor Karl Franz awaits bearing the legendary hammer once wielded by a god: Ghal Maraz.



    Inevitable City



    The Monolith

    There are powers at work in the Inevitable City beyond a mortal's understanding, or even imagining. The Monolith is among these powers. The face of all four ruinous powers etched upon its surface, Lycithas the Harridan Seer has managed to gain its favor in the name of the Raven Host. Should she lose this favor, the Raven Host, and even Tchar'zanek may become more vulnerable in the Forces of Order final assault.



    The Sacellum

    Warriors from this world and the next gather here to prove to the Chaos gods their worth by show of strength in combat. The forces of Order must face and defeat such combatants if they are to undo the dark hold this city has over the world. In the end they will come face to face with the original sacker of Praag, Engra Deathsword.



    The Eternal Citadel (Tchar'zanek)

    A jagged spire floating on the edge of all things awaits the invaders who conquer the Sacellum and thwart the Monolith. Within its twisted walls awaits Tzeentch's chosen, Tchar'zanek. Be warned, those who dare enter the Eternal Citadel tempt fate itself. For inside the obsidian fortress reality is fractured and madness abounds. Lords of Change warp the minds of all who invade. Only after their defeat will the invaders regain their grip on reality enough to reach Tchar'zanek, where the true test of might and mind begins.

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