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WoW is more enjoyable than EQ2

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Comments

  • toxxiktoxxik Member Posts: 3

    The OP is definately trying to start a flame war...

    I've had both games since launch with all expansions.  When 70 was the cap in EQ2 it took me about 3 months to level a toon to the cap and even more time to max my AAs.  In WoW it took me about 7 1/2 days to reach max level with my Hunter and about 12 days on my Mage (he's a bit squishie).  I really liked WoW but the average maturaty level of the game was very low compared to EQ2's.

    But in general, I play EQ2 during the Fall, Winter and first half of spring when I have a lot of time on my hands and I play WoW during the last part of spring and during the summer when I want to just jump on for some instant gratification when I get some time to play.

    As for enjoyment factor... I have several hundred days logged on EQ2 and less than 40 on WoW.  WoW just doesn't have enough content to keep me around.  Oh and it's a bit on the super easy side.

    /shrug

    just my experience and opinions.

  • slythsslyths Member UncommonPosts: 209

    if this was a bait post... it really worked then

  • delete5230delete5230 Member EpicPosts: 7,081
    Originally posted by page


    Hi everyone it's me the OP.
    In reading all the replies, I take it that a lot of you think that I'm baiting EQ2 players and some feel as if i'm telling lies, and some agree with at least some of my post. However all I'm doing is stating my opinion, in some cases I may not be 100% but I still stand by how I feel.
    Population... How can you argue that most all servers in WoW have a much larger player base, close to 24/7 WoW is well populated than any server in  EQ2.   EQ2 is a West coast evening game and a night time East coast game. and yes I'm talking about 2 larger servers Antonia Bayle and Crushbone, both servers are super low at 9 am and do not pick up AT ALL UNTIL 6 PM and 9 PM is prime time.
    Maps......Are just bad, and navagation in the EQ2 world is not friendly to a new player at all.  More so than the countless MMO's I had played, By level 36 I got the feel of it and was able to get around well, but It was an irritating 36 levels to get to that point.
    Soloing........Anyone that had stopped playing this game and does not post here anymore will agree, I know I've been reading this forum for two years now, It's not a matter of skill when you set out on a quest at level 35 in the Enchanted lands to get supplies from Bogbottom Mill, set yourself up, shoot an axe and get killed by 7 mobs at once form no where. Then try to get someone to help but only 3 players in the Zone but can't  ( read population ). Same thing on the beach of Thundering Stepps.This is only two  examples of many situations just like this !
    Graphics and zoning....I must say that the 1-20 areas in Rise of Kunark are much better, but they still have a plasitc look t them. Most of EQ2 is still out dated such as the Antonica, Thundering Steppes, Commonlands and Nektulos forest.  Something needs to be done about most areas.  Almost no trees and the land is just flat. Thundering Steppes has that little gully you have to use to get by the rediculous amount of skeletons that just seem to irritate players as they try to get to there destination.  Zoning I'm sure is bad for most but I have a good computer but it could suck for me sometimes also.
    PvP.......Just not that much to talk about here, cause there is none.
    I may have been wrong about WoW having way more dungeons than EQ2, maybe just a few more.  But I do have to say other than Crushbone Keep most all dungeons are just caves at least up to level 36.  I kind of liked them anyway, but I'm spoiled from D&D Online.
    I gave the best examples that I can, trying to back up what I say, how can you ask for more.
    To the best of my knowledge i'm not lying and as far as baiting, I would  have to say it looks that way now, but some of the replies got me mad, and I feel as I  have to stick up for myself with back up.



     

    Umbral keeps calling me a lier ( about 5 times ) because I say that WoW has more dungeons, but if you read my follow up post you would see that I stated that I may be wrong, he even acknowledged my follow up then continued to call me a lier anyway .  I still think that WoW may have more dungeons, but it's so hard to prove it because searching the web for EQ2 info is soooo much like pulling teeth.

    Best i could do is this site:

    http://eq2.wikia.com/wiki/Dungeon_Timeline

    Yes,it's a good site for dungeons, but If you use this tool, I found that I could only get groups to go to the ones's coded in greenadding to the fact that I could not get any info anyplace for ones such as Gobblerocks hideout, Tombs of night and Condemned Catacomb's

    It seems as if the Devs of EQ2 are not making this game user friendly and using after marked web sites for anything is very hard.

    Like I say it's a very irritating game as compared to WoW, It's a game that you have to stick with it all the way to level 80 to began feeling comfortable, and new players even with MMO experience are JUST NOT GONNA PUT UP WITH !

    And please stop me if I'm wrong with saying that no one new ever stays more than 30 days, even my large guild talks about this on Ventrilo. Everyone in my guild are nice,  I'll never dispute that, but You could just tell that your not treated like one of the group until you had endured EQ2 for a long time.

  • murphys123murphys123 Member Posts: 216

    I am still trying to figure out the whole "it is hard to solo in EQ 2" comment. You are talking about Everquest 2, right?

  • saint4Godsaint4God Member Posts: 699
    Originally posted by Daffid011
    There are plenty of people playing WoW that are careered adults, parents and old school MMO vets which I would say is the vast majority. 



     I'm one of them.  I did recently ramp up my PC to get more out of World of Warcraft.  The graphics are a lot smoother and better.  The big difference is melee PVP.  It's a lot easier to fight in close when the baddies aren't constantly jumping around the screen. 

    My MMORPG resume' includes:  AnimeMuck, FictionMuck, Everquest, Everquest II, Guild Wars, City of Heroes/Villains, Voyage Century, Star Wars Galaxies, EVE Online (still play), RF Online (still play), and some others I can't remember I'm sure.

    I too am getting tired of the pompous, "Grow up and play a real game like Everquest II".  That unwelcoming elitist attitude adds to the reasons why I no longer play.

     

     

  • delete5230delete5230 Member EpicPosts: 7,081

    Good point saint4God,  Let's talk about kids for a bit !

    Most all MMO's game forum's state that WoW is the game for kids, Right ?

    Well I played so many MMo's and I find the same % of kids is all of them. Even pre-Age of Conan, everyone was stating that there will be less because of the "M" rateing, but infact there was more ! As you can't even play on a PvP server because 60's were killing 2's.

    Also I had found that KIDS OF 10 YEARS OLD CAN MASTER ANY GAME JUST AS WELL AS ADULTS !!! The difference is that they tend to be short tempered and greedy. If they don't get there way they leave group's faster.

    Because of there short temper's thay don't put up with games such as EQ2 for very long !

    Kid's AND adults play WoW because it's enjoyable, user friendly and it's more sociable than any other game. Millions of players prove my point ! 

    And the too complicated of kids ?,,,,,,,,,,,,, Come on !!!!   There better than you.

  • UmbralUmbral Member Posts: 1,051
    Originally posted by page




     
    Umbral keeps calling me a lier ( about 5 times ) because I say that WoW has more dungeons, but if you read my follow up post you would see that I stated that I may be wrong, he even acknowledged my follow up then continued to call me a lier anyway .  I still think that WoW may have more dungeons, but it's so hard to prove it because searching the web for EQ2 info is soooo much like pulling teeth.
    Best i could do is this site:
    http://eq2.wikia.com/wiki/Dungeon_Timeline
    Yes,it's a good site for dungeons, but If you use this tool, I found that I could only get groups to go to the ones's coded in greenadding to the fact that I could not get any info anyplace for ones such as Gobblerocks hideout, Tombs of night and Condemned Catacomb's
    It seems as if the Devs of EQ2 are not making this game user friendly and using after marked web sites for anything is very hard.
    Like I say it's a very irritating game as compared to WoW, It's a game that you have to stick with it all the way to level 80 to began feeling comfortable, and new players even with MMO experience are JUST NOT GONNA PUT UP WITH !
    And please stop me if I'm wrong with saying that no one new ever stays more than 30 days, even my large guild talks about this on Ventrilo. Everyone in my guild are nice,  I'll never dispute that, but You could just tell that your not treated like one of the group until you had endured EQ2 for a long time.



     

    Page, now you changed your tone, first you have said "EQ2 has one dungeon per tier and I can back this info", can you understand why I said you were a lier?

    Now you can see there are a lot of  dungeons in all tiers, but yes, most players dont go or dont even know about them, as I was an old EQ2 player I was always mentoring and inviting people for this places, but now that you changed your tone I understand why you didnt even notice all those dungeons.

    I dont blame the user friendly aspect for this, to tell the truth, the main issue is, the player base is very, very small and most people just play EQ2 in a linear way, a game that has the size of EQ2 need a larger player base for sure, but SOE games are very unpopular, outside US no one knows Everquest series, but NCsoft games, Blizzard games, Arena Net games are very well known.

    But really, you dont need to do what everyone do in EQ2, just start to invite people for these places and they will go with you.

    The fact you enjoy WoW and you do not enjoy EQ2 is totally ok, but I dont think your arguments show that WoW is for sure more enjoyable, as a lot of people like this sense of hidden places and the possibility of non linear progression if you search for ir.

     

    ...just a side not, after level 40-50 players start to explore more and would be easier for you to experience all dungeons in this level range.

     

    ...

  • delete5230delete5230 Member EpicPosts: 7,081

    Here you go Umbral, just a fast list.  I'm starting to put some effort into what has more dungeons, and I'm beginning to think I was right all along !

    WoW :

    Range fire Chasm, Wailing Caverns, Deadmines   (15-20)

    Shadowfang Keep, Blackfathoms Deep, The Stockade, Razorfen Kraul, Gnomeregan   (18-33 )

    Scarlet Monastery, Razorfen Downs, Uldaman  ( 30-42 ) 

    EQ2 :

    Wailing caves, Blackborrow  ( 11-17 )

    Stormhold, fallen Gate, CrushBone ( 16-30 )

    Ruins of Varson ( 26-33 )

    runnyeye ( 35-42 ) 

    Up to level 42, I count 11 to 7 in favor of WoW. using this web site :

    http://eq2.wikia.com/wiki/Soloing_Timeline

    I see just a few others, but I had never seen anyone lfg's or even know where they are.

    Not only are there more in WoW, most are way more  immersed, Wailing caves and Blackborrow in EQ2 are very small and groups can do them in less than an hour.

    Other than Crushbone keep in EQ2, most all are just caverns, caves get old after you play them so many times in a row,

    In WoW Rangefire Chasm looks nothing like Shadowfang Keep, and looks nothing like Gnomeregan, and nothing like Scarlet Monastery. you get my point :)

    Anyway I'll give WoW at 10 on Dungeons and EQ2 gets a 5 

  • UmbralUmbral Member Posts: 1,051

    Page

     

    Again, you are forgetting even some very well known like Deathfist Citadel, the Nektropos Castle, The Vampire Caves ... those places are very nice if you like questing, they are all between level 30.

    At level 40 range you can get Permafrost and  CT too, those are very well known, and after level 40 there is a huge increase in the amount of Dungeons.

    Keep in mind that the tier division in EQ2 dungeon is not exacly so simple, you can experience some parts of CT before  the instances of RE.

    Just get the full list and you will realise it Page.

    It seems you experienced just a small part of EQ2 and is trying to prove your point changing your first argument.

    Forget what you experienced and count all EQ2 dungeons and then count all WoW dungeons...  keep in mind, Im not telling WoW dungeons are bad or not... and remember your first argument, please

    Edit to add a bit more... Vampire Caves, BB and WC are the only caves between a lot of dungeons and instances,  and they (BB and WC) are more like a group praticing places than a real example of EQ2 dungeons, the progression in EQ2 is slower than WoW and it seems you are limiting your opinion in the small experience you had.

    Sorry Page, your argument about EQ2 dungeons IS wrong, and I cant see why you are trying to change that if you experienced just a little bit of the initial levels in EQ2.

     

    ...

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by page


    Here you go Umbral, just a fast list.  I'm starting to put some effort into what has more dungeons, and I'm beginning to think I was right all along !
    WoW :
    Range fire Chasm, Wailing Caverns, Deadmines   (15-20)
    Shadowfang Keep, Blackfathoms Deep, The Stockade, Razorfen Kraul, Gnomeregan   (18-33 )
    Scarlet Monastery, Razorfen Downs, Uldaman  ( 30-42 ) 
    EQ2 :
    Wailing caves, Blackborrow  ( 11-17 )
    Stormhold, fallen Gate, CrushBone ( 16-30 )
    Ruins of Varson ( 26-33 )
    runnyeye ( 35-42 ) 
    Up to level 42, I count 11 to 7 in favor of WoW.

    should also be noted Page,

    2 of the WOW dungeons you listed exist in City capitals

    - wont see Horde visiting Stockades, or Alliance visiting RFC, 

    your list is really 10 WOW dungeons for eligible grouping

     

    using a different site,

    I count 14 EQ2 dungeons / group instances for level 42 and under   vs  WOWs 10

    eq2.wikia.com/wiki/Dungeon_Timeline

  • delete5230delete5230 Member EpicPosts: 7,081

    If you would like to get very deep, I could get into open instances in WoW such as Stormegrade, and MUCH more, but I have to go to work now, second shift :(

    Anyeway I'll leave you with this:

    http://thottbot.com/world

    Maybe tomorrow we can get into how WoW has so many starting areas, and a lot more zones, each having there own unique theme. along with most having there own sub cities, instead of just a dock area like EQ2, but thats for later.

  • NadiaNadia Member UncommonPosts: 11,798

    I went deeper -- it gives me nothing beyond your list

    www.wowwiki.com/Instances_by_level

     

    if you want to include WOW outdoor heroics,

    may as well include all heroic instances for EQ2  (all listed at that dungeon link)

    Heroic Dungeons  under 42          - 10

    Major Heroic instances under 42  - 11

    Minor Heroic instances under 42  - 28

    =============================

    total EQ2 group instances             49

     

    many Heritage Quests too, that require grouping for parts of the quest

    eq2.wikia.com/wiki/Heritage_Quests_Timeline

     

    aside from this debate, I'd like to note --- I enjoy both WOW and EQ2 

  • MoiraeMoirae Member RarePosts: 3,318
    Originally posted by page


    If you would like to get very deep, I could get into open instances in WoW such as Stormegrade, and MUCH more, but I have to go to work now, second shift :(
    Anyeway I'll leave you with this:
    http://thottbot.com/world
    Maybe tomorrow we can get into how WoW has so many starting areas, and a lot more zones, each having there own unique theme. along with most having there own sub cities, instead of just a dock area like EQ2, but thats for later.

     

    Ok... you obviously don't even play the game, so who the hell are you to talk? There hasn't been "only a dock" for over a year. Maybe longer.

     

    Go away and stop trolling.

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by page

     so many starting areas, and a lot more zones, each having there own unique theme. along with most having there own sub cities, instead of just a dock area like EQ2, but thats for later.

    you say are not trying to bait - yet you make statements like these?

     

     there are 5 different EQ2 starting areas, each with their own cities etc

    Freeport, Qeynos, Neriak, Greater Fay, Timorous Deep 

    -- only the 1st two cities send you the newbie isle, where you see "just a dock" at level one

    the other 3 cities were created after EQ2 launched and are much richer in content

     

    both games provide plenty of variety for starting areas

  • UmbralUmbral Member Posts: 1,051
    Originally posted by page


     instead of just a dock area like EQ2, but thats for later.



     

    Page

    You start to sound ridiculous now...

    EQ2 has several main Cities, sub cities, more than 7 main docks and some sub docks inside cities.

    You were wrong about Dungeons but now you start to sound as a mindless troll or a compulsive lier.

    Ok, you find WoW more enjoyable but you know nothing about EQ2 content, and everytime you come to here, you start to act even more as a fool lying about content or just showing you know nothing about the game.

     

    ...

This discussion has been closed.