Dream on? Ok, lets talk about it rude fellow... Do you remember memory leaks, shadow issues ( even today this issue is there) and the fact NO ONE was able to play beyond balanced, to tell the truth, even today the game doesnt performe well on High settings? Do you remember the game ended at Lavastorm? Do you remember the game was crushed by WoW for many reasons? Do you remember the pre release videos showing really good looking armors and models and then a MAJOR downgrade at the release? Do you remember no AAs and no PvP? ... now Everquest 2 is a pretty good game, but at the relase, well, it was at the same level AoC was in the first week
...
Yup this is true, I played EQ2 on release day and while the beginner island was pretty much lag free, the first time you went into your race's main town and were near 20 other people, the game damn near froze because of the lag. And I was running a pretty decent system at that time from what I remember, with a 6800 GT for a vid card. And it lagged like hell.
Other than that though, I don't remember any other issues except for content (Armor quests were horrible, grinding for your guild got very boring, etc.)
A 6800gt was a beast at that time
Indeed more than 15-20 players together and the game started to lag as hell, I remember when grouped inside Stormhold, it was a lag fest if another group was near.
Content was weak and pretty limited.
Anyway, the fun factor is just a matter of opinion, but everyone that say EQ2 release was great and AoC release is pure crap is in delusion.
Sure flame some more, and no I dont remember a game 5 years ago, grats for remember every single flaw of a video game 5 year ago. But I do remember how bad AoC launch is. And besides, you obiously didnt read any of the other post and try to troll. Read Warmaker's posts as we share the same view. No, I do not want to repeat again and again. Oh and this is NOT a thread to compare EQ2 vs AoC.
1- Im just telling the truth about a game I enjoy (eq2).
2-I think now you realise you were wrong.
3-The one that started to compare both releases were you and not me.
4-Why should I troll 2 games I play and enjoy? And again, if you want to compare, do it in a fair way, if you dont even remember how EQ2 was you should not do this comparison.
5-Feel free to show where Im flamming or trolling.
6- You called me a fanboy ( Im not sure of wich game as I play both and some more ), you tried to cut out my arguments, but you showed you didnt know much about EQ2 release and now you said you just dont remember and started to call me a troll... anyway, you saw the video I linked? Just check it, you will be surprised;)
I bought it 3 days after release in my country, was the 2nd cleric reaching level 50 on my server and if I remember right around 60 worldwide. I stopped playing around 2007.
So I just coulnt control myself, being a fan of this game and all, and this post might just as well be barried in the masses here In short, YES AoC has alot of bugs and shortcommings, and feels a bit too much like a single player game before reaching lvl 40 (join a guild is a must to have fun later on everyone(. HOWEVER, remember when WoW launched, when Eq2 launched, when SWG launched....and guess what: THY WERE ALL extremely BUGGED FOR SEVERAL MONTHS. And if you take in account the complexity of the new combat system and graphics with no equal on the mmo market (exept Eq2 maxed out), I say give them a break.
Now as for the missing content...true that pisses me off And you know what I did? I became a social person and play with friends and guildmates
Ok promise this is the last thing on my chest: for all those comparing the AoC launch to LoTRO, just remember its only because the programmers in LoTRO used old and stable design techniques much simpler and faster to create. And the graphics may seem nice to you, but I had single player RPGs looking as good or better then that years ago. ATM the only thing that makes LoTRO look a bit better then some free mmorpgs (now not even in all fields) is because of dx10, but even that cant hide the fact that they used way to much shortcuts that looks like good graphics but actually isnt. (what is the difference: good graphics hold their ground in close-ups and objective criteria, shortcuts dont)
LOL
LOTRO graphics are simply stunning. The natural world elements are beautifull.
The only thing better graphiclly in AOC is the character model resolutions. Some structures look very nice too.
The art dept in AOC did a great job, but the programmers are very sloppy. AOC is a bug filled mess atm.
Don't try to compair a sloppy rush job like AOC to a high quality bug free MMO like LOTRO. To say LOTRO used some already done system as an excuse is a pathetic attempt to justify the mess AOC is in techniclly.
Funcom lied many times. Content was not released that was promised. CUSTOMER SERVICE IS BY FAR THE WORST EVER in ANY MMO released.
The storyline quests in AOC are pathetic. I actually picked up a girls wedding dress for a quest. Now THAT'S BARBARIC!
LOTRO has very well thought out storylines in a very detailed immersive world.
To justify the rippoff of Failcom making people pay for broken beta as it's the norm to release bugged broken games is plain sickening to me. Wake up and demand quality. I am tired of hack half assed jobs of MMO companies thinking it's totally fine releasing broken games.
I played EQ2 at launch, and while it wasnt perfect, it wasnt the train wreck that is AoC. In fact I played it right up until the Sky expansion and never had the amount of problem I did in AoC. As for them rebuilding, I think not, all they did was change things around a bit. Classes for example originally started off as a base class, then once you hit a certain level, you did a quest to become an "advanced" class. I actually kinda like it, I still remember laughing when my bruiser punched a gnome in the face as part of the quest storyline. Heck my memory is a little rusty, but I might have even given someone a shot to the junk in that quest. Hilarious.
But thats neither here nor there, however I will say theres no way you can say eq2 was on par or worse than the AoC launch.
So I just coulnt control myself, being a fan of this game and all, and this post might just as well be barried in the masses here In short, YES AoC has alot of bugs and shortcommings, and feels a bit too much like a single player game before reaching lvl 40 (join a guild is a must to have fun later on everyone(. HOWEVER, remember when WoW launched, when Eq2 launched, when SWG launched....and guess what: THY WERE ALL extremely BUGGED FOR SEVERAL MONTHS. And if you take in account the complexity of the new combat system and graphics with no equal on the mmo market (exept Eq2 maxed out), I say give them a break.
Now as for the missing content...true that pisses me off And you know what I did? I became a social person and play with friends and guildmates
Ok promise this is the last thing on my chest: for all those comparing the AoC launch to LoTRO, just remember its only because the programmers in LoTRO used old and stable design techniques much simpler and faster to create. And the graphics may seem nice to you, but I had single player RPGs looking as good or better then that years ago. ATM the only thing that makes LoTRO look a bit better then some free mmorpgs (now not even in all fields) is because of dx10, but even that cant hide the fact that they used way to much shortcuts that looks like good graphics but actually isnt. (what is the difference: good graphics hold their ground in close-ups and objective criteria, shortcuts dont)
If you think all MMOs improve from bad starts and given time, you're wrong.
Tabula Rasa is a good example.
Vanguard still hasn't recovered.
Star Wars Galaxies is my favorite example, since that's where I put in alot of time.
Do realize that SOME dev teams out there for various reasons cannot improve the game.
People praise Blizzard's attempt on WoW. They continue to do so. Why? Blizzard has SHOWN they can get the job done, and they've also gotten the job done in other games.
You rag on LotRO's attempts? How it's not an MMO that's cutting edge? Well, Turbine has SHOWN they can get the job done. Lots of fixes, shitloads of FREE content on large scales. I'm not talking about a new dungeon here and there every few months. I'm talking WHOLE MAPS / REGIONS, along with new quests, gear, etc., all for download with normal patches and the game has yet to release it's first expansion pack.
The above 2 companies have SHOWN what they can do. They've actually IMPLEMENTED things and continue to do so.
What does AoC have to show for? Nothing. I know it's been 2 months now, but they've had very little progress to show for it.
You may give them blind faith and loyalty, hoping that they will improve into greatness or whatever.
But some of us do not have blind faith and loyalty, especially when it comes to our hard earned cash.
Lastly, players will continually compare 1 MMO to another, regardless of how long that MMO has been out. Why? Because we are dealing with the *here and now*, and that's what's going on now with LotRO, WoW, and AoC.
Take all the BS you here about what companies intend to do with their MMO in the future. All of those MOFOs put out lofty goals to entice current and prospective players. I know SOE did that alot with SWG. But the REAL meat and potatoes of it all is this:
What do the players get to experience NOW?
Not in 3 months, not in 6 months, waiting on promises made from interviews and such. We know promises can be broken. But what do the players get to see now...
Very spot on post! At least there is some people that actually gets the real picture rather than the rose-colored glasses version that the OP is trying to portray.
OP, please remove those rose-colored glasses. Apparently they're affecting your mind.
WoW and EQ were addicting even with the flaws at release. AOC was boring before my free time was up. Pretty big difference. WAR has me so hooked that I play way more than is healthy given my presend lifestyle.
AOC just isn't a very good game, sorry if you disagree but most seem to agree.
WoW and EQ were addicting even with the flaws at release. AOC was boring before my free time was up. Pretty big difference. WAR has me so hooked that I play way more than is healthy given my presend lifestyle. AOC just isn't a very good game, sorry if you disagree but most seem to agree.
Alot of us, including myself, were having a blast in AoC when it first came out.
But once you progressed and as time wore on, things got worse.
You saw more and more flaws.
Things were getting nerfed left and right.
Classes not being fixed (broken feats, skills, feat trees, etc.).
Widespread, major technical issues from Day 1 not being resolved as of July 30.
On and on.
Given time and things not getting fixed, especially when players got to high levels and saw what wasn't there... then the number of disgruntled players began to grow. It began to grow into the screaming, angry mob of disgruntled players (which I guess I'm happy to be a part of).
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
WOW wasn't extremely bugged, at least in Europe, were it launched 2 months and a half later. I only remember a few bodies hovering above ground, enemies that would fight in the same spot as you and the mining bug.
WoW and EQ were addicting even with the flaws at release. AOC was boring before my free time was up. Pretty big difference. WAR has me so hooked that I play way more than is healthy given my presend lifestyle. AOC just isn't a very good game, sorry if you disagree but most seem to agree.
What you really mean is 'In your opinion AoC isn't a very good game, sorry if you disagree but most of the people who like making negative posts here seem to agree'.
Never played WoW, I didn't even find it addicting enough to buy it in the first place. Not that I think there is anything wrong with it, I could just tel it 'Wasn't my Cup of Tea'. I played the original EQ quite a lot & EQ2 from launch until fairly recently.
EQ2 had ridiculously large amounts of graphics bugs when it first came out, most of which were due to the code not being that tolerant of different hardware setups. e.g. If I was walking around in a town, graphic artifacts would suddenly appear between buildings like giant planks of wood or blocks of stone barring your way. Luckily just min/maxing the display used to clear most errors so it was tolerable, but it took a very very long time for them all to be resolved.
Compared to launch, EQ2 changed drastically several times over the next few years with constant complaints of classes being ruined by nerfs, tradeskills being broken etc, with all the usual drama from people who quit the game as a result of changes to their class.
For all the budding 'Box Lawyers', there were also promised features at launch that didn't appear in game for quite a long time. Most notably, SOE kept insisting for ages that there was a way of unlocking 'Frogloks' as a playable race & having many guilds on a wild goose chase before they finally admitted that they were never there at all but would be in the next patch.
Lack of diversity in armour appearance was always one of my main peeves & right up until I quit a few months ago SOE were still claiming that they were developing a new skeleton model system that would suddenly open the flood gates of fashion. It still hasn't happened though, despite years of promises.
EQ2 also had it's fair share of broken quests which took ages to be resolved. Amusingly the first Xmas event went horribly wrong because the programmers couldn't be bothered to design the Tree & piles of presents as single objects & instead assembled them from hundreds of parts which due to the graphics engine sent the game into a 'Bullet Time Lag Fest' whenever you got within twenty yards of the tree!
Despite all these things, EQ2 was & still is a damn good game & the only reason I quit was that after several years playing I felt like a change & AoC looked interesting. I potentially would have switched to Vanguard when that launched but best not to dwell on that.
EQ2 numbers have never been great but it is still one the best games around. Whether AoC will settle into having a similar sized player base to EQ2 or overcome these initial difficulties & exceed them I don't know, but like EQ2 it has the potential to be a damn good game & even in it's current state is highly enjoyable.
Whilst I enjoy AoC I am not slavishly devoted to it & when WAR comes out in October I will try that & see which I prefer. This is the only sensible way to view MMOs as they are just ways of passing the time not religions & it isn't a big deal to switch. If people quit a game because they are unhappy & even make a couple of posts about it at the time then that's fine but all too often nowadays they just don't seem to be able to let it go & carry on like an angry 'lynch mob' who won't be satisfied until they see blood.
Just my opinions of course.
If you can't "Have your cake & eat it too", then how can "The proof of the pudding be in the eating"?
So I just coulnt control myself, being a fan of this game and all, and this post might just as well be barried in the masses here In short, YES AoC has alot of bugs and shortcommings, and feels a bit too much like a single player game before reaching lvl 40 (join a guild is a must to have fun later on everyone(. HOWEVER, remember when WoW launched, when Eq2 launched, when SWG launched....and guess what: THY WERE ALL extremely BUGGED FOR SEVERAL MONTHS. And if you take in account the complexity of the new combat system and graphics with no equal on the mmo market (exept Eq2 maxed out), I say give them a break.
Now as for the missing content...true that pisses me off And you know what I did? I became a social person and play with friends and guildmates
Ok promise this is the last thing on my chest: for all those comparing the AoC launch to LoTRO, just remember its only because the programmers in LoTRO used old and stable design techniques much simpler and faster to create. And the graphics may seem nice to you, but I had single player RPGs looking as good or better then that years ago. ATM the only thing that makes LoTRO look a bit better then some free mmorpgs (now not even in all fields) is because of dx10, but even that cant hide the fact that they used way to much shortcuts that looks like good graphics but actually isnt. (what is the difference: good graphics hold their ground in close-ups and objective criteria, shortcuts dont)
I had to laugh when I read this. Not because what you said was funny but because of what you said and looking at your signature. Your sig classes you as alone and antisocial yet your post is a contradiction saying that the game is too solo early on and that what you need to do is to be more social in the game. Ha maybe I'm loopy but I thought it was funny.
I guess I experienced a completely different EQ2 as well. I started playing about a week or two after launch, and I had no issues except for a few quest bugs and some graphical lag. But that was because my system was sub par.
And as the game progressed along the weeks I played I had no complaints. It didn't do it for me after a while, but that was just my personal feelings about it.
Look at AoC 2 months after release..... I'd rather go back and play EQ2 a week after it's release than play AoC now.
--------------------------------------------- I live to fight, and fight to live.
Comments
Yup this is true, I played EQ2 on release day and while the beginner island was pretty much lag free, the first time you went into your race's main town and were near 20 other people, the game damn near froze because of the lag. And I was running a pretty decent system at that time from what I remember, with a 6800 GT for a vid card. And it lagged like hell.
Other than that though, I don't remember any other issues except for content (Armor quests were horrible, grinding for your guild got very boring, etc.)
A 6800gt was a beast at that time
Indeed more than 15-20 players together and the game started to lag as hell, I remember when grouped inside Stormhold, it was a lag fest if another group was near.
Content was weak and pretty limited.
Anyway, the fun factor is just a matter of opinion, but everyone that say EQ2 release was great and AoC release is pure crap is in delusion.
...
1- Im just telling the truth about a game I enjoy (eq2).
2-I think now you realise you were wrong.
3-The one that started to compare both releases were you and not me.
4-Why should I troll 2 games I play and enjoy? And again, if you want to compare, do it in a fair way, if you dont even remember how EQ2 was you should not do this comparison.
5-Feel free to show where Im flamming or trolling.
6- You called me a fanboy ( Im not sure of wich game as I play both and some more ), you tried to cut out my arguments, but you showed you didnt know much about EQ2 release and now you said you just dont remember and started to call me a troll... anyway, you saw the video I linked? Just check it, you will be surprised;)
...
I bought it 3 days after release in my country, was the 2nd cleric reaching level 50 on my server and if I remember right around 60 worldwide. I stopped playing around 2007.
Well whatever. It was a nice time with a sad end.
Im off to bed now. Have a nice time.
LOL
LOTRO graphics are simply stunning. The natural world elements are beautifull.
The only thing better graphiclly in AOC is the character model resolutions. Some structures look very nice too.
The art dept in AOC did a great job, but the programmers are very sloppy. AOC is a bug filled mess atm.
Don't try to compair a sloppy rush job like AOC to a high quality bug free MMO like LOTRO. To say LOTRO used some already done system as an excuse is a pathetic attempt to justify the mess AOC is in techniclly.
Funcom lied many times. Content was not released that was promised. CUSTOMER SERVICE IS BY FAR THE WORST EVER in ANY MMO released.
The storyline quests in AOC are pathetic. I actually picked up a girls wedding dress for a quest. Now THAT'S BARBARIC!
LOTRO has very well thought out storylines in a very detailed immersive world.
To justify the rippoff of Failcom making people pay for broken beta as it's the norm to release bugged broken games is plain sickening to me. Wake up and demand quality. I am tired of hack half assed jobs of MMO companies thinking it's totally fine releasing broken games.
SHOHADAKU
I played EQ2 at launch, and while it wasnt perfect, it wasnt the train wreck that is AoC. In fact I played it right up until the Sky expansion and never had the amount of problem I did in AoC. As for them rebuilding, I think not, all they did was change things around a bit. Classes for example originally started off as a base class, then once you hit a certain level, you did a quest to become an "advanced" class. I actually kinda like it, I still remember laughing when my bruiser punched a gnome in the face as part of the quest storyline. Heck my memory is a little rusty, but I might have even given someone a shot to the junk in that quest. Hilarious.
But thats neither here nor there, however I will say theres no way you can say eq2 was on par or worse than the AoC launch.
If you think all MMOs improve from bad starts and given time, you're wrong.
Tabula Rasa is a good example.
Vanguard still hasn't recovered.
Star Wars Galaxies is my favorite example, since that's where I put in alot of time.
Do realize that SOME dev teams out there for various reasons cannot improve the game.
People praise Blizzard's attempt on WoW. They continue to do so. Why? Blizzard has SHOWN they can get the job done, and they've also gotten the job done in other games.
You rag on LotRO's attempts? How it's not an MMO that's cutting edge? Well, Turbine has SHOWN they can get the job done. Lots of fixes, shitloads of FREE content on large scales. I'm not talking about a new dungeon here and there every few months. I'm talking WHOLE MAPS / REGIONS, along with new quests, gear, etc., all for download with normal patches and the game has yet to release it's first expansion pack.
The above 2 companies have SHOWN what they can do. They've actually IMPLEMENTED things and continue to do so.
What does AoC have to show for? Nothing. I know it's been 2 months now, but they've had very little progress to show for it.
You may give them blind faith and loyalty, hoping that they will improve into greatness or whatever.
But some of us do not have blind faith and loyalty, especially when it comes to our hard earned cash.
Lastly, players will continually compare 1 MMO to another, regardless of how long that MMO has been out. Why? Because we are dealing with the *here and now*, and that's what's going on now with LotRO, WoW, and AoC.
Take all the BS you here about what companies intend to do with their MMO in the future. All of those MOFOs put out lofty goals to entice current and prospective players. I know SOE did that alot with SWG. But the REAL meat and potatoes of it all is this:
What do the players get to experience NOW?
Not in 3 months, not in 6 months, waiting on promises made from interviews and such. We know promises can be broken. But what do the players get to see now...
Very spot on post! At least there is some people that actually gets the real picture rather than the rose-colored glasses version that the OP is trying to portray.
OP, please remove those rose-colored glasses. Apparently they're affecting your mind.
Content & Gameplay > Graphics
WoW and EQ were addicting even with the flaws at release. AOC was boring before my free time was up. Pretty big difference. WAR has me so hooked that I play way more than is healthy given my presend lifestyle.
AOC just isn't a very good game, sorry if you disagree but most seem to agree.
Alot of us, including myself, were having a blast in AoC when it first came out.
But once you progressed and as time wore on, things got worse.
You saw more and more flaws.
Things were getting nerfed left and right.
Classes not being fixed (broken feats, skills, feat trees, etc.).
Widespread, major technical issues from Day 1 not being resolved as of July 30.
On and on.
Given time and things not getting fixed, especially when players got to high levels and saw what wasn't there... then the number of disgruntled players began to grow. It began to grow into the screaming, angry mob of disgruntled players (which I guess I'm happy to be a part of).
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
WOW wasn't extremely bugged, at least in Europe, were it launched 2 months and a half later. I only remember a few bodies hovering above ground, enemies that would fight in the same spot as you and the mining bug.
Also the stuck in loot bug. Once you cleared Elwynn forest however, that was gone.
What you really mean is 'In your opinion AoC isn't a very good game, sorry if you disagree but most of the people who like making negative posts here seem to agree'.
Never played WoW, I didn't even find it addicting enough to buy it in the first place. Not that I think there is anything wrong with it, I could just tel it 'Wasn't my Cup of Tea'. I played the original EQ quite a lot & EQ2 from launch until fairly recently.
EQ2 had ridiculously large amounts of graphics bugs when it first came out, most of which were due to the code not being that tolerant of different hardware setups. e.g. If I was walking around in a town, graphic artifacts would suddenly appear between buildings like giant planks of wood or blocks of stone barring your way. Luckily just min/maxing the display used to clear most errors so it was tolerable, but it took a very very long time for them all to be resolved.
Compared to launch, EQ2 changed drastically several times over the next few years with constant complaints of classes being ruined by nerfs, tradeskills being broken etc, with all the usual drama from people who quit the game as a result of changes to their class.
For all the budding 'Box Lawyers', there were also promised features at launch that didn't appear in game for quite a long time. Most notably, SOE kept insisting for ages that there was a way of unlocking 'Frogloks' as a playable race & having many guilds on a wild goose chase before they finally admitted that they were never there at all but would be in the next patch.
Lack of diversity in armour appearance was always one of my main peeves & right up until I quit a few months ago SOE were still claiming that they were developing a new skeleton model system that would suddenly open the flood gates of fashion. It still hasn't happened though, despite years of promises.
EQ2 also had it's fair share of broken quests which took ages to be resolved. Amusingly the first Xmas event went horribly wrong because the programmers couldn't be bothered to design the Tree & piles of presents as single objects & instead assembled them from hundreds of parts which due to the graphics engine sent the game into a 'Bullet Time Lag Fest' whenever you got within twenty yards of the tree!
Despite all these things, EQ2 was & still is a damn good game & the only reason I quit was that after several years playing I felt like a change & AoC looked interesting. I potentially would have switched to Vanguard when that launched but best not to dwell on that.
EQ2 numbers have never been great but it is still one the best games around. Whether AoC will settle into having a similar sized player base to EQ2 or overcome these initial difficulties & exceed them I don't know, but like EQ2 it has the potential to be a damn good game & even in it's current state is highly enjoyable.
Whilst I enjoy AoC I am not slavishly devoted to it & when WAR comes out in October I will try that & see which I prefer. This is the only sensible way to view MMOs as they are just ways of passing the time not religions & it isn't a big deal to switch. If people quit a game because they are unhappy & even make a couple of posts about it at the time then that's fine but all too often nowadays they just don't seem to be able to let it go & carry on like an angry 'lynch mob' who won't be satisfied until they see blood.
Just my opinions of course.
If you can't "Have your cake & eat it too", then how can "The proof of the pudding be in the eating"?
Take the Hecatomb? TCG What Is Your Doom? quiz.
Ehm, you know you must try something to become addicted to it, don't you?
I had to laugh when I read this. Not because what you said was funny but because of what you said and looking at your signature. Your sig classes you as alone and antisocial yet your post is a contradiction saying that the game is too solo early on and that what you need to do is to be more social in the game. Ha maybe I'm loopy but I thought it was funny.
---
Ethion
I guess I experienced a completely different EQ2 as well. I started playing about a week or two after launch, and I had no issues except for a few quest bugs and some graphical lag. But that was because my system was sub par.
And as the game progressed along the weeks I played I had no complaints. It didn't do it for me after a while, but that was just my personal feelings about it.
Look at AoC 2 months after release..... I'd rather go back and play EQ2 a week after it's release than play AoC now.
---------------------------------------------
I live to fight, and fight to live.