Did KoToR make an announcement that i dont know about? Explaining some features, discussing gameplay? IF you only played Vanilla oblvliion then you didnt experience the game properly. There were so many great player mods that fixed the little problems that people disliked, like the mob scaling and the loot scaling that if you didnt play oblvioin with player mods you were mission out ona great experience. I didnt like oblivion until i got some of thos eplayer mods, and even without mods that game is truly sandbox, one of the few games you can play for 40-50 hours and ever actually touch the main story.
I tried to play Oblivion 3 times...two of them with more than 1 GB of mods, but it's simply impossible if you ever played any good open ended rpg before (fallout, arcanum, morrowind). It's too shallow, non immersive and consoleish...and that huge copy pasted world with no distinct features anywhere kills the most important thing about the elder scrolls series: exploration!
Why would a company like bioware make a sandbox mmo?
Why wouldn't they?
If they wanted to make a cash-cow or just bring in money, they could release something late next year. But we're not going to see it released until at least being more likely.
S
Because its a business, and businesses who pour millions of dollars into creating a product do so with the expectation that they will get even more back from the public. A sandbox mmo doesn't attract anywhere near the amount of joe-braindead-commoner players than a wow-like clone affair. Look at all the sandboxy type mmos that have come out.. they are all from small independent firms. All the big guys make arcade-like console style mindless easy to get into crapfeasts.
And 2010, 2011 would be on par for the course of normal typical wow-like mmo development time.
Sigh. I'll say it one more time, then I'm going to go shoot myself.
You don't know anything about KOTORO. None of you do. So stop acting like morons and accept the fact that you are drawing conclusions based off of your own idiotic assumptions.
Sigh. I'll say it one more time, then I'm going to go shoot myself. You don't know anything about KOTORO. None of you do. So stop acting like morons and accept the fact that you are drawing conclusions based off of your own idiotic assumptions.
I don't need to know specifics about kotoro, all I need to know is that the market dictates what big companies produce, and the market says: wow-like console style easy going mmo. And KOTOR itself suggests: linear quest driven storyline based mmo.
You obviously have strong feelings about wanting kotoro to be a sandbox.. you should relax :]
I don't give a damn if KOTORO is a sandbox game or a freaking Star Wars playground, I'm going to play it. I just can't stand it when people speculate about a game that they know absolutely nothing about.
Yes, it could be a "WoW clone" as much as I hate that term. But you don't know so show me proof or STFU.
I've been waiting for a sandbox for a long time, which is why i'm currently waiting for Mortal Online to finish development. hell, half of the people begging for a sandbox haven't even heard of it. it'll be a combination of Ultima Online, Oblivion, and Mount and Blade.
I'd have to say that Oblivion and GTA are not sandbox games. They have some good sandbox elements in there, but not enough of them. The big hook with games like Oblivion and GTA is the "free roam" style of game play. If you choose, you can ignore the quests/story line and just wander around interracting with the game world. This is loads of fun (and the main reason why I've played so much of those games) but you need more depth before you can call it a sandbox.
In a true sandbox game you need the ability to create, destroy, and alter the game world in some way. Not to mention, you need multiple paths for advancement and they all have to have a decent amount of depth and complexity.
If Elder Scrolls isn't a sandbox then cool, I don't want a sandbox. Just give me the freedom to full loot NPCs for whatever they have on them, own a house, run my own guild of thieves, freedom to pursue any career, break into a house and kill the owner then own that house, run from local law or kill the local law, pursue quests and objectives in a totally non-linear manner, become the master of the NPC guild, each profession has a Guild (like ES), etc
If ES isn't a sandbox then by golly I don't want one. Give me an Elder Scrolls clone please
By the way KOTR owned I love that RPG. KOTR MMO will be fine if they stick to that formula
Yes, Fallen Earth might in theory be a good choice.. But again it's one of those we have to wait to see what the actual game is like before deciding things.. like Earthrise, Darkfall, etc.
History has shown that getting one's expectations up about a game will almost invariably lead to mass disappointment, as far as the sandbox genre goes :]
well the wait is almost over. alpha apps are being taken on gamespot on aug 6th. you just need a free account.
Yes, Fallen Earth might in theory be a good choice.. But again it's one of those we have to wait to see what the actual game is like before deciding things.. like Earthrise, Darkfall, etc.
History has shown that getting one's expectations up about a game will almost invariably lead to mass disappointment, as far as the sandbox genre goes :]
well the wait is almost over. alpha apps are being taken on gamespot on aug 6th. you just need a free account.
I would agree what there needs to be a new Sandbox MMO. My top three right now in development is Fallen Earth, Mortal Online, and Darkfall (we'll see).
I played both Morrowind and Oblivion and would say I enjoyed Morrowind a whole lot more. I'm considering going back further in time and playing Daggerfall as well.
But when I think of the Elder Scrolls games, I always thought to myself, 'The Elder Scrolls world would translate very, very well into an Open Sandbox MMO.'
If Elder Scrolls isn't a sandbox then cool, I don't want a sandbox. Just give me the freedom to full loot NPCs for whatever they have on them, own a house, run my own guild of thieves, freedom to pursue any career, break into a house and kill the owner then own that house, run from local law or kill the local law, pursue quests and objectives in a totally non-linear manner, become the master of the NPC guild, each profession has a Guild (like ES), etc
If ES isn't a sandbox then by golly I don't want one. Give me an Elder Scrolls clone please
LOL. Hey, I'd pretty much agree with you there vajuras, as far as those features go. The reason I don't consider Oblivion to be a full-on sandbox is that most of those features just don't have that much depth to them. The tool set goes a long way towards making the game more of a sandbox, but there's just not enough that you can do (in game) to build, create, and permenantly effect the game world.
I've always said that the core of Oblivion is very very good, it just needs more depth and features. Of course, that's not a knock against the game, because I've spent MANY hours playing Oblivion...
The poll results are very encouraging: more than 85% of us want a sanbox MMORPG.
We are in the majority. MMORPGs are not just about cheap "quests" you do with two people; MMORPGs are about a
Different
Bigger
More Challenging
Innovative
and fun gaming experience.
The MMORPG has gotten watered-down, cheap, cheesy, predictable, and boring. It should be accessible; it should offer varied options; and the world should feel real.
Oblivion sucked at story telling/questing. I can't believe the OP thinks Oblivion has a good story to it. Not to mention the leveling monster feature which also sucked.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
The poll results are very encouraging: more than 85% of us want a sanbox MMORPG.
We are in the majority. MMORPGs are not just about cheap "quests" you do with two people; MMORPGs are about a
Different Bigger More Challenging Innovative and fun gaming experience.
The MMORPG has gotten watered-down, cheap, cheesy, predictable, and boring. It should be accessible; it should offer varied options; and the world should feel real.
6. Skill Based Lvl system. Kill levels altogther actually. I am sick of levels. Gimme skills for kills.
check out with Dark Fall or Fallen Earth for a sandbox game, otherwise your gonna get crappy MMO's that are the same thing just redone
P.S I completly agree with no levels, skill based only, sadly the only game so far to do that was old SWG and SoE killed it, now we gotta wait for Darkfall/Fallen Earth
P.S.S Please dont bring up EVE, your opinion will be considered void and completly disregarded
I thought ES4:O had a good story too it. I enjoyed the game and just got around to playing it. Ive done most of the mages guild and theives guild started the dark brotherhood and love just walking around and finding places.
BTW asking this website about a sandbox is stupid. Of course everyone here wants one becuase a lot of the people here started with earlier mmos which were more sandbox. I dont care its a bioware game and its star wars Im playing.
Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time.
If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day. And then Nebraska would get nerfed.-pinkwood lotro fourms
AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD
I try to be reasonable when I communicate with developers:
WoW does it better. Blizzard, good company, does the cheap MMORPG better than any other company. The world does not need, or want, another WoW. The market demands a sandbox.
World immersion Customization Deep, but optional, Questing Innovative Features (world impact, e.g., in non-zerg guild way) Freedom
Bring on Oblivion!
Who is we? Don't speak for other people or the community just for yourself. I for one don't need this.
emmm........if oblivion is sandbox, WoW is sandbox.
i think there needs to be some distinctions between type of sandbox here, in probably all mmorpgs you are free to go wherever you want or choose from a lot of various quests and do whichever ones you want as you please, you can choose from a range of classes, customize your class accordingly (different gear, spells)as in there is no linear gameplay (like half life, which is definitely not sandbox)
but yet they arent known as sandbox because in comparison to games like eve:online they are quite limited in what you can do.
So i dont think you should call oblivion sandbox if you are going to say WoW etc is not sandbox, it just doesnt make sense.
Nope. The market trend is pretty clear. Players want content, not freedom. KOTOR is going exactly in that direction. bioware is famous for their stories, not creating free form worlds. There is no reason why they should abandon their strength.
I don't agree with this at all, I want freedom more then anything. I hate linear for the most part, unless the action/gameplay is good, and well, MMORPG generelly have very boring Gameplay.
Comments
I vote for option 2, why? for a few reasons
1: no one has yet to do a sandbox mmo correctly. and make it not feel empty and boring.
2: A sandbox game isnt much different from other mmos apart from how its handled. ie. your not being shown were the next area is by doing quests.
3: Im not a huge fan of sandbox games mainly because of opinion 1.
I couldn't stand the console feel of oblivion too.. true world or whatever that other one was that was similar to oblivion was a bit better though
Some company, just make a sandbox game please, and yes GTAIV is a sanbox game in its own way
Elders Scrolls series isn't a sand box. And Oblivion BLEW compared to Morrowind.
Why would a company like bioware make a sandbox mmo?
Why wouldn't they?
If they wanted to make a cash-cow or just bring in money, they could release something late next year. But we're not going to see it released until at least being more likely.
S
Because its a business, and businesses who pour millions of dollars into creating a product do so with the expectation that they will get even more back from the public. A sandbox mmo doesn't attract anywhere near the amount of joe-braindead-commoner players than a wow-like clone affair. Look at all the sandboxy type mmos that have come out.. they are all from small independent firms. All the big guys make arcade-like console style mindless easy to get into crapfeasts.
And 2010, 2011 would be on par for the course of normal typical wow-like mmo development time.
Sigh. I'll say it one more time, then I'm going to go shoot myself.
You don't know anything about KOTORO. None of you do. So stop acting like morons and accept the fact that you are drawing conclusions based off of your own idiotic assumptions.
the official MMORPG.com deadhead
I don't need to know specifics about kotoro, all I need to know is that the market dictates what big companies produce, and the market says: wow-like console style easy going mmo. And KOTOR itself suggests: linear quest driven storyline based mmo.
You obviously have strong feelings about wanting kotoro to be a sandbox.. you should relax :]
I don't give a damn if KOTORO is a sandbox game or a freaking Star Wars playground, I'm going to play it. I just can't stand it when people speculate about a game that they know absolutely nothing about.
Yes, it could be a "WoW clone" as much as I hate that term. But you don't know so show me proof or STFU.
the official MMORPG.com deadhead
I've been waiting for a sandbox for a long time, which is why i'm currently waiting for Mortal Online to finish development. hell, half of the people begging for a sandbox haven't even heard of it. it'll be a combination of Ultima Online, Oblivion, and Mount and Blade.
I'd have to say that Oblivion and GTA are not sandbox games. They have some good sandbox elements in there, but not enough of them. The big hook with games like Oblivion and GTA is the "free roam" style of game play. If you choose, you can ignore the quests/story line and just wander around interracting with the game world. This is loads of fun (and the main reason why I've played so much of those games) but you need more depth before you can call it a sandbox.
In a true sandbox game you need the ability to create, destroy, and alter the game world in some way. Not to mention, you need multiple paths for advancement and they all have to have a decent amount of depth and complexity.
If Elder Scrolls isn't a sandbox then cool, I don't want a sandbox. Just give me the freedom to full loot NPCs for whatever they have on them, own a house, run my own guild of thieves, freedom to pursue any career, break into a house and kill the owner then own that house, run from local law or kill the local law, pursue quests and objectives in a totally non-linear manner, become the master of the NPC guild, each profession has a Guild (like ES), etc
If ES isn't a sandbox then by golly I don't want one. Give me an Elder Scrolls clone please
By the way KOTR owned I love that RPG. KOTR MMO will be fine if they stick to that formula
well the wait is almost over. alpha apps are being taken on gamespot on aug 6th. you just need a free account.
well the wait is almost over. alpha apps are being taken on gamespot on aug 6th. you just need a free account.
Interesting.... best post ive read all day
I would agree what there needs to be a new Sandbox MMO. My top three right now in development is Fallen Earth, Mortal Online, and Darkfall (we'll see).
I played both Morrowind and Oblivion and would say I enjoyed Morrowind a whole lot more. I'm considering going back further in time and playing Daggerfall as well.
But when I think of the Elder Scrolls games, I always thought to myself, 'The Elder Scrolls world would translate very, very well into an Open Sandbox MMO.'
Melanko's Gamer Blog
"See you down in Arizona Bay... " -B. Hicks/MJK
LOL. Hey, I'd pretty much agree with you there vajuras, as far as those features go. The reason I don't consider Oblivion to be a full-on sandbox is that most of those features just don't have that much depth to them. The tool set goes a long way towards making the game more of a sandbox, but there's just not enough that you can do (in game) to build, create, and permenantly effect the game world.
I've always said that the core of Oblivion is very very good, it just needs more depth and features. Of course, that's not a knock against the game, because I've spent MANY hours playing Oblivion...
The poll results are very encouraging: more than 85% of us want a sanbox MMORPG.
We are in the majority. MMORPGs are not just about cheap "quests" you do with two people; MMORPGs are about a
The MMORPG has gotten watered-down, cheap, cheesy, predictable, and boring. It should be accessible; it should offer varied options; and the world should feel real.
Seems no one of you are aware that the only fantasy *true* sandbox around, Ryzom, is reopening soon.
Nickname registered on www.mynickname.org
Oblivion sucked at story telling/questing. I can't believe the OP thinks Oblivion has a good story to it. Not to mention the leveling monster feature which also sucked.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Game(s) I Am Currently Playing:
GW2 (+LoL and BF3)
6. Skill Based Lvl system. Kill levels altogther actually. I am sick of levels. Gimme skills for kills.
check out with Dark Fall or Fallen Earth for a sandbox game, otherwise your gonna get crappy MMO's that are the same thing just redone
P.S I completly agree with no levels, skill based only, sadly the only game so far to do that was old SWG and SoE killed it, now we gotta wait for Darkfall/Fallen Earth
P.S.S Please dont bring up EVE, your opinion will be considered void and completly disregarded
Mess with the best, Die like the rest
I thought ES4:O had a good story too it. I enjoyed the game and just got around to playing it. Ive done most of the mages guild and theives guild started the dark brotherhood and love just walking around and finding places.
BTW asking this website about a sandbox is stupid. Of course everyone here wants one becuase a lot of the people here started with earlier mmos which were more sandbox. I dont care its a bioware game and its star wars Im playing.
Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time.
If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day.
And then Nebraska would get nerfed.-pinkwood lotro fourms
AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD
And Daggerfall was way better than Morrowind.....Dungeon crawling in Morrowind was a complete joke....
Who is we? Don't speak for other people or the community just for yourself. I for one don't need this.
emmm........if oblivion is sandbox, WoW is sandbox.
i think there needs to be some distinctions between type of sandbox here, in probably all mmorpgs you are free to go wherever you want or choose from a lot of various quests and do whichever ones you want as you please, you can choose from a range of classes, customize your class accordingly (different gear, spells)as in there is no linear gameplay (like half life, which is definitely not sandbox)
but yet they arent known as sandbox because in comparison to games like eve:online they are quite limited in what you can do.
So i dont think you should call oblivion sandbox if you are going to say WoW etc is not sandbox, it just doesnt make sense.
I don't agree with this at all, I want freedom more then anything. I hate linear for the most part, unless the action/gameplay is good, and well, MMORPG generelly have very boring Gameplay.