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WAR cuts. Yes? or No?

Well for me I think it was a good call on mythics part to cut content that they didnt feel was worth the players time and energy. I also am glad that they told us rather then wait until release to break the news after we buy it. I mean these people are trying to make this game amazing in all aspects of the game but if they have some content in there that isnt that great and they are just going to use it as fillers then its not going to be that fun. Also weve seen this before in other mmos with nerfs and classes that are just useless in one way or the other so in conclusion I think that it was a good move and I still cant wait till I get my copy.

Pretty much played every MMO that's come out since WoW.../sigh
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Comments

  • altairzqaltairzq Member Posts: 3,811

    The cuts are so good I hope they cut the reamining two cities too.

  • Ascension08Ascension08 Member Posts: 1,980

    I hope all trolls somehow try the game and play Destruction so I can steamroll 'em.

    To the OP: It was a tough decision but I think in the long run the game will be better because of it (especially since the content is going in as free patches after launch...) most of us don't even know what 6 cities would be like anyways, so how can we cry about something we never had?

    --------------------------------------
    A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"

    Order of the White Border.

  • CillasiCillasi Member UncommonPosts: 335

    I'd rather see 2 well done cities released than 2 well done cities and 4 crappy cities released.  Would that cause an uproar or what?

    I remember when DAOC was released and soon, the complaints began to roll in about Albion being the darling child, Hibernia being the spoiled child and Midgard being the neglected step child.  That perception never died.

    So, if they release two equally good cities and gradually add the rest as they're "done," I think the entire game will have a better reception.  It will also reduce the learning curve moving from 2 factions to 3, then to 4, etc.

    I don't think Mythic will give us a bad game, but I am dismayed that they moved themselves under the EA umbrella.  EA seems to make a train wreck out of every studio they purchase, and don't get me started on the DRM they use (Securom).

    I'm about done with anything EA puts its hands on, so purchasing WAR is very doubtful right now.

  • EphimeroEphimero Member Posts: 1,860

    I find it disgusting that companies cut content just to meet a release date, specially a company that should have done enough money from Daoc not to rely on what EA says.

  • JustBeJustBe Member Posts: 495

    Have to wait and see.

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    Talking about SWG much?

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  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402

    I already made it clear on how i feel about the cuts in my blog.

     

    I just dont plan on buying this game at launch anymore. Judging the current beta build, i will just wait and watch the patch notes after launch.

    Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

    Life... is the shit that happens while you wait for moments that never come - Lester Freeman

    Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

  • SquirlmasterSquirlmaster Member Posts: 57

    I think it's a good thing they cut what was incomplete, as Mythic has learned all too well from other companies' MMOs, solid complete small content > lots of incomplete content. I think Mythic was so mindset on polishing this game to perfectiont hey just didn't have time to meet all their expectations. As for waiting to release this game any longer... I think the hype has gotten far too great. To those of you that are not buying this game because of the cuts...why? They cut the content thinking partially of the playerbase and their reaction to incomplete content when they made that decision(among other things$$). Think of it this way, if they never announced the content that was cut beforehand, and you had nop idea of it's existence, would you still be playing? I know I would. I personally also like the idea of having only 2 cities, because it's going to condense the player base and each city will feel exactly like that, a city. Either way I think this game will be playable enough for me to enjoy it for the money.

    currently playing: FFXI
    Waiting for FFXIV to be updated more.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    Chances are I won't be buying it but what is troublesome is that they cut alot of content out and now they are basically rushing to polish for a release sometime soon. I hope they do ok so that the fans get a well polished game. To me it sounds like a massive scramble to finish what they have so we can make more money to finish what we cut out of the release. Sounds like AOC to be honest. Lets hope it isn't buggy either.

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  • TheocritusTheocritus Member LegendaryPosts: 10,014

        I hope for the genre's sake that this launch doesnt have as many problems as the Aoc launch has....Both Warhammer and AoC were very hyped and alot of people put alot of faith in these 2 games....If they both turn out to be busts it could hurt the whole MMO fantasy genre as a whole........

  • MajinashMajinash Member Posts: 1,320

    I'm glad they cut the cities, unfinished zones suck, a lot.

     

    I'm not glad they cut the classes.  Even underpowered, unfun classes are nice.  they'll re-add the classes in later when they... work.  but even if most people don't find them fun, odds are some people will, and when they eventually get a huge overhaul some of those people will be sad, and some will be happy, and then all the other people who don't like being gimped will join in.

     

    But I don't make MMOs, I have no idea how much harder it is to fix a class thats in game vs not in game, so I can't say.

     

    Regardless, I'm going to try it out with 2 cities.  If I like how the game works with 2 cities, then I'll like how it works with 6.  If the game isn't to my liking with 2 cities, 4 more isn't going to help, so I'll quit.

    Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.

  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402

    Unfinished zones imply an unfinshed game, or are you guys not putting 2 and 2 together?

    That is like building a car, and having trouble perfecting the the backseat seatbelts, and just taking them out of the car and saying, well we sitll have seatbelts for the front driver and passenger seats so we will be ready for the street date.

    No matter what people want to believe, cutting content too meet a deadline shows you that they will definatly be doing the same in the future. I wont even be surprised if what is hapening to AoC now, happens to War in october.

    Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

    Life... is the shit that happens while you wait for moments that never come - Lester Freeman

    Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

  • jinxitjinxit Member UncommonPosts: 854

    I think they were right to announce the cut back of cities until a later date, if it isnt finished just say that it isn't...i think certain other developers should try this new fangled honesty thing. Regarding the classes, i think they will be in the game eventually but more and likely unlockable as an end game reward for an account.

  • Sky.FalconSky.Falcon Member UncommonPosts: 60

    I dont think EA really has much of their hands in WAR as stated multiple times by the designers. Also to even further that fact the went back to being just Mythic and not EA mythic. In turn im sure that EA has some say in the game but not as much as you might think from previous games.

    Pretty much played every MMO that's come out since WoW.../sigh
  • DraenorDraenor Member UncommonPosts: 7,918

    Personally I would rather see a game released with two great cities and four lesser cities, and then have more content released for those cities in the form of patches...At least then the pressure would be on to get those cities made into something great, rather than put it on a back burner that they don't even have to look at.

    Your argument is like a two legged dog with an eating disorder...weak and unbalanced.

  • KurushKurush Member Posts: 1,303
    Originally posted by Draenor


    Personally I would rather see a game released with two great cities and four lesser cities, and then have more content released for those cities in the form of patches...At least then the pressure would be on to get those cities made into something great, rather than put it on a back burner that they don't even have to look at.

     

    I don't know, man.  I find it rarely works out like that, in my experience.  Most of the time, when companies release something that is half-finished shit, and people learn to live with, that puts less of an impetus on the company to radically improve it.  Not only that, but if they modify it from there, they have to compete with all of the existing expectations from players.  What if they think the city would be better served having more open space?  Wah, too big.  Or being more compact?  Wah, too small.  Or if they think certain areas are simply redundant and should be cut?  Wah, I liked X.  The negative backlash from making any major change would likely outweigh any positive gains from better design.  This gives them a lot more freedom to work with.

    When I think about holding off on content, I just think about the city experience in Auto Assault.  I liked Auto Assault, but it was pathetic inside cities.  Excluding Face of Mankind, I've never seen worse than that in terms of outright unfinished and unpolished content, and I've played the alphas and betas of some of the most incomplete ORPG's to launch.

    It made me so glad that EVE simply cut that aspect out entirely until they had the manpower and expertise to develop something that will be good, as ambulation hopefully will be.  Adding something nice pleases players a lot more than fixing something shitty, even if it means players have to live with a void for a while.

    I may end up eating my words if the two cities simply end up too crowded, and the game's theme suffers too much from lack of the other hubs, but from an ultimate quality perspective, I think this is the superior choice.

  • Tuck2000Tuck2000 Member Posts: 361
    Originally posted by Kurush

    Originally posted by Draenor


    Personally I would rather see a game released with two great cities and four lesser cities, and then have more content released for those cities in the form of patches...At least then the pressure would be on to get those cities made into something great, rather than put it on a back burner that they don't even have to look at.

     

    I don't know, man.  I find it rarely works out like that, in my experience.  Most of the time, when companies release something that is half-finished shit, and people learn to live with, that puts less of an impetus on the company to radically improve it.  Not only that, but if they modify it from there, they have to compete with all of the existing expectations from players.  What if they think the city would be better served having more open space?  Wah, too big.  Or being more compact?  Wah, too small.  Or if they think certain areas are simply redundant and should be cut?  Wah, I liked X.  The negative backlash from making any major change would likely outweigh any positive gains from better design.  This gives them a lot more freedom to work with.

    When I think about holding off on content, I just think about the city experience in Auto Assault.  I liked Auto Assault, but it was pathetic inside cities.  Excluding Face of Mankind, I've never seen worse than that in terms of outright unfinished and unpolished content, and I've played the alphas and betas of some of the most incomplete ORPG's to launch.

    It made me so glad that EVE simply cut that aspect out entirely until they had the manpower and expertise to develop something that will be good, as ambulation hopefully will be.  Adding something nice pleases players a lot more than fixing something shitty, even if it means players have to live with a void for a while.

    I may end up eating my words if the two cities simply end up too crowded, and the game's theme suffers too much from lack of the other hubs, but from an ultimate quality perspective, I think this is the superior choice.



     

    Dude I think you hit it on the head.

  • metalhead980metalhead980 Member Posts: 2,658

    While the Class cuts wont mess with my playing (im going to roll a Ironbreaker or engineer)

    The city cuts do. I wanted to defend my dwarven city and while i understand that it will be added later its still a bummer.

    one thing does bother me though, now the Dark elf and Human campaigns are going to be without tanks early on in the leveling game.

    This may mess up some of the early dungeons they have planned.

    I know personally my Iron breaker will only quest in Dwarf/Greenskin land during my initial journey through WAR and unless they have a cool Que/teleport system to dungeons to bring my dwarven ass to tank a run for them i wont be traveling to human zones, not early on anyway.

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • synnsynn Member UncommonPosts: 563

    of course class cuts suck but I'm content playing the other classes on destruction. I also doubt the lack of capital cities will affect player anytime soon since its biggest purpose will be endgame.  I doubt there will be enough players ready for this part of the game for atleast a month or two.

     

     

     

  • Very nice read! I feel the same way. Also do you also feel this will make the Elven lands scarce?

    What I mean is, the Dark Elves will lack a tank class, and compared to their counterparts are outclassed and out arch-typed. Once Dark Elves realize they are gimped (yeah you COULD ask tanks from other races to come over, but honestly it's not going to be that many and most people that roll Chaos are going to want to stay in the Chaos lands) they will all high-tail it to the Chaos lands. Effectively making Elf RvR in their lands very rare or very unbalanced.

    Empire won't be as bad because it's going to have the main fronts, and lots of people love going to the human places for some reason.

  • gillvane1gillvane1 Member, Newbie CommonPosts: 1,503

    More Capital Cities can be added later. It's just additional content to look forward to.

    As for the classes,well you can just roll a class and run to the area of another race for now if you feel a class is missing for your race. Shouldn't be that big of a deal.

  • AuzyAuzy Member UncommonPosts: 611

    Meh, Doesnt bother me one bit.  I never got to run through the city or play the classes anyways so i cant really miss them.  All tho a hammerer sounded BAD A!

    Uhh... what?
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  • ChowdahhChowdahh Member Posts: 18

    I can't speak for the classes, but it's not like the cut cities are gone forever, which is what most people are failing to understand.

  • grimmbotgrimmbot Member Posts: 302
    Originally posted by DeserttFoxx


    Unfinished zones imply an unfinshed game, or are you guys not putting 2 and 2 together?

     

    Don't define an MMO by how close to "finished" it is. No game is ever finished. There's "we have time" and "we don't have time".

    Most of us put 2 and 2 together after reading multiple interviews and reading the explanations behind the cuts. We know it's better to release a game WITHOUT half-assed elements that they knew full well wouldn't be good enough at launch. Mythic set their sights higher than Funcom, then had to come down a bit -- what they're giving us is still a higher standard than Funcom or any other company.

    Also, according to Mark Jacobs in an interview with Keen at E3 (from Keen and Graev and Vault Network), the cut-out cities weren't going to be "living cities" like the capitals anyway, so the amount of content we "lost" in the process is very small.

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  • toadkillertoadkiller Member Posts: 148

    Maybe they saw what it looks like to have in half finished shit , especially if the two left cities look great and are fully fleshed out then it would make the other ones look even worse

     

    Better idea to pull them then put them out in a bad condition

     

      Take PotBS for example - the ship graphics and combat system was like a different game compared to the avatar combat and towns thrown in last minute - and it showed - worst looking in the modern era and the reused towns were something out of the nineties - someone with sense their should have seen how the avatar combat and towns were going to be raped in the reviews and pulled them

  • oakaeoakae Member UncommonPosts: 344

    It's obviously good and bad. Good that we won't be playing through crappy unpolished content and bad because we are missing out on content. Hopefully they launch the cut content within 6 months of release.

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