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I don't know if this thread has been made a million times over and i dont care to check, i'm voicing my opinion and here it is.
GwWiki has destroyed this once great game, this rediculously easy pure pvp based game. This game used to bring me so much enjoyment when i wasnt playing a real mmo, i could hop on for 20 minutes and literally enjoy 20 minutes of gameplay in a quick alliance battle or in some random battles, i'd be whatever crazy build i wanted, try new spike builds and such.
Now it's impossible to see a class/class that doesnt have the same build as everyother class/class, i'm sick of seeing me/mo WoH spammers and Ne/Me spike bombs, im sick of the same generic Rit/Me Spirit Spammer and im sick of the builds that used to be slightly unique to whoever created it, becoming so routine that the game isnt a challange, a group of warriors couldnt handle a random arena before, now with the right W/A build they cant be beat.
The game is basically a raid in any newage game now, you see your build, you know the routine, 2 minutes later, match done - i hate you GwWiki
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IVE PLAYED WOW AND LIKED IT SO IM A FANBOI PLZ FLAME MY THREADS CUZ I MIGHT MENTION WOW
Comments
It's inevitable. It can't be blamed on GwWiki. Without it the word would still have spread around between people. Chances are we'd be seeing less of a variety of standard builds in fact, as everyone would be using a particular one they heard about.
Hopefully GW2 will somehow address this issue.
Would be cool if there wasn't a "best build" but that's very hard to do. However, as you said, it's key for diversity and especially in a PvP game. But people want to be the best they can be, and that includes having the best setup of their character. A website might've made it easier to find such information but I know that my friends would tell me something like that if I asked "what's the best _____ for ____ class?"
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A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Order of the White Border.
That is one thing about item-based games that is "good." One's so worried about having the best gear that one doesn't notice generic builds.
You'll have to forgive me for my ignorance but I played Guild Wars when it first came out and then never quite caught on with the other chapters so it's kind of just gathered dust now., i've been thinking on installing it again and getting the other chapters but I saw this thread and I have to ask what exactly is the Guild Wars wiki?
Has it really effected the game in a bad way?
Thanks
There are quite a few sites out there, such as
PvXWikiwhich allows the community to upload builds and rate them. Through doing that a few builds start becoming very popular and overused until they're nerfed.
Wow now I can play WoW pvp for free now?
Currently restarting World of Warcraft
It sounds like you got this unique sin build that half the world runs and sudently you dont kill anymore.
I dont know, I still run unique builds and have tons of fun in ra. AB has never been a place for pvp, cause ppl there can be harvested too easily.
Anyways, real pvp is only GVG and all other forms are just for fun.
No, bad balance and ANet's negligence killed it.
You're shooting the proverbial messenger.
GwWiki isn't responsible for the bad game design that made a small number of builds more powerful than others.
Yeah, I'm going to have to go with the others on this. It isn't wiki. It's the fact that certain builds are so much better than others. However, I will also have to say that it's way worse for certain classes than for others. Also, you can be like me and just play whatever tyou feel like playing.
I have to agree. I've looked at Guild Wiki and it didn't make me change anything about my build. I've always used the trial and error method to find what works for me.
The problem isn't, as said before, the various wikis but rather ANets and the balancing. A few set combinations become so much more better then other ones; and thus these are more commonly picked. To say that it's impossible to find different builds is however a overestimation of... epic proportions: both Alliance Battles and Random Arenas feature such a large amount of builds that vary between utter crap to almost working that it just makes me sad. I've seen everything from a Wammo with Word of Healing to a... Monk using sword attacks.
Apart from that there is also many new combinations to find that are good enough to become meta, but are yet to become it. A reason why I love HA is because you can run new (stupid) ideas; and in some cases actually see them perform quite well.
Basically, if you're looking for PvP, don;t go to AB. It's always been dead there, jsut because that's a totally different game - meant for running about and doing nothing. The builds aren't such an issue in GvG - it's still pretty much about team skill, which makes it worth playing.
Personally, I like the wiki - it's helped me loads of times, anyway (though mainly in PvE). It's a matter of opinion, though, I guess.
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"Friends may come and go, but enemies accumulate"
Looking forward to: Aion
Played: WoW, Guild Wars
What on Earth?
I disagree, I think the wiki is useful. It is up to players to decide what they want to do in the game, and they do it. In any game you will have an abundance of the same builds, this is inevitable, but players still do what they like to do as well. Even if there was no wiki, players talk amongst themselves and share what they have learned. This happened the longer a game is out, and since this game has been out a while, this is just the normal course of any game. It is not the wikis fault .. if you wanted a world that was rid of that you would have be in a world where players cannot communicate, and what fun would that be?
The Guild Wars wiki is a wiki that contains information on classes, skills, items, quests, missions and many other aspects of the Guild Wars world.
To say that it has killed the game is completely dumb. First of all, they don't give you good builds in GWW, they do that in PvX. GWW just has lots of information, it doesn't tell you how to play the game (neither does PvX).
To defend PvX, a wiki that contains all of the builds that users find successful (for those that didn't know), it doesn't force you or encourage you to copy all of the builds it contains. Plus, it is relatively new to the GW community, so only the excellent and obvious builds have been posted there. I have yet to see a build on there that takes a new idea for a spin yet, they have just placed builds that everyone knew was good. You don't have to play with Generic Build #40, you can create something else (like how I made my R/Me an anti-caster, even if they are usually anti-Warrior/Assassin, and I have done both).
To say that PvX or the GWW (which you are wrong in saying that it helps create FotM builds) establishes what players use and how they use it is dumb. One can play (in theory) new builds that can work, after all, someone came up with the SS Nuker, didn't they? Create a new build, even if everyone else is copying off of others and looking unoriginal. Neither wiki has killed the game, I'm sure that the information floated around somehow, because generic builds and unoriginal concepts had to have come from somewhere (probably guild chat).
only noobs folow wiki blindly , and even more noobs complain about wiki builds really ..
also dont forget anet makes us a huge favor from time to time and nerfs a good amount of skills.
like the 7-8-8 update ftw
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bad balance? really? I found Guild wars to be the best balanced PVP game I've ever played. the 8 skill system with subclassing works so so so well. I compare its balance to Lineage2, where archers could kill anything and everything. or WoW where there is ZERO defense against spike damage, and its all one big assist train.
Guild wars is one of the few games that rewards reaction and change, rather than an assist train to see which team can spike down the fastest. Don't get me wrong, GW isn't perfect, and I really don't play it anymore, but to say bad balance?
of all MMOs I've played the only game that even comes close to the balance that GW has is EVE. I haven't played them all of course, but Anet has done a great job balancing.
Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.
bad balance? really? I found Guild wars to be the best balanced PVP game I've ever played. the 8 skill system with subclassing works so so so well. I compare its balance to Lineage2, where archers could kill anything and everything. or WoW where there is ZERO defense against spike damage, and its all one big assist train.
Guild wars is one of the few games that rewards reaction and change, rather than an assist train to see which team can spike down the fastest. Don't get me wrong, GW isn't perfect, and I really don't play it anymore, but to say bad balance?
of all MMOs I've played the only game that even comes close to the balance that GW has is EVE. I haven't played them all of course, but Anet has done a great job balancing.
Guild Wars has bad balance, and other games got none at all. Take a look at skills such as Wounding Strike, Warrior's Endurance or "Save Yourselves!". Wounding Strike dishes out the most overpowered condition in the game, Deep Wound, covers it with bleeding and got a 3 second recharge; Warrior's Endurance can be used with an IAS allowing you to mindlessly spam attack skills to completely overwhelm opposing team; and "Save Yourselves!" additional 100 armor makes your team take around 3-4 damage in Hard Mode.
And then you look at Ether Renewal (PvP), Unyielding Aura (PvP and Incoming (PvP). Ether Renewal lasts 7 seconds and got a 30 second downtime, that makes it completely worthless; Unyielding Aura got no use at all since other non-elite skills does the same thing as good, and resurrection skills on a monk is fail; "Incoming!" lasts a massive amount of 3 seconds with a down time of 20 seconds...
What makes it all so much sadder is that Wounding Strike was a good and balanced skill before - but then Izzy got this great idea! "Why should we have such a balanced skill, when we can make it completely fucking overpowered!?" Especially considering scythes deal about double the damage of any other weapon and can hit up to three targets. There's so many skills in Guild Wars which serve no purpose at all anywhere; and there's those that just should always be brought along; and those that are balanced, even if those are getting fewer as Izzy's unbalance odyssey continues.
Regarding the "fastest to spike down" comment just look at the most common meta: Rspike, spike every 5th second while being pretty much invincible thanks to the lame amounts of defense. In GvG pretty much every build you'll ever run will focus on one thing - coordinating spikes while doing a little pressure in between. If something I'd say that spiking down the opposing team as quickly as possibly is the absolutely best and most common method in GW.
Hmm.. It's been like that even before any Wiki existedon GW. There used to be a lot of overused builds.
IWAY warriors, heal area monks, barrage shot archers, explosive necros, etc...
I don't remember the exact name of those builds for hoh, but most people when the game was realease were using those builds to get ranks.
That happened way before any wiki on GW, so i really don't think you should blame wiki
Ok all I think we have beaten this dead horse enough.
Its not GwWiki, its the players in general. Most players in general are followers, and anytime Developers make anything that will over power another the masses flock to it. No one likes to lose.
What you just said was that people have a tendency to run builds that are good; and that's not very revolutionary now is it? Playing bad builds may be fun for a laugh, but in the end if you ever want to accomplish something you need to run good builds. When there's some builds that stand out more than others in effectiveness, utility etc these become more used since losing isn't what most persons define as having fun.
First thing I've ntoiced, you all use old examples, or even stuff that's never been using Mo/Mo with WoH?! Ranger spikes haven't been used since 2005-2006. So you're complaining about meta builds, which nobody uses... Are you sure you still play it?
Second of all, the wiki's didn't ruin, neither did Anet (they're by far the best game company I've seen so far), elitists did. They just want to win, get high ranks, and use whatever build they can use to do so.
You know it, the best way to realize your dreams is waking up and start moving, never lose hope and always keep up.
I recently came back to Guild wars.
Decided to make a couple pvp only characters and just do some random arena.
currently using a warrior/necro build thats so bad its funny.
He's my little wanna be Deathknight.
Sure he isn't one of those wiki builds but after fifty random arena battles i think i have the build down.
I've gotten a handful of comments about my build asking me why I was running a weird build.
I simply tell them that I would rather discover builds on my own than read other peoples builds and be a copycat.
Edit: also running a pure ele air build, people hate it i interupt, knock down and nuke the hell out of people.
It's great and isn't on the Wiki site either.
PLaying: EvE, Ryzom
Waiting For: Earthrise, Perpetuum