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We still want Star Ship INTERIORS and Player / Guild Owned Ships!!!

24

Comments

  • Realm-ReaperRealm-Reaper Member Posts: 501
    Originally posted by Dilweed

    Originally posted by Realm-Reaper

    Originally posted by zaxxon23


    Hey, I'm a Star Trek fan too.  I just don't think it is realistic to have people roleplay different positions on a ship crew.  Heck, I wouldn't even mind being proven wrong.  I just simply don't think it is realistic.  I don't even think that this game when complete will even represent the original vision of Star Trek, that being to explore new worlds and seek out new life and civilizations.  Most of Star Trek was about the interpersonal dynamic, and that's really really hard to port to a video game world.  Sure, I want crafting, a sandbox, lots of open space to explore, a ship with multiple rooms that acts as player housing, and all those other neat things that make an MMO into more then mindlessly killing mobs forever.  But make no mistake about it, the primary bulk of the game will involve combat and warfare, which are hardly concepts that were the primary aspect of any Star Trek series.  Remember, they're building a *game*, not a Star Trek simulator.



     

    Why not make a game that offers the very best of Both Worlds? Why do we have to choose? I say give us both!

    Because you then need to make 2 games

    I rest my case about living in a fantasy world, I always hoped the star trek community would be more mature

    If being more "Mature" means having to settle for another shity MMORPG, then I don't want any part of it. I am however willing to consider a compromise...if Cryptic were to offer one that is. The bottom line is, I won't play this game unless it has features I want. I will also go a step further and encourage my all my friends to pass on STO...in fact I will blog on Forum after Forum about how bad this game really is...unless!  They get their ass in gear and listen to the hardcore fans of the star trek franchise! Do Not underestimate the power of a determined blogger. A Viral Internet campaign against a Game can be very effective. It's all about word of mouth in this industry.

    By the way, it appears Cryptic is listening at the moment....THAT'S A GOOD THING.

  • jaxsundanejaxsundane Member Posts: 2,776
    Originally posted by Elsabolts


    If this game can be made like the OP says needs to be in it this would be the WoW killer or close to it. I would send money and often!



     

    Ok will we please officially retire stupid phrases like "wow killer" it's stupid not really needed and won't happen anyway what is peoples big obsession with the death of wow anyway as if it came and laid hands on them in their sleep or something.

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • jaxsundanejaxsundane Member Posts: 2,776
    Originally posted by Dilweed


    First of all, I never said it would be impossible, I said that it is never gonna happen.
    Second, new features should not only work but should also work with other features which is much harder to realise
    btw, I lolled at this one:
    7) AWAY TEAM professions: SCI-EXPLORATION, SECURITY, MEDIC, CONSTRUCTION
    Every MMORPG has Professions.
    Not every mmorpg has NEW professions...
     
    Problem with a new feature is not only how to program it but much more how it will interact with the rest of the game, how it will be a meaningfull contribution to the game, how it will be fun/interesting and even more important, how to keep it fun/interesting etc. The programming part is the easy part...
    Look at SWG, how many classes did it have, how many sounded cool but how many were actually usefull?
    Furthermore, there are only so many thing you can do on a ship, you can fly it, you can shoot and you can think up a few more things but in the end most work you would do on a ship is boring day to day work, like making the meals for the crew, cleaning quarters or whatever.
    You just think up some classes like engineer and you think it must be fun in a game because Geordi La Forge has so much fun in TNG series, lol...
     
    last but not least (before this post gets far too long)
    5) These Ships should have both a PC crew aswell as a NPC crew.
    If you can master the above...how hard could this one be?
    Ow, so comming up with artificial intelligence for an npc crew is not hard at all?
     
    Anyway, I'm not sure if I gonna reply in this topic again, some of you seem to live in a fantasy world and it seems like you are having fun in it. I don't wanna disturb that.

    I'm sorry to say Dil you are coming off a bit trollish and I think what you really mean to say is none of these features interest you at all so the devs should not waste resources putting in things that you will take absolutely no interest in.

     

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • DilweedDilweed Member UncommonPosts: 222
    Originally posted by jaxsundane

    Originally posted by Dilweed


    First of all, I never said it would be impossible, I said that it is never gonna happen.
    Second, new features should not only work but should also work with other features which is much harder to realise
    btw, I lolled at this one:
    7) AWAY TEAM professions: SCI-EXPLORATION, SECURITY, MEDIC, CONSTRUCTION
    Every MMORPG has Professions.
    Not every mmorpg has NEW professions...
     
    Problem with a new feature is not only how to program it but much more how it will interact with the rest of the game, how it will be a meaningfull contribution to the game, how it will be fun/interesting and even more important, how to keep it fun/interesting etc. The programming part is the easy part...
    Look at SWG, how many classes did it have, how many sounded cool but how many were actually usefull?
    Furthermore, there are only so many thing you can do on a ship, you can fly it, you can shoot and you can think up a few more things but in the end most work you would do on a ship is boring day to day work, like making the meals for the crew, cleaning quarters or whatever.
    You just think up some classes like engineer and you think it must be fun in a game because Geordi La Forge has so much fun in TNG series, lol...
     
    last but not least (before this post gets far too long)
    5) These Ships should have both a PC crew aswell as a NPC crew.
    If you can master the above...how hard could this one be?
    Ow, so comming up with artificial intelligence for an npc crew is not hard at all?
     
    Anyway, I'm not sure if I gonna reply in this topic again, some of you seem to live in a fantasy world and it seems like you are having fun in it. I don't wanna disturb that.

    I'm sorry to say Dil you are coming off a bit trollish and I think what you really mean to say is none of these features interest you at all so the devs should not waste resources putting in things that you will take absolutely no interest in.

     

     

    As I already metioned in this topic, I'm a star trek fan and I hope the game becomes a huge succes.

    I'm just saying that some of your expectations are unrealistic and that you will be dissapointed if you keep these expectations.

    It has nothing to do with how much I'm interested in those features, I like to see developers try new things, I wish they did it more often.

  • themiltonthemilton Member Posts: 353
    Originally posted by Force_Fire


    I disagree.....here is why.
     
    1) REAL Player owned / Guild owned Ships.
    Player ships have been around since JTL in SWG almost 4 YEARS now.
    2) Ships we can walk around and interact from within.
    Again a JTL / SWG feature...many years old!
    3) Ships with a BRIDGE, SICKBAY, CREW QUATERS, MAIN ENGINEERING, MESS HALL / SOCIAL AREA.
    JTL in SWG had many rooms in their Player Ships.
    4) We should be able to walk around and go from one area to the next almost seemlessly.
    More OLD JTL tech...can be done easy!
    5) These Ships should have both a PC crew aswell as a NPC crew.
    If you can master the above...how hard could this one be?
    6) Crew  should have a profession: SCIENCE, DOCTOR, HELM, TACTICAL, ENGINEERING, COMMAND.
    In JTL / SWG they had Pilots and Gun Turrents...Many players could interact on a single ship while in combat. I don't see why this would be a problem. Again the tech behind this is 4 or 5 years old.
    7) AWAY TEAM professions: SCI-EXPLORATION, SECURITY, MEDIC, CONSTRUCTION
    Every MMORPG has Professions.
    8) Full on GALAXIES to Explore. With both WARP and REALTIME travel.
    Just look at EVE and JTL for the most part.
    9) Full Planets to Explore and Fight over
    OLD TECH!...SWG has had full planets for years.
    10) Guild run Space Stations with commerce, defense, and social content
    Again if you can master the above...than really this shouldn't be that hard.
    Anyone who says it can't be done is full of shit. All one need do is look at EVE and SWG to see that it can in fact be done....and done better than ever before given the advancements in game design. NO...the only reason this would not be possible is if the powers that be decide they don't want it in game. That is far and away the only excuse.
    Everything listed above can be done and it can be done well!!!
     



     

     Um, what's "JTL"?

    -------------
    The less you expect, the more you'll be surprised. Hopefully, pleasantly so.

  • Exar_KunExar_Kun Member Posts: 242
    Originally posted by themilton

    Originally posted by Force_Fire


    I disagree.....here is why.
     
    1) REAL Player owned / Guild owned Ships.
    Player ships have been around since JTL in SWG almost 4 YEARS now.
    2) Ships we can walk around and interact from within.
    Again a JTL / SWG feature...many years old!
    3) Ships with a BRIDGE, SICKBAY, CREW QUATERS, MAIN ENGINEERING, MESS HALL / SOCIAL AREA.
    JTL in SWG had many rooms in their Player Ships.
    4) We should be able to walk around and go from one area to the next almost seemlessly.
    More OLD JTL tech...can be done easy!
    5) These Ships should have both a PC crew aswell as a NPC crew.
    If you can master the above...how hard could this one be?
    6) Crew  should have a profession: SCIENCE, DOCTOR, HELM, TACTICAL, ENGINEERING, COMMAND.
    In JTL / SWG they had Pilots and Gun Turrents...Many players could interact on a single ship while in combat. I don't see why this would be a problem. Again the tech behind this is 4 or 5 years old.
    7) AWAY TEAM professions: SCI-EXPLORATION, SECURITY, MEDIC, CONSTRUCTION
    Every MMORPG has Professions.
    8) Full on GALAXIES to Explore. With both WARP and REALTIME travel.
    Just look at EVE and JTL for the most part.
    9) Full Planets to Explore and Fight over
    OLD TECH!...SWG has had full planets for years.
    10) Guild run Space Stations with commerce, defense, and social content
    Again if you can master the above...than really this shouldn't be that hard.
    Anyone who says it can't be done is full of shit. All one need do is look at EVE and SWG to see that it can in fact be done....and done better than ever before given the advancements in game design. NO...the only reason this would not be possible is if the powers that be decide they don't want it in game. That is far and away the only excuse.
    Everything listed above can be done and it can be done well!!!
     



     

     Um, what's "JTL"?



     

    JTL = Jump to Lightspeed

    JTL was the SPACE expansion for the failed MMORPG.....SWG

    SWG = Star Wars Galaxies...just FYi

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by Lasastard


    Not sure about the sanbox part - unless very well done and with lots of things to do for all types of players -> comercial failure.
    Star Trek as an IP is too popular to develop it towards a niche audience. If people don't find something that keeps their interest from the beginning, most will leave. Also see SWG (which had tons of other issues as well...).
     

     

    A Star Trek MMORPG cant be anything but sandbox or otherwise it wont be Star Trek. The reason is that an integral part of Star Trek is the fact that the Enterprise could go basically anywhere and not follow a strict, line. It wasnt a patrol ship, it was an explorer ship.

    And the suggestion that sand box style MMORPG players is a niche area is just plain wrong. Just because WoW came and raped the MMORPG scene doesnt mean that the original idea of MMORPGs, which was sandbox worlds, is a niche area.

    WoW is a freak MMORPG which unfourtanetely has made people think that is what MMORPGs are all about. Which couldnt be farther from the truth.

  • UnoshotUnoshot Member Posts: 33

    I agree with the OP and others here who want seamless interaction between ship interior, exterior, and space as a whole.  Many episodes of Star Trek include marvelous battles in space between Star Fleet and her foes.  But more importantly,  there were as many episodes of Star Trek that took place completely within the confines of the ship, or completely on the surface of a planet, and sometimes even completely within a dream.  Some episodes took place in another time all together!  Please do not say we will never meet Kirk or Piccard!  Time travel and the effects of it were one of the many things that kept Star Trek intriguing!



    Missions in the game should make you and your group (guild or not) feel like you are living out an episode

    of Star Trek.  Some episodes were continuous stories throughout the years.  My favorite was Mr. Data's aspiration to be as human as possible.  Missions should follow this premise as well.



    I hear some concerns about the boredom of manning a post whilst looking out a portal awaiting a chance to fire a peashooter.. I have considered this as well and indeed it would be a concern except only the tactical officer of a ship would have control of the peashooter and at the same time would have his target in view at all times as the ships short and long range scanners should keep him informed of everything happening outside the ship.  Unless of course the scanners or his operations station is damaged in an ungoing battle!  Oh I could get really deep! The question remains, what will he do if there is nothing in scanner range?  I would hope that if the tactical officier isnt currently engaged then she/he and her/his group are either going to meet the objective or coming from their objective.



    Of course all missions won't find the tactical officier being the one the group is leaning upon for success or failure.  Again, recalling the episodes of Star Trek,  many episodes focused on 1 individual person and everyone else on board simply supported that person through that episode in some way or another.  At times, there were episodes that would find a very unlikely person in the captains chair.  I believe even a ship's councelor has sat in the captains chair a time or two.  Missions should play out to find the same type of circumstances so that every profession has their shining moment now and then as missions carry you through the galaxy.



    To make this game a huge success will be a massive undertaking.  It will either follow Star Trek or it will not.  People love Star Trek for many reasons, none of which I am sure is the same reasons those few love Eve or what was Earth and Beyond.   And we don't want a few to love this game, we want the masses to love it!

  • bugzonlsdbugzonlsd Member Posts: 410
    Originally posted by Exar_Kun


    We still want Star Ship INTERIORS and Player / Guild Owned Ships!!!
    1) REAL Player owned / Guild owned Ships.
    I think i saw this in the video podcast :)
    2) Ships we can walk around and interact from within.
    Yea well, he DID say your ship would be customizeable and that it would have all these different things in it like medbays and all that, som Im guessing yea you can walk around in your ship, not to mention the podcast showed combat on the deck.
    3) Ships with a BRIDGE, SICKBAY, CREW QUATERS, MAIN ENGINEERING, MESS HALL / SOCIAL AREA.
    Again he said all this is there and showed it :)
    4) We should be able to walk around and go from one area to the next almost seemlessly.
    yea we would
    5) These Ships should have both a PC crew aswell as a NPC crew.
    Dunno about that, I rather liked the idea of running my own ship. A huge guildship with one idiot at the helm and ten other idiots spamming OmGiRoXXorz while Im trying to give orders isnt my idea of fun? I dunno thats up to you. ;)
    6) Crew  should have a profession: SCIENCE, DOCTOR, HELM, TACTICAL, ENGINEERING, COMMAND.
    Thats just common sense and its in there.
    7) AWAY TEAM professions: SCI-EXPLORATION, SECURITY, MEDIC, CONSTRUCTION
    Bleh there will be away teams and youll be able to beam down even with other captains, No big loss here nor need for specifics
    8) Full on GALAXIES to Explore. With both WARP and REALTIME travel.
    Yea thats definetly there from what I heard and saw.
    9) Full Planets to Explore and Fight over
    I dunno about full? But I dont see ANY reason to make a 50 gigabite game just so you can explore full planets, Id settle for colonies seeing as how thats how it is in the first place following cannon.
    10) Guild run Space Stations with commerce, defense, and social content
    Thats there. :) so your not far off with anything your after here. But time will tell.
    Not many MMORPGs get the 2nd chance this game is getting. The bottom line is many of the above items were the cause of much bad blood with PE. DO NOT try to be like WOW! Do the right thing and listen to the People. We only want to see STO be the best game on the market!



     

    yea I think they heard you all the first 8 months of bitching. :0 its star trek not life, relax

  • ThradarThradar Member Posts: 949
    Originally posted by Exar_Kun



    8) Full on GALAXIES to Explore. With both WARP and REALTIME travel.




     

    Galaxies?  As in plural?  More than one galaxy?  Outside the Milky Way?

    Umm, no.  Not canon...and not possible.

     

  • Tuck2000Tuck2000 Member Posts: 361









    Ok folks time for a reality check, ship interiors great idea but if they do go that route then it will be at a cost of graphics. That is why I think they are going for a 3rd person with an internal flare maybe a bridge view and that’s it. Keep in mind they are trying to give you space, deep space and unexplored space and the Ability to land or beam down and fight and explore on the ground. With the dynamic engine they are proposing for travel that is a pretty good under taking.

     Also I believe they are going to be trying for a console interface of the game and that will cause some client limitations as well. With every change there is overhead what they have proposed is really ambitious and time will tell how long it will take. I believe he said that it is 30 years in the future from Nemesis and that they were going to release a year per month of lore up to game launch is sometime in 2010 or 2011 plenty of time to discuss and see what changes.





  • onibochoonibocho Member Posts: 14

    Well a heads up to everyone. Cryptic has confirmed that there will be PSI's even though they will be with NPC crews. So they made a compromise. It also seams that they want to add a PLayer crew option later when the work out the kinks. It isn't all that we wanted but it's enough, so to all of you sceptics out there....

     

  • SugarBoogerSugarBooger Member Posts: 5

    Yeah, looks like no PC crews. Every player will be a captain with a NPC crew. That kind of sucks but is at least understandable, as No big MMORPG has game -enforced leaders... they are always social. I could see clans "Fleets"  with a self-styled Admiral in charge. Also with the wandering nature of most players they would come and go from ships all the time and unless you staticed you might be constantly LFGing to fill a crew, which is why I quit FFXI.

    Still I hope the combat is great, the grinding kept to a minimum, and that this game can carry me over to War 40k online.

  • Naraku430Naraku430 Member Posts: 11

    A player based crew would never work.  It might seem great how we all work together to run a ship, but would it really be fun?

    Im pretty sure everyone would want to be able to command their own starship, and explore strange new worlds, not run around inside a ship playing minigames so that the captain gets all the glory.  When you really think about it, how the hell are the professions supposed to work.  the only profession that would be any fun would be the captain.  Everyone else would be sitting around waiting for some problem to arise so that they can actually do something.  I dont want a flashy Puzzle Pirates here, i want GAME.  A game where I get to command a starship without the pain in the ass process of working up the ranks, and then assembling a crew.

     

  • SonofSethSonofSeth Member UncommonPosts: 1,884
    Originally posted by Naraku430


    A player based crew would never work.  It might seem great how we all work together to run a ship, but would it really be fun?
    Im pretty sure everyone would want to be able to command their own starship, and explore strange new worlds, not run around inside a ship playing minigames so that the captain gets all the glory.  When you really think about it, how the hell are the professions supposed to work.  the only profession that would be any fun would be the captain.  Everyone else would be sitting around waiting for some problem to arise so that they can actually do something.  I dont want a flashy Puzzle Pirates here, i want GAME.  A game where I get to command a starship without the pain in the ass process of working up the ranks, and then assembling a crew.
     



     

    Well, then you'll get your game. Me and many others will not get to play the game they wanted.

    image

  • WarblazeWarblaze Member UncommonPosts: 178

    --------------------------------------------

    1) REAL Player owned / Guild owned Ships.

    2) Ships we can walk around and interact from within.

    3) Ships with a BRIDGE, SICKBAY, CREW QUATERS, MAIN ENGINEERING, MESS HALL / SOCIAL AREA.

    10) Guild run Space Stations with commerce, defense, and social content

    ---------------------------------------------

    If the devs implement these 4 features, this game is going to be a big succes.  If they dont, it will fail.  

  • ErolisErolis Member Posts: 54

    The game is 3 years off at best. I'm sure many more developments will happen. Will this be another SWG (pre-nge) or Tabuala Rasa? I'm hoping for SWG done better. But that is me. They (Cryptic) seems to be listening, because right now they have to listen. How long until they reach the "We know best" stage is anyone's guess.

    I hope STO can be the sandbox game we are all dreaming of, but reality never measures up to fantasy.

    I will say Cryptic has already given us an infinate more material, video, screens shots and detailed descriptions than perpetual ever gave anyone.

    The two most common elements in the universe are Hydrogen and stupidity. - Harlan Ellison
    image

  • UnoshotUnoshot Member Posts: 33
    Originally posted by Warblaze


    --------------------------------------------
    1) REAL Player owned / Guild owned Ships.
    2) Ships we can walk around and interact from within.
    3) Ships with a BRIDGE, SICKBAY, CREW QUATERS, MAIN ENGINEERING, MESS HALL / SOCIAL AREA.
    10) Guild run Space Stations with commerce, defense, and social content
    ---------------------------------------------
    If the devs implement these 4 features, this game is going to be a big succes.  If they dont, it will fail.  

     

    I don't believe you can scare Cryptic into changing their plans with comments like these.  If you want to make a difference or inspire them to make changes, post something digestable. 

    Saying these 4 things will make this game a success or a failure is, I'm sorry for saying, the stupidist comment one can post.

  • ChochoDChochoD Member Posts: 12
    Originally posted by Warblaze


    --------------------------------------------
    1) REAL Player owned / Guild owned Ships.
    2) Ships we can walk around and interact from within.
    3) Ships with a BRIDGE, SICKBAY, CREW QUATERS, MAIN ENGINEERING, MESS HALL / SOCIAL AREA.
    10) Guild run Space Stations with commerce, defense, and social content
    ---------------------------------------------
    If the devs implement these 4 features, this game is going to be a big succes.  If they dont, it will fail.  

    I don't agree with this absolute statement, but it would be if the game had this 4 things.

  • MixieMixie Member Posts: 111
    Originally posted by Exar_Kun


    We still want Star Ship INTERIORS and Player / Guild Owned Ships!!!
    1) REAL Player owned / Guild owned Ships.
    2) Ships we can walk around and interact from within.
    3) Ships with a BRIDGE, SICKBAY, CREW QUATERS, MAIN ENGINEERING, MESS HALL / SOCIAL AREA.
    4) We should be able to walk around and go from one area to the next almost seemlessly.
    5) These Ships should have both a PC crew aswell as a NPC crew.
    6) Crew  should have a profession: SCIENCE, DOCTOR, HELM, TACTICAL, ENGINEERING, COMMAND.
    7) AWAY TEAM professions: SCI-EXPLORATION, SECURITY, MEDIC, CONSTRUCTION
    8) Full on GALAXIES to Explore. With both WARP and REALTIME travel.
    9) Full Planets to Explore and Fight over
    10) Guild run Space Stations with commerce, defense, and social content
    Not many MMORPGs get the 2nd chance this game is getting. The bottom line is many of the above items were the cause of much bad blood with PE. DO NOT try to be like WOW! Do the right thing and listen to the People. We only want to see STO be the best game on the market!

     

    image

  • DigitalGamerDigitalGamer Member Posts: 13

     

    Originally posted by Exar_Kun

    We still want Star Ship INTERIORS and Player / Guild Owned Ships!!!

    1) REAL Player owned / Guild owned Ships.

    I would assume this is a given.. Player owned anyways.

    2) Ships we can walk around and interact from within.

    This has all ready been comfirmed from what i have read.

    3) Ships with a BRIDGE, SICKBAY, CREW QUATERS, MAIN ENGINEERING, MESS HALL / SOCIAL AREA.

    Not sure about the specifics but like i said confirmed.

    4) We should be able to walk around and go from one area to the next almost seemlessly.

    The more graphically intense a game is the more complex the world around you is this will get hard. I can see them doing an entire "level" seamlessly but an entire Starship on the scale of the Enterprise or Voyager.. with dozens of levels and 100's of detail and interactive rooms? Im thinking no but thanks for playing.

    5) These Ships should have both a PC crew aswell as a NPC crew.

    Novel idea until you attempt it. As has been previously said, this is not impossible to do. But it would be suicidal to make ships player operated.

    The first time you log on and cant do anything because your "friends" arent on to help you.. you will quit and say "this game sucks!" SWG was not based on this they added these ships as a "bonus" but nothing forced you to use these and pretty much no one did after the inital "wow this is cool" died out.

    It would require far to much work for something that in "theory" would be cool but is simply not feasable. Cryptic is not going to "risk" that the players population will be sufficent and organized enough to field these ships, so spending the dev time into is not worth it. Maybe an expansion far down the line.. as a "oh what the hell" kind of thing. 

    6) Crew  should have a profession: SCIENCE, DOCTOR, HELM, TACTICAL, ENGINEERING, COMMAND.

    Again refer to the above post. who would actually want to play a game about starship exploration and combat and spend their whole playing time in Engineering. Again sounds good but is never going to work.

    7) AWAY TEAM professions: SCI-EXPLORATION, SECURITY, MEDIC, CONSTRUCTION

    I have heard nothing of away team professions but i would think they would have them if not its a run a gun kinda thing. I assume 80% of the game will be ala EVE. Space exploration and fighting

    8) Full on GALAXIES to Explore. With both WARP and REALTIME travel.

    You have to stay close to canon here, and again from what i have seen and read it will be ala EVE space type situation.

    9) Full Planets to Explore and Fight over

    Again ground game will obviously take a backseat to the scale of the space game. This is Star Trek the space aspect of the game will have to be solid, immersive, action packed, and replayable. Although they have confirmed multiple worlds and ground content. I would think they would not hang themselves by going to far and creating a huge ground game and a huge space game. More bugs, balance problems and things to go wrong. Most companies cant even get one huge game correct.

    10) Guild run Space Stations with commerce, defense, and social content

    Guild space stations is pretty much a given, although maybe not at launch. But obviously the Space Station would have defense abilities and hopefully will be more interactive and open then Eve Stations. As far as crafting goes.. they haven't said much from what i know. Im not even sure it has a place in Star Trek. ??? What would you craft? Food? Weapons? Armor? Potions? The only thing that would make sense is Starship crafting and components. but 2 professions hardly make up a good market. And considering that the use those proton thingies that make things out of air (cant remember what they are called) and considering that any ship in ST is so vast it takes an orbital space dock to build one.. I dont see a huge area for them to go on.

    Not many MMORPGs get the 2nd chance this game is getting. The bottom line is many of the above items were the cause of much bad blood with PE. DO NOT try to be like WOW! Do the right thing and listen to the People. We only want to see STO be the best game on the market!

    Anytime i hear player run ships or space stations i... then i  them until they make me  and i turn out to be the  until i  to the  loving,  eating, 's of ing  stupidity.

    Anyways hopefully it will be a good game. I am liking what i see so far, the only thing that has me worried is the graphics are "animated" ala WOW and not realistic picture quality ala EVE.

  • hebeventijdhebeventijd Member Posts: 78

    The first quest in STO would be like: (the one I got in Tabula Rasa).

    Good morning Dr X speaking.

    "On this new planet we have a plague.

    We need an anitdode:

    Kill some boars and assemble 8 livers to extract the highly rare substance from it."

    ----

    After which the player needs to kill boars roaming the planet with a liver drop rate of 3.28 %.

    ----

    After this quest in TAbula Rasa, pigs in space got a whole new dimension to me.

    the immersion factor is GREAT in SF MMORPG's !!!!

     

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Player can enter other people's ships and walk around and chat in the sick bay and stuff but they cant control the ship apparently because all those posts will be filled by NPCs you have recruited on your ship.

    Now you can have Guild owned star bases but not ships SHIPS ARE FOR CAPTAINS guilds will just monotonize the bloody things.

     

    Look for the rest of this post in my next post.

    This is not a game.

  • rastafara123rastafara123 Member Posts: 2

    I see a lot of a features, a lot lore, but i still don`t believe.

    The Star Ship interiors are magor, and not so difficult to make I think (there was not so much detail in the movies)

  • ZeroxinZeroxin Member UncommonPosts: 2,515

     

    Originally posted by DigitalGamer


     
    Originally posted by Exar_Kun


    We still want Star Ship INTERIORS and Player / Guild Owned Ships!!!
    1) REAL Player owned / Guild owned Ships.
    I would assume this is a given.. Player owned anyways.
    Yep definitely a given seeing as players are captains from the get-go.
    2) Ships we can walk around and interact from within.
    This has all ready been comfirmed from what i have read.
    Definitely confirmed.
    3) Ships with a BRIDGE, SICKBAY, CREW QUATERS, MAIN ENGINEERING, MESS HALL / SOCIAL AREA.
    Not sure about the specifics but like i said confirmed.
    4) We should be able to walk around and go from one area to the next almost seemlessly.
    The more graphically intense a game is the more complex the world around you is this will get hard. I can see them doing an entire "level" seamlessly but an entire Starship on the scale of the Enterprise or Voyager.. with dozens of levels and 100's of detail and interactive rooms? Im thinking no but thanks for playing.
    5) These Ships should have both a PC crew aswell as a NPC crew.
    Novel idea until you attempt it. As has been previously said, this is not impossible to do. But it would be suicidal to make ships player operated.
    The first time you log on and cant do anything because your "friends" arent on to help you.. you will quit and say "this game sucks!" SWG was not based on this they added these ships as a "bonus" but nothing forced you to use these and pretty much no one did after the inital "wow this is cool" died out.
    It would require far to much work for something that in "theory" would be cool but is simply not feasable. Cryptic is not going to "risk" that the players population will be sufficent and organized enough to field these ships, so spending the dev time into is not worth it. Maybe an expansion far down the line.. as a "oh what the hell" kind of thing. 
    You know i've played GW and they had PC teams down BUT sometimes PC teams can be so disorganized its amazing to the point where an NPC team would pwn you. I thinks its better they left this to "we'll add it down the line" type of thing.
    6) Crew  should have a profession: SCIENCE, DOCTOR, HELM, TACTICAL, ENGINEERING, COMMAND.
    Again refer to the above post. who would actually want to play a game about starship exploration and combat and spend their whole playing time in Engineering. Again sounds good but is never going to work.
    You can actually play as different professions but you will still be the captain of your ship. I think your proffession would be more prominent in the away team but you being the captain of youur ship still stands.
    7) AWAY TEAM professions: SCI-EXPLORATION, SECURITY, MEDIC, CONSTRUCTION
    I have heard nothing of away team professions but i would think they would have them if not its a run a gun kinda thing. I assume 80% of the game will be ala EVE. Space exploration and fighting.
    No I think it more of a 60:40 thing because it's on planets you get to recruit new NPCs onto your ship and discover new resources, civilizations, trade etc etc.
    8) Full on GALAXIES to Explore. With both WARP and REALTIME travel.
    You have to stay close to canon here, and again from what i have seen and read it will be ala EVE space type situation.
    They said it would be semi realistic with wormholes (in the case of eve Warp gates or jump gates) and warp factors to shorten the journey.
    9) Full Planets to Explore and Fight over
    Again ground game will obviously take a backseat to the scale of the space game. This is Star Trek the space aspect of the game will have to be solid, immersive, action packed, and replayable. Although they have confirmed multiple worlds and ground content. I would think they would not hang themselves by going to far and creating a huge ground game and a huge space game. More bugs, balance problems and things to go wrong. Most companies cant even get one huge game correct.
    10) Guild run Space Stations with commerce, defense, and social content
    Guild space stations is pretty much a given, although maybe not at launch. But obviously the Space Station would have defense abilities and hopefully will be more interactive and open then Eve Stations. As far as crafting goes.. they haven't said much from what i know. Im not even sure it has a place in Star Trek. ??? What would you craft? Food? Weapons? Armor? Potions? The only thing that would make sense is Starship crafting and components. but 2 professions hardly make up a good market. And considering that the use those proton thingies that make things out of air (cant remember what they are called) and considering that any ship in ST is so vast it takes an orbital space dock to build one.. I dont see a huge area for them to go on.
    Not many MMORPGs get the 2nd chance this game is getting. The bottom line is many of the above items were the cause of much bad blood with PE. DO NOT try to be like WOW! Do the right thing and listen to the People. We only want to see STO be the best game on the market!

    Anytime i hear player run ships or space stations i... then i  them until they make me  and i turn out to be the  until i  to the  loving,  eating, 's of ing  stupidity.

    Funny enough, I feel the same way.

    Anyways hopefully it will be a good game. I am liking what i see so far, the only thing that has me worried is the graphics are "animated" ala WOW and not realistic picture quality ala EVE.



     

     

    This is not a game.

This discussion has been closed.