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Warhammer WILL be a good MMO

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Comments

  • UnoshotUnoshot Member Posts: 33
    Originally posted by page


    One thing I could say from my years of reading forums like mmorpg and others, that I got very good at reading between the lines.
    I follow small hints from closed beta testers and just get a good over all feel from topics. It's like driving a car and avoiding accidents, you get good at it and can't put it into words.
    I had my predictions before Vanguard, LOTRO, and AoC and I was right in each case, However Tabula Rasa tricked me a little. But I could understand why, as it was a very good game, but low content after so many levels.
    Warhammer has very few beta leaks and the few I see are positive. 
    I think the reason for my success in predications, is that I understand marketing. It's good for features but not fun and playability, This has to come from an outside source. For the life of me I can't understand how people get fooled with games such as AoC pre-release, ALL outside source's say the game was gonna be Bad. 
    Warhammer will have a positive start like LOTRO.

    Wow it would really suck for us if you had a car wreck in the near future.

  • banthisbanthis Member Posts: 1,891

    Compared to all the Open World content instancing is very far and inbetween I fail to see where everyone is getting this 'heavily' instanced information unless they're looking at information from early last year.  Its not been heavily instanced since fall of last year when they scaled back the instancing after beta testers said it sucked.

    There's only 3 instances at Tier 1 & 2....thats 1 scenario for each racial pairing.  I dont know where the dungeons start appearing but even they're open except for the boss fight.  

    Heavily Instanced = AoC & EQ2  the instancing level of these games especially zone instancing is Heavily instanced is all about.  Of course EQ2's instancing pales in comparison to AoC's.

    Having some boss mobs and a couple of casual friendly scenarios instanced or a zoned off / instanced because its a realm wide RARE activity and it'll attract potentionally the entire server  is atleast in my opinion failry light instancing.  

  • SamuraiswordSamuraisword Member Posts: 2,111

    Don't confuse loading a zone, which can be shared by everyone, with instancing.

    There is no question that Warhammer has lots of instancing: instanced dungeons, instanced scenarios, and instanced city seige portions. That's a lot of instancing! Places where you can't see and meet everyone who may be standing right next to you because they are in a separate copy of the same zone!

    Just say no to instancing and send developers the message that we want large seamless worlds to play in, not theme park games for ADD kiddies.

    image

  • banthisbanthis Member Posts: 1,891
    Originally posted by Samuraisword


    Don't confuse loading a zone, which can be shared by everyone, with instancing.
    There is no question that Warhammer has lots of instancing: instanced dungeons, instanced scenarios, and instanced city seige portions.  Dunegeons are only instanced at the BOSS fight they are open world other wise.  
    There are very few scenarios and they count for alot less than the Open world Fights, not to mention they're incredibly SMALL in scale compared to the Open RvR areas.   The instance city siege is only a portion and due to server restraints you can't have 1000 vs 1000 on a screen.  That makes the instancing actually fairly LIGHT not heavy. 
    Heavy instancing is AoC where everything you do is praticaly an instance.  Zones are Instanced off, Dungeons, ALL of PVP and SIEGE unless your on a Pvp server are instanced off.    Its instancing is comparable to EQ1 amount of instances (old days) where they only instanced off a few areas that were heavily conjested and complained about.
    That's a lot of instancing! Places where you can't see and meet everyone who may be standing right next to you because they are in a separate copy of the same zone! WAR DOESN"T HAVE THIS :)
    Just say no to instancing and send developers the message that we want large seamless worlds to play in, not theme park games for ADD kiddies.



     

    I think you have things muddled for a game to be Heavy Instanced you'd have to instance for everything everywhere like Guild Wars or AoC.

    Just because a Game has 1 Scenario every so often doesn't make it "heavily instanced' it merely means it has some 'instanced' content which in WAR's case you can play the game and never be required to EVER go to the scenario instanced.   Unlike Wow where you had to do the instances for pvp gear & rank in WAR you never have to touch a scenario making its focus more to OPEN world.

    If the main focus was based around instancing i could agree that its "alot" but since 75% if not MORE of the game is openw orld I cannot agree that its alot of instancing.  

    Its completely unreasonable to say instances are bad and to get rid of them.  The whole reason they were created was to not only reduce lag in some busy areas but to cut down on the number of complaints.  I remember the days of trying to traverse a dungeon for it to be empty because 200 people just ran through there.  It sucks and it ruined the immersion of the game.  Some areas NEED to be instanced.  I mean honestly how many caves in RL have you explored in where there's 200 to 300 people in there doing the same thing at the same time.

  • SamuraiswordSamuraisword Member Posts: 2,111
    Originally posted by banthis

    Originally posted by Samuraisword


    Don't confuse loading a zone, which can be shared by everyone, with instancing.
    There is no question that Warhammer has lots of instancing: instanced dungeons, instanced scenarios, and instanced city seige portions.  Dunegeons are only instanced at the BOSS fight they are open world other wise.  
    There are very few scenarios and they count for alot less than the Open world Fights, not to mention they're incredibly SMALL in scale compared to the Open RvR areas.   The instance city siege is only a portion and due to server restraints you can't have 1000 vs 1000 on a screen.  That makes the instancing actually fairly LIGHT not heavy. 
    Heavy instancing is AoC where everything you do is praticaly an instance.  Zones are Instanced off, Dungeons, ALL of PVP and SIEGE unless your on a Pvp server are instanced off.   WAR does not instance off its ZONES, WAR"S dungeons are primarily open, its heavy FOCUS is on the OPEN RvR areas.  Its instancing is comparable to EQ1 where they only instanced off
    That's a lot of instancing! Places where you can't see and meet everyone who may be standing right next to you because they are in a separate copy of the same zone! WAR DOESN"T HAVE THIS :)
    Just say no to instancing and send developers the message that we want large seamless worlds to play in, not theme park games for ADD kiddies.



     

    I think you have things muddled for a game to be Heavy Instanced you'd have to instance for everything everywhere like Guild Wars or AoC.

    Just because a Game has 1 Scenario every so often doesn't make it "heavily instanced' it merely means it has some 'instanced' content which in WAR's case you can play the game and never be required to EVER go to the scenario instanced.   Unlike Wow where you had to do the instances for pvp gear & rank in WAR you never have to touch a scenario making its focus more to OPEN world.

    If the main focus was based around instancing i could agree that its "alot" but since 75% if not MORE of the game is openw orld I cannot agree that its alot of instancing.  



     

    I can play the game and skip a large portion of content and thus avoid instancing? Gee thanks.

    image

  • bonafideebonafidee Member Posts: 81

    Anyone who says this is heavily instanced are idiots. Its only heavily instanced if you want it to be. No one is forcing you into the scenarios (WoWs BG equivalent).

    Also to say this looks like WoW is beyond a joke. It looks nothing like WoW. Have you seen any recent beta footage? It looks awesome.

    Yes, the UI is similar to WoW. However its not like WoW invented that UI. Its been around since Everquest. Which was launched 5 years before WoW. Most genre games have similar UI's to each other.

    I dont want to convince any hardcore WoW supporters to quit anyway. I dont want them in WAR.

    Personally I dont like to argue with idiots because they always try to bring me down to their level and win from experience, so I will leave it there.

     

     

     

  • EllisterEllister Member Posts: 128
    I see WAR as TeamFortress2 of MMO world.

     

    ARGH! If anyone has said anything about WAR this is the one thats put me a little off!

    ok TF2 was a nice game... but crap compared to TFC :P

    It looks good but had NO clan use whatsoever :/ (please dont flame me on that, TF2 just wasnt ours, and other clans we played with, cup of tea, surely its a game thats more than 2fort public server mania!)

    And anyway... IM GONNA TAKE YOU ANOTHER WAY... it looks nice and is a game you can play for 30 mins or 12 hours a day and you will get as much fun and excitement outta it.

    A guy on the first page qouted Mark Jacobs and his NDA lift less than 4 weeks was bad, and more than 8 was too much, so 4-8 was about right to release it... well we are at 5.5 weeks now, im guessing that in the next couple of days the NDA will be lifted, I think they are just waiting to let those people into the closed beta that they have promised (the Collectors edition people) and they cant do that until the EU site has been upgraded which will allow the EU CE people in (wich should be all sorted inthe next few hours then we should all be able to insert our loverly codes and start DLing) then once that is done, I think we will start to see the smoke on the horizon in regards to the NDA being lifted.

    I do think that the current status of WAR was complete, and that the classes and the cities where holding it back, and so EA gave them the ultimatum, delay again or release without this content in the game.  Personally I think it could be  a good thing about the cities at the start, limited numbers at start trying to defend 3 cities would be hell! And the classes, well who needs 3 different tanks and 3 different melee dps?  you still got 3 support and 3 healers to play with, 10 classes on your side!  Personally on this, I think they will scrap them 4 classes and reintroduce 4 more different at a later date.

     

    *all the above is personal thoughts that needed writing down while bored waiting for the footy tonight :P*

  • bonafideebonafidee Member Posts: 81

    honestly dont worry about the late NDA lift. I dont know why Mythic are doing it so late but I know people in beta and watched tons of recent beta footage. This game is awesome.

  • banthisbanthis Member Posts: 1,891
    Originally posted by Samuraisword




     
    I can play the game and skip a large portion of content and thus avoid instancing? Gee thanks.



     

    There's 1 Scenario PER racial pairing at Tier 1 & then again at Tier 2 (you can't go back to Tier 1 scenarios), you dont have to DO these scenario at all in order to gain RvR ranks / renown.   Infact you'll gain more ranks from the Open RvR areas & the eternal struggle over land & keeps.

    Most of the Pve is focused in Open World activities like the PQ's which there's nearly 300 of.  The dungeons are HUGE and completely open world until the VERY end. 

    Please explain this to me how you get that a large portion of content is instanced when its NOT.  Thats like saying WOW is heavily instanced (it probably is now with all the dungeons they keep adding & focusing on).

  • tr289tr289 Member Posts: 236
    Originally posted by Samuraisword


    Don't confuse loading a zone, which can be shared by everyone, with instancing.
    There is no question that Warhammer has lots of instancing: instanced dungeons, instanced scenarios, and instanced city seige portions. That's a lot of instancing! Places where you can't see and meet everyone who may be standing right next to you because they are in a separate copy of the same zone!
    Just say no to instancing and send developers the message that we want large seamless worlds to play in, not theme park games for ADD kiddies.

     

    the only thing that is instanced in WAR is city sieges . scenario's are like mini games and i don't even count them as part of the game world . i don't know what you people are talking about when you claim the game is heavily instanced .

    please wait for the NDA to lift before you pretend you know what your talking about .

     

     

  • LobotomistLobotomist Member EpicPosts: 5,981
    Originally posted by Ellister

    I see WAR as TeamFortress2 of MMO world.

     

    ARGH! If anyone has said anything about WAR this is the one thats put me a little off!

    ok TF2 was a nice game... but crap compared to TFC :P

    It looks good but had NO clan use whatsoever :/ (please dont flame me on that, TF2 just wasnt ours, and other clans we played with, cup of tea, surely its a game thats more than 2fort public server mania!)

     

    Man. I am just comparing the spirit of the game. WAR has nothing to do with TF2 or TFC at all.

    When i say TF2 , i mean a game that has many classes that have to work together in order to win. Where world is finely crafted to bring most fun out of objectives.



  • gillvane1gillvane1 Member, Newbie CommonPosts: 1,503
    Originally posted by page


    One thing I could say from my years of reading forums like mmorpg and others, that I got very good at reading between the lines.
    I follow small hints from closed beta testers and just get a good over all feel from topics. It's like driving a car and avoiding accidents, you get good at it and can't put it into words.
    I had my predictions before Vanguard, LOTRO, and AoC and I was right in each case, However Tabula Rasa tricked me a little. But I could understand why, as it was a very good game, but low content after so many levels.
    Warhammer has very few beta leaks and the few I see are positive. 
    I think the reason for my success in predications, is that I understand marketing. It's good for features but not fun and playability, This has to come from an outside source. For the life of me I can't understand how people get fooled with games such as AoC pre-release, ALL outside source's say the game was gonna be Bad. 
    Warhammer will have a positive start like LOTRO.

     

    I get the same feeling. You can tell when a release is heading for disaster. Before Vanguard there was a lot of statements like, I'm in beta, I can't tell you about the game, but I'm not interested in playing my beta account, and stuff like that.

    I don't see that sort of thing with WAR. The only beta leaks that are negative, indicate to me that the person doesn't really like PvP or  RvR or something like that, not that the game is a laggy piece of crap that is missing most of the features adn doesn't work.

    And that's fine, because there's a difference between not liking a game because it's just not your thing, and not liking a game because it's a broken turd.

  • CyberWizCyberWiz Member UncommonPosts: 914

    WAR is going good.

    There are some things that I don't like, but so far the positive outweight the negative by far.

    About the instancing, yes there is instanced PvP and yes there is instanced PvE.

    However there is less instancing then for example WoW, where 90% of the endgame is instanced.

    In WAR there are things like the fortresses, large village sized keeps that are NOT instanced and WILL have hundreds and hundreds of people fighting over.

    Name me 1 mmorpg that has less instancing then WAR please. ( I do know some, but do you? )

    Nope, I don't like instancing either, but there will be far less of it then Guild Wars, AoC, EQ2, LOTRO, WoW, etc.


    Greetz

    If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
    http://mmodata.blogspot.be/
    Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online

  • CyberWizCyberWiz Member UncommonPosts: 914

    [quote]Originally posted by Samuraisword
    [b][quote]Originally posted by banthis
    [quote]Originally posted by Samuraisword

    Don't confuse loading a zone, which can be shared by everyone, with instancing.
    There is no question that Warhammer has lots of instancing: instanced dungeons, instanced scenarios, and instanced city seige portions.  Dunegeons are only instanced at the BOSS fight they are open world other wise.  
    [color=#ff0000]There are very few scenarios and they count for alot less than the Open world Fights, not to mention they're incredibly SMALL in scale compared to the Open RvR areas.   The instance city siege is only a portion and due to server restraints you can't have 1000 vs 1000 on a screen.  That makes the instancing actually fairly LIGHT not heavy. 
    [color=#ff0000]Heavy instancing is AoC where everything you do is praticaly an instance.  Zones are Instanced off, Dungeons, ALL of PVP and SIEGE unless your on a Pvp server are instanced off.   WAR does not instance off its ZONES, WAR"S dungeons are primarily open, its heavy FOCUS is on the OPEN RvR areas.  Its instancing is comparable to EQ1 where they only instanced off
    That's a lot of instancing! Places where you can't see and meet everyone who may be standing right next to you because they are in a separate copy of the same zone! [color=#ff0000]WAR DOESN"T HAVE THIS :)
    Just say no to instancing and send developers the message that we want large seamless worlds to play in, not theme park games for ADD kiddies.
    [/quote]

     
    I think you have things muddled for a game to be Heavy Instanced you'd have to instance for everything everywhere like Guild Wars or AoC.
    Just because a Game has 1 Scenario every so often doesn't make it "heavily instanced' it merely means it has some 'instanced' content which in WAR's case you can play the game and never be required to EVER go to the scenario instanced[/color][/color]. [/color]  Unlike Wow where you had to do the instances for pvp gear & rank in WAR you never have to touch a scenario making its focus more to OPEN world.
    If the main focus was based around instancing i could agree that its "alot" but since 75% if not MORE of the game is openw orld I cannot agree that its alot of instancing.  
    [/quote]

     
    I can play the game and skip a large portion of content and thus avoid instancing? Gee thanks.[/b][/quote]


    Please do some more research, WAR will NOT be about PVE raids or instances. It will have some of them.

    And the PvP wont be about instancing either. It will have some Instanced PvP.

    It WILL be about World RvR and Public Quests in the open world.

    You obvously have no clue.


    Greetz

    If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
    http://mmodata.blogspot.be/
    Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online

  • XirixXirix Member Posts: 5


    I see WAR as TeamFortress2 of MMO world.
    Expertly crafted, fine tuned competitive game

     

    That's a good description how I feel about WAR right now.

    And I love TF2.

  • delete5230delete5230 Member EpicPosts: 7,081

    I'll telly you why Warhammer will be Great and that's because of mid- range graphics.

    Who did Funcom think they are, thinking that they can get away with the graphics quality they used.  It limmited the player base to only top end mechines. ( I HAVE ONE, AND I THINK IT WAS STILL A BAD IDEA ).

    Well all the computer geeks got what they asked for  some of the AoC fans should be locked into only playing Age of Connan, and leave the FUN to us Warhammer players, because I'm in it for hardcore fun, and I don't give a rats butt what I look like 

     

  • delete5230delete5230 Member EpicPosts: 7,081

    So take that Avery if your reading Warhammer stuff !!!!

  • EvelknievelEvelknievel Member UncommonPosts: 2,964

    Warhammer will have its subscriber base and there will be many.

    A WoW killer? Maybe not and its too arrogant to say at this point, but only time will tell where they take this game and what it develops into, but it will be actively played by many for months and maybe years as well.

    I have to say Mythic / EA at this point, I am very impressed with closed beta.

    People say its a bite off from WoW, let me tell you, the game has a few surprises itself which WoW doesnt even have.

    I play WoW to this day still and love the game for what it is, but WAR may be occupying my time more than WoW, but we will see. WoW does have their expansion coming out and I am looking forward to that as well.

    And since were on the topic of the heavy hitters of this year, AoC, I am hoping they get that game together, the game has so many possibilities. I wouldnt mind cycling thru WoW, Warhammer and AoC at all thru the years.

  • SoludeSolude Member UncommonPosts: 691
    Originally posted by page


    I'll telly you why Warhammer will be Great and that's because of mid- range graphics.
    Who did Funcom think they are, thinking that they can get away with the graphics quality they used.  It limmited the player base to only top end mechines. ( I HAVE ONE, AND I THINK IT WAS STILL A BAD IDEA ).
    Well all the computer geeks got what they asked for  some of the AoC fans should be locked into only playing Age of Connan, and leave the FUN to us Warhammer players, because I'm in it for hardcore fun, and I don't give a rats butt what I look like 
     



     

    Really should wait until you've played the game to compare performance.  Lesser graphics don't automatically mean higher FPS.  Graphics don't make a game but neither does hype.

  • delete5230delete5230 Member EpicPosts: 7,081

    Your right lesser graphics don't automatically mean higher FPS, but it DOES mean:

     Less zoning

    Less paths

    More people able to play

    More resources for devs to center on the game and fun

    It's only 2008, the world is not ready for better graphics, even if some of us do have high end rigs ( Like I do ). My high end rig is for better performance with all games.

    BY the way their are a lot of RPGs with high end graphics and most all of them are shallow games, because of the concentration the devs use on graphics ! 

    Warhammer WILL be good, and best of all it's about fun, not graphics, One last thing LOTRO started off with med. graphics and improved over time same with WoW.

  • KubushKubush Member Posts: 59

    WoWhammer will be exactley the same as AoC.... epic failure. Or just a WoW clone which is already a fact.

  • delete5230delete5230 Member EpicPosts: 7,081

    Why would you say that ?

     

  • jusomdudejusomdude Member RarePosts: 2,706

    I'm gonna try the game but the combat doesn't look nearly as intense as WoW even, I read the phrase "stand and spam" somewhere, which I beleive sums up the combat from what I can see in vids.

  • KyleranKyleran Member LegendaryPosts: 44,069
    Originally posted by treefitty


    Here inlays the problem:
    Mark Jacobs (Top Dog Mythic)  talks about the NDA lift :
    "As to NDAs, the rule I've always gone by is my "time before release rule" in order to judge the confidence the publishers have in their new game (doesn't apply to ports or games that are already out in other places). I add a +1 for every week prior to release that the game's NDA has been lifted and come up with a score. If <4, there's a lack of confidence in the product, if you are >8, they really believe in the game. WoW had a great score (the highest I believe) and some of the MMOs that failed, had, as expected, low scores. A score of 4 is just about the minimum you should expect from a MMO publisher."
    Quoted from: http://www.warhammeralliance.com/forums/showpost.php?p=701390&postcount=54
     
    So right now, they are sitting on a 4 point score using the developers MMO rating system based on the NDA lift, which defined by him is the minimum score on the confidence level. I am looking forward to this game, but I'm a little disturbed after discovering this post. Is Mythic having doubts about their game? Or is there a exterior force pressuring them to push the game early?

     

    "Or is there a exterior force pressuring them to push the game early?"

    Go with this.....

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • SoludeSolude Member UncommonPosts: 691
    Originally posted by jusomdude


    I'm gonna try the game but the combat doesn't look nearly as intense as WoW even, I read the phrase "stand and spam" somewhere, which I beleive sums up the combat from what I can see in vids.



     

    When I hear spam I think fast, with a 2s global and no queueing its more like rubber stamping letters

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