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Your opinion on the 100% drop rate (for quest items), and no need to loot.

So iv'e seen some videos of some simple questing Mythic has released, and i noticed a 100% drop rate for quests (like collect 10 lion pelts). The other thing i noticed, was the fact you don't even have to loot the mob to get these, you get them upon death of the mob, and are notified on the screen of your progression.

 

Now i remember in WoW having to run through 20-30 mobs at times to get 10 quest items, and this simply pissed me off. It was nothing more than a timesink, and a frustrating one at that. But i got in an argument recently when someone claimed it is more immersive to not have a 100% drop rate, and to have to physically loot the mob to get the item.

 

So what is your opinion on the matter?

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Comments

  • IlliusIllius Member UncommonPosts: 4,142

    I hate those quests.  They're not even quests, more like errands.  If they must include these kind of activities into the game, I'm good with 100% drop rate.  This is especially true when you have to go collect spider eyes, you kill a spider who has 8 of them but you can't even get one.. that's kind of stupid to me.

    No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-

  • DarwaDarwa Member UncommonPosts: 2,181

    I think it's a good idea.

    WAR is geared towards the 'fast food' fans of gaming and this will be good for those people.

    Personally, I need a bit more substance.

  • AraikisAraikis Member Posts: 74

    New system is great. On WoW I'd commonly have to kill 3-4x as many mobs as there were quest items I needed. No fun at all.

  • kwoshkwosh Member Posts: 109

    I dont know if its more immersive to not have 100% drop rate but  you will spend more time gaining valued Experience and perhaps have a chance on looting something more of value?    I am not familiar with what drops off of Warhammer quests but if its similar to different questing systems and i would have to say almost ALL games including WoW do not have 100% drop rates.. there is a chance youll gain something else be it  a crafting item or a better piece of armor or weaponry , jewelry  etc...  plus  instead of just  go to X and kill Z   maybe learn about what you are killing and you might actually learn something from your opponent and if that isnt a factor in warhammer then their questing system is not top notch...

  • TallrockTallrock Member Posts: 32

    As the game is more fun-oriented... i find it more 'fun' with 100% droprate

  • ZippyZippy Member, Newbie CommonPosts: 1,412

    I like a variety of quests drop rates.  I like the 100% drop rate for most quests but  I also like the randomness of quests that drop 1/4, and I like rare drops that may onl,y drop 1/100  or even less.  I think they all have their place in a game.    Game designers, marketing people and behavioral studies show that people and animals ike randomn rewards more than getting a reward 100% of the time.  

  • PROdotesPROdotes Member Posts: 197

    100% drop is great... i remember the yeti quest with his 5% drop rate... some players would get the pelt in 5 kills... some spent 200+ kills in the cave to get 1 pelt... and i ALWAYS wondered... why not just scale the drops... so you need 1 pelt with 5%? make it 20 pelts with 100% and you have the same but less boring... you need 20 spider eyes with 33% drop? make it 60 spider eyes so some players dont finish it in 20 kills and some on 200...

    It's an improvement that HAD to be added in a game that wants to be fun... just like PQs... PQs do exactly what a mmorpg should... it gets players to team up spontaneusly to do stuff without forcing it on anyone and makes it fun... no i'm not breaking the NDA, it was stated in a review... i'm... quoting ;) like the author said... players start following the tank and healers start supporting... and it happens because dps get hit hard and realize that they better let the tank get hit... and healers notice that if they don't heal the team dies then they die... it's a GREAT way for new players to learn it... and it gets people together in mmorpgs ^^

  • CursedseiCursedsei Member Posts: 1,012
    Originally posted by kwosh


    I dont know if its more immersive to not have 100% drop rate but  you will spend more time gaining valued Experience and perhaps have a chance on looting something more of value?    I am not familiar with what drops off of Warhammer quests but if its similar to different questing systems and i would have to say almost ALL games including WoW do not have 100% drop rates.. there is a chance youll gain something else be it  a crafting item or a better piece of armor or weaponry , jewelry  etc...  plus  instead of just  go to X and kill Z   maybe learn about what you are killing and you might actually learn something from your opponent and if that isnt a factor in warhammer then their questing system is not top notch...

     

    I'll say this, it isnt immersive to have to kill a good 20-30 murlocs to get one or two eyes.

    And if you call the exp you gain from monsters valuable, go play any random asian F2P game and try telling me that.

    Also, it isnt quite immersive if a mob drops something that they wouldnt be able to hold. I have no issue about that, but in terms of immersion, why the hell am I finding giant spiky shoulderpads in a small spider?

    And now a question.

    What the hell can you learn from an NPC mob? That last bit was just rubbish to me, plain and simple. The most you'll ever learn from an NPC is how much you hate that said mob.

     

    Oh. I support 100% droprate for basic items. If the quest tells me that not all the mobs will have this item, fine, I dont need 100% for the droprate, just nothing absurdly low. Now, if you tell me to get a sample of blood, an eye, or any body part from that mob, I damn well better get it if I can see it.

    Another issue I have, though offtopic, is a great deal of escort quests. If I'm supposed to take them somewhere, why do they have to lead me, why do they go out of their way to fight one mob, then have to wait for them to backtrack just to start moving. They should follow me, and better yet, why cant I tell them what to do? If I want them to fight, let me tell them, else stay the hell out of my way.

  • SepulcherSepulcher Member Posts: 216

    100% drop rate is fine.   Lesser drop rates are just a time sink.  The idea that it is more immersive to kill 30 of a creature to get 10 items is bogus.  Immersion is knowing you character is smart enough not to damage the parts of the creature you are sent to collect.  If you are equating this to reality how dumb is your toon when he is sent to to collect spider eyes but keeps smashing the spiders in the face to kill them?

    Also the idea of losing out on random drops and such is bad as well.  You still need to kill the same number of creatures to level you are just spending less time killing the same ones over and over.  Your chances of getting random items are just as likely on different creatures as they are on killing the same ones over and over.

    Any other failed attempts at logic out there?  Would love to see anyone justify how a 100% drop rate is not good for game play.  If you feel the urge to kill 30 mobs to get 10 items then just hang around killing 20 more of the same target so you can feel the immersion.

  • kwoshkwosh Member Posts: 109

    rubbish eh?  that tells me your playing a game taht you cant counter your enemy? or stun themwhen they try to cast a spell?   try to counter a spell taht they might throw at you?   if you are just hittin buttons to hit buttons then whats the point?    i play a game that has a little more thought i guess.. you mentioned WoW   i see your problem  :)  hence what i said about being top notch??  yup my point exactly

  • LiqqLiqq Member Posts: 17

     I remember spending an hour to get my last Goretusk liver in WOW at Westfall. We shouldn't have to go through that kind of crap droprate just to complete a quest. I'm loving the 100%/no loot thing.

     

     It makes questing feel like less a chore.

  • KanubisKanubis Member Posts: 112

    The "Don't need to loot" thing is the same as in EQ2 (and maybe others?). If you're used to WoW it's a little odd at first but after a while it's nice and perhaps even preferable. As for 100% drop rate... I'd rather have to collect 50 skulls with 100% droprate than 5 skulls with 10% droprate, if I'm honest...

     

    (all right, so I'm levelling a horde alt for fun in WoW, and a couple of nights ago it took me 2 hours of killing the same mobs over and over to get ONE bloody quest drop.... so maybe I'm biased right now ^^ )

  • Ender4Ender4 Member UncommonPosts: 2,247

    100% drop rate is silly, it just turns it into another kill quest and lowers quest diversity.  The best way to do it is have a quest ask for say perfect wolf pelts and then some drop damaged pelts, some drop normal pelts and some drop perfect pelts.  Every mob drops an item but not every one drops the one you need.

    In WARs case I don't much care about the PvE questing since there are much more fun ways to level.

  • Capn23Capn23 Member Posts: 1,529

    One thing that really frustrated me in WoW was that in some quests it took forever to get the drops. I'm happy with 100% drop rate...or even 50% drop rate, just not having to spend 45 minutes to try and get 10 vials of cougar blood.

     

    Anyway...yah I'm looking forward to 100% drop rate. It'll be nice not to have to deal with that.

    ----------------------------------------------------------------------------
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  • GazenthiaGazenthia Member Posts: 1,186
    Originally posted by Ender4


    100% drop rate is silly, it just turns it into another kill quest and lowers quest diversity.

     

    How exactly can a monster item drop rate kill quest diversity? Care to elaborate on what you mean here?

    ___________________
    Sadly, I see storm clouds on the horizon. A faint stench of Vanguard is in the air.-Kien

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  • altairzqaltairzq Member Posts: 3,811

    This is very good. If I need 10 bat wings I have to kill 5 bats, not 30.

     

    Only a failure now and then like "you damaged one wing while fighting" and it's just perfect!

  • PROdotesPROdotes Member Posts: 197

    well every quest is either a kill quest or a fedex quest... there realy is no alternative except for minigames... collect quests are kill quests either way... go there and talk to that is a fedex quest without the inventory part... escort is fedex too... with the twist of "loosing" the item on the way...

    you cna think of new and creative ways to do it... but RPGs are about killing stuff and talking to NPCs... mmorpgs just add a social aspect to it...

  • VortigonVortigon Member UncommonPosts: 723


    Originally posted by kwosh
    rubbish eh? that tells me your playing a game taht you cant counter your enemy? or stun themwhen they try to cast a spell? try to counter a spell taht they might throw at you? if you are just hittin buttons to hit buttons then whats the point? i play a game that has a little more thought i guess.. you mentioned WoW i see your problem :) hence what i said about being top notch?? yup my point exactly


    It really doesn't require THAT much thought. MMOs require almost no thought processes during combat once you learn the basics.

    They are NOT THAT HARD to understand or made in such a way that requires the user to think beyond the initial learning of the abilities which a ten year old can do within secs.

  • StellosStellos Member UncommonPosts: 1,491

    I feel like Mythic has taken all the hassle and grind out of the quest and made them more fun.  I hate waiting and fighting over drops all day.  WAR is all about fun, not grind.  Well, and of course WAAAGH!

  • Death1942Death1942 Member UncommonPosts: 2,587
    Originally posted by darwa


    I think it's a good idea.
    WAR is geared towards the 'fast food' fans of gaming and this will be good for those people.
    Personally, I need a bit more substance.

     

    *waits for the in-game pizza ordering system*

    MMO wish list:

    -Changeable worlds
    -Solid non level based game
    -Sharks with lasers attached to their heads

  • jakkarsjakkars Member Posts: 207

    ahh, the good old quests in WoW "Collect 4 Zhevra hooves" Nice, then I only have to kill one Zhevra. 10 minutes after, no hoof has dropped yet. I thought  horses/zhevras had 4 hooves but I was wrong.

  • CursedseiCursedsei Member Posts: 1,012
    Originally posted by kwosh


    rubbish eh?  that tells me your playing a game taht you cant counter your enemy? or stun themwhen they try to cast a spell?   try to counter a spell taht they might throw at you?   if you are just hittin buttons to hit buttons then whats the point?    i play a game that has a little more thought i guess.. you mentioned WoW   i see your problem  :)  hence what i said about being top notch??  yup my point exactly

    Oh really now, so because I mention one game out of many that I've played, your suddenly more sophisticated than me huh? Well besides the fact that you cant even spell that right, maybe you are right, o mighty person.

    So tell me, what game is it that you play that needs such grand intellect?

  • kwoshkwosh Member Posts: 109
    Originally posted by Vortigon


     

    Originally posted by kwosh

    rubbish eh? that tells me your playing a game taht you cant counter your enemy? or stun themwhen they try to cast a spell? try to counter a spell taht they might throw at you? if you are just hittin buttons to hit buttons then whats the point? i play a game that has a little more thought i guess.. you mentioned WoW i see your problem :) hence what i said about being top notch?? yup my point exactly

     



    It really doesn't require THAT much thought. MMOs require almost no thought processes during combat once you learn the basics.

    They are NOT THAT HARD to understand or made in such a way that requires the user to think beyond the initial learning of the abilities which a ten year old can do within secs.

     



     

    I disagree..  My first MMO was Asherons Call,  you could Dodge and counter arrows and magic. these new mmo's are dumb downs from the beginning of them...  you could resist magic and also counter what they would melee you with...  and actually move out of the way of certain things thrown at you...  but as for the games and mobs that lately ahve come out they are easy...

  • PureChaosPureChaos Member Posts: 839
    Originally posted by Monorojo


    So iv'e seen some videos of some simple questing Mythic has released, and i noticed a 100% drop rate for quests (like collect 10 lion pelts). The other thing i noticed, was the fact you don't even have to loot the mob to get these, you get them upon death of the mob, and are notified on the screen of your progression.
     
    Now i remember in WoW having to run through 20-30 mobs at times to get 10 quest items, and this simply pissed me off. It was nothing more than a timesink, and a frustrating one at that. But i got in an argument recently when someone claimed it is more immersive to not have a 100% drop rate, and to have to physically loot the mob to get the item.
     
    So what is your opinion on the matter?

    god no its not more immersive.

    "collect 12 raptor heads" , if i can physicly see the head and it doesnt drop, you tell me how that ever happens

    "collect 20 wolf kidneys" well last i checked wolfs do not have the technology to preform dialysis so there is no reason they shouldnt have any.

    image

  • RageaholRageahol Member UncommonPosts: 1,127

    WAR is a PvP game we don't need to quest for a whole day just to gain level  we kill players for a whole day....which sounds more fun to you??????

     

     

    100% drop rate is great the exp off monsters is crap in all games   there is no defending that point...and besides if you get the best gear from RvR...why bother questing alll day..PQ are for loot  but atleast you do them with a bunch of people.

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