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Ok this is going out to alot of the complaints and flamers on combat

2

Comments

  • DouhkDouhk Member Posts: 1,019

    Slow and chunky...? That's basically what I'm getting from people who are actually telling the truth and those that are in love with this game that are saying, "It's not like WoW where it's super fast but it still RAWKS!!" Which, in otherwords, is just rewording as it's slow and chunky.

    As you can see I'm preparing for the worst with this game. I hope it turns out well but I'm not expecting much... I've been burned by overhyped releases many times. Like AoC fans said, "It won't turn out like VG" I'm seeing people now saying "It won't turn out like AoC". See my point?

    image If only SW:TOR could be this epic...

  • EmotionsEmotions Member UncommonPosts: 333
    Originally posted by Douhk


    Slow and chunky...? That's basically what I'm getting from people who are actually telling the truth and those that are in love with this game that are saying, "It's not like WoW where it's super fast but it still RAWKS!!" Which, in otherwords, is just rewording as it's slow and chunky.
    As you can see I'm preparing for the worst with this game. I hope it turns out well but I'm not expecting much... I've been burned by overhyped releases many times. Like AoC fans said, "It won't turn out like VG" I'm seeing people now saying "It won't turn out like AoC". See my point?



     

    It won't turn out to be like AoC. Cause AoC nda was never lifted.

    Now you know how people think of warhammer that actually played it so you don't need to overhype anymore. So yea I don't see this turning out like AoC. Ow warhammer DOES have end game content. And seems to me it has lots of it.

  • HoplitesHoplites Member CommonPosts: 463
    Originally posted by Douhk


    Slow and chunky...? That's basically what I'm getting from people who are actually telling the truth and those that are in love with this game that are saying, "It's not like WoW where it's super fast but it still RAWKS!!" Which, in otherwords, is just rewording as it's slow and chunky.
    As you can see I'm preparing for the worst with this game. I hope it turns out well but I'm not expecting much... I've been burned by overhyped releases many times. Like AoC fans said, "It won't turn out like VG" I'm seeing people now saying "It won't turn out like AoC". See my point?

     

    All I will say is that the combat will not appeal to everyone.  It is a love it or hate it type of a deal to be honest and the only way you can know either way is if you try it.

     

     

     

     

  • EmotionsEmotions Member UncommonPosts: 333
    Originally posted by Majinash

    Originally posted by Vhayne


    Perhaps what people are saying is that the damage on skills just doesn't seem to be enough.
    For example:  In WoW, playing as a rogue, you get jumped by a warrior, mage, and hunter.  Well, unless you vanish and escape, you're going to die.  Let's say you decide to try and take 1 of them with you at least.  You actually have a chance at that.  You can probably kill that mage before the 3 of them take you out. 
    In WAR, that's not going to happen.  You get attacked like that, and it's
    <click ability1 for instant DD attack>
    autoswing while waiting for GCD of 1.5 - 2 seconds
    <click ability2 which is a dot that might take down 1 guys hp 5% when it goes it's term of 30 seconds  --  OR just clicky ability1 again since it's a DD and has refreshed>
     
    In the above case, you're not going to go for the dot unless you're stupid.  You don't have time to wait for the piddly damage it does.  You're trying to kill ONE guy while the 3 kill you.  You attacks just don't do enough damage to do that.  With TONS of hp, the skills just don't seem to scale up well enough to make much of a dent, unless in a group, or have alot of time to wail on them.
     
    Again though, I still love the game and will be playing.  I just thought I'd share another opinion.

     

    first, your rogue stands no chance in that 3v1.  the mage will frost nova and blink away, and you'll die within 5 seconds.  evasion will cause the warrior to spam overpower, nothing you can do to stop the hunter, and the mage will just spam ice lance.  all 3 classes will spam snares ect.  you'll die in seconds and barely be able to do any damage.

     

    your example for WAR is... flawed.  you give 2 choices for skills.  and then remark that the other side has too many HP for you to do anything... but what about your HP?  in a 3v1 you aren't going to do too well, but thats true in everything.  but in WAR you won't die instantly, you'll actually get to fight, even if its a losing fight.



     

    :p Now atleast i can use my moto.

    If I am going down, I'll go down swingin.

  • memoirmemoir Member Posts: 142

    So it is not as fast and fluid as Wow. ...It has its own pace.

    OK.

    But Wow is the standard in fast and fluid animation in MMORPG.

    So it's not up to the standard put out there.

    Np.

    As long as you acknowledge this as a fanboy, it shouldn't be any problem for you. ...

    But will it be accepted by the PvP Wow players (YOUR target public)? I doubt it (as was shown in LOTRO and AoC in earlier attempts).

     

  • DouhkDouhk Member Posts: 1,019
    Originally posted by Hoplites

    Originally posted by Douhk


    Slow and chunky...? That's basically what I'm getting from people who are actually telling the truth and those that are in love with this game that are saying, "It's not like WoW where it's super fast but it still RAWKS!!" Which, in otherwords, is just rewording as it's slow and chunky.
    As you can see I'm preparing for the worst with this game. I hope it turns out well but I'm not expecting much... I've been burned by overhyped releases many times. Like AoC fans said, "It won't turn out like VG" I'm seeing people now saying "It won't turn out like AoC". See my point?

     

    All I will say is that the combat will not appeal to everyone.  It is a love it or hate it type of a deal to be honest and the only way you can know either way is if you try it.

     

     

     

     



     

    That's what I'm hoping.

    image If only SW:TOR could be this epic...

  • RavenRaven Member UncommonPosts: 2,005

    Im glad its not as fast paced as WoW since they want RvR and big city sieges if it was like WoW, it would just be run...get killed...respawn and that is just crap, a bit slower will just mean you will have more time with peak players on the battlefield and the people that fall will be back and there will still be a massive battle instead of a new "charge to battle".

    I think this suits the style of PVP WAR is trying to achieve but ofc this is my opinion I havent played the game yet and i might be wrong hopefully im not and I will enjoy it alot.

    image

  • HoplitesHoplites Member CommonPosts: 463
    Originally posted by memoir


    So it is not as fast and fluid as Wow. ...It has its own pace.
    OK.
    But Wow is the standard in fast and fluid animation in MMORPG.
    So it's not up to the standard put out there.
    Np.
    As long as you acknowledge this as a fanboy, it shouldn't be any problem for you. ...
    But will it be accepted by the PvP Wow players (YOUR target public)? I doubt it (as was shown in LOTRO and AoC in earlier attempts).
     

     

    I would argue Lineage 2 has faster paced combat than WoW with far more fluid animatiions.  Some view it as too fast to be honest in terms of pace.

     

     

  • Ender4Ender4 Member UncommonPosts: 2,247

    I use way more abilities in WAR than I used in WOW.

  • killion81killion81 Member UncommonPosts: 995

    I've been playing the game and the PvP is fun.  It's a positive opinion, but I approached it objectively (sure I hoped it would be sweet, but I still had my doubts).  The game is sweet.  Everything in it is fun.  There are no time sinks, it's all about doing the stuff that is fun, not an hour or two of time sink to get to that fun part.

    No, the PvP is nothing like WoWs.  It's not as fast.  You can survive while being beat on and sometime with a strategic "Flee" you can actually get away to recover your health.  There are a ton of skills and all of them are useful in PvP, you just need to know which one to use in which situation.  It will take a while to truly master any class.

    I haven't played the endgame PvP, only the tier 1 open world and scenarios, but every class I played with was fun.

    I'll repeat it one more time for emphasis, PvP in WAR is FUN!  That's really all you need to know and you'll see if you decide to give it a try. :)

  • EethereanEetherean Member Posts: 94
    Originally posted by memoir


    So it is not as fast and fluid as Wow. ...It has its own pace.
    OK.
    But Wow is the standard in fast and fluid animation in MMORPG.
    So it's not up to the standard put out there.
    Np.
    As long as you acknowledge this as a fanboy, it shouldn't be any problem for you. ...
    But will it be accepted by the PvP Wow players (YOUR target public)? I doubt it (as was shown in LOTRO and AoC in earlier attempts).
     

     

    but wow pvp players are NOT the game's target audience.

    gotta stop thinking like that.

  • BaltusBaltus Member Posts: 34
    Originally posted by memoir


    So it is not as fast and fluid as Wow. ...It has its own pace.
    OK.
    But Wow is the standard in fast and fluid animation in MMORPG.
    So it's not up to the standard put out there.
    Np.
    As long as you acknowledge this as a fanboy, it shouldn't be any problem for you. ...
    But will it be accepted by the PvP Wow players (YOUR target public)? I doubt it (as was shown in LOTRO and AoC in earlier attempts).
     

     

    Why is WoW a standard in fast and fluid?  basically you are saying is that if it's different that wow is no good... 

    The game is different, different is good, some people will like it, some wont, the same as with wow.   we need innovation and change,  all games will eventually die and there will be a king, yes, WoW changed the playfield which is really good for the industry, but that doesn't  mean that other games wont be better or different and have success. 

    Lets just put it like this, WoW is to mmo's what ford was for the car industry, they were able to attract the masses.  now, other companies will come and take a piece of the pie until WoW dwindles and is forgoten, like the almighty Ford T.  

    I am not a WAR fanboy but you clearly are a WoW  one, especially with you latest comments,  LOTRO is a nitche game,  very well made and if you are a Tolkien fan will be really happy that it sticks with the lore, which is really hard to do, unless you come up with things like, you have a new race that came in a spaceship.... and lets not talk about AoC, unless you are willing to name all other games that didn't live up to expectations.

     

     

  • XennithXennith Member Posts: 1,244

    i dont get the "its not as fast as wow" thing. wow is not going to vanish into a black hole on the 18th of next month, you can still play it.

  • Tuck2000Tuck2000 Member Posts: 361
    Originally posted by Eetherean


    ok ive been doing alot of reading and researching and this is what i've come across and have really noticed now.
     
    wow players and ex wow players are saying this "combat is slow paced, blah blah blah, i use one or two abliities in pve blah blah blah"
    and then i read ex daoc players saying "its alot like daoc combat but on a more grander scale and alot more epic feeling"
     
    DO YOU SEE THE DIFFERENCE!??!?
    what were you people expecting!?
    wow 2.0!??!
    THIS IS NOT WORLD OF WARCRAFT.
    i've been telling everyone since the beginning if your big into WoW your probably NOT going to like WARHAMMER combat. expect daoc with more pvp and world options set in the warhammer universe.
    This is NOT twitch based combat with insta-kill abilities. it is slower paced combat with more tactical decisions and abilities. 
    if you were expecting WOW with massive pvp THEN YOU WERE SADLY MISTAKEN.
    please get it in your head already!
    This is not WOW. This is WAR!!!!!!!!!!!!!!!

    Correct!!! Agreed

  • TdogSkalTdogSkal Member UncommonPosts: 1,244
    Originally posted by Draconus


    I have a friend that plays WoW none stop and was in beta in WaR with me... his complaint is that he wants to be able to 1 or 2 shot people like he can in WoW... he is looking for the easy I WIN BUTTON.
    well guess what.. there is no I WIN BUTTON in War.. the game for the most part is very ballance in comabt and the fights last long enough for you to think and use some skill.
    it's not "WTF, I JUST GOT PWNT... wher ethe hell did that come from."
    it's more like
    "holy crap I'm under attack, ok.. what should I do.. ok I'll do this.. " then it is one of the next two
    "cool that worked" or "damn it, next time I'll try something else."
     you have time to think in combat, which is great
    The kiddies looking for watered down fast as lightening combat just need to keep playing WoW.

    Their is no need to think in WAR combat because there is no Death Penatly, if you die, just respawn and attack again... Its pointless to have slow combat if there is nothing to fear if you lose.

     

    Dont give me this time sink bullshit... A MMO is a time sink, that is the whole point of any MMO.  The longer a player plays the longer they must pay.

    Sooner or Later

  • DouhkDouhk Member Posts: 1,019
    Originally posted by Eetherean

    Originally posted by memoir


    So it is not as fast and fluid as Wow. ...It has its own pace.
    OK.
    But Wow is the standard in fast and fluid animation in MMORPG.
    So it's not up to the standard put out there.
    Np.
    As long as you acknowledge this as a fanboy, it shouldn't be any problem for you. ...
    But will it be accepted by the PvP Wow players (YOUR target public)? I doubt it (as was shown in LOTRO and AoC in earlier attempts).
     

     

    but wow pvp players are NOT the game's target audience.

    gotta stop thinking like that.



     

    Yes. Yes, they are. Every MMO's target audience is WoW's target audience, whether they show it or not. They would not be in the business if they were not trying to achieve in recieving WoW's target audience. This is why we see such little innovation in the genre of MMOs, which is sad but true.

    If any MMO out there is trying to be the most evident on trying to get WoW's target audience it's this game.

    image If only SW:TOR could be this epic...

  • SagaBoySagaBoy Member Posts: 83

    I think people are really missing the mark when it comes to this comparison and it's because no one is accounting for the dynamic behind the two systems (WoW vs. War)

    I played a rogue in WoW.  Combat in WoW most closely draws a resemblance to that of a stopwatch.  From the moment you opened and lost stealth, it was a race.  The longer you were exposed the greater the chance that death was going to greet you fairly quickly.  If we were to take away the variables in a 1 v 1 or 1 v X equation such as player skill, latency, etc. and look at the dynamic that drove WoW what's left?  Essentially you had 2 characters at 100% doing battle to see who kills who the quickest.  Duh...right?  When I say 100% I don't simply mean health and mana/energy, what I mean is all things being equal the two characters are as strong as they will ever be at the first moment of pvp engagment.

    This is where I feel the games subtle differences come into play.  In WAR each character starts at 100% battle readiness, but during the course of battle each class has a "special" mechanic and other skills which when combined boost them to 200%.  For example, I played the Bright Wizard class in beta for something like 2 and 1/2 weeks.  The innate ability of the BW is/was combustion.  It was something that with each attack built up (and rather quickly I might add).  What combustion did was to boost the crit rate and potential damage multiplier with the drawback of back lash. 

    Back lash can be seen as a journey to the sun.  On earth the effect of the sun's rays on a person are minimal   We still get quite the bit of light with minimum risk.  Let's say I wanted a shit ton more light with an amazingly small amount of energy being lost to the ozone and the environment in general.  I would then have to venture closer to the sun to feel the direct, undiluted effects of its rays.  Well, the closer I get the the sun, the more UV intensity I have to endure as well as heat/light energy etc.  Assuming I can now touch the sun I am at that point harnessing the greatest energy potential possible...only I'm dead.  Consumption works kinda like that journey.  Once I harness my full potential each spell starts to hit me (back lash against me) for 300-600 damage; however, at that point my spells have a greater chance to explode, crit, do more damage and just generally own face!

    So jumping back on topic.  In WAR combat characters have to essentially charge up their class specific mechanic in addition to building a morale meter which unlocks even more special abilities such as dd attacks, shields, buffs etc.  This actually happens quite fast.  I'd estimate that given a target my BW was at full combustion with atleast a rank 1 morale attack ready in just under 20-25 seconds.  The more enemies around the easier it is to up as I can cast endlessly and build combustion that much faster.

    Well going back to the comparison.  Where WoW was a stopwatch, WAR follows more of a bell curve.  You start off at 100%, boost yourself to 200% and then fall back down to 100%.  What this does is make the duration of battle vary.  If my dps dump is ready (100% combustion, rank 1 morale ability, dots applied and ticking, while winding up a fire ball) well then I can tell you...the battle is pretty damn short ESPECIALLY if that ish crits, but at the same time when my dps dump isn't ready provided it's 1 v 1 it's still a pretty short lived encounter.  The thing that makes combat in WAR long is when "good" healers come into play.  But that can be said even for WoW.

    So combat in WAR isn't so much slow as just different.  I know that sounds like a cop out but my pvp encounters don't last long simply because that can't...I simply don't have to health to sustain them.  And melee in t his game is so vicious.  I mean I've near seen shield wielding tanks own face in a game before but if you let them get close to you - game over.  Though I feel this post doesn't flow very well, I hope it gives whoever reads it all some concept of why pvp in WAR is just different.  Oh also bare in mind that the previously mentioned mechanic is specific to the BW as I can't really speak for the others.

    P.S.  Oh, and that whole backlash thing can and will kill you.  There is no safety net.  Nothing like killing an enemy with that last spell only to have the back lash from said spell send you on a respawning adventure.

  • conigliettaconiglietta Member Posts: 55
    Originally posted by Draconus



    word to the wise: go into the game expecting something 100% different, becuase if you want WoW.. your not going to find it here.
    tons of people have been saying "WAR is just like WoW".... well, I say they are people that have not had a chance to play it, becuase they are wrong.

     

    THANK GOD, WoW makes me want to puke.

     

    I am not looking forward to all the comparisons that will be made in the chat channels either. If your so hooked on WoW, keep playing it.

  • ChannceChannce Member CommonPosts: 570
    Originally posted by Blaar


    Hell I don't care if people say that it's worse then wow and that it plays like crap... If they say it sucks, then they won't play it, so that means less stupid fucks in WAR :)



     

    You would thing so, but I wouldnt count on it.  Some ppl will buy it just to harrass others.

    When I said i had "time", i meant virtual time, i got no RL "time" for you.

  • slippyCslippyC Member Posts: 396
    Originally posted by Eetherean


    ok ive been doing alot of reading and researching and this is what i've come across and have really noticed now.
     
    wow players and ex wow players are saying this "combat is slow paced, blah blah blah, i use one or two abliities in pve blah blah blah"
    and then i read ex daoc players saying "its alot like daoc combat but on a more grander scale and alot more epic feeling"
     
    DO YOU SEE THE DIFFERENCE!??!?
    what were you people expecting!?
    wow 2.0!??!
    THIS IS NOT WORLD OF WARCRAFT.
    i've been telling everyone since the beginning if your big into WoW your probably NOT going to like WARHAMMER combat. expect daoc with more pvp and world options set in the warhammer universe.
    This is NOT twitch based combat with insta-kill abilities. it is slower paced combat with more tactical decisions and abilities. 
    if you were expecting WOW with massive pvp THEN YOU WERE SADLY MISTAKEN.
    please get it in your head already!
    This is not WOW. This is WAR!!!!!!!!!!!!!!!

    So what has WoW got to do with combat being slow?  This isn't an answer to the complaints and flamers!!!

    Is this a way for you to somehow justify it being ok that it is slower?  By your own judgements the game is slower.  If that is what you like that is fine, but some of us want faster combat than this. 

    Also because it is slower, how does it make it more tactical than say WoW?

    Just so you know I played DAoC much longer than I played WoW.  DAoC, almost 3 years and WoW maybe 6 months.

    Why did Mythic speed up the combat if there wasn't a problem with it? 

    And since you threw gas on the fire.  I would really like to know how this is more tactical then pretty much any other game out there that has PvP?  Please explain...

    image

  • kaizer878kaizer878 Member Posts: 17

    The people complaining about the combat being to slow is the infamous "8 year old WoW Crowd" that never played a real pvp/rvr game like DAoC.

    Eagerly waiting for Warhammer Online.

    Hates SOE, and Blizzard

    Finally over the fact Blackguards were removed from WAR

  • slippyCslippyC Member Posts: 396
    Originally posted by kaizer878


    The people complaining about the combat being to slow is the infamous "8 year old WoW Crowd" that never played a real pvp/rvr game like DAoC.

     

    Hope you are being funny...

    image

  • Jonas_SGJonas_SG Member UncommonPosts: 475
    Originally posted by Draconus


    I have a friend that plays WoW none stop and was in beta in WaR with me... his complaint is that he wants to be able to 1 or 2 shot people like he can in WoW... he is looking for the easy I WIN BUTTON.
    well guess what.. there is no I WIN BUTTON in War.. the game for the most part is very ballance in comabt and the fights last long enough for you to think and use some skill.
    it's not "WTF, I JUST GOT PWNT... wher ethe hell did that come from."
    it's more like
    "holy crap I'm under attack, ok.. what should I do.. ok I'll do this.. " then it is one of the next two
    "cool that worked" or "damn it, next time I'll try something else."
     you have time to think in combat, which is great
    The kiddies looking for watered down fast as lightening combat just need to keep playing WoW.

    Damn, i though WoW combat was already slow enough. With this kind of reviews i guess i'll save a couple of bucks next month.

     

    Good luck. Old man

  • AcesplayedAcesplayed Member Posts: 182
    Originally posted by Vhayne


    Perhaps what people are saying is that the damage on skills just doesn't seem to be enough.
    For example:  In WoW, playing as a rogue, you get jumped by a warrior, mage, and hunter.  Well, unless you vanish and escape, you're going to die.  Let's say you decide to try and take 1 of them with you at least.  You actually have a chance at that.  You can probably kill that mage before the 3 of them take you out. 
    In WAR, that's not going to happen.  You get attacked like that, and it's
    <click ability1 for instant DD attack>
    autoswing while waiting for GCD of 1.5 - 2 seconds
    <click ability2 which is a dot that might take down 1 guys hp 5% when it goes it's term of 30 seconds  --  OR just clicky ability1 again since it's a DD and has refreshed>
     
    In the above case, you're not going to go for the dot unless you're stupid.  You don't have time to wait for the piddly damage it does.  You're trying to kill ONE guy while the 3 kill you.  You attacks just don't do enough damage to do that.  With TONS of hp, the skills just don't seem to scale up well enough to make much of a dent, unless in a group, or have alot of time to wail on them.
     
    Again though, I still love the game and will be playing.  I just thought I'd share another opinion.



     

    This is simply not true as a  Witch Hunter which is WARs rogue same with Witch elf I can do  exactly what u described that you can do in WoW and still live YES crazy right, because of abilities used together like Sigil of Sigmar with Cloak of the magnus and get thee behind me  with flee lets you escape unharmed and behind your  comrads healing you.

    image
    image
    image
    No such thing as luck, just believing in it is what makes it real to you and really...thats all you need.

    Im on nobodies' side but my own.

  • BlaarBlaar Member Posts: 3
    Originally posted by SagaBoy


    I think people are really missing the mark when it comes to this comparison and it's because no one is accounting for the dynamic behind the two systems (WoW vs. War)
    I played a rogue in WoW.  Combat in WoW most closely draws a resemblance to that of a stopwatch.  From the moment you opened and lost stealth, it was a race.  The longer you were exposed the greater the chance that death was going to greet you fairly quickly.  If we were to take away the variables in a 1 v 1 or 1 v X equation such as player skill, latency, etc. and look at the dynamic that drove WoW what's left?  Essentially you had 2 characters at 100% doing battle to see who kills who the quickest.  Duh...right?  When I say 100% I don't simply mean health and mana/energy, what I mean is all things being equal the two characters are as strong as they will ever be at the first moment of pvp engagment.
    This is where I feel the games subtle differences come into play.  In WAR each character starts at 100% battle readiness, but during the course of battle each class has a "special" mechanic and other skills which when combined boost them to 200%.  For example, I played the Bright Wizard class in beta for something like 2 and 1/2 weeks.  The innate ability of the BW is/was combustion.  It was something that with each attack built up (and rather quickly I might add).  What combustion did was to boost the crit rate and potential damage multiplier with the drawback of back lash. 
    Back lash can be seen as a journey to the sun.  On earth the effect of the sun's rays on a person are minimal   We still get quite the bit of light with minimum risk.  Let's say I wanted a shit ton more light with an amazingly small amount of energy being lost to the ozone and the environment in general.  I would then have to venture closer to the sun to feel the direct, undiluted effects of its rays.  Well, the closer I get the the sun, the more UV intensity I have to endure as well as heat/light energy etc.  Assuming I can now touch the sun I am at that point harnessing the greatest energy potential possible...only I'm dead.  Consumption works kinda like that journey.  Once I harness my full potential each spell starts to hit me (back lash against me) for 300-600 damage; however, at that point my spells have a greater chance to explode, crit, do more damage and just generally own face!
    So jumping back on topic.  In WAR combat characters have to essentially charge up their class specific mechanic in addition to building a morale meter which unlocks even more special abilities such as dd attacks, shields, buffs etc.  This actually happens quite fast.  I'd estimate that given a target my BW was at full combustion with atleast a rank 1 morale attack ready in just under 20-25 seconds.  The more enemies around the easier it is to up as I can cast endlessly and build combustion that much faster.
    Well going back to the comparison.  Where WoW was a stopwatch, WAR follows more of a bell curve.  You start off at 100%, boost yourself to 200% and then fall back down to 100%.  What this does is make the duration of battle vary.  If my dps dump is ready (100% combustion, rank 1 morale ability, dots applied and ticking, while winding up a fire ball) well then I can tell you...the battle is pretty damn short ESPECIALLY if that ish crits, but at the same time when my dps dump isn't ready provided it's 1 v 1 it's still a pretty short lived encounter.  The thing that makes combat in WAR long is when "good" healers come into play.  But that can be said even for WoW.
    So combat in WAR isn't so much slow as just different.  I know that sounds like a cop out but my pvp encounters don't last long simply because that can't...I simply don't have to health to sustain them.  And melee in t his game is so vicious.  I mean I've near seen shield wielding tanks own face in a game before but if you let them get close to you - game over.  Though I feel this post doesn't flow very well, I hope it gives whoever reads it all some concept of why pvp in WAR is just different.  Oh also bare in mind that the previously mentioned mechanic is specific to the BW as I can't really speak for the others.
    P.S.  Oh, and that whole backlash thing can and will kill you.  There is no safety net.  Nothing like killing an enemy with that last spell only to have the back lash from said spell send you on a respawning adventure.

     

    Realy nice post :) I hope it help some people to see the difference in WAR.

    Btw can anyone awnser this question: "If I would want to change mastery patchs, do I have to pay big coins do to it? Like in WoW where it will cost you 50g each respec?"

    Btw this 50g is this the stupidest shit ever, cmon... if you'r an endgame PvE healer and want to go in a PvP spec, healer or dps, BAM 50g.

    Then when your guild is going to raid BAM again 50g, raid over.... "damn I can't respec since my reapairs cost 30g and I dont have any gold left... "

    I agree they fixed that a bit with the daily's but frankly those are damn boring, or you can grind you say? Nope cause you'r still in PvE healing spec...

    So if you want to play a bit in WOW you have to do quest getting gold or eather go grind a stupid mob for 2hours. I played WoW for 3years and got to Illidan and beyond and I can say 80% of the time I was farming money

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