I hate it in like WOW when you had quests for example "kill birds to collect 10 claws" and you got a claw like every 20 kills and I'm thinking hang on a sec all birds have claws and why do they only drop one? Last time I checked birds have multiple claws.
So iv'e seen some videos of some simple questing Mythic has released, and i noticed a 100% drop rate for quests (like collect 10 lion pelts). The other thing i noticed, was the fact you don't even have to loot the mob to get these, you get them upon death of the mob, and are notified on the screen of your progression.
Now i remember in WoW having to run through 20-30 mobs at times to get 10 quest items, and this simply pissed me off. It was nothing more than a timesink, and a frustrating one at that. But i got in an argument recently when someone claimed it is more immersive to not have a 100% drop rate, and to have to physically loot the mob to get the item.
So what is your opinion on the matter?
Im all for it. !00% drop rate and no looting is a very good idea. Saves bag space, but in the end it would be the same as kill 10 lions, with the exception of a diff quest story of im cold i need pelts get them from me rather than im in danger kill lions for me. Works for me.
So iv'e seen some videos of some simple questing Mythic has released, and i noticed a 100% drop rate for quests (like collect 10 lion pelts). The other thing i noticed, was the fact you don't even have to loot the mob to get these, you get them upon death of the mob, and are notified on the screen of your progression.
Now i remember in WoW having to run through 20-30 mobs at times to get 10 quest items, and this simply pissed me off. It was nothing more than a timesink, and a frustrating one at that. But i got in an argument recently when someone claimed it is more immersive to not have a 100% drop rate, and to have to physically loot the mob to get the item.
So what is your opinion on the matter?
Im all for it. !00% drop rate and no looting is a very good idea. Saves bag space, but in the end it would be the same as kill 10 lions, with the exception of a diff quest story of im cold i need pelts get them from me rather than im in danger kill lions for me. Works for me.
You still loot items like most other games, this only applies to quest items. That's my understanding anyway.
MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR Playing: WAR Awaiting 40k Online and wishing for Battletech Online
So iv'e seen some videos of some simple questing Mythic has released, and i noticed a 100% drop rate for quests (like collect 10 lion pelts). The other thing i noticed, was the fact you don't even have to loot the mob to get these, you get them upon death of the mob, and are notified on the screen of your progression.
Now i remember in WoW having to run through 20-30 mobs at times to get 10 quest items, and this simply pissed me off. It was nothing more than a timesink, and a frustrating one at that. But i got in an argument recently when someone claimed it is more immersive to not have a 100% drop rate, and to have to physically loot the mob to get the item.
So what is your opinion on the matter?
Im all for it. !00% drop rate and no looting is a very good idea. Saves bag space, but in the end it would be the same as kill 10 lions, with the exception of a diff quest story of im cold i need pelts get them from me rather than im in danger kill lions for me. Works for me.
You still loot items like most other games, this only applies to quest items. That's my understanding anyway.
Comments
I hate it in like WOW when you had quests for example "kill birds to collect 10 claws" and you got a claw like every 20 kills and I'm thinking hang on a sec all birds have claws and why do they only drop one? Last time I checked birds have multiple claws.
Well it will get old to always have it handed to you beleive me.
Again time will tell but I will bet this type of thing wont help keep players interested.
Im all for it. !00% drop rate and no looting is a very good idea. Saves bag space, but in the end it would be the same as kill 10 lions, with the exception of a diff quest story of im cold i need pelts get them from me rather than im in danger kill lions for me. Works for me.
If I get a quest to collect 10 squig brains, I assume they all have brains considering they're walking around and fighting back.
I always thought it was stupid, not immersive, to not get a drop, when you could clearly see the mob had feet, eyes, skin etc..
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Im all for it. !00% drop rate and no looting is a very good idea. Saves bag space, but in the end it would be the same as kill 10 lions, with the exception of a diff quest story of im cold i need pelts get them from me rather than im in danger kill lions for me. Works for me.
You still loot items like most other games, this only applies to quest items. That's my understanding anyway.
MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR
Playing: WAR
Awaiting 40k Online and wishing for Battletech Online
Im all for it. !00% drop rate and no looting is a very good idea. Saves bag space, but in the end it would be the same as kill 10 lions, with the exception of a diff quest story of im cold i need pelts get them from me rather than im in danger kill lions for me. Works for me.
You still loot items like most other games, this only applies to quest items. That's my understanding anyway.
Right. when i say no looting i mean quest items.