I am not in beta, so I dunno, but I want to see it for myself, still. I am quite over the fence what to think. But since some points are said regularly, there must be something in them.
For instance I hear often that money drop is too little to afford the new spells, if I understand it right, and thats of course a pity, but I hope they work it out.
The rest sounds like the typical beta problems, people play much less coordinated in betas, so it remains to be seen how it is when it starts. I am always willing to give them some time. Not endless, but I dont expect a perfect game right away.
I am not in beta, so I dunno, but I want to see it for myself, still. I am quite over the fence what to think. But since some points are said regularly, there must be something in them. For instance I hear often that money drop is too little to afford the new spells, if I understand it right, and thats of course a pity, but I hope they work it out. The rest sounds like the typical beta problems, people play much less coordinated in betas, so it remains to be seen how it is when it starts. I am always willing to give them some time. Not endless, but I dont expect a perfect game right away.
There is no auction house at the moment. I've been getting a lot of drops and scavenge a lot of things that can not be sold to a vendor, but would likely bring a nice price from a player driven economy. I do not believe that this will be an issue on release. I'm much more concerned about the AI, at this point. I've seen AIs that were worse, but not by much.
I just think it's sad everybody will embrace and love WAR, not because it's a good game (because it's sub-par at best) but simply because there is a lack of options. Call it a hatred for undeserved success. </end>
are you serious? because there are a lack of options? so now it's the video game industries fault that there are a lack of solid MMOs out there? and WAR is a worse game because these MMO's that don't exist could be better? well when you and your company makes that uber mmo that you are imagining please let me beta test it.
ALSO this is bothering me:
"Also, I totally agree with your disappointment on some of the WoW cookie-cutter stuff. In particular, I was very disappointed with the combat. It's straight EQ, WoW, pretty-much-every-other fantasy MMORPG click-and-wait styled combat. "
please tell me about this "innovative" combat system you imagine? i dont get you people. your complaining about the combat and all, but dont mention what they could have done to make the combat better? please tell us about this revolutionary combat system?
Well, I'm not getting paid to design any aspect of the game, but since you have taken my comment so personally, as if I just ran over your dog and laughed about it, I will throw out a couple of options just for the sake of trying something different. Now, neither of these are examples of stellar successes, but at least the effort was put in to try something different:
Tabula Rasa - A mix between an FPS style targeting system and dice-roll combat calculations. This might have been interesting to use something like this for ranged classes in WAR.
Age of Conan - rotating shield positioning and directional attacks. it's not everyone's cup o' joe, but it is different and a lot of people seem to at least like that aspect of AoC, including me. Might have been interesting if the WAR team used some kind of guard stances that players can rotate and attackers could counter against.
D&D online - Real-time attacks using positioning and some cooldowns. This is actually very fun to use and works well, imo. The only thing missing from this system in DDO is better player feedback for hits and misses, otherwise it is very actiony and fun.
There you go. Some examples of trying something different other than sticking to the classic and dated standard click-and-watch MMORPG combat fare.
I make spreadsheets at work - I don't want to make them for the games I play.
RvR is a bit of a mess. Nobody has a clue what they are supposed to be doing. Good luck finding people to group with, everyone (including people who rolled healers) just run into the fray head first and start spraying spells. On the realm I played on, Destruction won every time hands down, but it was still like walking into a meat grinder. The Order players would all bunch up at a bottleneck and toast anyone who came too close. Not that this is a bad thing, but it's far flung from the dynamic, PvE/PvP mixed battlefields I was expecting. I also felt the RvR areas were a bit small, but that's probably because they were in the early game and the zones were focused more on PvE questing. I'm sure they get bigger towards the upper tiers.
[italics and underline added]
"Nobody has a clue what they are supposed to be doing."
Honestly, I stopped reading there because the preview weekend has been out for less than 3 days. Most people have played the game for less thatn 3 days, do you really expect a fully developed meta-game?
Buggy is sort of suprising for Mythic. Because I played DAoC during the last week of beta and a few months after release. It was a pretty solid game, it had a few bugs here and there but they are good about correcting the issues. I'm so used to MMOs getting released early that I pretty much take a 3 month wait period before i try anything anymore. because most of their major bugs can be fixed within 3 months after release it seems. if not, then it's definately not worth it. of course you could lose out on some really interesting and sometimes humorous bugs.
Well, I'm not getting paid to design any aspect of the game, but since you have taken my comment so personally, as if I just ran over your dog and laughed about it, I will throw out a couple of options just for the sake of trying something different. Now, neither of these are examples of stellar successes, but at least the effort was put in to try something different:
Tabula Rasa - A mix between an FPS style targeting system and dice-roll combat calculations. This might have been interesting to use something like this for ranged classes in WAR. Age of Conan - rotating shield positioning and directional attacks. it's not everyone's cup o' joe, but it is different and a lot of people seem to at least like that aspect of AoC, including me. Might have been interesting if the WAR team used some kind of guard stances that players can rotate and attackers could counter against. D&D online - Real-time attacks using positioning and some cooldowns. This is actually very fun to use and works well, imo. The only thing missing from this system in DDO is better player feedback for hits and misses, otherwise it is very actiony and fun. There you go. Some examples of trying something different other than sticking to the classic and dated standard click-and-watch MMORPG combat fare.
Just wanted to point out that there are stances and such that you have to react to, and also from the attacker's perspective you have to decide what to use. Several classes have them.
For instance:
The Chosen has auras that do a lot of different things, and by level 10 you have a few of them and you have to decide which to use based on who you're fighting against. From the person being attacked's point of view, it's important to recognize which one is active since you can tell by the particle effect being displayed. i.e. if the Chosen is using the aura that lowers your defense, it's important if you have a buff, or if a person close by has a buff for defense to recognize this and put that up.
The Marauder has 3 different styles of mutation that do different things from dps to debuffs, and it's important to know which to use in certain situations. From the opposite perspective since you can tell by his arm which one he's using, it's important to know what to expect from each different mutation.
The Shadow Warrior has 3 stances depending on the range that have cooldowns. If you learn the shadow warriors skills, you can tell if he's in skirmish stance (running while shooting/midrange attacks) and you could either try to keep your distance or close the distance using a snare.
The Squig Herder's pets do different things as well, and like above, you have to know what does what from both perspectives.
The Magus and Engineer have pets that do different things as well, from Single Target DPS to AoE, to Debuffs, and if you know what to use when, like above you can react accordingly both playing as the class and against it.
I think there are plenty of very subtle things that aren't being taken into account. The game isn't just nuke/spam attack abilities. There's a lot of skills that have secondary effects, and debuffs that are just as important to know how to use, and how to defend against.
I know this was a wall of text, but I thought it might give some perspective on the nuances associated with the classes, and also show that while not super duper uber innovative, it's a step up from previous games, and you really have to know your opponent, and know the class you're playing to know the strengths and weaknesses to take advantage of.
--------------------------------------------- I live to fight, and fight to live.
Buggy is sort of suprising for Mythic. Because I played DAoC during the last week of beta and a few months after release. It was a pretty solid game, it had a few bugs here and there but they are good about correcting the issues. I'm so used to MMOs getting released early that I pretty much take a 3 month wait period before i try anything anymore. because most of their major bugs can be fixed within 3 months after release it seems. if not, then it's definately not worth it. of course you could lose out on some really interesting and sometimes humorous bugs. but thanks for the honest and un-biased review.
Honestly this is one of the LEAST buggiest betas i've ever been a part of. Less buggy than DaOC's beta. The decent bugs they know about, and I am confident that they will have them mostly fixed by open beta.
Did anyone READ this review? I kept many people say its was unbias and fair. No, it really wasn't. He expected something greater than any game could ever deliver and was let down. Look at all his complaints.
1. People didn't know what they were doing? It was the FIRST day they had every played the game for 90% of the people playing. How is this not bias?
2. PvE is a joke? The new PQ is really interesting and and fun. And all the quests are just like any other MMO at their core so saying you'd rather playing WoW is just a bias opinion.
I actually don't have time to get into the rest but really look at what the OP said, its hardly fair. He is ACTUALLY complaining because the game isn't enough LIKE WoW, that he has to learn to ways to do things and it was annoying. He complains about he didn't have enough money?! Were you buying 150g epic items for a level 25 guy in WoW your first time through? No... get real man, you just hyped this game way too much in your head and you let yourself down, the game is fine.
Originally posted by Cereo He is ACTUALLY complaining because the game isn't enough LIKE WoW, that he has to learn to ways to do things and it was annoying. He complains about he didn't have enough money?! Were you buying 150g epic items for a level 25 guy in WoW your first time through? No... get real man, you just hyped this game way too much in your head and you let yourself down, the game is fine.
Maybe I did hype it up in my head too much, I don't know, but saying I want it to be MORE like WoW is complete garbage. I don't see how you could pull that from my post at all.
As for the money issue, no I wasn't buying "150g epic gems for a level 25 guy" but that's not what we're talking about. We're talking about buying gear from a vendor in a game where that's the only practical way to get gear. How do you expect people to buy vendored equipment if they don't even have enough money to buy their skills?
I uninstalled as well, but not becase It was anything like WoW, I dont see how you got that because its not. And it IS a solid game. Your computer must be balls because Im on a macbook pro (radeon x1600, 2gigs, core 2 duo, your average computer these days) and I ran it on high quaity with only one crash throughout my couple of weeks of beta and this weekend. I also experience minimul lag. The game just wasnt for me, plain and simple. The PvE is a joke. I know its an RvR game but PvE couldve been a LITTLE better. PQs arent as fun as they sound. The game just got boring.
I felt also this game was to much like WoW wich i have been burnt out on for awhile,I will be cancelling my pre-order But like WoW this game would be fun for a short time I just dont feel like plaling the Same ole MMO again.
So playing the preview weekend as a black orc. I love the game, RVR is fun, It is very easy to make money, just sell lots of stuff, you get stuff from almost every monster you kill. By level 8 you should have enough to fully equip your character and public quests often times give awsome gear. As for crashes, I would say there are none because I havea god machine computer. Even in those RVR with 50+ people around I get 0 lag. Again because I am past the system requirements.
its pretty silly judging a game on BETA without even waiting for it to be released tbh. You don't just eat a half prepared meal at a restaurant do you?
yeah your opinion matters, and it probably matters to the game creators, so fill out a survey with all this on it and it might help the game.
The Secret World Beta Weekend Screenshots and Review at Bird Eats Worm!
If some people are saying it gets even better later levels, then Im sold. I believe no other game has been as fun in the early levels as War. People are judging the game as if the first 10 levels are the entire thing, but this is just the beginning and you're instantly thrown into the fray. In what fantasy game did you ever rescue people from burning buildings in your home town, have to recruit loyal farm folk and have them possibly try to kill you and get uppity, find suspicious barrels floating in the river and find out its like Bilbo sneaking up the river with dwarves in the Hobbit, have to disturb the graves of the dead to release a maelstrom of souls to summon a demon, watched a giant come breaking trees to kill you all, slain a dragon, shot down harpies with a bolt gun, fired huge cannons onto a battle field and flew through the air to leap upon a battlement all before level 10!
I was worried that later content would lose replay value as the fun lower level stuff might if done too often, but stories of how five held an entire siege castle by blocking the main gates and defending makes me optimistic, not to mention all the incredibly badass gear I saw the 30th players wearing in videos. Sign me up, Im going to War.
Something else I forgot to mention were the Public Quests. They were a disappointment as well. I (and many others, likely) were expecting a huge effort that you can jump into, solo a bit, get some loot or whatever and feel like you are a part of something larger that contributes to the game. Instead, it's obvious that the PQs were designed for like 5 people, instead of the 30-40 that play them. The population between PQs is imbalanced as well, leaving probably 3/4 of them to be totally empty. The few that are completable have so many people working on them, you can't possibly have any hope of getting loot. Only the top 3 or so contributors actually get gear, unless you count the Influence Rewards which is usually only 1 usable item per zone. They should have done it like the Battlegrounds in WoW, let people participate on a solo or small-group basis, earn Influence, exchange the Influence for gear and let them come back for more. Add the purple and blue items as Influence rewards and make them very, very expensive. As it stands now, 99% of the game's population has no hope of ever seeing a purple item before Rank 40, which gives those few who do get them a big lead in RvR. Also, the bosses in PQs are too weak. With 30-40 people doing the PQ, the boss dies in 4-5 seconds. They should have anticipated that so many people would want to participate, or at least design the PQs to be dynamic and scale up with the number of people. It's very underwhelming.
This really worries me. As I really thought PQ's would scale up
The way you subscibe it just means the PQ's are seriously flawed and we all end up being extremely dissapointed not getting anything and a few lucky people dominating in RvR.
It's busy now in Preview weekend, but when the game launches you can expect even more people zerging these PQ's with a lot more then 30-40 players.
A real shame. I hope they are able to adress this before release. But my guts tell me it's too late now.
Glad the game is proving to hold its own against other mmorpgs. I needed a new game for sure. Another thing I read was that the tier areas of the world get progressively bigger until they are absolutely huge in scale and activity. I like the sense of progression. A fine game this will come release. The room for expansion is there too that make me really looking forward to coming years of War, and the best part of it all is, my very picky signifigant other loves the Warhammer universe, I can't play games without her since she's my best friend since ive known her.
He is ACTUALLY complaining because the game isn't enough LIKE WoW, that he has to learn to ways to do things and it was annoying. He complains about he didn't have enough money?! Were you buying 150g epic items for a level 25 guy in WoW your first time through? No... get real man, you just hyped this game way too much in your head and you let yourself down, the game is fine.
Maybe I did hype it up in my head too much, I don't know, but saying I want it to be MORE like WoW is complete garbage. I don't see how you could pull that from my post at all.
As for the money issue, no I wasn't buying "150g epic gems for a level 25 guy" but that's not what we're talking about. We're talking about buying gear from a vendor in a game where that's the only practical way to get gear. How do you expect people to buy vendored equipment if they don't even have enough money to buy their skills?
You just do not know how to play the game it seems. Why do you need to buy gear? PQ loot bags and Influence rewards fully equip you for free.
By level 3 if you don't like PQ and questing , you run to the RVR warcamp and get the "complete xxx scenario" ( completed with a win or loss) and "Kill 5 ennemy players" ( take about 1-2 min to get it done in the RVR area ,if you know how to use OPEN PARTIES).Queue for the scenario while RvRing. Theses quests are repetable and give very good cash and xp. They have thoses quest in every warcamps , of every races , faction and tiers . The higher tier version of theses quest , also in warcamps, scale and give more cash and xp. Never had any problem affording RR gear and skills. But you would know that if you read the .pdf manual or try to learn the game for more than a day.
Your other points have been adressed by previous posters.Pathing got broken with the preview weekend patch. Which is not on the regular beta server , so I am sure fixing it should not be too hard.
PQ are made to be done by 5-10 players. Sure suck for the initial release rush but it has to be possible for when you roll alts and new players join. You can't make them for 50 ppl. At tier 4 , you do have PQ that require a LOT of people. Also each tier have "difficult" rated PQ , which are usually more out of the way of questing area. Theses are seriously hardcore. "Hero" class mob is like 5t o 10 "champions" class in 1. Better get there with 20 players or expect to run you ass back a lot and fail it..
I suggest anyone doing PQs for loot not bother. Until level 30+, renown gear will always beat out gear you get from PVE, espeically PQs..
Well what's the reason to do PQ's then?
If PQ's become one big zergfest and the loot being a joke. Then there is less and less innovate fun stuff left in PVE.
Public Quest system is one of the major selling points of this game and appearently Mythic hasn't realised how many people would hit the servers and doing those PQ's at the same time.
I cannot believe they haven't taken this into consideration when they designed the whole thing, that especially around launch and the few months after more then 5 people would participate those PQ's. I mean a lot lot more then 5!
And if the Endbosses of PQ's aren't even scaling and all matched for only 5 PC's then it's a SERIOUS flaw and turning these PQ's in one big joke!
Your complaining that nobody knows what to do in a game that many of them just started playing yesterday? Okay...
I've been playing for over a month now and many of the stability and pathing issues you have described didn't exist until the preview weekend. The point of this preview weekend is to stress the servers and see what pops up. There should be issues coming out right now, so they know what to fix before release.
You mentioned kill stealing. Whoever hits the mob first gets the credit and loot. If someone comes along and kills the mob while your fighting it, you still get the credit. No one can steal your kill.
I will grant you that this weekend seems to have brought out a lot of pathing issues and other problems, and this may turn off people who expect a game a month out from release to be perfect. But if the game were perfect they would be releasing it now, not a month from now. The game is still being worked on, and you should have gone into this weekend, with the knowledge that the game wasn't complete yet.
I suggest anyone doing PQs for loot not bother. Until level 30+, renown gear will always beat out gear you get from PVE, espeically PQs..
Well what's the reason to do PQ's then?
If PQ's become one big zergfest and the loot being a joke. Then there is less and less innovate fun stuff left in PVE.
Public Quest system is one of the major selling points of this game and appearently Mythic hasn't realised how many people would hit the servers and doing those PQ's at the same time.
I cannot believe they haven't taken this into consideration when they designed the whole thing, that especially around launch and the few months after more then 5 people would participate those PQ's. I mean a lot lot more then 5!
And if the Endbosses of PQ's aren't even scaling and all matched for only 5 PC's then it's a SERIOUS flaw and turning these PQ's in one big joke!
Cheers
The loot is not a joke , the influence reward is average but everyone can get it easy. I got epic ( yes yes purple) weapons and rings , in gold loot bags. The weapon was in the 1st Troll country PQ if i remember correctly ( R12 ). A sweet 2hander for my WP. They were much better than my RR stuff.
Rated "difficult" PQ ( need about 15-20 player min to not be raped) give pretty amazing loot. I do agree that most armor sets from pve kinda lack res but some have set bonus that are not too shabby. Nothing crazy do , i'll admit. So i usually go for RR gear for armor. But not for weapons and accessories.
Also , being in the loot bags , they are much more rare. Like my SW R34 , got some nice epic bow in a PQ located in chaos waste. Look pretty different and everyone inspect me and ask where I got that lol. Since they got lazy and just grab the easier to obtains Influence and RR gear. I think it's worth it and I give as much contribution for the PQ and try to get that gold bag /greater loot bag/whatever .
ALSO this is bothering me: "Also, I totally agree with your disappointment on some of the WoW cookie-cutter stuff. In particular, I was very disappointed with the combat. It's straight EQ, WoW, pretty-much-every-other fantasy MMORPG click-and-wait styled combat. " please tell me about this "innovative" combat system you imagine? i dont get you people. your complaining about the combat and all, but dont mention what they could have done to make the combat better? please tell us about this revolutionary combat system?
Comments
I am not in beta, so I dunno, but I want to see it for myself, still. I am quite over the fence what to think. But since some points are said regularly, there must be something in them.
For instance I hear often that money drop is too little to afford the new spells, if I understand it right, and thats of course a pity, but I hope they work it out.
The rest sounds like the typical beta problems, people play much less coordinated in betas, so it remains to be seen how it is when it starts. I am always willing to give them some time. Not endless, but I dont expect a perfect game right away.
There is no auction house at the moment. I've been getting a lot of drops and scavenge a lot of things that can not be sold to a vendor, but would likely bring a nice price from a player driven economy. I do not believe that this will be an issue on release. I'm much more concerned about the AI, at this point. I've seen AIs that were worse, but not by much.
are you serious? because there are a lack of options? so now it's the video game industries fault that there are a lack of solid MMOs out there? and WAR is a worse game because these MMO's that don't exist could be better? well when you and your company makes that uber mmo that you are imagining please let me beta test it.
ALSO this is bothering me:
"Also, I totally agree with your disappointment on some of the WoW cookie-cutter stuff. In particular, I was very disappointed with the combat. It's straight EQ, WoW, pretty-much-every-other fantasy MMORPG click-and-wait styled combat. "
please tell me about this "innovative" combat system you imagine? i dont get you people. your complaining about the combat and all, but dont mention what they could have done to make the combat better? please tell us about this revolutionary combat system?
Well, I'm not getting paid to design any aspect of the game, but since you have taken my comment so personally, as if I just ran over your dog and laughed about it, I will throw out a couple of options just for the sake of trying something different. Now, neither of these are examples of stellar successes, but at least the effort was put in to try something different:
Tabula Rasa - A mix between an FPS style targeting system and dice-roll combat calculations. This might have been interesting to use something like this for ranged classes in WAR.
Age of Conan - rotating shield positioning and directional attacks. it's not everyone's cup o' joe, but it is different and a lot of people seem to at least like that aspect of AoC, including me. Might have been interesting if the WAR team used some kind of guard stances that players can rotate and attackers could counter against.
D&D online - Real-time attacks using positioning and some cooldowns. This is actually very fun to use and works well, imo. The only thing missing from this system in DDO is better player feedback for hits and misses, otherwise it is very actiony and fun.
There you go. Some examples of trying something different other than sticking to the classic and dated standard click-and-watch MMORPG combat fare.
I make spreadsheets at work - I don't want to make them for the games I play.
Peace home key. Hope you find something to have fun with man. When you come back let us know.
[italics and underline added]
"Nobody has a clue what they are supposed to be doing."
Honestly, I stopped reading there because the preview weekend has been out for less than 3 days. Most people have played the game for less thatn 3 days, do you really expect a fully developed meta-game?
Buggy is sort of suprising for Mythic. Because I played DAoC during the last week of beta and a few months after release. It was a pretty solid game, it had a few bugs here and there but they are good about correcting the issues. I'm so used to MMOs getting released early that I pretty much take a 3 month wait period before i try anything anymore. because most of their major bugs can be fixed within 3 months after release it seems. if not, then it's definately not worth it. of course you could lose out on some really interesting and sometimes humorous bugs.
but thanks for the honest and un-biased review.
Just wanted to point out that there are stances and such that you have to react to, and also from the attacker's perspective you have to decide what to use. Several classes have them.
For instance:
The Chosen has auras that do a lot of different things, and by level 10 you have a few of them and you have to decide which to use based on who you're fighting against. From the person being attacked's point of view, it's important to recognize which one is active since you can tell by the particle effect being displayed. i.e. if the Chosen is using the aura that lowers your defense, it's important if you have a buff, or if a person close by has a buff for defense to recognize this and put that up.
The Marauder has 3 different styles of mutation that do different things from dps to debuffs, and it's important to know which to use in certain situations. From the opposite perspective since you can tell by his arm which one he's using, it's important to know what to expect from each different mutation.
The Shadow Warrior has 3 stances depending on the range that have cooldowns. If you learn the shadow warriors skills, you can tell if he's in skirmish stance (running while shooting/midrange attacks) and you could either try to keep your distance or close the distance using a snare.
The Squig Herder's pets do different things as well, and like above, you have to know what does what from both perspectives.
The Magus and Engineer have pets that do different things as well, from Single Target DPS to AoE, to Debuffs, and if you know what to use when, like above you can react accordingly both playing as the class and against it.
I think there are plenty of very subtle things that aren't being taken into account. The game isn't just nuke/spam attack abilities. There's a lot of skills that have secondary effects, and debuffs that are just as important to know how to use, and how to defend against.
I know this was a wall of text, but I thought it might give some perspective on the nuances associated with the classes, and also show that while not super duper uber innovative, it's a step up from previous games, and you really have to know your opponent, and know the class you're playing to know the strengths and weaknesses to take advantage of.
---------------------------------------------
I live to fight, and fight to live.
Honestly this is one of the LEAST buggiest betas i've ever been a part of. Less buggy than DaOC's beta. The decent bugs they know about, and I am confident that they will have them mostly fixed by open beta.
Did anyone READ this review? I kept many people say its was unbias and fair. No, it really wasn't. He expected something greater than any game could ever deliver and was let down. Look at all his complaints.
1. People didn't know what they were doing? It was the FIRST day they had every played the game for 90% of the people playing. How is this not bias?
2. PvE is a joke? The new PQ is really interesting and and fun. And all the quests are just like any other MMO at their core so saying you'd rather playing WoW is just a bias opinion.
I actually don't have time to get into the rest but really look at what the OP said, its hardly fair. He is ACTUALLY complaining because the game isn't enough LIKE WoW, that he has to learn to ways to do things and it was annoying. He complains about he didn't have enough money?! Were you buying 150g epic items for a level 25 guy in WoW your first time through? No... get real man, you just hyped this game way too much in your head and you let yourself down, the game is fine.
Maybe I did hype it up in my head too much, I don't know, but saying I want it to be MORE like WoW is complete garbage. I don't see how you could pull that from my post at all.
As for the money issue, no I wasn't buying "150g epic gems for a level 25 guy" but that's not what we're talking about. We're talking about buying gear from a vendor in a game where that's the only practical way to get gear. How do you expect people to buy vendored equipment if they don't even have enough money to buy their skills?
I uninstalled as well, but not becase It was anything like WoW, I dont see how you got that because its not. And it IS a solid game. Your computer must be balls because Im on a macbook pro (radeon x1600, 2gigs, core 2 duo, your average computer these days) and I ran it on high quaity with only one crash throughout my couple of weeks of beta and this weekend. I also experience minimul lag. The game just wasnt for me, plain and simple. The PvE is a joke. I know its an RvR game but PvE couldve been a LITTLE better. PQs arent as fun as they sound. The game just got boring.
playing: darkfall
waiting: earthrise
How in the hell do you not have enough money for skills? Did you level completely off of exploration?
I felt also this game was to much like WoW wich i have been burnt out on for awhile,I will be cancelling my pre-order But like WoW this game would be fun for a short time I just dont feel like plaling the Same ole MMO again.
Did the OP even read my counter point? Any comments on it?
So playing the preview weekend as a black orc. I love the game, RVR is fun, It is very easy to make money, just sell lots of stuff, you get stuff from almost every monster you kill. By level 8 you should have enough to fully equip your character and public quests often times give awsome gear. As for crashes, I would say there are none because I havea god machine computer. Even in those RVR with 50+ people around I get 0 lag. Again because I am past the system requirements.
CPU: Intel core 2 duo E8400 3.0 GHz Graphics Card: nvidia 8800 GT 3GB memory
its pretty silly judging a game on BETA without even waiting for it to be released tbh. You don't just eat a half prepared meal at a restaurant do you?
yeah your opinion matters, and it probably matters to the game creators, so fill out a survey with all this on it and it might help the game.
The Secret World Beta Weekend Screenshots and Review at Bird Eats Worm!
Couldn't have said it better.
nom nom nom
This really worries me. As I really thought PQ's would scale up
The way you subscibe it just means the PQ's are seriously flawed and we all end up being extremely dissapointed not getting anything and a few lucky people dominating in RvR.
It's busy now in Preview weekend, but when the game launches you can expect even more people zerging these PQ's with a lot more then 30-40 players.
A real shame. I hope they are able to adress this before release. But my guts tell me it's too late now.
Glad the game is proving to hold its own against other mmorpgs. I needed a new game for sure. Another thing I read was that the tier areas of the world get progressively bigger until they are absolutely huge in scale and activity. I like the sense of progression. A fine game this will come release. The room for expansion is there too that make me really looking forward to coming years of War, and the best part of it all is, my very picky signifigant other loves the Warhammer universe, I can't play games without her since she's my best friend since ive known her.
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'Cry Havoc, and Let Loose the Dogs of WARRRRR!!!'
I suggest anyone doing PQs for loot not bother. Until level 30+, renown gear will always beat out gear you get from PVE, espeically PQs..
Maybe I did hype it up in my head too much, I don't know, but saying I want it to be MORE like WoW is complete garbage. I don't see how you could pull that from my post at all.
As for the money issue, no I wasn't buying "150g epic gems for a level 25 guy" but that's not what we're talking about. We're talking about buying gear from a vendor in a game where that's the only practical way to get gear. How do you expect people to buy vendored equipment if they don't even have enough money to buy their skills?
You just do not know how to play the game it seems. Why do you need to buy gear? PQ loot bags and Influence rewards fully equip you for free.
By level 3 if you don't like PQ and questing , you run to the RVR warcamp and get the "complete xxx scenario" ( completed with a win or loss) and "Kill 5 ennemy players" ( take about 1-2 min to get it done in the RVR area ,if you know how to use OPEN PARTIES).Queue for the scenario while RvRing. Theses quests are repetable and give very good cash and xp. They have thoses quest in every warcamps , of every races , faction and tiers . The higher tier version of theses quest , also in warcamps, scale and give more cash and xp. Never had any problem affording RR gear and skills. But you would know that if you read the .pdf manual or try to learn the game for more than a day.
Your other points have been adressed by previous posters.Pathing got broken with the preview weekend patch. Which is not on the regular beta server , so I am sure fixing it should not be too hard.
PQ are made to be done by 5-10 players. Sure suck for the initial release rush but it has to be possible for when you roll alts and new players join. You can't make them for 50 ppl. At tier 4 , you do have PQ that require a LOT of people. Also each tier have "difficult" rated PQ , which are usually more out of the way of questing area. Theses are seriously hardcore. "Hero" class mob is like 5t o 10 "champions" class in 1. Better get there with 20 players or expect to run you ass back a lot and fail it..
In short. Learn to play.
http://revolutionwar.guildlaunch.com/
Well what's the reason to do PQ's then?
If PQ's become one big zergfest and the loot being a joke. Then there is less and less innovate fun stuff left in PVE.
Public Quest system is one of the major selling points of this game and appearently Mythic hasn't realised how many people would hit the servers and doing those PQ's at the same time.
I cannot believe they haven't taken this into consideration when they designed the whole thing, that especially around launch and the few months after more then 5 people would participate those PQ's. I mean a lot lot more then 5!
And if the Endbosses of PQ's aren't even scaling and all matched for only 5 PC's then it's a SERIOUS flaw and turning these PQ's in one big joke!
Cheers
RvR
Your complaining that nobody knows what to do in a game that many of them just started playing yesterday? Okay...
I've been playing for over a month now and many of the stability and pathing issues you have described didn't exist until the preview weekend. The point of this preview weekend is to stress the servers and see what pops up. There should be issues coming out right now, so they know what to fix before release.
You mentioned kill stealing. Whoever hits the mob first gets the credit and loot. If someone comes along and kills the mob while your fighting it, you still get the credit. No one can steal your kill.
I will grant you that this weekend seems to have brought out a lot of pathing issues and other problems, and this may turn off people who expect a game a month out from release to be perfect. But if the game were perfect they would be releasing it now, not a month from now. The game is still being worked on, and you should have gone into this weekend, with the knowledge that the game wasn't complete yet.
Well what's the reason to do PQ's then?
If PQ's become one big zergfest and the loot being a joke. Then there is less and less innovate fun stuff left in PVE.
Public Quest system is one of the major selling points of this game and appearently Mythic hasn't realised how many people would hit the servers and doing those PQ's at the same time.
I cannot believe they haven't taken this into consideration when they designed the whole thing, that especially around launch and the few months after more then 5 people would participate those PQ's. I mean a lot lot more then 5!
And if the Endbosses of PQ's aren't even scaling and all matched for only 5 PC's then it's a SERIOUS flaw and turning these PQ's in one big joke!
Cheers
The loot is not a joke , the influence reward is average but everyone can get it easy. I got epic ( yes yes purple) weapons and rings , in gold loot bags. The weapon was in the 1st Troll country PQ if i remember correctly ( R12 ). A sweet 2hander for my WP. They were much better than my RR stuff.
Rated "difficult" PQ ( need about 15-20 player min to not be raped) give pretty amazing loot. I do agree that most armor sets from pve kinda lack res but some have set bonus that are not too shabby. Nothing crazy do , i'll admit. So i usually go for RR gear for armor. But not for weapons and accessories.
Also , being in the loot bags , they are much more rare. Like my SW R34 , got some nice epic bow in a PQ located in chaos waste. Look pretty different and everyone inspect me and ask where I got that lol. Since they got lazy and just grab the easier to obtains Influence and RR gear. I think it's worth it and I give as much contribution for the PQ and try to get that gold bag /greater loot bag/whatever .
http://revolutionwar.guildlaunch.com/
Mount and Blade?