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Thanks to WAR, I can now concentrate on an upcoming new game rather than spending time trawling and/or trolling AoC fora.
There is light in the MMO tunnel once more.
What's even better, is that there is a chance that by the time WAR feels stale, AoC will have improved sufficiently to be called a working game, and I and other disappointed customers can come back.
So, to those about to carry on playing AoC, who plan keep the game alive during the exodus to WAR, I salute you.
Hopefully your subs will keep the game alive long enough so that those of us who eventually return will enjoy the game AoC should have been.
Comments
Glad you enjoyed the WAR weekend.
I also hope to be playing both games down the road.
When AoC has a REAL free trial I will d.l. it to see if it's any good.
WAR was great but AOC combat system spoiled me. God, WAR seemed so slow and the enemy AI was so bad. Conan had some of the best PVE fights I have had in a while in an MMO besides WoW instance fights.
The combat system becomes a completely baseless argument when you see that AoC will soon have empty servers. Any merits of a game that is dead lose their validity.
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Well maybe the land of the bug free AoC is for you.. oh wait..
AI pathing was busted with the preview weekend patch. before that everything ran great.. so its all your fault preview weekenders.. thx for breaking it!. most the people complaining about slow combat never passed lvl 10-15. so let me start 90% of the mmo's and check out the super fast combat at lvl 2.
other then that lets all just get along and maybe start another thread about "WOW KILLER!"
Im a little confused on the combat thing with WAR. Outside the combat delay sometimes, which is expected in beta and alot of people stress testing a server. I absolutely loved the combat in WAR. I didn t care for it much in AOC but i think it was more the frenetic pace and hell i m not that young anymore I did however love the 2-3 minute fights in WAR, somewhat strategic and took alot of cooperation. ust pounding on buttons didn t help:) Anyways to each their own, but i actually love the pace of WARs fights.
Most complains I saw where the once playing boosted lvl 31 chars.
The game is slow paced and its nothing wrong with that I dont know why some feel offended by that fact ?
Futilez[Do You Have What It Takes ?]
This post makes me LOL.
I been in BETA since day one and if you complain about this game because it was released to early you sure as hell will do the same about WAR.
There are tons of things wrong with AoC, but melee combat is not one of them.
In fact, if all MMOs had AoC's melee combat system, this genre would be better off.
Most of the players that bash the melee combat in AoC are just bad MMO players who are used to auto-attacking and slow-paced combat from previous MMOs. Or, they're just haters who will flame anything and everything about AoC.
How can you say stuff about people based on their opinions, using your opinion. This makes no sense. If you said i feel the combat in AOC is better, but to each their own then it makes sense. To say others arebad MM players or used to slow paced combat because they don t like it, is simply false. Opinions are there for a reason, or does everyone have to agree with you?
The War preview was great, haven't had that much fun in a game since the early days of WOW when we would fight at Tauren Mill and South Shore before the BG's. Can't wait for the 7th to come so I can play again.
But the fact remains that Failcom screwed us all over so I still have my hate, little less since playing War but still there LOL.
How can you say stuff about people based on their opinions, using your opinion. This makes no sense. If you said i feel the combat in AOC is better, but to each their own then it makes sense. To say others arebad MM players or used to slow paced combat because they don t like it, is simply false. Opinions are there for a reason, or does everyone have to agree with you?
Agreed, I for one didnt like AoC combat as it got boring to me pretty quickly. I like the old school auto attack where I have to focus on my actions and not mash 4 keys when i can mash 1.
Don't count on it.
There's already been a mostly positive response to the preview weekend - despite its bugs, pathing issues, etc. Having had a chance to actually play it, many are now looking forward to buying it when it comes out.
WAR is, even with 3 or so weeks of beta to go, already heads and shoulders above AoC in its current state, in retail, with months of patching behind it.
Will there be *some* who complain? Sure. There always are.
But I don't expect you're going to see *nearly* the fallout AoC has had.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
before you rant about what WAR lacked you might wanna take a look at what Mark had so say about the PW:
Folks,
I'm currently working on a Preview Weekend Update (no pun intended). It is rather wordy but I hope to have it posted by the end of the day. In the meantime, we thank everybody who participated in the PW and we look forward to seeing you again real soon now.
Mark
Just editing in Mark's Update to top post so it's not missed
Folks,
Okay, it was a wild and crazy weekend in WAR and while some of you might be tempted to go all Samurai on us for a couple of the bugs, overall things went very, very well. As long-time readers of my notes now, I won’t do a Nick Winters and we are anything but pathological liars so we’ll always own up when we make a mistake and we made a couple here. So, let’s talk amongst ourselves and have a little chat about the top nine list of the biggest issues and where we stand in regards to them.
(1) Client Crashes – I’ve talked about this as one of the reasons why we didn’t release the NDA until recently. Here’s the current status.
- Just a little too many currently. While we are better off than we were in beta, we must do better still before release.
- A number of players will lower spec machines had more CTDs than higher spec machines.
- Number of fixes already in pipeline. They are working their way through our testing servers and will be pushed to the players once they have been vetted internally.
- Engineering time for CTD issue has remained heavily committed; our top engineers are working on the various issues.
(2) Monster Pathing and AI – Well, what can I say other than not even all of King Tut’s wealth could have made us feel better for messing up on this one. Well, maybe all his wealth.
- “Yes, that monster seems to be behaving a little oddly”. Monster responsiveness was very sketchy, odd pauses and tethering issues.
- “Oh, was I supposed to go in that direction?” Pathing sometimes wonky - mobs get stuck or go in wrong direction.
- Utter confusion at times as both monsters and pets will engage and disengage seemingly at random
- Internal server optimizations last week broke the pathing/AI. And I mean really, really broke it. This truly was a “Opps, we broke this code” moment for us and we don’t have many of them.
- Going to ensure that this problem is fixed this week. As I said in my first Preview Weekend, this is a major concern for us. Fortunately we have no underwater combat in this game or some of the NPCs may have been appropriately dubbed land sharks.
(3) Pet Responsiveness – With similar issues to Monster Pathing and AI, this was not our finest hour.
- Need to transfer "combat responsiveness" fixes to pets - have pet move immediately on button press.
- “Oh no, Mr. Bill!” Pets suffer from same pathing and lack of response as general monsters. Pets hopping around like they were headed to Del Staters.
(4) Global Cooldown Timers –This seems to be a hot topic for players to talk about. However, things aren’t always as they seem.
- Reality and perception are two different things, Warhammer has a GCD of 1.4s, WoW has 1.5s
- “Ability not ready” messaging needs to be improve, a sound effect if Global Cooldown in effect, maybe more cowbell?
- Need to improve on the feeling of sluggishness of the GCD and UI. Bug with display where our timer shows 2s when it is really 1.4. We need to improve on anything that makes the UI feel more sluggish than it is.
- The next best thing to a queue is? We will add in better "slop timer" to allow players 0.3s extra to pre-queue a second ability followup.
(5) Better animations
- So much more coming in the next two versions of the client. We are currently incorporating serious amounts of new animations into the game. Hopefully nobody will sneak a coneheads model into the game.
- Look at what my XXXX does now? Over the next month we will address many class-attack specific issues across all 20 careers.
- “U think you can dance?” Nope, but we have added new racial animations for movement, fidgets and redid some emotes.
(6) Texture Blurring
- Textures are currently cached in a manner that results in blurriness on entering a region.
- We will look at adding a client scalar.
(7) Client Performance – This is one of those issues
- Need better scalers on effects, sounds, graphics, etc to help lower end machines (already lots of additions to coders)
- This thing loves memory like Dan Aykroyd loves bass. We have already improved the memory consumption of the client and taken 100M out of current test best.
( Targeting, Camera, etc
- Currently our targeting system differs from many MMOs in terms of our features and how we go about things. We will identify and make a more standard initial setup but allow flexibility.
- Will add additional keybinding selections to allow flexibility
(9) Renown rank gear
- Unfortunately, a new bug (well an old bug we fixed and then managed to break again) which allowed Rank 10 RR 6 players can go to Tier 2 to get better gear and then come back to Tier 1 and own scenarios. We are currently working on a fix.
I hope you enjoyed the Preview Weekend and we thank you for your interest and we hope, patronage of our game.
Guess what folks, that’s the news and I am outta here!
Mark
P.S. You wanted SNL references, you got SNL references, lots and lots. See if you can spot them all. Hopefully, I get lots of bonus points...
See, they know there are problems.....
Ive been in WAR beta as well and I think exactly the opposite as you. Ive been impressed so far with how Mythic has been handling things.
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
Which is awesome because they own up to issues versus hiding behind a wall of corporation
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
Which is awesome because they own up to issues versus hiding behind a wall of corporation
If you pay attention to the latest interviews for funcom, they are doing the same thing. The problem here, is players want things done "NOW NOW NOW".
You are also comparing a game that is using nothing new in any shape or form, and is based on its predecessors (Evolution). With one that is pushing the mold, and isn’t scared to try new things (Revolution). More of the same, or something new and innovative? One is going to be harder to develop, and maintain, than the other.
WAR has games just like it to be based on, AOC has many things brand new for the genre.
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"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
Not saying that the melee combat was good or bad - it just OK. It certainly isn't the innovation that some people claim it to be.
It's also not particularly fast paced combat, either. Though it appears "active", that's basically just the requirement to mash a lot of buttons that are timed (you can't just hit them as fast as you can), so it's basically a user-operated progress bar. It gives the illusion that you're really doing a lot during a fight, however.
Hell hath no fury like an MMORPG player scorned.
I agree that most people want things done immediately, thats just human nature.
But I still see a big difference between what Mythic is doing and what Funcom is doing. Mythic is doing it because they choose to on their own, and they have been doing that since the very beginning. Funcom is only doing it because they are being forced to by the community, and they didn't start doing it until recently. One is genuine, and the other just ran out of other options.
Waiting for: A skill-based MMO with Freedom and Consequence.
Woe to thee, the pierce-ed.
Not saying that the melee combat was good or bad - it just OK. It certainly isn't the innovation that some people claim it to be.
It's also not particularly fast paced combat, either. Though it appears "active", that's basically just the requirement to mash a lot of buttons that are timed (you can't just hit them as fast as you can), so it's basically a user-operated progress bar. It gives the illusion that you're really doing a lot during a fight, however.
The network and netcode requirements are completely different. Traditional MMO are cued experiences, AOC's combat is more akin to FPS requirements, you are only limited by the speed of the weapons. Its more synchronous system, than asynchronous (like traditional MMO's.)
I’m not in anyway saying that Warhammer is a bad game. Me personally, I’m sick of more of the same.
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"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
Im the say way. Im sick of the same ol same ol.
I guess thats why I left AoC.
I fall for an MMO's line of bullshit, shame on them.
I fall for an MMO's line of bullshit a second time, shame on me.
I am liking WAR and the fact that the DEVs are owning up to mistakes and being human is a big PLUS in my book. Id take the boring point and click anyday over the "neat combat option with everything else broken" ideals.
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
Which is awesome because they own up to issues versus hiding behind a wall of corporation
If you pay attention to the latest interviews for funcom, they are doing the same thing. The problem here, is players want things done "NOW NOW NOW".
You are also comparing a game that is using nothing new in any shape or form, and is based on its predecessors (Evolution). With one that is pushing the mold, and isn’t scared to try new things (Revolution). More of the same, or something new and innovative? One is going to be harder to develop, and maintain, than the other.
WAR has games just like it to be based on, AOC has many things brand new for the genre.
FC is just now starting to admit some of the problems, three months after release. They provide almost no information on the direction they are taking, however, other than to say they recognize the problem. They have missed deadline after deadline. Yes, people are going to start to demand the fixes more strongly, because they've been lied to so many times in the past.
AoC is not nearly as revolutionary as a lot of people want to believe that it is. In fact, it really is much more like other games from the past than it is different. And, if they try to innovate, but fail in the implementation, then they've still failed. In this, FC is pretty arrogant, because some of the things they tried were not innovative - they were doing things simply trying to be different, not realizing that other games do some things for a very good reason.
Hell hath no fury like an MMORPG player scorned.
Which is awesome because they own up to issues versus hiding behind a wall of corporation
If you pay attention to the latest interviews for funcom, they are doing the same thing. The problem here, is players want things done "NOW NOW NOW".
I can see why. AoC players (God bless their soul) have been paying for a shitty product for three months now. WAR isnt even out yet. That's a very big difference there. Thats why AoC players is saying NOW NOW NOW!! Because they're sick of this crap (and quite frankly, I dont understand why people are still paying them money for this stuff).
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
Read the rest of my post Enigma.
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"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
I did..its called a twist and a play on words.
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.