Yes, but you also have to remember the teams they have sometimes multi-task with other projects, such as StarCraft II, Diablo 3, and the new MMO they are rumored to be working on.
You do relaise blizzard dsont work just on wow right? Or are the haters and delusional people here that out of their minds?
They are working on wow, wotlk, sc2, D3, and a next gen mmo that is probably taking alot of resources up. So dont start saying crap about blizzard is slow, yes they are slower than other overhyped rap games because when they release they deliver. jesus christ they are working on somethign as massive as wow and developing a next gen mmo. They dont have limitless resources so they use their resources sensibly, unlike other compnais that will waste all their time on overhyped podcats and hyped up sin interviews and videos.
There is aboslutely NO WAY they have 70 people working on this because it would have been out or at least deep into public Beta by now. The most they have is 30.. and I doubt they even have that many based on how little info and media has been released over the last years.
they have around 70 not all devs they have 30-40 devs
You met them all? show me resumes.. Shit show me even ONE resume of a dev working on Darkfall.
Show me a quote on the 20-30 developers you were talking about in your opening reply of this thread please.
Originally posted by Aragon100
Originally posted by 1Ness
Not sure what you're trying to prove but you're not going to end up proving much of anything by posting this stuff.. all of this is really old news already.. everyone knows the handful of names that work on it.... most names are the original guys...
Nice thread Sam.
Id say 24 fulltime developers and 6 contractors is abit more then "a handful".
[QUOTE] Tasos Flambouras: Aventurine currently employs 24 developers in-house and six professional contractors. The staff is international from Norway, Greece, Italy, the UK, the US, Denmark, and France. Its activities, other than Darkfall, are research into game and simulation technologies. We've also advised war-game simulation military projects in the past through other companies in our group, activities that have given us some valuable perspectives to be used in game development. The company also sponsors and supports sporting events, athletes, and competitive gaming tournaments. Aventurine is organized under the laws of Greece and the European Union as an S.A. Corporation. [/QUOTE]
Developing team have increased from 14 developers end 2002 too 21 developers 2005 and 24 developers + 6 professional contractors 2007. Seems nice to me, hehe.
Mirco Sanguinetti, a Darkfall AI programmer was selected for the job out of a pool of about 200 applicants.
About the WoW not having features or content thing, it's extremely ignorant and quite simply wrong. Even if you (generally speaking, not the person quoted above) hate WoW, Blizzard, each and everyone in the dev team, you have to admit that it's currently the game with the most content and of better quality than any other out there. If you choose to deny that then there's no helping your bias. Give credit where it's due.
"About the WoW not having features or content thing, it's extremely ignorant and quite simply wrong. Even if you (generally speaking, not the person quoted above) hate WoW, Blizzard, each and everyone in the dev team, you have to admit that it's currently the game with the most content and of better quality than any other out there. If you choose to deny that then there's no helping your bias. Give credit where it's due."
I'm not saying there isn't content. What I was pointing out that if WoW does indeed have 135 staffers(including those working on the expansion), its dissappointing to not see resources devoted to developing more live content. This is definately something lacking from WoW's feature set(regularly added content). I'm not h8n on WoW or Blizzard, just pointing out a missed opportunity is all. Sorry for being off topic, hopefully this won't derail the thread.
All I was doing is saying,"Hey, here is this developer over here and they are doing something really really cool. They don't have the resources Blizzard/Vevendi has, but look at what they're doing. Why can't they do this too?"
But yeah, what Blizzard/Vevendi has done has been great, but it can always be better. And no, WoW doesn't match the wealth of content offered in elder games like EQ and AC(those guys are still around you know!) I'll give credit where credit is due, but I'm going to be reasonable about it.
Plus another example to look at is is WWII online. Has navel combat, air combat, and has a lot of physics type stuff darkfall wishes too implement in a fantasy setting. Also has the insanely large map, and giant server cluster. Basically has a feature list equal too if not on some aspects exceeding darkfall. Yet they managed to be successful, despite a few messes. Was a not a large team that made that game either.
Define "successful". They're lucky to have 1,000 subs.
"About the WoW not having features or content thing, it's extremely ignorant and quite simply wrong. Even if you (generally speaking, not the person quoted above) hate WoW, Blizzard, each and everyone in the dev team, you have to admit that it's currently the game with the most content and of better quality than any other out there. If you choose to deny that then there's no helping your bias. Give credit where it's due." I'm not saying there isn't content. What I was pointing out that if WoW does indeed have 135 staffers(including those working on the expansion), its dissappointing to not see resources devoted to developing more live content. This is definately something lacking from WoW's feature set(regularly added content). I'm not h8n on WoW or Blizzard, just pointing out a missed opportunity is all. Sorry for being off topic, hopefully this won't derail the thread. All I was doing is saying,"Hey, here is this developer over here and they are doing something really really cool. They don't have the resources Blizzard/Vevendi has, but look at what they're doing. Why can't they do this too?" But yeah, what Blizzard/Vevendi has done has been great, but it can always be better. And no, WoW doesn't match the wealth of content offered in elder games like EQ and AC(those guys are still around you know!) I'll give credit where credit is due, but I'm going to be reasonable about it.
Yet. EQ has what? 14 expansions? It's not just the sheer quantity of it, but polish and quality. I'm not focusing about raid content. Though important, I assure you that emphasis on that is not what has pulled in the ridiculous amounts of subs WoW has, the vast majority of the players don't get to experience it. I'm talking about quests, areas, dungeons, battlegrounds, etc, and other activities that a casual player logs back on to do. Raid encounters are just the halo cars of their lineup, and they understand that it's not where the money comes from, so they don't go overboard with them, just enough amount and great design to keep them interesting.
WoW is unmatched in solo/casual/small group content and quests, monotonous as most of them may be.
WoW's dev team does constant patches, and every now and then they add more content and features (Quel'danas is a recent example), but most of the time it's just to fix bugs or rebalance stuff. Do you know the flak other teams, CCP coming to mind immediately (with the ambulation expansion), get from the userbase for choosing to develop new content and features over fixing or balancing important stuff in current ones? Keyword here is "polish". It's the reason Mythic was smart enough to cut content that wouldn't be polished by release to still make the date with a polished game, something Aventurine has apparently been incapable of, though unwillingness to compromise isn't always bad. WoW's bugs have probably the shortest average lifetime of any MMO's, and when a critical bug or exploit is discovered it will be already hotfixed by the next day. The reason they've enjoyed the success they have is because they've known what to work and focus on, and it's also the reason they have a lot more subs than all other western MMOs put together.
Anything can be improved, but the reason why they don't do what you or small teams think is cool is because they know better, as the numbers have shown. It's not an missed "opportunity" if it'd make them less successful. And if it makes them more successful, chances are they have evaluated it or implemented it already. They could be wrong and a project with a completely different methodology could surpass them or at least approach them, but that hasn't happened yet, thus so far they haven't been wrong. Based on ROI, each of those 135 are more valuable and have done a much better job, proportionally, than every other MMO dev out there, small team or large team.
"About the WoW not having features or content thing, it's extremely ignorant and quite simply wrong. Even if you (generally speaking, not the person quoted above) hate WoW, Blizzard, each and everyone in the dev team, you have to admit that it's currently the game with the most content and of better quality than any other out there. If you choose to deny that then there's no helping your bias. Give credit where it's due." I'm not saying there isn't content. What I was pointing out that if WoW does indeed have 135 staffers(including those working on the expansion), its dissappointing to not see resources devoted to developing more live content. This is definately something lacking from WoW's feature set(regularly added content). I'm not h8n on WoW or Blizzard, just pointing out a missed opportunity is all. Sorry for being off topic, hopefully this won't derail the thread. All I was doing is saying,"Hey, here is this developer over here and they are doing something really really cool. They don't have the resources Blizzard/Vevendi has, but look at what they're doing. Why can't they do this too?" But yeah, what Blizzard/Vevendi has done has been great, but it can always be better. And no, WoW doesn't match the wealth of content offered in elder games like EQ and AC(those guys are still around you know!) I'll give credit where credit is due, but I'm going to be reasonable about it.
Yet. EQ has what? 14 expansions? It's not just the sheer quantity of it, but polish and quality. I'm not focusing about raid content. Though important, I assure you that emphasis on that is not what has pulled in the ridiculous amounts of subs WoW has, the vast majority of the players don't get to experience it. I'm talking about quests, areas, dungeons, battlegrounds, etc, and other activities that a casual player logs back on to do. Raid encounters are just the halo cars of their lineup, and they understand that it's not where the money comes from, so they don't go overboard with them, just enough amount and great design to keep them interesting.
WoW is unmatched in solo/casual/small group content and quests, monotonous as most of them may be.
WoW's dev team does constant patches, and every now and then they add more content and features (Quel'danas is a recent example), but most of the time it's just to fix bugs or rebalance stuff. Do you know the flak other teams, CCP coming to mind immediately (with the ambulation expansion), get from the userbase for choosing to develop new content and features over fixing or balancing important stuff in current ones? Keyword here is "polish". It's the reason Mythic was smart enough to cut content that wouldn't be polished by release to still make the date with a polished game, something Aventurine has apparently been incapable of, though unwillingness to compromise isn't always bad. WoW's bugs have probably the shortest average lifetime of any MMO's, and when a critical bug or exploit is discovered it will be already hotfixed by the next day. The reason they've enjoyed the success they have is because they've known what to work and focus on, and it's also the reason they have a lot more subs than all other western MMOs put together.
Anything can be improved, but the reason why they don't do what you or small teams think is cool is because they know better, as the numbers have shown. It's not an missed "opportunity" if it'd make them less successful. And if it makes them more successful, chances are they have evaluated it or implemented it already. They could be wrong and a project with a completely different methodology could surpass them or at least approach them, but that hasn't happened yet, thus so far they haven't been wrong. Based on ROI, each of those 135 are more valuable and have done a much better job, proportionally, than every other MMO dev out there, small team or large team.
Successful in subscribers, yes definetly. Good quality, sure. Loads of quests, agree.
And also the most boring endgame ever created.
I played WoW for a year. Went to lvl 60 with 2 characters.
After playing the endgame version for a bit it suddenly become very boring. You make the same instances week after week to get that uberweapon or armor to youre guild and increase the guild power so you could continue doing the same thing in harder instances. That isnt a good endgame.
Sure alot of players do like WoW since they have almost 10 million subscribers but for a quality seeking MMORPG player with experience from old UO its a total crap game.
Darkfall endgame will be the living world that the playerbase of the game make it. Its no scenario thats been dictated by the game developers. Its no spoonfeeding involved in a good sandbox world.
Originally posted by Aragon100 Successful in subscribers, yes definetly. Good quality, sure. Loads of quests, agree. And also the most boring endgame ever created. I played WoW for a year. Went to lvl 60 with 2 characters. After playing the endgame version for a bit it suddenly become very boring. You make the same instances week after week to get that uberweapon or armor to youre guild and increase the guild power so you could continue doing the same thing in harder instances. That isnt a good endgame. Sure alot of players do like WoW since they have almost 10 million subscribers but for a quality seeking MMORPG player with experience from old UO its a total crap game. Darkfall endgame will be the living world that the playerbase of the game make it. Its no scenario thats been dictated by the game developers. Its no spoonfeeding involved in a good sandbox world.
I won't argue that, I agree. I played WoW because my friends were playing it and it was fun running instances and PvPing with them, I enjoyed it, but the best time I ever had in an MMO was SWG near launch, before Jedi, before CU, etc when I was a droid engineer who owned and managed a shopping mall. And that game had crap for developer provided content (endgame was killing rancors). I really miss that game. UO was okay, but I was never much of a PKer. DF would be great as promised, my only worry (besides it not releasing feature complete, or at all) is that it ends up being a gankfest.
Originally posted by Aragon100 Darkfall endgame will be the living world that the playerbase of the game make it. Its no scenario thats been dictated by the game developers. Its no spoonfeeding involved in a good sandbox world.
How long do you plan on using "will be"?
The next 7 years?
That's all Darkfall is... will be this.... will be that... might launch this year.... doesn't and goes back to will be again.....
Plus another example to look at is is WWII online. Has navel combat, air combat, and has a lot of physics type stuff darkfall wishes too implement in a fantasy setting. Also has the insanely large map, and giant server cluster. Basically has a feature list equal too if not on some aspects exceeding darkfall. Yet they managed to be successful, despite a few messes. Was a not a large team that made that game either.
Define "successful". They're lucky to have 1,000 subs.
There still around and its an extremely fun game.
I do not expect DF to be a wow killer, hell maybe not even a vanguard killer with all its successful numbers. But should at the very least be able to stay a float like roma victor, ryzom, shadowbane, and wwII online. Expect it have numbers somewhere in the range of vanguard. Maybe more maybe less.
That might be the problem with Darkfall. How long has this piece of vaporware been in production? Most of a decade?? This game will either never come out, or already be obsolete and irrelevant when it does. Really, it only takes a handful of dudes to efficiently "develop" a game that is never coming out anyway.
you still have little bit of time to call it vaporware but soon that is over when its released, omg all you vaportrolls lose big time.
I can immagine when many have a heartattack or nightmare when they find out, darkfall realy excist:P
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009..... In between WoW few months AoC few months and some f2p also all very short few weeks.
Comments
Yes, but you also have to remember the teams they have sometimes multi-task with other projects, such as StarCraft II, Diablo 3, and the new MMO they are rumored to be working on.
You do relaise blizzard dsont work just on wow right? Or are the haters and delusional people here that out of their minds?
They are working on wow, wotlk, sc2, D3, and a next gen mmo that is probably taking alot of resources up. So dont start saying crap about blizzard is slow, yes they are slower than other overhyped rap games because when they release they deliver. jesus christ they are working on somethign as massive as wow and developing a next gen mmo. They dont have limitless resources so they use their resources sensibly, unlike other compnais that will waste all their time on overhyped podcats and hyped up sin interviews and videos.
they have around 70 not all devs they have 30-40 devs
You met them all? show me resumes.. Shit show me even ONE resume of a dev working on Darkfall.
Show me a quote on the 20-30 developers you were talking about in your opening reply of this thread please.
Nice thread Sam.
Id say 24 fulltime developers and 6 contractors is abit more then "a handful".
http://df.warcry.com/news/view/68059
[QUOTE] Tasos Flambouras: Aventurine currently employs 24 developers in-house and six professional contractors. The staff is international from Norway, Greece, Italy, the UK, the US, Denmark, and France. Its activities, other than Darkfall, are research into game and simulation technologies. We've also advised war-game simulation military projects in the past through other companies in our group, activities that have given us some valuable perspectives to be used in game development. The company also sponsors and supports sporting events, athletes, and competitive gaming tournaments. Aventurine is organized under the laws of Greece and the European Union as an S.A. Corporation. [/QUOTE]
Developing team have increased from 14 developers end 2002 too 21 developers 2005 and 24 developers + 6 professional contractors 2007. Seems nice to me, hehe.
More info on the developers-
Henning on Artzone http://artzone.daz3d.com/index.php?mode=people_card&p_id=12031
David, one of the 6 professional contractors http://www.davidsaber.com/
Mirco Sanguinetti, a Darkfall AI programmer was selected for the job out of a pool of about 200 applicants.
About the WoW not having features or content thing, it's extremely ignorant and quite simply wrong. Even if you (generally speaking, not the person quoted above) hate WoW, Blizzard, each and everyone in the dev team, you have to admit that it's currently the game with the most content and of better quality than any other out there. If you choose to deny that then there's no helping your bias. Give credit where it's due.
"About the WoW not having features or content thing, it's extremely ignorant and quite simply wrong. Even if you (generally speaking, not the person quoted above) hate WoW, Blizzard, each and everyone in the dev team, you have to admit that it's currently the game with the most content and of better quality than any other out there. If you choose to deny that then there's no helping your bias. Give credit where it's due."
I'm not saying there isn't content. What I was pointing out that if WoW does indeed have 135 staffers(including those working on the expansion), its dissappointing to not see resources devoted to developing more live content. This is definately something lacking from WoW's feature set(regularly added content). I'm not h8n on WoW or Blizzard, just pointing out a missed opportunity is all. Sorry for being off topic, hopefully this won't derail the thread.
All I was doing is saying,"Hey, here is this developer over here and they are doing something really really cool. They don't have the resources Blizzard/Vevendi has, but look at what they're doing. Why can't they do this too?"
But yeah, what Blizzard/Vevendi has done has been great, but it can always be better. And no, WoW doesn't match the wealth of content offered in elder games like EQ and AC(those guys are still around you know!) I'll give credit where credit is due, but I'm going to be reasonable about it.
Define "successful". They're lucky to have 1,000 subs.
Yet. EQ has what? 14 expansions? It's not just the sheer quantity of it, but polish and quality. I'm not focusing about raid content. Though important, I assure you that emphasis on that is not what has pulled in the ridiculous amounts of subs WoW has, the vast majority of the players don't get to experience it. I'm talking about quests, areas, dungeons, battlegrounds, etc, and other activities that a casual player logs back on to do. Raid encounters are just the halo cars of their lineup, and they understand that it's not where the money comes from, so they don't go overboard with them, just enough amount and great design to keep them interesting.
WoW is unmatched in solo/casual/small group content and quests, monotonous as most of them may be.
WoW's dev team does constant patches, and every now and then they add more content and features (Quel'danas is a recent example), but most of the time it's just to fix bugs or rebalance stuff. Do you know the flak other teams, CCP coming to mind immediately (with the ambulation expansion), get from the userbase for choosing to develop new content and features over fixing or balancing important stuff in current ones? Keyword here is "polish". It's the reason Mythic was smart enough to cut content that wouldn't be polished by release to still make the date with a polished game, something Aventurine has apparently been incapable of, though unwillingness to compromise isn't always bad. WoW's bugs have probably the shortest average lifetime of any MMO's, and when a critical bug or exploit is discovered it will be already hotfixed by the next day. The reason they've enjoyed the success they have is because they've known what to work and focus on, and it's also the reason they have a lot more subs than all other western MMOs put together.
Anything can be improved, but the reason why they don't do what you or small teams think is cool is because they know better, as the numbers have shown. It's not an missed "opportunity" if it'd make them less successful. And if it makes them more successful, chances are they have evaluated it or implemented it already. They could be wrong and a project with a completely different methodology could surpass them or at least approach them, but that hasn't happened yet, thus so far they haven't been wrong. Based on ROI, each of those 135 are more valuable and have done a much better job, proportionally, than every other MMO dev out there, small team or large team.
Yet. EQ has what? 14 expansions? It's not just the sheer quantity of it, but polish and quality. I'm not focusing about raid content. Though important, I assure you that emphasis on that is not what has pulled in the ridiculous amounts of subs WoW has, the vast majority of the players don't get to experience it. I'm talking about quests, areas, dungeons, battlegrounds, etc, and other activities that a casual player logs back on to do. Raid encounters are just the halo cars of their lineup, and they understand that it's not where the money comes from, so they don't go overboard with them, just enough amount and great design to keep them interesting.
WoW is unmatched in solo/casual/small group content and quests, monotonous as most of them may be.
WoW's dev team does constant patches, and every now and then they add more content and features (Quel'danas is a recent example), but most of the time it's just to fix bugs or rebalance stuff. Do you know the flak other teams, CCP coming to mind immediately (with the ambulation expansion), get from the userbase for choosing to develop new content and features over fixing or balancing important stuff in current ones? Keyword here is "polish". It's the reason Mythic was smart enough to cut content that wouldn't be polished by release to still make the date with a polished game, something Aventurine has apparently been incapable of, though unwillingness to compromise isn't always bad. WoW's bugs have probably the shortest average lifetime of any MMO's, and when a critical bug or exploit is discovered it will be already hotfixed by the next day. The reason they've enjoyed the success they have is because they've known what to work and focus on, and it's also the reason they have a lot more subs than all other western MMOs put together.
Anything can be improved, but the reason why they don't do what you or small teams think is cool is because they know better, as the numbers have shown. It's not an missed "opportunity" if it'd make them less successful. And if it makes them more successful, chances are they have evaluated it or implemented it already. They could be wrong and a project with a completely different methodology could surpass them or at least approach them, but that hasn't happened yet, thus so far they haven't been wrong. Based on ROI, each of those 135 are more valuable and have done a much better job, proportionally, than every other MMO dev out there, small team or large team.
Successful in subscribers, yes definetly. Good quality, sure. Loads of quests, agree.
And also the most boring endgame ever created.
I played WoW for a year. Went to lvl 60 with 2 characters.
After playing the endgame version for a bit it suddenly become very boring. You make the same instances week after week to get that uberweapon or armor to youre guild and increase the guild power so you could continue doing the same thing in harder instances. That isnt a good endgame.
Sure alot of players do like WoW since they have almost 10 million subscribers but for a quality seeking MMORPG player with experience from old UO its a total crap game.
Darkfall endgame will be the living world that the playerbase of the game make it. Its no scenario thats been dictated by the game developers. Its no spoonfeeding involved in a good sandbox world.
I won't argue that, I agree. I played WoW because my friends were playing it and it was fun running instances and PvPing with them, I enjoyed it, but the best time I ever had in an MMO was SWG near launch, before Jedi, before CU, etc when I was a droid engineer who owned and managed a shopping mall. And that game had crap for developer provided content (endgame was killing rancors). I really miss that game. UO was okay, but I was never much of a PKer. DF would be great as promised, my only worry (besides it not releasing feature complete, or at all) is that it ends up being a gankfest.
How long do you plan on using "will be"?
The next 7 years?
That's all Darkfall is... will be this.... will be that... might launch this year.... doesn't and goes back to will be again.....
Define "successful". They're lucky to have 1,000 subs.
There still around and its an extremely fun game.
I do not expect DF to be a wow killer, hell maybe not even a vanguard killer with all its successful numbers. But should at the very least be able to stay a float like roma victor, ryzom, shadowbane, and wwII online. Expect it have numbers somewhere in the range of vanguard. Maybe more maybe less.
you still have little bit of time to call it vaporware but soon that is over when its released, omg all you vaportrolls lose big time.
I can immagine when many have a heartattack or nightmare when they find out, darkfall realy excist:P
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.