just look at the poll from war alliance... only 2-3% of the population will play either the magus, white lion or witch elf... white lion prolly due to the pathing issue we had in 3.3 so that means the magus and witch elf need a serious "buff" so people will actually play them... also almost 8% of the players will play a shaman... meaning he needs a nerf of some kind... the others are more or less on the 4-6% mark meaning they are doing fairly well in terms of balance and fun... that's just IMHO tho )
Way too early to be worrying about nerfing or buffing now. If they started in with that now. They would just be starting up the endless nerfing cycle they had with DAOC. 3 months after release when AI and Pathing bugs are hopefully long gone memories, and people have settle into their classes and sides. Then they probably should consider taking a serious look at classes.
In War - Victory. In Peace - Vigilance. In Death - Sacrifice.
Comments
Way too early to be worrying about nerfing or buffing now. If they started in with that now. They would just be starting up the endless nerfing cycle they had with DAOC. 3 months after release when AI and Pathing bugs are hopefully long gone memories, and people have settle into their classes and sides. Then they probably should consider taking a serious look at classes.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
It all seems balanced to me..
MDPS kills caster healers/Caster
RDPS, kills Melee healers/Casters
Casters kill Tanks/Healers....
hows is this unbalanced? eeryone can kill everyone.
From reading and watching,
Bright Wizard - first nerf
Magus/Engineer - first buff (if Mythic doesn't tweak them before launch.)