Here is the sign of a successful game right from the community manager on server merging....
Famine
Community Manager
There is nothing official yet on such a system but I think it's safe to say we are considering it. We do see the concerns in the community for needing it and that is something I have personally taken up with the dev-team in relation. If we receive any additional information on something like this then we will of course post it in the announcement section of the forums.
__________________
Funcom Glen 'Famine' Swan
US Community Manager
Community Portal | Social Guidelines | Account Support | General Support | Community FAQ | Support FAQ
The thought about Failcom doing server merging is simply horrifying.
I bet after the merges are done you'll end up with your name written backwards, -100 gold in your pocket, in a guild named "Daniel, don't forget to change the guild name", with your weapon stuck deep inside your butt and all the resources in your inventory changed to cottonwisp.
Originally posted by supbro Let me first say AoC has set the benchmark in the MMO genre. Combat and graphics are so far ahead of its competitors, that it will take another 3 years for a another game to compare. AoC was fun from the start and that carried through to level 80. When funcom implement the PvP patch we will we have one hell of a game. After playing WAR it was pretty bland and generic. Combat is slow and painful at times. Animations seem missing and i was lagging alot in PvP encounters. Graphics are subpar for a game released in this day and age. Mythic, as consumers we deserve more than you can provide. So like numerous others i have cancelled my pre-order of WAR, it was a huge failure in my eyes.
P.S. AoC 4 life
Supbro
IM SO PROUD of you padawan ! Hehehe Im with you this game KICK ASS !
AoC's revolutionary combat certainly felt new and interested when I first played Street Fighter 2 and Mortal Kombat.
There's nothing new about some finger dancing to do melee moves, and the fact that you have melee classes doing this crap while casters just sit there auto-hitting you with spells is complete and utter idiocy.
Let me tell you, I love having to stance dance and active guard vs melee while doing attack combos that ruin my attack if I fail, and god help me if I lag, at all, because then my combo might get screwed up and oh look, since my crappy stun wore off, that mage moved away, stunned me, and blew me away. Fun.
Here is the sign of a successful game right from the community manager on server merging....
Famine
Community Manager
There is nothing official yet on such a system but I think it's safe to say we are considering it. We do see the concerns in the community for needing it and that is something I have personally taken up with the dev-team in relation. If we receive any additional information on something like this then we will of course post it in the announcement section of the forums.
__________________ Funcom Glen 'Famine' Swan
US Community Manager
Community Portal | Social Guidelines | Account Support | General Support | Community FAQ | Support FAQ
Hahaha! Famine finally lost it and admitted the sub loss is pushing server consolidation. Buh bye, AoC. You'll be joining the 20k subscriber success Anarchy Online in obscurity soon.
Originally posted by WisebutCruel Originally posted by Paragus1 Here is the sign of a successful game right from the community manager on server merging....Famine Community ManagerThere is nothing official yet on such a system but I think it's safe to say we are considering it. We do see the concerns in the community for needing it and that is something I have personally taken up with the dev-team in relation. If we receive any additional information on something like this then we will of course post it in the announcement section of the forums. __________________ Funcom Glen 'Famine' Swan US Community Manager
Community Portal | Social Guidelines | Account Support | General Support | Community FAQ | Support FAQ
Hahaha! Famine finally lost it and admitted the sub loss is pushing server consolidation. Buh bye, AoC. You'll be joining the 20k subscriber success Anarchy Online in obscurity soon.
LOL im laughting so much could y ou please read whatyou write before posting it lol you certainly misunderstand something or your mind its pretty twited !
Here is the sign of a successful game right from the community manager on server merging....
Famine
Community Manager
There is nothing official yet on such a system but I think it's safe to say we are considering it. We do see the concerns in the community for needing it and that is something I have personally taken up with the dev-team in relation. If we receive any additional information on something like this then we will of course post it in the announcement section of the forums.
__________________ Funcom Glen 'Famine' Swan
US Community Manager
Community Portal | Social Guidelines | Account Support | General Support | Community FAQ | Support FAQ
Hahaha! Famine finally lost it and admitted the sub loss is pushing server consolidation. Buh bye, AoC. You'll be joining the 20k subscriber success Anarchy Online in obscurity soon.
LoL there still alot of people playing AoC just becuse you left dosnt mean every one did. I have not bashed WAR and am not going to start now, but AoC is fine and will be around for a long time. sorry for not buying into your BS and hope people can make up there own minds about what they think a good game is.
Here is the sign of a successful game right from the community manager on server merging.... Famine
Community Manager There is nothing official yet on such a system but I think it's safe to say we are considering it. We do see the concerns in the community for needing it and that is something I have personally taken up with the dev-team in relation. If we receive any additional information on something like this then we will of course post it in the announcement section of the forums.
__________________
Funcom Glen 'Famine' Swan
US Community Manager
Community Portal | Social Guidelines | Account Support | General Support | Community FAQ | Support FAQ
Hahaha! Famine finally lost it and admitted the sub loss is pushing server consolidation. Buh bye, AoC. You'll be joining the 20k subscriber success Anarchy Online in obscurity soon.
LOL im laughting so much could y ou please read whatyou write before posting it lol you certainly misunderstand something or your mind its pretty twited !
I misunderstood nothing. Famine would not even admit to them "considering it" unless it was true. And there would be no reason to consider it if the game was as healthy as all the fanboi tools try to make it appear.
Here is the sign of a successful game right from the community manager on server merging....
Famine
Community Manager
There is nothing official yet on such a system but I think it's safe to say we are considering it. We do see the concerns in the community for needing it and that is something I have personally taken up with the dev-team in relation. If we receive any additional information on something like this then we will of course post it in the announcement section of the forums.
__________________ Funcom Glen 'Famine' Swan
US Community Manager
Community Portal | Social Guidelines | Account Support | General Support | Community FAQ | Support FAQ
Hahaha! Famine finally lost it and admitted the sub loss is pushing server consolidation. Buh bye, AoC. You'll be joining the 20k subscriber success Anarchy Online in obscurity soon.
LoL there still alot of people playing AoC just becuse you left dosnt mean every one did. I have not bashed WAR and am not going to start now, but AoC is fine and will be around for a long time. sorry for not buying into your BS and hope people can make up there own minds about what they think a good game is.
With 20k subs, if that. Anarchy Online has been around 7+ years and have roughly 20k subs (including fr00bs ). SO I guess if that counts as "success" to you, enjoy it. 'Cause as I said, that's exactly where AoC is going.
WAR beta is one of the most stable betas ever. I admit the combat is somewhat not like a 4 year old polished MMO but for a beta I am impressed and that is why I will be playing WAR.
This is the "worst" state of the game, the beta. Imagine WAR when patched up after a year or two in polished state.
AOC is btw nothing but a joke. The instancing just drives me crazy. GFX awesome, gameplay ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ
Hey if FC can replace regular mmo combat with console controller combat and make you think its revolutionary your judgments/criticisms arent really to be trusted.
Hey if FC can replace regular mmo combat with console controller combat and make you think its revolutionary your judgments/criticisms arent really to be trusted.
I prefer to call it evolutionary. It is a change to the mind numbingly slow mo combat of games like WAR, WoW, EQ2, Vanguard.
I also feel that the fact no Elves exists in AoC helps me appreciate the more realistic view of a Fantasy world. This is why LOTRO falls flat. You have this wonderful Fantasy setting, yet it is trying to go realistic thanks to Tolkien's low magic, and based on their scrips, I doubt it is working.
Now, if Bioware releases its cool combat systems from the Neverwinter/Baldurs Gate series into an MMO, or even the Mass Effect combat, then we could see more changes, and maybe MMO's will not become stale.
But, as long as players accept the status quo, this genre is going to stagnate.
Funcom may have screwed up AoC, but if anything, they at least tried to make a few changes and stray from the norm of DIKU based MMO's. Thanks for that at least.
FC-FamineFuncom Community ManagerMemberUncommonPosts: 278
Originally posted by WisebutCruel
Originally posted by neosurfeur
Originally posted by WisebutCruel
Originally posted by Paragus1
Here is the sign of a successful game right from the community manager on server merging.... Famine
Community Manager There is nothing official yet on such a system but I think it's safe to say we are considering it. We do see the concerns in the community for needing it and that is something I have personally taken up with the dev-team in relation. If we receive any additional information on something like this then we will of course post it in the announcement section of the forums.
__________________
Funcom Glen 'Famine' Swan
US Community Manager
Community Portal | Social Guidelines | Account Support | General Support | Community FAQ | Support FAQ
Hahaha! Famine finally lost it and admitted the sub loss is pushing server consolidation. Buh bye, AoC. You'll be joining the 20k subscriber success Anarchy Online in obscurity soon.
LOL im laughting so much could y ou please read whatyou write before posting it lol you certainly misunderstand something or your mind its pretty twited !
I misunderstood nothing. Famine would not even admit to them "considering it" unless it was true. And there would be no reason to consider it if the game was as healthy as all the fanboi tools try to make it appear.
The quote was from a topic on our official forums and it was a question on a type of character transfer system. I think someone might have overlooked the original posters question.
Glen ''Famine'' Swan Senior Assistant Community Manager - Funcom
Honestly Famine... AoC has been stagnant with stuff... lots of problems, but has the greater potential of all the games that are out there, including WAR.
But if AoC doesn't buck up and get busy, I am afraid its fate will be similiar to Vanguard...
The quote was from a topic on our official forums and it was a question on a type of character transfer system. I think someone might have overlooked the original posters question.
Why do you think your remaining subscribers want a character transfer system? The quote is not taken out of context. They want to transfer because people are playing on dead servers. The players know it, and you know it, you just can't publicly admit it because it would only further prove what the rest of us already know.
There are population problems and transfer will be needed in order to stop the bleeding. People are more likely to cancel if they think the server they are on is lacking population. Funcom is going to have to swallow its pride and do the mergers if AoC is to survive as a viable MMO in the current market. The problem is that you guys are still learning humility, which is evident by interviews with Erling. I know Jason "Athelan" Stone agrees that Funcom has failed at prioritizing, he has said it himself now that he is no longer with Funcom. I can go dig up the quote if you like.
MMOCrunch.com is a an MMO blog website that I recently been helping by adding writing along with Daedren, another blogger from MMORPG.com. Daedren wrote an article on there about AoC, to which Jason Stone responded commenting about WAR and AoC. In it he says....
"I hate to say “I told you so” but these aspects of meaningful PvP advancement, reward, and support were key aspects I championed while working on AoC and were never truly given the necessary priority."
You can find it HERE, if you scroll down at read the comment section.
Let me first say AoC has set the benchmark in the MMO genre. Combat and graphics are so far ahead of its competitors, that it will take another 3 years for a another game to compare. AoC was fun from the start and that carried through to level 80. When funcom implement the PvP patch we will we have one hell of a game. After playing WAR it was pretty bland and generic. Combat is slow and painful at times. Animations seem missing and i was lagging alot in PvP encounters. Graphics are subpar for a game released in this day and age. Mythic, as consumers we deserve more than you can provide. So like numerous others i have cancelled my pre-order of WAR, it was a huge failure in my eyes.
P.S. AoC 4 life
Supbro
AHA HA HA HA HA HA
AHAHAHA HA AHA HA HA HA HA HAAAAAA
HA HA HA HA
...
HEH......
/wipes a tear from the corner of an eye
....
Now seriously.... Proteus? Is that you? Come here boy!
AoC is NOT Guild Wars. There are instances yes but this game is not Guild Wars by any means. If a lot of people are in a zone, the game will make a copy to keep the load down. I can at any rez point switch to the other version of the zone if I have to group with someone. EQ2 does the same thing since it launched in 2004.
Some people make it sound like you leave town and *poof* the whole desert is just you. That's just not true.
Hmm I feel the need to repeat myself.... AoC is NOT Guild Wars. There are instances yes but this game is not Guild Wars by any means. If a lot of people are in a zone, the game will make a copy to keep the load down. I can at any rez point switch to the other version of the zone if I have to group with someone. EQ2 does the same thing since it launched in 2004. Some people make it sound like you leave town and *poof* the whole desert is just you. That's just not true.
Right in the middle of Tortage, you walk into the tavern and "poof", the whole town disappears and it is just you. Instancing sucked in EQ2, and instancing sucks in AoC. Nothing ruins immersion faster than overinstancing.
Hmm I feel the need to repeat myself.... AoC is NOT Guild Wars. There are instances yes but this game is not Guild Wars by any means. If a lot of people are in a zone, the game will make a copy to keep the load down. I can at any rez point switch to the other version of the zone if I have to group with someone. EQ2 does the same thing since it launched in 2004. Some people make it sound like you leave town and *poof* the whole desert is just you. That's just not true.
Right in the middle of Tortage, you walk into the tavern and "poof", the whole town disappears and it is just you. Instancing sucked in EQ2, and instancing sucks in AoC. Nothing ruins immersion faster than overinstancing.
This is incorrect. Anyone else can walk into the EXACT same tavern. Unless you speak of "Night Time" which is a solo storyline built for the player.
Otherwise, I am where everyone else can go, so the "poof" the whole town disappears is incorrect.
Guild Wars has the mechanic where once you leave town YOU own the zone. No one else can enter.
The whole town can access the same Inn I am in. Just a little different for AoC.
Hmm I feel the need to repeat myself.... AoC is NOT Guild Wars. There are instances yes but this game is not Guild Wars by any means. If a lot of people are in a zone, the game will make a copy to keep the load down. I can at any rez point switch to the other version of the zone if I have to group with someone. EQ2 does the same thing since it launched in 2004. Some people make it sound like you leave town and *poof* the whole desert is just you. That's just not true.
Right in the middle of Tortage, you walk into the tavern and "poof", the whole town disappears and it is just you. Instancing sucked in EQ2, and instancing sucks in AoC. Nothing ruins immersion faster than overinstancing.
Uh that is the whole point of the Night Quests. They said they wanted to avoid the problems that many newbie areas have of many new players competing for quest objectives. It's completely optional you can skip it if you don't want to do it, won't affect your later Destiny quests at all. Course you'll miss out on some nice quest rewards, but again it's your choice.
The zone copies do not "suck" they were put in when earlier games had massive problems with too many people in one zone. I played EQ1 and when a new expansion came out you'd have so many people in the new areas that quite often the zone server would crash. Spawning a copy prevents this and allows the players to have a better performance when they are there. You really want 500 people in Khoseph? I don't, I want my fps to be greater than one....
Overinstancing is best shown by Guild Wars. EQ2 and AoC are not even close to GW for sheer amount of instancing.
Let me first say AoC has set the benchmark in the MMO genre. Combat and graphics are so far ahead of its competitors, that it will take another 3 years for a another game to compare. AoC was fun from the start and that carried through to level 80. When funcom implement the PvP patch we will we have one hell of a game. After playing WAR it was pretty bland and generic. Combat is slow and painful at times. Animations seem missing and i was lagging alot in PvP encounters. Graphics are subpar for a game released in this day and age. Mythic, as consumers we deserve more than you can provide. So like numerous others i have cancelled my pre-order of WAR, it was a huge failure in my eyes.
P.S. AoC 4 life
Supbro
This is why companies have NDAs, so people don't compare a game in beta to a game that has been out for a while.
I pre-ordered AoC, and played it when it came out, and it was pretty cool. The graphics were good, but imo they look like they have a plastic look, which I don't like. About the fun, it's pretty much exactly like any other mmo when you're leveling, and the huge gap where there were no quest, just completely ruined it. That, and the immensly imbalanced classes, and hude number of bugs. I would probably still be playing AoC had they released it *finished*.
WAR on the other hand, is generic, but people like generic, as you can see by subscription numbers(WoW), I'll agree combat is slow, but it's nowhere near as annoying as pressing 1-2-3 to attack. About the lag in pvp, that's just your computer, so don't blame that on Mythic. The graphics are also set at low for beta, but it actually has good texture graphics, as well as pretty much all other graphical features, it's most likely you just don't like the art style.
Comments
I 'll give Aoc another try next spring maybe if they offer a free trial, if Funcom survives that long.
I miss DAoC
Here is the sign of a successful game right from the community manager on server merging....
Famine
Community Manager
There is nothing official yet on such a system but I think it's safe to say we are considering it. We do see the concerns in the community for needing it and that is something I have personally taken up with the dev-team in relation. If we receive any additional information on something like this then we will of course post it in the announcement section of the forums.
__________________
Funcom Glen 'Famine' Swan
US Community Manager
Community Portal | Social Guidelines | Account Support | General Support | Community FAQ | Support FAQ
TwitchTV Partnered Streamer
MMORPG.com Spotlight Blog Writer
Co-Leader of Inquisition
Youtube Channel
The thought about Failcom doing server merging is simply horrifying.
I bet after the merges are done you'll end up with your name written backwards, -100 gold in your pocket, in a guild named "Daniel, don't forget to change the guild name", with your weapon stuck deep inside your butt and all the resources in your inventory changed to cottonwisp.
IM SO PROUD of you padawan ! Hehehe Im with you this game KICK ASS !
FOR FUN LOOK THIS :
http://fr.youtube.com/watch?v=V9EolgAKovE
AoC's revolutionary combat certainly felt new and interested when I first played Street Fighter 2 and Mortal Kombat.
There's nothing new about some finger dancing to do melee moves, and the fact that you have melee classes doing this crap while casters just sit there auto-hitting you with spells is complete and utter idiocy.
Let me tell you, I love having to stance dance and active guard vs melee while doing attack combos that ruin my attack if I fail, and god help me if I lag, at all, because then my combo might get screwed up and oh look, since my crappy stun wore off, that mage moved away, stunned me, and blew me away. Fun.
Hahaha! Famine finally lost it and admitted the sub loss is pushing server consolidation. Buh bye, AoC. You'll be joining the 20k subscriber success Anarchy Online in obscurity soon.
Hahaha! Famine finally lost it and admitted the sub loss is pushing server consolidation. Buh bye, AoC. You'll be joining the 20k subscriber success Anarchy Online in obscurity soon.
LOL im laughting so much could y ou please read whatyou write before posting it lol you certainly misunderstand something or your mind its pretty twited !
Hahaha! Famine finally lost it and admitted the sub loss is pushing server consolidation. Buh bye, AoC. You'll be joining the 20k subscriber success Anarchy Online in obscurity soon.
LoL there still alot of people playing AoC just becuse you left dosnt mean every one did. I have not bashed WAR and am not going to start now, but AoC is fine and will be around for a long time. sorry for not buying into your BS and hope people can make up there own minds about what they think a good game is.
Hahaha! Famine finally lost it and admitted the sub loss is pushing server consolidation. Buh bye, AoC. You'll be joining the 20k subscriber success Anarchy Online in obscurity soon.
LOL im laughting so much could y ou please read whatyou write before posting it lol you certainly misunderstand something or your mind its pretty twited !
I misunderstood nothing. Famine would not even admit to them "considering it" unless it was true. And there would be no reason to consider it if the game was as healthy as all the fanboi tools try to make it appear.
Hahaha! Famine finally lost it and admitted the sub loss is pushing server consolidation. Buh bye, AoC. You'll be joining the 20k subscriber success Anarchy Online in obscurity soon.
LoL there still alot of people playing AoC just becuse you left dosnt mean every one did. I have not bashed WAR and am not going to start now, but AoC is fine and will be around for a long time. sorry for not buying into your BS and hope people can make up there own minds about what they think a good game is.
With 20k subs, if that. Anarchy Online has been around 7+ years and have roughly 20k subs (including fr00bs ). SO I guess if that counts as "success" to you, enjoy it. 'Cause as I said, that's exactly where AoC is going.
no offense, supbro but I dont believe a damn word you ever say
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
What the hell are you talking about? You drunk?
WAR beta is one of the most stable betas ever. I admit the combat is somewhat not like a 4 year old polished MMO but for a beta I am impressed and that is why I will be playing WAR.
This is the "worst" state of the game, the beta. Imagine WAR when patched up after a year or two in polished state.
AOC is btw nothing but a joke. The instancing just drives me crazy. GFX awesome, gameplay ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ
Hey if FC can replace regular mmo combat with console controller combat and make you think its revolutionary your judgments/criticisms arent really to be trusted.
I prefer to call it evolutionary. It is a change to the mind numbingly slow mo combat of games like WAR, WoW, EQ2, Vanguard.
I also feel that the fact no Elves exists in AoC helps me appreciate the more realistic view of a Fantasy world. This is why LOTRO falls flat. You have this wonderful Fantasy setting, yet it is trying to go realistic thanks to Tolkien's low magic, and based on their scrips, I doubt it is working.
Now, if Bioware releases its cool combat systems from the Neverwinter/Baldurs Gate series into an MMO, or even the Mass Effect combat, then we could see more changes, and maybe MMO's will not become stale.
But, as long as players accept the status quo, this genre is going to stagnate.
Funcom may have screwed up AoC, but if anything, they at least tried to make a few changes and stray from the norm of DIKU based MMO's. Thanks for that at least.
Hahaha! Famine finally lost it and admitted the sub loss is pushing server consolidation. Buh bye, AoC. You'll be joining the 20k subscriber success Anarchy Online in obscurity soon.
LOL im laughting so much could y ou please read whatyou write before posting it lol you certainly misunderstand something or your mind its pretty twited !
I misunderstood nothing. Famine would not even admit to them "considering it" unless it was true. And there would be no reason to consider it if the game was as healthy as all the fanboi tools try to make it appear.
The quote was from a topic on our official forums and it was a question on a type of character transfer system. I think someone might have overlooked the original posters question.
Glen ''Famine'' Swan
Senior Assistant Community Manager - Funcom
Honestly Famine... AoC has been stagnant with stuff... lots of problems, but has the greater potential of all the games that are out there, including WAR.
But if AoC doesn't buck up and get busy, I am afraid its fate will be similiar to Vanguard...
Check out my blog on WAR.
http://www.mmorpg.com/blogs/WolfClaws/092008/2599_WAR-Good-God-Yall
Oh and this is Hawke :P
Why do you think your remaining subscribers want a character transfer system? The quote is not taken out of context. They want to transfer because people are playing on dead servers. The players know it, and you know it, you just can't publicly admit it because it would only further prove what the rest of us already know.
There are population problems and transfer will be needed in order to stop the bleeding. People are more likely to cancel if they think the server they are on is lacking population. Funcom is going to have to swallow its pride and do the mergers if AoC is to survive as a viable MMO in the current market. The problem is that you guys are still learning humility, which is evident by interviews with Erling. I know Jason "Athelan" Stone agrees that Funcom has failed at prioritizing, he has said it himself now that he is no longer with Funcom. I can go dig up the quote if you like.
TwitchTV Partnered Streamer
MMORPG.com Spotlight Blog Writer
Co-Leader of Inquisition
Youtube Channel
MMOCrunch.com is a an MMO blog website that I recently been helping by adding writing along with Daedren, another blogger from MMORPG.com. Daedren wrote an article on there about AoC, to which Jason Stone responded commenting about WAR and AoC. In it he says....
"I hate to say “I told you so” but these aspects of meaningful PvP advancement, reward, and support were key aspects I championed while working on AoC and were never truly given the necessary priority."
You can find it HERE, if you scroll down at read the comment section.
TwitchTV Partnered Streamer
MMORPG.com Spotlight Blog Writer
Co-Leader of Inquisition
Youtube Channel
AHA HA HA HA HA HA
AHAHAHA HA AHA HA HA HA HA HAAAAAA
HA HA HA HA
...
HEH......
/wipes a tear from the corner of an eye
....
Now seriously.... Proteus? Is that you? Come here boy!
Hmm I feel the need to repeat myself....
AoC is NOT Guild Wars. There are instances yes but this game is not Guild Wars by any means. If a lot of people are in a zone, the game will make a copy to keep the load down. I can at any rez point switch to the other version of the zone if I have to group with someone. EQ2 does the same thing since it launched in 2004.
Some people make it sound like you leave town and *poof* the whole desert is just you. That's just not true.
Right in the middle of Tortage, you walk into the tavern and "poof", the whole town disappears and it is just you. Instancing sucked in EQ2, and instancing sucks in AoC. Nothing ruins immersion faster than overinstancing.
Right in the middle of Tortage, you walk into the tavern and "poof", the whole town disappears and it is just you. Instancing sucked in EQ2, and instancing sucks in AoC. Nothing ruins immersion faster than overinstancing.
This is incorrect. Anyone else can walk into the EXACT same tavern. Unless you speak of "Night Time" which is a solo storyline built for the player.
Otherwise, I am where everyone else can go, so the "poof" the whole town disappears is incorrect.
Guild Wars has the mechanic where once you leave town YOU own the zone. No one else can enter.
The whole town can access the same Inn I am in. Just a little different for AoC.
Right in the middle of Tortage, you walk into the tavern and "poof", the whole town disappears and it is just you. Instancing sucked in EQ2, and instancing sucks in AoC. Nothing ruins immersion faster than overinstancing.
Uh that is the whole point of the Night Quests. They said they wanted to avoid the problems that many newbie areas have of many new players competing for quest objectives. It's completely optional you can skip it if you don't want to do it, won't affect your later Destiny quests at all. Course you'll miss out on some nice quest rewards, but again it's your choice.
The zone copies do not "suck" they were put in when earlier games had massive problems with too many people in one zone. I played EQ1 and when a new expansion came out you'd have so many people in the new areas that quite often the zone server would crash. Spawning a copy prevents this and allows the players to have a better performance when they are there. You really want 500 people in Khoseph? I don't, I want my fps to be greater than one....
Overinstancing is best shown by Guild Wars. EQ2 and AoC are not even close to GW for sheer amount of instancing.
This is why companies have NDAs, so people don't compare a game in beta to a game that has been out for a while.
I pre-ordered AoC, and played it when it came out, and it was pretty cool. The graphics were good, but imo they look like they have a plastic look, which I don't like. About the fun, it's pretty much exactly like any other mmo when you're leveling, and the huge gap where there were no quest, just completely ruined it. That, and the immensly imbalanced classes, and hude number of bugs. I would probably still be playing AoC had they released it *finished*.
WAR on the other hand, is generic, but people like generic, as you can see by subscription numbers(WoW), I'll agree combat is slow, but it's nowhere near as annoying as pressing 1-2-3 to attack. About the lag in pvp, that's just your computer, so don't blame that on Mythic. The graphics are also set at low for beta, but it actually has good texture graphics, as well as pretty much all other graphical features, it's most likely you just don't like the art style.