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Wanna see good graphics?
Force AA/AF in your driver settings as high as your PC can handle.
Create an Order Human character. You'll end up in the starting village with burning houses, plenty of trees and vegetation, high res buildings, good lighting, all that stuff. Plus the texture bug isn't as visible as in say Destruction Orc starting area.
Most people play Destruction and many play greenskins, run around the first Orc zone which has plenty of rock and mountain riddled with the texture bug and cry bad graphics.
Play some other races and areas and then judge. Play some scenarios like Nordenwatch for example which I think looks excellent (especially castles building and walls) then judge.
Go to capital cities Aldorf and Inevitable and then judge the graphics.
Also remember this is Beta and things will hopefully be improved for Live ie graphics will be even better.
I'm not discussing Animations here I think we all agree they need attention. Environmental graphics however are very good imho once the texture bug's been eliminated and it's only Beta. Beats WoW hands down anyway.
Comments
Is there a good game in there as well if I look hard enough?
Can you define your self what a "good" game is to you and ill answer your question.
But from that responce i take it you want a Sanbox game. Good luck there will never be a good sandbox game.
Thats the past, and is the past for a reason.
How about some screenshots or videos for those of us not in the beta.
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im to lazy too use grammar or punctuation good
Apparently my laptop has done that for me already as the graphics I see are astounding.
http://i146.photobucket.com/albums/r277/UnruheEndlos/AliciannaF_012.jpg
Here's one.
Crysis have good graphics. Some places in War are better than others but we really need a MMO with state of the art graphics and War really don't cut that.
I have seen the order area ant it looks ok, no problem. It does not look Crysys good however, it looks more LOTRO good.
There's really no big reason for MMOs to look 5 years older than any other game. And no, I ain't bashing War but all MMOs. We want more!
This helps some but of course doesn't drastically change it. Waiting for them to up em when retail comes. still not bad graphics overall.
Not going to be possible. You'll never see a multiplayer game based on PvP, that will have lots of players at the same time in the same place, with Crysis-like graphics.
Perhaps come back to MMO's in 10 years time, then you might be able to see shiny stuff!
-iCeh
Not going to be possible. You'll never see a multiplayer game based on PvP, that will have lots of players at the same time in the same place, with Crysis-like graphics.
Perhaps come back to MMO's in 10 years time, then you might be able to see shiny stuff!
That would be nuts. It's possible to have in the future, never know. In the future, you'll see graphics that look so realistic you pee your pants. At that time, crysis will be old news and will be playable with TONS of players around pvping, it will be the current graphics at the time. Wow, well it'll be old school like Asheron's Call is today, lol.
That would be nuts. It's possible to have in the future, never know. In the future, you'll see graphics that look so realistic you pee your pants. At that time, crysis will be old news and will be playable with TONS of players around pvping, it will be the current graphics at the time. Wow, well it'll be old school like Asheron's Call is today, lol.
Exactly why I said come back in 10 years time.
Though you'll never know how fast technology will change, I just looked at an old MMO game, saw the graphics of it 10 years ago, then compare it to now. I'm thinking we'll have Crysis graphics in MMO's in 10 years, and single-player/FPS's will have those pee in your pants type graphics you mentioned.
Edit: I'm not saying Warhammer's graphics couldn't be improved, imo there's lots of room for improvement. But the gameplay/content and animations are my biggest concern for any game.
-iCeh
Wanting is one thing. Getting it is another.
There's only so much your GPU and CPU can do. Call it the Bucket. The Bucket is only so big, and can only hold so much. Graphics are the water that fill the Bucket. Where water is made of hydrogen and oxygen, graphics are made of polygons and textures. Everything you see on screen is made of these elements. That goes for environments and characters, both.
Player characters are what are referred to in the game industry as "hero" models. These are the models that have the most polygons and the best textures. The reason for this is that they're right in front of you all the time. You view them more closely and for longer periods than anything else. For this reason, they take up more space in the Bucket than any other single element. Select NPC's also get Hero status because you interact with them a lot.
Now with a single player game, there are a very limited number of Hero characters on screen at any time, and this is strictly controlled by the developers. It's usually just one or two. There is never a time where all the Hero characters can come together all at once. That leaves a lot of room in the Bucket which can be filled with lush environmental graphics.
That is not a luxury that exists in MMO's, where almost any number of players can come together at one time. That becomes especially true in a game like WAR where the most players are together at times when performance is most critical: RvR battles with dozens of players -- all Hero models -- on screen with sundry armor sets, spell effects, etc. all happening at once and absolutely requiring smooth performance. In this sort of environment, the Bucket fills up VERY fast with just players. Because it can't be allowed to overflow, that means that the environments have to be scaled back. Other technical trips like MIP-mapping and LoD scaling come into play, but those can only help so much. There are limits, and MMO's push those limits by their very nature.
This leaves developers two real choices:
Option 1 is to go with gorgeous graphics all around. But since you can't make the Bucket any bigger, how can you pull that off? Instancing. AoC is able to look as awesome as it does because it's instanced to hell and gone. And guess what? It still performs like ass as soon as you get very many players together. What happened to those 200 vs. 200 sieges that they promised? It's very simple: nobody's Bucket is big enough to pull that off.
Option 2 is to eliminate instancing as much as possible. But that means that each character and environmental model has to take up less space in the Bucket. This is the route that WAR has taken. And given how negatively people have responded to AoC's instancing, I'd say they made the right choice. Especially since WAR performs really well with large scale PvP.
Frankly, it's amazing that WAR is able to look as great as it does with as little instancing as it has. Especially given how it's built around large scale PvP.
I can think of two reasons right off the top of my head:
1) Crysis will never have 40 player-controlled characters on your screen at once. Ever. Let alone the potential for hundreds.
2) People with something less than 4gigs of ram and a quad core should be able to run a MMO on decent settings.
It's the past because people like you gobble up MMORPG's that lack any depth whatsoever and all you care about is "winning." You don't even want a "game," you just want an interactive movie that yells "Great Job" every now and then so you can feel like you've accomplished something in life.
I will make this clear, you will probably enjoy WAR and so will a lot of people. People will enjoy a sandbox MMORPG more if they ever get the chance to play one and actually take the time to do it.
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"Fixed it. Because that wall of text attacked me, killed me and looted my body..."
-George "sniperg" Light
It's the past because people like you gobble up MMORPG's that lack any depth whatsoever and all you care about is "winning." You don't even want a "game," you just want an interactive movie that yells "Great Job" every now and then so you can feel like you've accomplished something in life.
I will make this clear, you will probably enjoy WAR and so will a lot of people. People will enjoy a sandbox MMORPG more if they ever get the chance to play one and actually take the time to do it.
Spore is that way ------->
Have fun with the DRM though, I hear it's pretty nasty.
If you have to look for them, then there's a problem. You're putting the responsibility on the customer by prescribing tecchie voodoo to fix something that should be a feature of the game. Mythic has not evolved much in their thinking since DAoC. Not surprising, since that's all they've really done.
"Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
"People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift
It's the past because people like you gobble up MMORPG's that lack any depth whatsoever and all you care about is "winning." You don't even want a "game," you just want an interactive movie that yells "Great Job" every now and then so you can feel like you've accomplished something in life.
I will make this clear, you will probably enjoy WAR and so will a lot of people. People will enjoy a sandbox MMORPG more if they ever get the chance to play one and actually take the time to do it.
Spore is that way ------->
Have fun with the DRM though, I hear it's pretty nasty.
Wow, aren't you clever? Unfortunately, Spore is not an MMORPG. What's more unfortunate is that you know that, you just couldn't come up with anything smart to say. I guess that happens when the type of games you enjoy are shallow and lack any sort of challenge.
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"Fixed it. Because that wall of text attacked me, killed me and looted my body..."
-George "sniperg" Light
Strangely, a lot of modern or popular MMOs don't fully support AA and Aniso out of the box. With the resources a MMO already consumes, it's possible the developers just leave such features out because the difference is usually hard to notice in motion (but it really stands out in screenshots) and the performance hit is hefty.
MMOs that I know of, offhand that don't correctly utilize AA and Aniso, or didn't for a long time post-launch:
World of Warcrap
Tabula Rasa
City of Heroes
FFXI (lol PS2port)
Lineage 2
Everquest 2 (not only do you need to force AA on your graphics card, you actually have to create a dummy .ini file in the game directory to allow the force to work)
AoC allowed it, but it ran like crap all the time anyway, let alone when you added multisampling to the mix.
LOTRO allowed it, but IIRC AA was limited in-game, you could only go so high before having to force it from your card. I could be mistaken on that one, though. I'm not 100% sure and I haven't played it in a year.
The last time I played WoW, it had minimal AA use. It was a checkbox that let you go up to 2x.
Took a few quick shots in the Empire area to show what the OP was talking about. Using an 8600gt with AA/AF forced at 4x.
MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR
Playing: WAR
Awaiting 40k Online and wishing for Battletech Online
Can you define your self what a "good" game is to you and ill answer your question.
But from that responce i take it you want a Sanbox game. Good luck there will never be a good sandbox game.
Thats the past, and is the past for a reason.
Why do people keep saying that if you don't like WAR go back to WoW or wait for a good sandbox.
There are so many reasons to not like WAR, but like other non-wow non-sandbox games.
Combat? Lock target auto aim is definetly not the best, but Mythic is too chicken to risk developing their own. THe response time in combat is too slow and feels clunky.
Classes diversity is horrible. Basically almost every class has half of his abilities to add some points, and other half to spend these points. That's boring and stupid and it means to mindlessly button smash all the time. Where are responsive actions? Like attacks that triggers when you dodge, or when you critically hit, or when you press your abilities in certain order to make a combination.
PvP RvR whatever is all about waiting in the queue and then fightning in the same instanced small zone for about 10 minutes. World PvP? .. fanboys keep saying it's gonna improve during later levels. Noone fought in open zone in CB during the period when everyone got level 31 character. Some factions are absolutely inbalanced in popularity. Dwarves against orcs. On every realm, there will be much more orcs than Dwarves. The bar will be red all the time.
I better not mention graphics quality and the irritating opening music in main menu.
REALITY CHECK
It's the past because people like you gobble up MMORPG's that lack any depth whatsoever and all you care about is "winning." You don't even want a "game," you just want an interactive movie that yells "Great Job" every now and then so you can feel like you've accomplished something in life.
I will make this clear, you will probably enjoy WAR and so will a lot of people. People will enjoy a sandbox MMORPG more if they ever get the chance to play one and actually take the time to do it.
Spore is that way ------->
Have fun with the DRM though, I hear it's pretty nasty.
Wow, aren't you clever? Unfortunately, Spore is not an MMORPG. What's more unfortunate is that you know that, you just couldn't come up with anything smart to say. I guess that happens when the type of games you enjoy are shallow and lack any sort of challenge.
Stop talking in circles so much, you're making me dizzy.
Since when does challenge have anything do with a sandbox approach to gaming? I thought the two were mutually exclusive, since balance is pretty hard to obtain when a player can do almost anything he or she wants.
Moreover, what larger challenge could there be than something that is heavily based around competing against other thinking, living, human beings rather than a predictable and exploitable AI script?
You seem to be trolling two separate ideas at the same time, that don't exactly gel with each other:
"War sucks because it has restrictions."
"War sucks because it's easy."
Learning how to operate and succeed within your limits is usually a more challenging aspect to, well, pretty much anything in life.
That's why all sorts of professional (and unprofessional) sports are hugely popular. Games like War aren't all that far removed from them: the main drive is the thrill of competition, a team or individual doing what it can to the best of its ability to overcome someone else trying to do the same thing.
Competitive gaming is like that, just, you know, without the glamor.
Or the money.
Or the fame.
Or the human-social interaction.
Or the significantly higher start-up costs.
Or the risk of permanent injury or death.
Or the risk of being exposed to direct sunlight.
...anyway, you get a more focused competition by having clearly designed and stated rules that everyone has to follow. It's two entirely different flavors of the same hobby. Just because you don't like getting your ass kicked because you suck at something doesn't immediately make it terrible for anyone else to enjoy it, just like people that are less creative don't magically suck at life compared to an artist.
Can you define your self what a "good" game is to you and ill answer your question.
But from that responce i take it you want a Sanbox game. Good luck there will never be a good sandbox game.
Thats the past, and is the past for a reason.
Why do people keep saying that if you don't like WAR go back to WoW or wait for a good sandbox.
There are so many reasons to not like WAR, but like other non-wow non-sandbox games.
Combat? Lock target auto aim is definetly not the best, but Mythic is too chicken to risk developing their own. THe response time in combat is too slow and feels clunky.
Classes diversity is horrible. Basically almost every class has half of his abilities to add some points, and other half to spend these points. That's boring and stupid and it means to mindlessly button smash all the time. Where are responsive actions? Like attacks that triggers when you dodge, or when you critically hit, or when you press your abilities in certain order to make a combination.
PvP RvR whatever is all about waiting in the queue and then fightning in the same instanced small zone for about 10 minutes. World PvP? .. fanboys keep saying it's gonna improve during later levels. Noone fought in open zone in CB during the period when everyone got level 31 character. Some factions are absolutely inbalanced in popularity. Dwarves against orcs. On every realm, there will be much more orcs than Dwarves. The bar will be red all the time.
I better not mention graphics quality and the irritating opening music in main menu.
I've always tried to advocate not hating on any game so I won't tell you where to go or what to wait for. WAR is a good MMO. It's ok to not like a game, but actually hating on it or the people that find pleasure in playing it is assinine. Try the game and if you don't like it or don't think it's up to your "standards" then move on. Gaming forums seem to be filled with people that love to hate on every game released.
I'm having fun and find WAR to be very above average for an MMO. My friends and I will be playing for probably the next 2-3 years. Every game I've ever played has had flaws and boring sections that made me wonder wtf they were thinking, but I still enjoyed every single one. When I grew bored with them or decided they weren't for me, I didn't hunt down their forums and spend my time hating on them and ridiculing anyone that found them appealing. This attitude is by far the worst part of the internet gaming community. I'm a gaming fanboy. All games. All genres. All platforms. Hating on games is just noise to me.
MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR
Playing: WAR
Awaiting 40k Online and wishing for Battletech Online
It's the past because people like you gobble up MMORPG's that lack any depth whatsoever and all you care about is "winning." You don't even want a "game," you just want an interactive movie that yells "Great Job" every now and then so you can feel like you've accomplished something in life.
I will make this clear, you will probably enjoy WAR and so will a lot of people. People will enjoy a sandbox MMORPG more if they ever get the chance to play one and actually take the time to do it.
Spore is that way ------->
Have fun with the DRM though, I hear it's pretty nasty.
Wow, aren't you clever? Unfortunately, Spore is not an MMORPG. What's more unfortunate is that you know that, you just couldn't come up with anything smart to say. I guess that happens when the type of games you enjoy are shallow and lack any sort of challenge.
Stop talking in circles so much, you're making me dizzy.
Since when does challenge have anything do with a sandbox approach to gaming? I thought the two were mutually exclusive, since balance is pretty hard to obtain when a player can do almost anything he or she wants.
Moreover, what larger challenge could there be than something that is heavily based around competing against other thinking, living, human beings rather than a predictable and exploitable AI script?
You seem to be trolling two separate ideas at the same time, that don't exactly gel with each other:
"War sucks because it has restrictions."
"War sucks because it's easy."
Learning how to operate and succeed within your limits is usually a more challenging aspect to, well, pretty much anything in life.
That's why all sorts of professional (and unprofessional) sports are hugely popular. Games like War aren't all that far removed from them: the main drive is the thrill of competition, a team or individual doing what it can to the best of its ability to overcome someone else trying to do the same thing.
Competitive gaming is like that, just, you know, without the glamor.
Or the money.
Or the fame.
Or the human-social interaction.
Or the significantly higher start-up costs.
Or the risk of permanent injury or death.
Or the risk of being exposed to direct sunlight.
...anyway, you get a more focused competition by having clearly designed and stated rules that everyone has to follow. It's two entirely different flavors of the same hobby. Just because you don't like getting your ass kicked because you suck at something doesn't immediately make it terrible for anyone else to enjoy it, just like people that are less creative don't magically suck at life compared to an artist.
Although I was making the point throughout my posts that WAR is in fact easy (the skill floor and skill ceiling are practically touching; you can't be bad at this game) and even though I pointed out that the game lacks freedom, I was not saying WAR sucks for these reasons. WAR is just not a great game, as hype would lead you to believe, and those two points are major contributing factors.
The two are mutually exclusive (as you stated) but, that doesn't change the fact that these two features (lack of freedom and lack of difficulty) are a part of WAR.
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"Fixed it. Because that wall of text attacked me, killed me and looted my body..."
-George "sniperg" Light
Warhammer graphics are crap but if it allows for larger scale battles and less instancing, that's a pretty good trade-off if you ask me.
As he said, either this or you can have small scale (at least compared to what's in WAR) skirmishes you get in AoC.
May i say something about the graphic's?
They are just: Wow
Guess u can interpret that different depending on if your a fanboi or a hater..