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I have been playing the free trial of Vanguard, granted I am stuck on the newbie island but I hear from others that the rest of the world is just as good but with fewer people. FEWER PEOPLE I SAY ?!?
Its actualy much like the way I thought Everquest 2 should have been made a few years back.
I hear people complain its slow, it crashes, its full of bugs.... I have not had one crash and my average system runs just fine, a bit laggy but I blame my DSL for that.
Its almost barren. Ive created charactors on all 3 servers and I run into so few people.... granted im stuck on newbie island.
Why is this game not popular? Why are people not playing?
Comments
The main reason I would say, is the fact when Vanguard came out, it was so bug ridden and lacking so much of what was promised, that people left. Now granted it has improved so much from what it was, but usually with MMOs you get one shot to do it right and most people arn't willing to come back to the game or try something that so many people have bad mouthed in the past. Shame, it prob does deserve a 2nd chance, but it never will get it.
It's because the game is sooo generic and doesn't interest anyone and the ugly character models don't do anything to help, even the new ones are god damn ugly.
It is because of when it was first released.
It was owned by Sigil and the CEO, Brad McQuaid did not know what the hell he was doing. He was too busy managing an affair with the PR director and his married Asst Vice President than to lead the game in terms of financial and development direction.
Long story short, they released it way too early because they ran out of money due to poor business decisions.
It was released with bugs everywhere and anywhere. Classes were screwed up, performance issues were bad. It was just really messy. They went from 250,000 users to 20,000 users in two months and then Sigil wen tout of business, selling the game to Sony.
Brad Mcquaid got hundreds of thousand of dollars out of the deal and everyone else was fired in Sigil's parking lot on a Friday Afternoon by a 3rd party contractor that is leased out to fire people. Brad didn't even have the balls to tell the people who slaved over this game that he had to let them go and liquidate the company.
Think of it as Age of Conan but with a smaller company involved.
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
If they took the eq2 character models and stuck them in VG you would have a hit game!
currently the toons are lifeless, staring straight ahead, not for me.
other than that its good game, corpse run! haha good good!
Wheres proof of Brad getting all this money? I just can't see one developer getting all that money it makes no sense specially when he didn't own sigil and all the Share Holders did. So really at that point it would have been them selling their shares to SOE knowing the game was going to tank so they wanted to get the best price for it.
Wheres proof of Brad getting all this money? I just can't see one developer getting all that money it makes no sense specially when he didn't own sigil and all the Share Holders did. So really at that point it would have been them selling their shares to SOE knowing the game was going to tank so they wanted to get the best price for it.
Brad McQuaid
Thing is he wasn't just one developer, he was the co-founder and CEO of Sigil. As to the exact rankings of Sigil's creditors and who got what when the sale went through with Sony no-one knows, but I bet Brad fared far better than the 30 or 40 devs who got fired in the parking lot on that infamous afternoon.
SOE
nuff said
Wheres proof of Brad getting all this money? I just can't see one developer getting all that money it makes no sense specially when he didn't own sigil and all the Share Holders did. So really at that point it would have been them selling their shares to SOE knowing the game was going to tank so they wanted to get the best price for it.
Brad McQuaid
Thing is he wasn't just one developer, he was the co-founder and CEO of Sigil. As to the exact rankings of Sigil's creditors and who got what when the sale went through with Sony no-one knows, but I bet Brad fared far better than the 30 or 40 devs who got fired in the parking lot on that infamous afternoon.
My guess is Sigil had no money and the whole company was owned by share holders who sold their shares to SOE and Brad probably got around the same as everyone else. I mean people want to point Brad out as the big bad wolf and use him as a scapegoat but hundreds of thousands don't just come flying your way outta nowhere and really w/e stake he had in the company wouldn't of been worth that much at that point.
Brad probably didn't want to tell the developers they're fired because it's ike their child they have been bringing up and working on for all these years and its heart breaking for them to see that happen to their friends and to the game.
I don't see the hate towards Brad anyways he followed his dream and while it didn't turn out how he wanted it to he tried and failed and why should we hate one person for failing? If noone tried and failed then we wouldn't get anywhere as humans.
We've all failed at something in out lives and then picked ourselves up and tried again and again until we got it right.
What a douche. Sounds like no one in the industry will trust him again, so good luck finding a new job.
its too non-casual. mobs are too strong and quests are too hardcore for the average casual gamer.
Oh speak for yourself.
To be honest, even if they fixed everything that was technically wrong with the game, it would still suck.
there's no reason to play it after a month or two. Travel through a huge empty world to level to 50 so you can do a couple raids? bleh.
PvP was kinda fun....but there's no real reason to do even that.
Some of the classes were cool also. If they took the good elements from that game and added them to a game that didn't blow arse it would be a lot of fun.
What a douche. Sounds like no one in the industry will trust him again, so good luck finding a new job.
Again where is the proof? you can't take someones word for it because its like chinese whispers and you need all sides of the story, people just need a scapegoat.
Also Slaved over the game? No they were being paid.
What a douche. Sounds like no one in the industry will trust him again, so good luck finding a new job.
Again where is the proof? you can't take someones word for it because its like chinese whispers and you need all sides of the story, people just need a scapegoat.
Also Slaved over the game? No they were being paid.
McQuade negotiated the deal with his buddy Smedley. As part of the deal McQuade received a "consulting agreement" with SOE. However, the developers SOE assigned to fix the game were, in fact, former Sigil employees. SOE didn't need McQuade, they hired directly the former employees of Sigil that they needed.
"Consulting agreements" are pretty standard practice for slipping some cash to a person without that person having to really do anhything. That agreement was McQuade's payment for delivering Vanguard to SOE.
Pwnd
Papa...you really don't like many MMORPGs do you?
Remember what you learned when you were just a little boy?
Now repeat after me "If you don't have anything nice to say, don't say it at all".
------------------------------
Meow
Papa...you really don't like many MMORPGs do you?
Remember what you learned when you were just a little boy?
Now repeat after me "If you don't have anything nice to say, don't say it at all".
That saying is usually used in respect to people and how you treat them, not in regards to commercial items.
And I agree, Vanguard is boring and generic. It's one big grind, sorry not for me.
Wel like many posters already said thegame had some pretty huge issue's when it was released, I must admit just like with most other MMORPG I played or tested I do read more about bugs/exploits and such on forum then I encounter them in game, mainly due to the fact I seem to be this niche MMORPG player, unlike many I still play a MMORPG for what it offers and not what is promised, I also felt the game would do good with a solid community, and here is why the game isn't popular, people don't want community games anymore, they want to reach cap lvl as soon as possible, play solo, but in the new type of solo way which is SOLO, solo use to mean just a person not guilded but still a person who socialized, now a day's people don't seem to care about socializing within a MMORPG, just look at the way release reviews are made , most of them just speak about a MMORPG in single player terms, saying what they disliked and what they did liked all in the way one could speak about a single player game.
I bet the game would have done great would it have been released 5 years ago, now not due to it's quality, but due to the type of community we had back then, which was a community that enjoyed communicating with others, a time when not everyone brought they rush life into this genre of games.
Funny thing is that many people are asking for certian things in a MMORPG, Vanguard actualy offers allot of that, yet due to what some people READ they asume the game is all bad, I feel it isn't but it's totaly depended on HOW a person playes a MMORPG. As many seem to play it like a single player game and due to that you often see them feel such a game is generic while in fact it is their playstyle in most cases which does NOT mean all cases, just like I am sure there still are allot of the more true MMORPG, i have noticed that even those with experiance seem to expect things that they should know not YET to expect.
$$$OE$$$
Wheres proof of Brad getting all this money? I just can't see one developer getting all that money it makes no sense specially when he didn't own sigil and all the Share Holders did. So really at that point it would have been them selling their shares to SOE knowing the game was going to tank so they wanted to get the best price for it.
Brad was the CEO, Founder, and Owner of the comany. He also owned the engine to the game. He wasn't a developer. Sigil was not a public company. They did not have Share Holders (ive noticed you mentioned this twice in your posts). They had investors in which Brad paid off with the inital sales of the game and after he liquidated the company's assets. There was no money to give to share holders.
They had no shares to share.
In addition you ask for proof, just google interviews he did after he liquidated the company. He did quite a few because of all the crap going down. There's a lot of interviews out there where Brad discusses this.
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
It wasn't owned, developed, or created by SOE whatsoever.
When in development SOE only had publishing power...meaning they provided the financial interests in producing the DVDs and marketing them out. They also assisted with tech issues when the game came out.
You need to research this a little bit more before slamming SOE.
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
Sigil droped the ball and bad press, alot of folks do not like sony. It all added up and hurt it.
MAGA
If this was so, why on earht would anyone hire Ybarra, to make Stargate. This guy sucks, just check the Matrix online. A game possibly worse than the author of the phrase "YOU'R WINNER". But he does, Ybarra is actually still hired by someone to produce something. God help us!!!
Actually cudos to SOE for saving the Vanguard title.
I had a lot of fun in Vanguard in beta and also in the first few weeks of release. It is a lot like the original EQ, but I don't believe that many people are insterested in playing that type of game anymore. It takes to much time with the camping of mobs, finding groups, and traveling around the world. Also the game was not popular on release and it's rare that a game will become big if it's release isn't a good one.
Design flaws.
What's my big complaint about WoW? It's to solo friendly. I started with games like EQ and DaoC, where you actually NEEDED to group, before max level. WoW? You just solo to max level, no big deal.
Part of the Vanguard design was to encourage grouping, and not be the solo game that WoW is.
But, then they screwed it up. So you're supposed to group, but the world is HUGE and spreads players out all over the world. Maybe they fixed this, but I couldn't even level my toon in some areas, because that race didn't have the trainers I needed. So how am I supposed to group up with my friend playing that race?
On top of that, you get "Diplomacy". It's a single player mini game. How do you encourage community and grouping, if people are playing a solo player mini game?
It's just overall a bad design, IMO. Otherwise you wouldn't be running around an empty world. Dark and Light has the problem as well. HUGE world, but players spread out all over the place meant you never see anyone.