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Good bye MMOs

My time for the QQ whine troll whatever you want to call it. My last hope was WAR, it's clear that this game is devoid of any social interaction.

MMO genre is dead.

Hello to the masses of players that don't want anything else than a single player game with guys playing around.

I will just step aside while keeping an eye for some unexpected new game, but no hope anymore.

Congratulations developers, it wasn't easy to bring a whole genre to its knees, but you have managed to. Not a small feat.

«13

Comments

  • mlmwmlmw Member Posts: 29

    Don't give up yet... give people a couple of days to get used to the game. I think the interaction will start to pick up once people realise that it's better if you play as a team.

  • IlliusIllius Member UncommonPosts: 4,142

    I was gonna ask for your post count or your stuff but at the rate that this is going I'm just going to take up rock climbing.  I'm still debating on the whole WAR thing.  I'll give my friends a month or 2 to test the waters for me, I might even play on their accounts and if they stick with it I might be swayed.

    No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-

  • SgtFrogSgtFrog Member Posts: 5,001

    Em what do you look for in an mmo?

    image
    March on! - Lets Invade Pekopon

  • whisperwyndwhisperwynd Member UncommonPosts: 1,668
    Originally posted by altairzq


    My time for the QQ whine troll whatever you want to call it. My last hope was WAR, it's clear that this game is devoid of any social interaction.
    MMO genre is dead.
    Hello to the masses of players that don't want anything else than a single player game with guys playing around.
    I will just step aside while keeping an eye for some unexpected new game, but no hope anymore.
    Congratulations developers, it wasn't easy to bring a whole genre to its knees, but you have managed to. Not a small feat.

     

    It's such a shame and a tragedy, but I whole-heartedly agree with you. It's probably how things will be, as we see the trend going along. Maybe it's our expectations that do us in, we that boost our own hopes, 'willing' to be our next home to play.

    Either way, for you, and ppl like us, the new trend is not what we intended or wanted the mmo genre to go.

    I for one, will not be another Captain Ahab, obsessively looking for that one white mmo. I'll hang up my hat, grab a coke, and watch the world pass me by like imprisoned fish in an aquarium.

     

    Nah   I always keep a small fire of hope, someone's bound to strike gold with our kind.

  • PatchDayPatchDay Member Posts: 1,641

    You should give Saga of Ryzom a try- I hear on the mainland you have to group to survive.

  • x_rast_xx_rast_x Member Posts: 745

    Well, one thing I learned from picking up Eve last year is that MMOs don't have to be new to be good.  Sure you haven't exhausted your options yet?

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216
    Originally posted by altairzq


    Congratulations developers, it wasn't easy to bring a whole genre to its knees, but you have managed to. Not a small feat.



     

    lol what?

    image

    Playing: EVE Online
    Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
    Looking forward to: Archeage, Kingdom Under Fire 2
    KUF2's Official Website - http://www.kufii.com/ENG/ -

  • BladinBladin Member UncommonPosts: 1,089

    the thing simply is. 

    People play mmos for fun, not to make friends.

    And war is new and people want to learn it and play it. They don't really care about winning or making a community since they JUST started.

    image

  • whisperwyndwhisperwynd Member UncommonPosts: 1,668
    Originally posted by Bladin


    the thing simply is. 
    People play mmos for fun, not to make friends.
    And war is new and people want to learn it and play it. They don't really care about winning or making a community since they JUST started.

     

    Maybe so, but if it goes down the same path as its predecessors, even WoW (with its huge playerbase)...then there's no real future in it for players that prefer that. Look at some threads already in the WAR forums where they it's dead quiet. Not saying it's fact, just saying what's out there.

    Some of us find it fun to play as a community...you have your way of playing, and we have ours.

    I found AoC like that, and I doubt it had anything to do with its game flaws, those responsible for such bad opinionated threads at any rate.

  • TorakTorak Member Posts: 4,905

    I think what a lot of the traditionalist miss is any sort of interdependency that has you needing to socialize in some way in MMO's.

    Even the combatant / crafter relationship has more or less been neutralized in the newer MMO's. Almost every modern MMO is strictly combat focused and extremely linear.

    So you end with games that "feel" like they are simplistic (because everything is gaged to solo play and accessibility) linear and getting dragged by the nose through the levels because the object of the game isn't to create a virtual world but to get you to a pre-staged endgame and nothing to really do BUT get dragged by the nose to said endgame.

    MMOs have changed a lot in the past 5 years. Some for the better, some definately for the worse.

     

  • SovrathSovrath Member LegendaryPosts: 32,979
    Originally posted by whisperwynd

    Originally posted by Bladin


    the thing simply is. 
    People play mmos for fun, not to make friends.
    And war is new and people want to learn it and play it. They don't really care about winning or making a community since they JUST started.

     

    Maybe so, but if it goes down the same path as its predecessors, even WoW (with its huge playerbase)...then there's no real future in it for players that prefer that. Look at some threads already in the WAR forums where they it's dead quiet. Not saying it's fact, just saying what's out there.

    Some of us find it fun to play as a community...you have your way of playing, and we have ours.

    I found AoC like that, and I doubt it had anything to do with its game flaws, those responsible for such bad opinionated threads at any rate.



     

    Ok but that doesn't discount the hundreds of thousands of people who play just to have fun and not to make friends. I have FRIENDS in real life. I have "friends" in game. And I Like them very much but I don't call them and shoot the shit, I don't share with them what I'm doing in my real life. 

    I play to have fun and I do. I'm sure there are many MANY others who do. I'm sorry the genre isn't what you want, I really am. but that doesn't mean it's dead. It just means it's moved on.

    I can assure you that there are other aspects of your life that many might  say are equally dead. Perhaps Music for one?  As there is very little out there that has any real musical complexity or depth. everything is in the same damn key signatures with the same banal rhyme schemes if they use lyrics.

    But do I complain at the top of my lungs? no, I accept that not everyone requires polyrythyms, or 12 tone groupings or extended harmonies or bitonality.

    Do you? Probably not. you might. but dollars to donuts you probably don't. And that's ok. Because you love what you love and you enjoy what you enjoy. And I say good for you and more power to you.

    Same with games in my opinion. The early days are gone. You can either revisit those games you loved (though they probably aren't the same) or you can gracefully find other stuff to do or just find some enjoyment in what there is.

    I do know that there are games where people have cameraderie. I play them or justt quit. Lineage 2 for one. Lord of The rings if you are in a good group. I've had a blast with these games and the people I've met.

    The games are out there. You just have to meter your expectations.

     

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • whisperwyndwhisperwynd Member UncommonPosts: 1,668
    Originally posted by Torak


    I think what a lot of the traditionalist miss is any sort of interdependency that has you needing to socialize in some way in MMO's.
    Even the combatant / crafter relationship has more or less been neutralized in the newer MMO's. Almost every modern MMO is strictly combat focused and extremely linear.
    So you end with games that "feel" like they are simplistic (because everything is gaged to solo play and accessibility) linear and getting dragged by the nose through the levels because the object of the game isn't to create a virtual world but to get you to a pre-staged endgame and nothing to really do BUT get dragged by the nose to said endgame.
    MMOs have changed a lot in the past 5 years. Some for the better, some definately for the worse.
     

     

    Thank you for spelling out what we already knew,

    Why then make an mmo, why not a single player pc game with online capability? If it's only PvP wanted..why not a CoD4 style rpg?

    I have nothing against WAR's RvR style of PvP as it a new twist to other PvP systems, albeit some will argue about that. What's the point of having a world with thousands of ppl on a server yet everyone doing their little thing? If I wanted that, I'd try to play outside in the real world, but I can't go around killing stuff with friends out there without spending at least some time in a small 6x8 cell with Bubba as a cellmate.

    lol  My point is, I'd like a game where comraderie is shared by the enjoyment of the game...and if all I get for replies are that's outdated, or get used to the change...then I agree with the OP and must resign my online gaming gloves, as there's not much left for me to enjoy.

    I don't supper at with my family to be ignored by my wife or kids, nor play football with the guys just to be snubbed after plays...why should I accept this in an MMO? 

      @Sovrath "I can assure you that there are other aspects of yoru life that I can say are equally dead. Perhaps Music for one? As there is very little out there that has any real musical complexity or depth. everything is in the same damn key signatures with the same banal rhyme schemes if they use lyrics."

    -Would you listen to it? Would you acquiesce to its banal rhyme schemes? If not, wouldn't you share your dislike of it if someone brought up the subject?

    I don't doubt you mean what you say...but there's no point in debating my opinion, as it is mine. I didn't bring it up as an attack on anyone's post..I agreed with someone else's.  I never attacked your pov, so I see no reason why you'd simply bring up what in my life you'd find boring...chances are, it'd be reciprocal.

  • Mazer14Mazer14 Member UncommonPosts: 129

    If I was gonna suggest anything, wait for Darkfall Online. Honestly, it will be revolutionary compared to MMO standard set by WoW. If that game fails, I'll prolly just go back to CS:S and SC (and possibly SC2).

    *waits for the DF haters*

    ~~~~~~~~~~~~~~~~~~~~~~~~
    Self-confessed DF fanboy. Finally a real ****ing MMO.

  • neosurfeurneosurfeur Member UncommonPosts: 193


    Originally posted by Bladin
    the thing simply is. 
    People play mmos for fun, not to make friends.
    And war is new and people want to learn it and play it. They don't really care about winning or making a community since they JUST started.

    Well one thing I love to when I start a game its to start with a friend or to start a real coop mode online with unknown person, The OP is right, the actuall communoty isnt playing in group they waiting to be maximun level to start to thaught about talking to other player or even grouping with them for some raid...

    There always something to do at low lvl in group, ill explain myself: ... its better to start and have good memory form lvl 1 with unknown person or some friends by grouping with them until the end of the game, you develop your personal side, you put some funny story or angry one without reveling your real personalty and that making the game alive.
    I HATE TO SE something like a starting zone when the game just lunched and behing alone and trying to group with person and they keep fighting alone without even taking consideration grouping or my invit and their a lot of advantage by doing group from the begining and at all level to, you could take advantage of the ability from other classes in the game this is an exemple...

    other emxeple :
    All player who want to start healer classes are always in front of a wall at the begining they want to group and take full advantage of their ability and they cant because the tank can do everything by himself and dont wanna talk with the communoty " He want the peace to play alone and grinding is caracthere until he reach the miximun lvl and this at the maximun speed that he can".

    Finally, there some game who what they did to resolve this problem easy they had removed or minimized the healear classe impact . This is not really a good answer to the problem by making a game with more soloing content, and making those "SOCIAL SOLO QUEST" this isnt not right thing to do, its only removing the oportunity to made a group by gaving more XP you ( social quest gave more because its something cool that they create ) and its requiring less work less socializing and making that one minded communoty.

    I dont want to flame I took the exemple of Social Solo quest because War had started this and hope i wont see that idea behing apply to any futur mmo by the reason that could create one minded communoty that even thinking about soloing.

    Took Guildwars was nice because from 1 to 20 you have to group.. exemple many person didnt like this game but its reached the top in 2005~­2007 in the best seller in online game for a f2p .

    And who didnt play Diablo 2 at teh begining in coop mode that was really exciting moment for me.. when it time to play a MMO i dont want to bother myself with the social aspect because its suppose to be a game for this.. If i wanna play an game alone i will play MassEffect or Neverwinter2, or Diablo, titan qeust etc.. warcraft ...crysis. I wont come on a mmo without even sure to have fun with some comrade.

    image

  • TorakTorak Member Posts: 4,905
    Originally posted by Sovrath

     

    I do know that there are games where people have cameraderie. I play them or justt quit. Lineage 2 for one. Lord of The rings if you are in a good group. I've had a blast with these games and the people I've met.
    The games are out there. You just have to meter your expectations.
     

     

    IMHO, it has to do a lot with the mindset of the player. Generally speaking you find what you seek. I don't think any MMO is truely designed to be "anti - social" they just have the emphsis on different aspects of play. Where games like Lineage 2 strive to bind guilds together to fight one another throughout, games like WoW bring their guilds together for the endgame.

    You may be able to "solo" through WAR as far as mechanics are concerned but I'm fairly certain you will not get 100% out of the game without being part of a cohesive, well organized and active guild....really like any other MMO out there. Guilds / socialization is purely in the hands of the players. All the tools are there in any MMO its just many don't use them.

    Signed

    Capt Obvious

     

  • KorbyKorby Member Posts: 499

    Guys like us really ought to make a Real MMO.

     

    *Grabs a textbook*

  • whisperwyndwhisperwynd Member UncommonPosts: 1,668
    Originally posted by Torak

    Originally posted by Sovrath

     

    I do know that there are games where people have cameraderie. I play them or justt quit. Lineage 2 for one. Lord of The rings if you are in a good group. I've had a blast with these games and the people I've met.
    The games are out there. You just have to meter your expectations.
     

     

    IMHO, it has to do a lot with the mindset of the player. Generally speaking you find what you seek. I don't think any MMO is truely designed to be "anti - social" they just have the emphsis on different aspects of play. Where games like Lineage 2 strive to bind guilds together to fight one another throughout, games like WoW bring their guilds together for the endgame.

    You may be able to "solo" through WAR as far as mechanics are concerned but I'm fairly certain you will not get 100% out of the game without being part of a cohesive, well organized and active guild....really like any other MMO out there. Guilds / socialization is purely in the hands of the players. All the tools are there in any MMO its just many don't use them.

    Signed

    Capt Obvious

     

     

    I couldn't agree more, every mmo has the tools...but you said, many don't use them. That is on par with what you said about the player's mindset...Now, I haven't WAR yet so I'm not putting it with those I have played. I only mentioned the posts I saw, never said they were truth.

    I'm not dejected from the mmos now like the OP, I still play WoW on occasion, and AoC.  It's funny how when someone agrees or disagrees simply by stating their opinion, it never can be taken as such..an opinion. A debate always ensues. I will try WAR, and if I like it, will play it. I don't require others to play, I just find it a con when the community just isn't there.

    Say what you will, it doesn't really matter, since you're just as opinionated as I am for replying to me as how outdated I am.

    No worries though, I take no offense in any of this, it's all internet babble and has no real point but to waste time...enjoy

  • TorakTorak Member Posts: 4,905
    Originally posted by whisperwynd

    Originally posted by Torak

    Originally posted by Sovrath

     

    I do know that there are games where people have cameraderie. I play them or justt quit. Lineage 2 for one. Lord of The rings if you are in a good group. I've had a blast with these games and the people I've met.
    The games are out there. You just have to meter your expectations.
     

     

    IMHO, it has to do a lot with the mindset of the player. Generally speaking you find what you seek. I don't think any MMO is truely designed to be "anti - social" they just have the emphsis on different aspects of play. Where games like Lineage 2 strive to bind guilds together to fight one another throughout, games like WoW bring their guilds together for the endgame.

    You may be able to "solo" through WAR as far as mechanics are concerned but I'm fairly certain you will not get 100% out of the game without being part of a cohesive, well organized and active guild....really like any other MMO out there. Guilds / socialization is purely in the hands of the players. All the tools are there in any MMO its just many don't use them.

    Signed

    Capt Obvious

     

     

    I couldn't agree more, every mmo has the tools...but you said, many don't use them. That is on par with what you said about the player's mindset...Now, I haven't WAR yet so I'm not putting it with those I have played. I only mentioned the posts I saw, never said they were truth.

    I'm not dejected from the mmos now like the OP, I still play WoW on occasion, and AoC.  It's funny how when someone agrees or disagrees simply by stating their opinion, it never can be taken as such..an opinion. A debate always ensues. I will try WAR, and if I like it, will play it. I don't require others to play, I just find it a con when the community just isn't there.

    Say what you will, it doesn't really matter, since you're just as opinionated as I am for replying to me as how outdated I am.

    No worries though, I take no offense in any of this, it's all internet babble and has no real point but to waste time...enjoy

    Actually I was replying to Sovrath as I agree with him on his view.

    I just put that sig in to acknowledge that I read your post

  • whisperwyndwhisperwynd Member UncommonPosts: 1,668
    Originally posted by Torak

    Originally posted by whisperwynd

    Originally posted by Torak

    Originally posted by Sovrath

     

    I do know that there are games where people have cameraderie. I play them or justt quit. Lineage 2 for one. Lord of The rings if you are in a good group. I've had a blast with these games and the people I've met.
    The games are out there. You just have to meter your expectations.
     

     

    IMHO, it has to do a lot with the mindset of the player. Generally speaking you find what you seek. I don't think any MMO is truely designed to be "anti - social" they just have the emphsis on different aspects of play. Where games like Lineage 2 strive to bind guilds together to fight one another throughout, games like WoW bring their guilds together for the endgame.

    You may be able to "solo" through WAR as far as mechanics are concerned but I'm fairly certain you will not get 100% out of the game without being part of a cohesive, well organized and active guild....really like any other MMO out there. Guilds / socialization is purely in the hands of the players. All the tools are there in any MMO its just many don't use them.

    Signed

    Capt Obvious

     

     

    I couldn't agree more, every mmo has the tools...but you said, many don't use them. That is on par with what you said about the player's mindset...Now, I haven't WAR yet so I'm not putting it with those I have played. I only mentioned the posts I saw, never said they were truth.

    I'm not dejected from the mmos now like the OP, I still play WoW on occasion, and AoC.  It's funny how when someone agrees or disagrees simply by stating their opinion, it never can be taken as such..an opinion. A debate always ensues. I will try WAR, and if I like it, will play it. I don't require others to play, I just find it a con when the community just isn't there.

    Say what you will, it doesn't really matter, since you're just as opinionated as I am for replying to me as how outdated I am.

    No worries though, I take no offense in any of this, it's all internet babble and has no real point but to waste time...enjoy

    Actually I was replying to Sovrath as I agree with him on his view.

    I just put that sig in to acknowledge that I read your post

     

    My bad then 

  • demalusdemalus Member Posts: 401

     There is an argument in game development that developers do not have to make the ultimate sandbox to make good games.  It is sort of a contract.  For example, if you are making a ninja game, you should expect the player to act like a ninja and not worry about protecting the game/player from the player acting like something else.  MANY developers (non-MMO) have used this philosophy.  Why should they care if players decide they don't want to obide by the unspoken contract?

     

    Why can't that also apply to MMOs?  Why do people even play MMOs if they don't want to play with others?  That doesn't make any sense to me.  The reason new MMOs generally suck is because they are missing the point of having an MMO.  The whole reason to play a game in this genre is to play WITH a MASSIVE amount of other players.  Simply having a single player game with a chat-box does not qualify as playing WITH others.

     

    Most of today's MMOs really aren't MMOs.  There is an unfortunate thing happening to this genre though.  Video games as an industry are becoming more and more multiplayer oriented.  The future of gaming is multiplayer and not single player.  This means that there IS money to be made in "MMOs", but developers will completely destroy the genre.  What I mean here is that they will produce games with "MMO" in the title, but the game will have no qualities that make it a game where you can play WITH a MASSIVE amount of other people.  The term "MMO" is being changed.  The new generation of players think MMOs now are what MMOs are, but just examining them on a semantic level would prove otherwise.  It's very sad to see this happening if you are someone who experienced what MMOs were all about.  Basically, the only way this genre will redeem itself (in terms of just definition) is if developers change their underlying MMO philosophy.  They should start off with this question:  What can a MASSIVE amount of players do WITH each other?  THAT is the essence of the MMO, which is slowly being lost and distorted.

     

    Now, as far as WAR goes:  I've also found that there is eerily no communication happening.  I am still a low level and unguilded though, so we will see.  Personally, I'm having fun with the game.  It's by far not the next amazing MMO, but it's a fun game to play.  WAR got one thing right, and that is the fact that it is designed to be an MMO; it makes people play together under a common thread.  It's not perfect, but at least it isn't a single player game.  Age of Conan was an absolute travesty in my eyes.  How anyone can actually call that an MMO is beyond me.

     

    As far as the future goes, I'm not too certain.  Developers have this nasty habbit of taking everything bad from WoW and amplifying it, while ignoring what actually made WoW a successful game.  To be clear, WoW has high quality and it is still an MMO (even though I would consider it an MMO-lite).  WoW made people play with each other for at least part of the time, specifically end-game content.  If developers can figure out the definition of an MMO and actually make MMOs, I think the future will be great.  If they keep acting like clueless rockstars, they'll keep producing non-MMO games with "MMO" in the title and further piss off people who actually understand what that means.

     

    (Sorry for the TLDR post by the way :p)

    ______________________
    Give a man some fun and you entertain him for a day. Teach a man to make fun and you entertain him for a lifetime.

  • KorbyKorby Member Posts: 499

    Would anyone mind playing war with me? So we have somebody to talk to =/

  • whisperwyndwhisperwynd Member UncommonPosts: 1,668
    Originally posted by demalus


     There is an argument in game development that developers do not have to make the ultimate sandbox to make good games.  It is sort of a contract.  For example, if you are making a ninja game, you should expect the player to act like a ninja and not worry about protecting the game/player from the player acting like something else.  MANY developers (non-MMO) have used this philosophy.  Why should they care if players decide they don't want to obide by the unspoken contract?
     
    Why can't that also apply to MMOs?  Why do people even play MMOs if they don't want to play with others?  That doesn't make any sense to me.  The reason new MMOs generally suck is because they are missing the point of having an MMO.  The whole reason to play a game in this genre is to play WITH a MASSIVE amount of other players.  Simply having a single player game with a chat-box does not qualify as playing WITH others.
     
    Most of today's MMOs really aren't MMOs.  There is an unfortunate thing happening to this genre though.  Video games as an industry are becoming more and more multiplayer oriented.  The future of gaming is multiplayer and not single player.  This means that there IS money to be made in "MMOs", but developers will completely destroy the genre.  What I mean here is that they will produce games with "MMO" in the title, but the game will have no qualities that make it a game where you can play WITH a MASSIVE amount of other people.  The term "MMO" is being changed.  The new generation of players think MMOs now are what MMOs are, but just examining them on a semantic level would prove otherwise.  It's very sad to see this happening if you are someone who experienced what MMOs were all about.  Basically, the only way this genre will redeem itself (in terms of just definition) is if developers change their underlying MMO philosophy.  They should start off with this question:  What can a MASSIVE amount of players do WITH each other?  THAT is the essence of the MMO, which is slowly being lost and distorted.
     
    Now, as far as WAR goes:  I've also found that there is eerily no communication happening.  I am still a low level and unguilded though, so we will see.  Personally, I'm having fun with the game.  It's by far not the next amazing MMO, but it's a fun game to play.  WAR got one thing right, and that is the fact that it is designed to be an MMO; it makes people play together under a common thread.  It's not perfect, but at least it isn't a single player game.  Age of Conan was an absolute travesty in my eyes.  How anyone can actually call that an MMO is beyond me.
     
    As far as the future goes, I'm not too certain.  Developers have this nasty habbit of taking everything bad from WoW and amplifying it, while ignoring what actually made WoW a successful game.  To be clear, WoW has high quality and it is still an MMO (even though I would consider it an MMO-lite).  WoW made people play with each other for at least part of the time, specifically end-game content.  If developers can figure out the definition of an MMO and actually make MMOs, I think the future will be great.  If they keep acting like clueless rockstars, they'll keep producing non-MMO games with "MMO" in the title and further piss off people who actually understand what that means.
     
    (Sorry for the TLDR post by the way :p)

    Bravo..

  • SovrathSovrath Member LegendaryPosts: 32,979
    Originally posted by Torak

    Originally posted by Sovrath

     

    I do know that there are games where people have cameraderie. I play them or justt quit. Lineage 2 for one. Lord of The rings if you are in a good group. I've had a blast with these games and the people I've met.
    The games are out there. You just have to meter your expectations.
     

     

    IMHO, it has to do a lot with the mindset of the player. Generally speaking you find what you seek. I don't think any MMO is truely designed to be "anti - social" they just have the emphsis on different aspects of play. Where games like Lineage 2 strive to bind guilds together to fight one another throughout, games like WoW bring their guilds together for the endgame.

    You may be able to "solo" through WAR as far as mechanics are concerned but I'm fairly certain you will not get 100% out of the game without being part of a cohesive, well organized and active guild....really like any other MMO out there. Guilds / socialization is purely in the hands of the players. All the tools are there in any MMO its just many don't use them.

    Signed

    Capt Obvious

     



     

    Actually that's a very good point.

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  • OzmodanOzmodan Member EpicPosts: 9,726

    Luckily I got into beta enough to see War  was another game that was not for me.  Been there done that with RVR in DAoC.  Constantly retaking cities and forts I took yesterday gets old fast and that is all there is to do in War.   Sorry just another Wow clone with more emphacis on pvp.

  • TheocritusTheocritus Member LegendaryPosts: 10,029

           It is hard for the veteran players to play MMOs today but like a couple others have said you ahve to adjust......When I played EQ most of the grouping I did was very good......Players knew their roles and most did them pretty well.....When I moved on to LoTRO then grouping became totally different......Instead of working together the groups I had in LoTRO were just 6 indiviuals doing their own thing.....Sure we had a tank and healers and dps but there was little or no strategy and once the quests were done the goups always disbanded......It is frustrating to be playing and have some Hunter run off and attack mobs that are not even close to where everyone else is fighting then start screaming for heals......You jsut have to accept that almost all the games since WoW have been moade for the casual gamer and msot of them just want to play an hour or two with little or no hassle and move on........

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