All things associated with character freedom rather than all of the artificial restrictions placed in most modern games. IE - inability to attack certain npc, inability to attack players, locked encounters, in/out of combat distinctions, instanced zones, pvp areas, level restricted pvp, no looting in pvp etc. Games these days have taken too far of a step away from realism to be immersive IMO.
All of these supposed "safeguards" really seem to set people up to be griefed more than they help. People always find a way around the artificial game mechanics and will find a way to grief other players. Then they take away the player's freedom to kill that other player and take their ninja looted item back for example.
So what exactly is new and inovative about this game?
Nothing , it is an old school real game with well integrated features and everything that used to be good about MMOs. Simple really.
The innovation is in the nerve to go back to what was good, and not continue with the currnt trash being released.
So you actually played the game?
Nothing new just old ideas rehashed. Trying to recapture the magic that was old UO. Will it work? Time will tell I'm not betting on it because gamers now are not the same as gamers back then. There are quite flankly SO MANY more ass holes that play mmos then there used to be.
I still have a hard time believing the promises. I do really hope the game does well and shows the industry that not everyone wants easy to play games. But I will remain very skeptical until something rock solid is shown.
It's a Jeep thing. . . _______ |___| \_______/ = |||||| = |X| \*........*/ |X| |X|_________|X| You wouldn't understand
So what exactly is new and inovative about this game?
Nothing , it is an old school real game with well integrated features and everything that used to be good about MMOs. Simple really.
The innovation is in the nerve to go back to what was good, and not continue with the currnt trash being released.
So you actually played the game?
Nothing new just old ideas rehashed. Trying to recapture the magic that was old UO. Will it work? Time will tell I'm not betting on it because gamers now are not the same as gamers back then. There are quite flankly SO MANY more ass holes that play mmos then there used to be.
you can never recapture the magic, everyone has a first mmo and no mmo will be as good as that first one you played..lt sucks but thats how it is. i cry out for the days of swg..that game was so much fun..mmo's were new to me and it seemed like you could do anything in that game.
Darkfall is a fantasy mmo and im sick to my teeth of fantasy. i am waiting for the war 40k mmo and biowares stars wars mmo and then i am done. i dont get surprised anymore when playing mmo's. the communities today are no comparision to the days of old..nowadays its all about loot and raiding..one time it used be about the world and the people you meet.
Originally posted by cukimunga So what exactly is new and inovative about this game?
A few things separates DF from other mmorpgs:
1) No instances! This is of utmost importance. Lets you actually control areas of the world - ressources, lvl'ing spots and such. You can have an impact on the world. Your enemies cant hide in instances. Other mmorpgs are more like chat rooms with instanced mini-games on top, not much different from lan games, this is one living breathing world that the players will have huge impact on, EVE is another mmorpg where players also have big impact.
2) Free for all with full loot. FUCK honor points, fuck blood money, fuck whatever lame point system pussy devs come up with, this is the only meaningful way to do it. When you kill someone, they fall to the ground and lie there dying, unless you get a fatality in which case they are dead. You have to finish such dying people off, before their healer revives them, and before you can loot them.
3) Player skill based pvp (level/char-skills/equipment is toned down compared to other mmorpgs), 3 newbs fresh out of the char generator can kill 1 veteran. So it is not like wow and other games where the guy who has most time to grind endlessly automatically wins.
4) Collision detection with friendly fire. You aim your spells, fireballs will hurt your friends also if you hit them, your healing spells will heal your enemies if they run into the area your friends are in when you are healing them. This again means that a small well coordinated group of people can win vs a much larger group of unorganised players - player skill is the keyword here again.
5) 500+ spells, 500+ skills, thousands of different equipment, all is player made. No one looks alike, and noone has the same template.
6) Low poly / low textures, optimized for large battles, they have tested 200 vs 200 players fighting with 30 - 60fps+. Not like AoC or wow, where server freezes up, and your fps drops below 5, as soon as 50 people get together in the same spot.
7) No pets - no stupid pet that chase you all over the world, while the owner sits back and takes a nap.
8) No stealth - people cant just go invisible on your. You can hide in the shadows from a distance wearing dark clothing though. And you can sneak up on people from behind, since its first person view for casters, and tight 3rd person view for melees. Cant zoom out.
9) NPC ai far exceeds current mmorpgs, these monsters are more like counterstrike bots.
Yes I agree they are going back to old school games like UO but there are several inovative things for MMO's atleast.
1) There is no lock on or auto attack. Your fighting real time for real lol.
2) The Mobs in DarkFall have intellegent AI. If there over camped they will move there camp to a safer area and if there under camped they will grow in numbers. The mobs will also call for help, retreat and I believe it was even said they will ambush you. Anyways intellegent AI for MMO's is pretty inovative to me.
3) Stealthers have no invisy button. Yes I don't recall another MMO that decided to neglect this dumb idea. DarkFall thankfuly said if you wanna sneak up on someone you better be able to do it without an invisy button.
4) DarkFall wants to let people play for free before they ever spend a dime on DarkFall. No pre-order to get a free trial..... No waiting 6 months to a few years to get a free trial. Free trial from the get go. That seems innovative to me considering the industry standard.
5) Sticking to there guns. They took awhile getting a publisher because they wanted to retain control over DarkFall. Staying true to there core player base and actually going with Full Loot. You can say UO did it but... They added insurance and Trammel to try and expand there player base totaly abandoning there core players. Wether or not DarkFall continues to do this only time will tell. But there the only one with the guts to do it right now. EvE maybe ... but even then they added clones and insurance so.....
6) Taking there time to release quality. Everyones friggin rushing now to grab as many players they can and not keeping even half of them because instead of waiting and releasing quality they throw out what they have and hype it up as much as they can to beat War or WoW or w/e else.
7) There not doing a good awful ammount of hyping it. That is pretty innovative, the fan base is hyping it not Aventurine. Fans hype it because they love the concept and what DarkFall has to offer. Aventurine isn't running around screaming at you where ever you go "Death never looked this Good!" or w/e AoC's new slogan is. DarkFall is what it is and Aventurine wants the game to speak for itself... thats pretty innovative in today's MMO industry. Even UO did an awful lot of hyping but back then they had to.
I could go on and on and on but meh..... There's alot of inovation in DarkFall game wise and other.
Darkfall is a fantasy mmo and im sick to my teeth of fantasy. i am waiting for the war 40k mmo and biowares stars wars mmo and then i am done. i dont get surprised anymore when playing mmo's. the communities today are no comparision to the days of old..nowadays its all about loot and raiding..one time it used be about the world and the people you meet.
I totally agree about the community, seems that the majority are just simply assholes nowadays. Go figure.
What I disagree with is the fantasy/scifi thing, if you sugarcoat WoW (for example) with shuttles and pewpews, is it any different?
One thing I personaly think is new and innovative in DF is the way PvE/mobs are handled, no static spawns and you can kill anything you see. It (non-static) really is amazing feature if you think about it for a second. And of course being a pirate (yarr) is new (in fantasy setting anyway), sure there's PotBS but that just sucks donkeys.
So what exactly is new and inovative about this game?
Nothing , it is an old school real game with well integrated features and everything that used to be good about MMOs. Simple really.
The innovation is in the nerve to go back to what was good, and not continue with the currnt trash being released.
So you actually played the game?
Nothing new just old ideas rehashed. Trying to recapture the magic that was old UO. Will it work? Time will tell I'm not betting on it because gamers now are not the same as gamers back then. There are quite flankly SO MANY more ass holes that play mmos then there used to be.
Just an accurate statement about what they are trying to acheive as stated by the developers. Nice of you to add absolutely nothing to the thread. What an idiot.
The game has been designed so the features work together not innovative just not so easy to do a a lot of games are designed piece meal and when the developers come to add new features they just will not work. Gamers are Gamers they are just being fed drivel if you think otherwise you have probably never faced anything of a challenge.
And out of interest the Ass holes you talk of are the common public , only around 5% of the population have anything bordering on intelligence the ret are happy to accept drivel. Some of us have known better and a good game is just that, and will be appreciated.
We are talking concepts here and the way people approach games, nothing more.
________________________________________________________ Sorcery must persist, the future is the Citadel
The irony is old rehashed ideas seem new and innovative because we haven't seen them in so long.
__________________________________________________ In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten
All of the features in Darkfall have been in other games in some form or another (Except for maybe true real-time combat and truly massive multi-player ships). The innovation comes from the fact that it's the first time in MMO history that all of these features have appeared in one game. This is what makes Darkfall truly new and innovating. It's not the individual features it's all of the features in one game seamlessly working together in one seamless world. Whether or not they will work as claimed or even if they are all there remains to be seen however. We shall all have a chance to see for ourselves hopefully very soon.
So what exactly is new and inovative about this game?
Nothing , it is an old school real game with well integrated features and everything that used to be good about MMOs. Simple really.
The innovation is in the nerve to go back to what was good, and not continue with the currnt trash being released.
/signed
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
The irony is old rehashed ideas seem new and innovative because we haven't seen them in so long.
Ahh but when they first started making Darkfall those things were still around
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
Darkfall is a fantasy mmo and im sick to my teeth of fantasy. i am waiting for the war 40k mmo and biowares stars wars mmo and then i am done. i dont get surprised anymore when playing mmo's. the communities today are no comparision to the days of old..nowadays its all about loot and raiding..one time it used be about the world and the people you meet.
I totally agree about the community, seems that the majority are just simply assholes nowadays. Go figure.
A community that bothers to be assholes to each other is (one of) the marks of a good community.
Communities with no drama or flame-wars or "legends" are hardly communities at all. A problem with many MMOs is that they focus too much on development of YOUR character, with goals that have very little to do with other players, and more to do with killing lifeless mobs or gaining points. This undermines the community spirit significantly.
Example, WoW - You get a group to finish a quest, you get a raid to get gear, you get an arena team to get arena points. If you fail to get gear, arena points, or a quest, you will most likely join another group/guild/team.
Also, there is no inter-clan rivalry at all in these kinds of situation, save perhaps between the very top few. This is a mark of how isolated the community really is. Their goals are all involve advancing their own character, which is the nature of the game.
A community that bothers to be assholes to each other is (one of) the marks of a good community. Yeah, treating others like assholes is the sign of a great community.... Communities with no drama or flame-wars or "legends" are hardly communities at all. A problem with many MMOs is that they focus too much on development of YOUR character, with goals that have very little to do with other players, and more to do with killing lifeless mobs or gaining points. This undermines the community spirit significantly. Again, this makes no sense; youdon't want a community to be arguing all the time, it's the sign of a bad community. If I log onto the forums and see idiot elitists talk about how retarted and carebearish they are, do you think that's the sign of a good community? ...no Example, WoW - You get a group to finish a quest, you get a raid to get gear, you get an arena team to get arena points. If you fail to get gear, arena points, or a quest, you will most likely join another group/guild/team. No different than DF; if you're in a guild that keeps losing in seiges you will move on. Also, there is no inter-clan rivalry at all in these kinds of situation, save perhaps between the very top few. This is a mark of how isolated the community really is. Their goals are all involve advancing their own character, which is the nature of the game. Clan rivalries are fine, but coming down to flame wars before the game is even released isn't the sign of a good community. Now, where's imbant or orinallegg to call me a troll?!
__________________________________________________ In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten
A community that bothers to be assholes to each other is (one of) the marks of a good community. Yeah, treating others like assholes is the sign of a great community.... Communities with no drama or flame-wars or "legends" are hardly communities at all. A problem with many MMOs is that they focus too much on development of YOUR character, with goals that have very little to do with other players, and more to do with killing lifeless mobs or gaining points. This undermines the community spirit significantly. Again, this makes no sense; youdon't want a community to be arguing all the time, it's the sign of a bad community. If I log onto the forums and see idiot elitists talk about how retarted and carebearish they are, do you think that's the sign of a good community? ...no Example, WoW - You get a group to finish a quest, you get a raid to get gear, you get an arena team to get arena points. If you fail to get gear, arena points, or a quest, you will most likely join another group/guild/team. No different than DF; if you're in a guild that keeps losing in seiges you will move on. Also, there is no inter-clan rivalry at all in these kinds of situation, save perhaps between the very top few. This is a mark of how isolated the community really is. Their goals are all involve advancing their own character, which is the nature of the game. Clan rivalries are fine, but coming down to flame wars before the game is even released isn't the sign of a good community. Now, where's imbant or orinallegg to call me a troll?!
Actually, I agree with both of you to a certain extent. It seems to me that a community is stronger if there is a certain degree of rivalry, competition, and even flaming or arguing. It shows that both sides care about what they are talking about and about the game in general. If people didn't care about the game, I doubt they would waste time posting (and especially arguing) about various aspects of it.
On the other hand, the Darkfall community can, at times, be rather harsh. I can see how it would turn people off to the community and the game in general. Really, though, the type of people who post those comments are in the minority, even if they may be the most outspoken posters.
At any rate, a huge thing that it comes down to is just personal opinion. What degree of rivalry and competition do you want in a game? What degree of camaraderie do you want in your MMO? I can tell you that I had a lot more loyalty, closeness, and friendship with my guild in Ultima Online than in World of Warcraft. I think Therru even hits some of the reasons why. Do you feel more bonding running through the same instance 10 times in a row with your guild, or when you are engaged in PvP where if you die, you lose all your stuff and your guildmate saves you? I can't answer for everyone, but for me it was the latter.
I liked my guild in WoW. We had some fun times. In the end, I couldn't/didn't want to devote enough time to the game to remain competitive, though.
In UO, it was the danger and the rivalry that helped make it more engaging and drew the community together and yet apart at the same time. Groups fought, argued, and killed each other. But the friendships and relationships within those groups and with other allied groups that watched each others' backs grew stronger than they could fighting mobs or gathering honor points. So sometimes (I'm not necessarily saying this applies to flaming random people now) arguments, rivalries, and flaming can actually be good things. I think so anyway.
Originally posted by Isane Originally posted by cukimunga So what exactly is new and inovative about this game?
Nothing , it is an old school real game with well integrated features and everything that used to be good about MMOs. Simple really. The innovation is in the nerve to go back to what was good, and not continue with the currnt trash being released.
Wasn't this the same line some of us fell for a while back with Vanguard?
Its just funny that the DF fanboi's are saying this game will be a breath of fresh air, but yet nobody said that there is anything new about this game. Then they badmouth WAR and other games saying that they are just clones of games and bring nothing new.
Comments
Nothing , it is an old school real game with well integrated features and everything that used to be good about MMOs. Simple really.
The innovation is in the nerve to go back to what was good, and not continue with the currnt trash being released.
________________________________________________________
Sorcery must persist, the future is the Citadel
This is a question you should ask any WoW-clone instead! And if you read up on Darkfall you will understand.
All things associated with character freedom rather than all of the artificial restrictions placed in most modern games. IE - inability to attack certain npc, inability to attack players, locked encounters, in/out of combat distinctions, instanced zones, pvp areas, level restricted pvp, no looting in pvp etc. Games these days have taken too far of a step away from realism to be immersive IMO.
All of these supposed "safeguards" really seem to set people up to be griefed more than they help. People always find a way around the artificial game mechanics and will find a way to grief other players. Then they take away the player's freedom to kill that other player and take their ninja looted item back for example.
Nothing , it is an old school real game with well integrated features and everything that used to be good about MMOs. Simple really.
The innovation is in the nerve to go back to what was good, and not continue with the currnt trash being released.
So you actually played the game?
Nothing new just old ideas rehashed. Trying to recapture the magic that was old UO. Will it work? Time will tell I'm not betting on it because gamers now are not the same as gamers back then. There are quite flankly SO MANY more ass holes that play mmos then there used to be.
Nothing , it is an old school real game with well integrated features and everything that used to be good about MMOs. Simple really.
The innovation is in the nerve to go back to what was good, and not continue with the currnt trash being released.
Great answer.
I still have a hard time believing the promises. I do really hope the game does well and shows the industry that not everyone wants easy to play games. But I will remain very skeptical until something rock solid is shown.
_______
|___|
\_______/
= |||||| =
|X| \*........*/ |X|
|X|_________|X|
You wouldn't understand
wrong forum. oops. Edited
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
Nothing , it is an old school real game with well integrated features and everything that used to be good about MMOs. Simple really.
The innovation is in the nerve to go back to what was good, and not continue with the currnt trash being released.
So you actually played the game?
Nothing new just old ideas rehashed. Trying to recapture the magic that was old UO. Will it work? Time will tell I'm not betting on it because gamers now are not the same as gamers back then. There are quite flankly SO MANY more ass holes that play mmos then there used to be.
you can never recapture the magic, everyone has a first mmo and no mmo will be as good as that first one you played..lt sucks but thats how it is. i cry out for the days of swg..that game was so much fun..mmo's were new to me and it seemed like you could do anything in that game.
Darkfall might change that.
I CREATED MYSELF!
"<Claus|Dev> i r pk"
SW:TOR|War40K:DMO|GW2
Darkfall is a fantasy mmo and im sick to my teeth of fantasy. i am waiting for the war 40k mmo and biowares stars wars mmo and then i am done. i dont get surprised anymore when playing mmo's. the communities today are no comparision to the days of old..nowadays its all about loot and raiding..one time it used be about the world and the people you meet.
Darkfall will bring back the OLD in old school, but there's one thing that'll discourage people its FULL LOOTING!
A few things separates DF from other mmorpgs:
1) No instances! This is of utmost importance. Lets you actually control areas of the world - ressources, lvl'ing spots and such. You can have an impact on the world. Your enemies cant hide in instances. Other mmorpgs are more like chat rooms with instanced mini-games on top, not much different from lan games, this is one living breathing world that the players will have huge impact on, EVE is another mmorpg where players also have big impact.
2) Free for all with full loot. FUCK honor points, fuck blood money, fuck whatever lame point system pussy devs come up with, this is the only meaningful way to do it. When you kill someone, they fall to the ground and lie there dying, unless you get a fatality in which case they are dead. You have to finish such dying people off, before their healer revives them, and before you can loot them.
3) Player skill based pvp (level/char-skills/equipment is toned down compared to other mmorpgs), 3 newbs fresh out of the char generator can kill 1 veteran. So it is not like wow and other games where the guy who has most time to grind endlessly automatically wins.
4) Collision detection with friendly fire. You aim your spells, fireballs will hurt your friends also if you hit them, your healing spells will heal your enemies if they run into the area your friends are in when you are healing them. This again means that a small well coordinated group of people can win vs a much larger group of unorganised players - player skill is the keyword here again.
5) 500+ spells, 500+ skills, thousands of different equipment, all is player made. No one looks alike, and noone has the same template.
6) Low poly / low textures, optimized for large battles, they have tested 200 vs 200 players fighting with 30 - 60fps+. Not like AoC or wow, where server freezes up, and your fps drops below 5, as soon as 50 people get together in the same spot.
7) No pets - no stupid pet that chase you all over the world, while the owner sits back and takes a nap.
8) No stealth - people cant just go invisible on your. You can hide in the shadows from a distance wearing dark clothing though. And you can sneak up on people from behind, since its first person view for casters, and tight 3rd person view for melees. Cant zoom out.
9) NPC ai far exceeds current mmorpgs, these monsters are more like counterstrike bots.
Khael[SUN]
SUN - peekayin since pong
Webdeveloper on:
http://www.guildofsun.com
http://www.bloodmonarchy.com
Yes I agree they are going back to old school games like UO but there are several inovative things for MMO's atleast.
1) There is no lock on or auto attack. Your fighting real time for real lol.
2) The Mobs in DarkFall have intellegent AI. If there over camped they will move there camp to a safer area and if there under camped they will grow in numbers. The mobs will also call for help, retreat and I believe it was even said they will ambush you. Anyways intellegent AI for MMO's is pretty inovative to me.
3) Stealthers have no invisy button. Yes I don't recall another MMO that decided to neglect this dumb idea. DarkFall thankfuly said if you wanna sneak up on someone you better be able to do it without an invisy button.
4) DarkFall wants to let people play for free before they ever spend a dime on DarkFall. No pre-order to get a free trial..... No waiting 6 months to a few years to get a free trial. Free trial from the get go. That seems innovative to me considering the industry standard.
5) Sticking to there guns. They took awhile getting a publisher because they wanted to retain control over DarkFall. Staying true to there core player base and actually going with Full Loot. You can say UO did it but... They added insurance and Trammel to try and expand there player base totaly abandoning there core players. Wether or not DarkFall continues to do this only time will tell. But there the only one with the guts to do it right now. EvE maybe ... but even then they added clones and insurance so.....
6) Taking there time to release quality. Everyones friggin rushing now to grab as many players they can and not keeping even half of them because instead of waiting and releasing quality they throw out what they have and hype it up as much as they can to beat War or WoW or w/e else.
7) There not doing a good awful ammount of hyping it. That is pretty innovative, the fan base is hyping it not Aventurine. Fans hype it because they love the concept and what DarkFall has to offer. Aventurine isn't running around screaming at you where ever you go "Death never looked this Good!" or w/e AoC's new slogan is. DarkFall is what it is and Aventurine wants the game to speak for itself... thats pretty innovative in today's MMO industry. Even UO did an awful lot of hyping but back then they had to.
I could go on and on and on but meh..... There's alot of inovation in DarkFall game wise and other.
I totally agree about the community, seems that the majority are just simply assholes nowadays. Go figure.
What I disagree with is the fantasy/scifi thing, if you sugarcoat WoW (for example) with shuttles and pewpews, is it any different?
One thing I personaly think is new and innovative in DF is the way PvE/mobs are handled, no static spawns and you can kill anything you see. It (non-static) really is amazing feature if you think about it for a second. And of course being a pirate (yarr) is new (in fantasy setting anyway), sure there's PotBS but that just sucks donkeys.
Nothing , it is an old school real game with well integrated features and everything that used to be good about MMOs. Simple really.
The innovation is in the nerve to go back to what was good, and not continue with the currnt trash being released.
So you actually played the game?
Nothing new just old ideas rehashed. Trying to recapture the magic that was old UO. Will it work? Time will tell I'm not betting on it because gamers now are not the same as gamers back then. There are quite flankly SO MANY more ass holes that play mmos then there used to be.
Just an accurate statement about what they are trying to acheive as stated by the developers. Nice of you to add absolutely nothing to the thread. What an idiot.
The game has been designed so the features work together not innovative just not so easy to do a a lot of games are designed piece meal and when the developers come to add new features they just will not work. Gamers are Gamers they are just being fed drivel if you think otherwise you have probably never faced anything of a challenge.
And out of interest the Ass holes you talk of are the common public , only around 5% of the population have anything bordering on intelligence the ret are happy to accept drivel. Some of us have known better and a good game is just that, and will be appreciated.
We are talking concepts here and the way people approach games, nothing more.
________________________________________________________
Sorcery must persist, the future is the Citadel
The irony is old rehashed ideas seem new and innovative because we haven't seen them in so long.
__________________________________________________
In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten
All of the features in Darkfall have been in other games in some form or another (Except for maybe true real-time combat and truly massive multi-player ships). The innovation comes from the fact that it's the first time in MMO history that all of these features have appeared in one game. This is what makes Darkfall truly new and innovating. It's not the individual features it's all of the features in one game seamlessly working together in one seamless world. Whether or not they will work as claimed or even if they are all there remains to be seen however. We shall all have a chance to see for ourselves hopefully very soon.
Bren
while(horse==dead)
{
beat();
}
Nothing , it is an old school real game with well integrated features and everything that used to be good about MMOs. Simple really.
The innovation is in the nerve to go back to what was good, and not continue with the currnt trash being released.
/signed
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
Ahh but when they first started making Darkfall those things were still around
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
I totally agree about the community, seems that the majority are just simply assholes nowadays. Go figure.
A community that bothers to be assholes to each other is (one of) the marks of a good community.
Communities with no drama or flame-wars or "legends" are hardly communities at all. A problem with many MMOs is that they focus too much on development of YOUR character, with goals that have very little to do with other players, and more to do with killing lifeless mobs or gaining points. This undermines the community spirit significantly.
Example, WoW - You get a group to finish a quest, you get a raid to get gear, you get an arena team to get arena points. If you fail to get gear, arena points, or a quest, you will most likely join another group/guild/team.
Also, there is no inter-clan rivalry at all in these kinds of situation, save perhaps between the very top few. This is a mark of how isolated the community really is. Their goals are all involve advancing their own character, which is the nature of the game.
__________________________________________________
In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten
Actually, I agree with both of you to a certain extent. It seems to me that a community is stronger if there is a certain degree of rivalry, competition, and even flaming or arguing. It shows that both sides care about what they are talking about and about the game in general. If people didn't care about the game, I doubt they would waste time posting (and especially arguing) about various aspects of it.
On the other hand, the Darkfall community can, at times, be rather harsh. I can see how it would turn people off to the community and the game in general. Really, though, the type of people who post those comments are in the minority, even if they may be the most outspoken posters.
At any rate, a huge thing that it comes down to is just personal opinion. What degree of rivalry and competition do you want in a game? What degree of camaraderie do you want in your MMO? I can tell you that I had a lot more loyalty, closeness, and friendship with my guild in Ultima Online than in World of Warcraft. I think Therru even hits some of the reasons why. Do you feel more bonding running through the same instance 10 times in a row with your guild, or when you are engaged in PvP where if you die, you lose all your stuff and your guildmate saves you? I can't answer for everyone, but for me it was the latter.
I liked my guild in WoW. We had some fun times. In the end, I couldn't/didn't want to devote enough time to the game to remain competitive, though.
In UO, it was the danger and the rivalry that helped make it more engaging and drew the community together and yet apart at the same time. Groups fought, argued, and killed each other. But the friendships and relationships within those groups and with other allied groups that watched each others' backs grew stronger than they could fighting mobs or gathering honor points. So sometimes (I'm not necessarily saying this applies to flaming random people now) arguments, rivalries, and flaming can actually be good things. I think so anyway.
Thanks for reading my wall of text.
wrong forum. oops. Edited
again. lol not your day today is it
March on! - Lets Invade Pekopon
Nothing , it is an old school real game with well integrated features and everything that used to be good about MMOs. Simple really.
The innovation is in the nerve to go back to what was good, and not continue with the currnt trash being released.
Wasn't this the same line some of us fell for a while back with Vanguard?
so...
Its just funny that the DF fanboi's are saying this game will be a breath of fresh air, but yet nobody said that there is anything new about this game. Then they badmouth WAR and other games saying that they are just clones of games and bring nothing new.