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some honest questions...

Hello all, i have a few questions about WAR,  here it goes

~ Is there a open world?  (like say VG?)

~ Are the invis walls? 

~ Is the world large?

~ I heard its RvR, but can i go to a enemy side and atk someone of the opposing faction? (like WoW) or does all pvp take place in a special zone or instance?

~ Weather effects? doest it rain/snow?

Any comments would be great!!

Government is not reason; it is not eloquent; it is force. Like fire, it is a dangerous servant and a fearful master.

George Washington

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Comments

  • RictisRictis Member UncommonPosts: 1,300
    Originally posted by adderVXI


    Hello all, i have a few questions about WAR,  here it goes
    ~ Is there a open world?  (like say VG?)
    ~ Are the invis walls? 
    ~ Is the world large?
    ~ I heard its RvR, but can i go to a enemy side and atk someone of the opposing faction? (like WoW) or does all pvp take place in a special zone or instance?
    ~ Weather effects? doest it rain/snow?
    Any comments would be great!!



     

    1) yes to the open world, (in my opinion ofcourse, like everquest without the zones, never played VG)

    2) Have not run acros an invis wall yet

    3) the world is huge, and is broken into 3 different army type confrontations as follows

    Greenskin vs Dwarfs, Empire vs Order and Dark Elves vs High Elves

    4) Core servers, only allow in specifica locations to be attacked like contested zones in WoW, where Open RVR servers are kill anywhere on sight regardless where you are.

    5) havent payed attention to this.

     

    Commnets- Game is alot of fun, it will truely shine imho end game where the massive raids start.

  • verndvernd Member Posts: 600

    There are weather effects but not like in WoW. They are more persistent and specific to the area you're in.

    Forests will fill up with mist and fog at night, desert areas will get dust storms kicking up once in a while, in cold areas snow will drift down slowly. In all cases it's fairly subtle used more to enhance the ambience of each area rather than be weather eyecandy.

  • adderVXIadderVXI Member UncommonPosts: 727

    Well, sounds cool, perhaps i'll have to do some research.  For some reason i didnt really follow this game, and now it seems it might be fun!

    thanks!

    Government is not reason; it is not eloquent; it is force. Like fire, it is a dangerous servant and a fearful master.

    George Washington

  • buegurbuegur Member UncommonPosts: 457
    Originally posted by adderVXI


    Hello all, i have a few questions about WAR,  here it goes
    ~ Is there a open world?  (like say VG?)
    ~ Are the invis walls? 
    ~ Is the world large?
    ~ I heard its RvR, but can i go to a enemy side and atk someone of the opposing faction? (like WoW) or does all pvp take place in a special zone or instance?
    ~ Weather effects? doest it rain/snow?
    Any comments would be great!!



     

    Open in my opinion, with plenty of choices where to go.  Not as open as Vanguard.

    There is a swirling zone  at the end of each 10 level set to get into the next set.

    Not as large as Vanguard I think, but plenty large enough in my opinion.

    You can go to the others side and if RvR enabled, you can be attacked by them or attack others RvR enabled.  Plenty of areas to do RvR!!!

    Unsure about weather

    Very fun game!

  • feena750feena750 Member UncommonPosts: 330

    I have found only one invisible wall.  That was around a small high elf village in the first area.  You have to go through the entrance you can't jump over the short walls or even the mountainous area to get in.

  • truuktruuk Member Posts: 45

    The answer is no. Unequivicably. You ask if it is like vanguard. it is is no way close. the world is fairly large and non linear compared to...say...AoC, but , what game isn't.

     

      It is MUCH smaller, MUCH more restricted than WoW. The zones are very linear, i.e. there is a pretty set path to the next area. You have some freedom to roam, but......not enough if you are  looking for vanguardesque terrain.

           

    -----------------------------
    I would love to engage in a battle of wits with you, unfortunately my morals disallow me to thwap an unarmed person.

  • dippitydodahdippitydodah Member Posts: 130

    This world is not open at all, do not let them sell you otherwise.   The world is purposely linear and small to drive players into combat situations it is not a game with big open areas to explore in.   Most of the world was what you could find 10 feet off the road in either direction before some barrier.. mountain.. giant tree.. or forest ridge blocked your path.

     

     

     

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  • truuktruuk Member Posts: 45
    Originally posted by dippitydodah


    This world is not open at all, do not let them sell you otherwise.   The world is purposely linear and small to drive players into combat situations it is not a game with big open areas to explore in.   Most of the world was what you could find 10 feet off the road in either direction before some barrier.. mountain.. giant tree.. or forest ridge blocked your path.
     
     
     

     

    You better listen to this guy, he tells the truth.

    -----------------------------
    I would love to engage in a battle of wits with you, unfortunately my morals disallow me to thwap an unarmed person.

  • aurickaurick Member Posts: 317

    The quest path in each zone is linear.  The zone itself is not.  In fact, there are tons of things to discover in each zone, with tome unlocks to reward you for your efforts.  There are something like 24 boss lairs to find, some of which are very difficult to locate and others are easy to find but hard to figure out how to open.  The edges of the zones are unobtrusive, and are designed to look like natural parts of the terrain.

    The overall size of the world is very difficult to actually guage.  Each racial pairing is a single zone, split between two maps.  (More at tier 4)  To simply run from one end of a tier 1 map to the other end of its adjoining map (there's no instancing between maps; only between tiers and pairings) would take about the same length of time as getting from one end of the Barrens to the other in WoW. The width is equivalent to the width of the Barrens for travel time, as well.   So figure that tier 1 is equivalent to three Barrens zones.  Tier 2 is about the same size as tier 1.  Maybe just a little larger.  That brings us to a total of six Barrens-sized zones.  Tier 3 is a good 50% larger than tier 2.  Tier 4 is a lot larger than tier 3.  When you add all of this up across all three racial pairings, you've easily got a game that rivals the original WoW for size.  In truth, I think that each racial pairing is about equal to one of WoW's continents.  That would bring the total size of the world to about equal with WoW/BC.

    In short, the world is certainly not open and non-instanced like Vanguard.  But it's also certainly not small, nor is it lacking in places to explore.  Additionally, WAR has a lot of atmosphere that Vanguard lacks.  For example, there's wildlife all over the place.

    To answer your RvR question, it depends on the server type.  Core servers confine all PvP to the scenarios or the RvR "lakes" that make up a portion of every map.  Also, you can't gank because if you outlevel the area then you turn into a chicken upon entering one of the RvR areas.  And if you're too low of level for the area, you get bolstered up to three levels below the area's max.  (Tier 1, for example, bolsters you to level 8 if you're 1-7.)  This scales up your stats and abilities, but doesn't give you anything you haven't learned yet.  If you play on an Open server, almost all bets are off.  PvP can happen anywhere, and there's no bolstering.  The chicken effect also only happens if the person is two or more tiers higher in level than the area he goes into.  So open servers are much more like WoW's PvP servers.

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  • buegurbuegur Member UncommonPosts: 457

    "You better listen to this guy, he tells the truth."

     

    LOL and I take we lie than!  It really is a matter of perspective as even Vanguard who's world is wide open funnels you to areas you can level in.  Yes you can go anywhere but what good does that do ya if your one-shotted?  Warhammer is much more like EQ, EQ2 in that your expected to go through the areas they developed for your level, that doesn't make it small as you can go to three different areas(greenskins/dwarf, human, and elf), plus each area has the other sides area and there are PQ's, RvR and scenario's to visit.  I really don't know a game that doesn't try to funnel you in some respect and mostly for your own good.

     

     

     

  • truuktruuk Member Posts: 45
    Originally posted by buegur


    "You better listen to this guy, he tells the truth."

     
    LOL and I take we lie than!  It really is a matter of perspective as even Vanguard who's world is wide open funnels you to areas you can level in.  Yes you can go anywhere but what good does that do ya if your one-shotted?  Warhammer is much more like EQ, EQ2 in that your expected to go through the areas they developed for your level, that doesn't make it small as you can go to three different areas(greenskins/dwarf, human, and elf), plus each area has the other sides area and there are PQ's, RvR and scenario's to visit.  I really don't know a game that doesn't try to funnel you in some respect and mostly for your own good.
     
     
     

     

    This brings me to my next point. yes, yes you can go to your opponents zones. And do exact mirror quests! Didn't like the crossbow-shoot down the harpies quest in the high elf zone? NO WORRIES! head on over to the dwarf zone and do the shoot greenskins with a cannon quest instead! woohoo diversity!

    -----------------------------
    I would love to engage in a battle of wits with you, unfortunately my morals disallow me to thwap an unarmed person.

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880

    you really are trying hard to shoot down this game aren't you :P

  • buegurbuegur Member UncommonPosts: 457

    You do understand why they have the shoot the bolt quests right?  They are to show you what is in store for you later on seige weapons and how to use them.. I really thought this was a great idea to get the players involved with the dynamics of RvR possiblities.  Lets be honest, there only so many ways you can do quests and these are as good as any I've seen from EQ2 or WoW.  If your looking for something dramatically different, your going to be disappointed for a long time as no MMoRPG seems interested in changing that fact.  Thats another reason why some really like the fact you don't have to do a single quest, or grind in this game, just do RvR, PQ's and Scenario's instead! Variety is the spice of life and Warhammer has much more than most MMoRPG's I've seen.

  • damian7damian7 Member Posts: 4,449
    Originally posted by adderVXI


    Well, sounds cool, perhaps i'll have to do some research.  For some reason i didnt really follow this game, and now it seems it might be fun!
    thanks!



     

     

    good luck searching all the fansites for information.

     

    don't bother looking for forums on warhammer's site, they don't care about having forums.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • buegurbuegur Member UncommonPosts: 457

    "don't bother looking for forums on warhammer's site, they don't care about having forums."

    Mythic never has done forums,and after seeing what the forums on this site does to games I can't blame them.  The unoffical site for mythic(at least DAoC) was IGN boards. If your looking for information about Warhammer though I think the forums of Warhammeralliance is where the Devs go.

  • truuktruuk Member Posts: 45
    Originally posted by buegur


    You do understand why they have the shoot the bolt quests right?  They are to show you what is in store for you later on seige weapons and how to use them.. I really thought this was a great idea to get the players involved with the dynamics of RvR possiblities.  Lets be honest, there only so many ways you can do quests and these are as good as any I've seen from EQ2 or WoW.  If your looking for something dramatically different, your going to be disappointed for a long time as no MMoRPG seems interested in changing that fact.  Thats another reason why some really like the fact you don't have to do a single quest, or grind in this game, just do RvR, PQ's and Scenario's instead! Variety is the spice of life and Warhammer has much more than most MMoRPG's I've seen.

     

    Know what? Look at the game informer article this month on star trek online. I think there is a link to it at the appropriate forum here. No, I won't go get it, yes I'm lazy.

      To summarize, the quests there will play like an episode. You have to , for instance pilot your ship to a specific zone, with an ambassador onboard that you need to safely get to his respective destination. once there, you get off your ship and on the planet that was your destination. you then fight your way to the destination . Then you find out the ambassador is actually a spy and he takes off with the klingons. They stated each of these episodid quests could take like an hour. Now thats a quest. (I depise trekkies, but that caught my eye)

    Think about the word "quest". ...quest=an epic adventure. "hey, see that guy right there...yeah, that guy 10 feet way.....take him this note". That is hardly "epic". I remember in eq one when you did your epic weapon quest. man, you felt fucking high when you completed it! Do people not want that anymore? has the wow generation really sunk to the depths that they appreciate a reward they got for running 9 feet and killing 4 rats?

    FFS, do what you are supposed to do developers..........DEVELOP!

    There is nothing new in WaR. Tired pvp (yes geeks, I know its rvr , not pvp ..as if it matters) ,tired quests, tired graphics, tired zones, tired character models, very very tired loot, joke crafting,. ..........

    It isn't bad , per se at what it does. it just so happens that what it does........is boring and done to death.

    -----------------------------
    I would love to engage in a battle of wits with you, unfortunately my morals disallow me to thwap an unarmed person.

  • damian7damian7 Member Posts: 4,449
    Originally posted by truuk

    Originally posted by dippitydodah


    This world is not open at all, do not let them sell you otherwise.   The world is purposely linear and small to drive players into combat situations it is not a game with big open areas to explore in.   Most of the world was what you could find 10 feet off the road in either direction before some barrier.. mountain.. giant tree.. or forest ridge blocked your path.
     
     
     

     

    You better listen to this guy, he tells the truth.



     

     

    no he doesn't.

    10 feet off the road in either direction and that's it?   that is too much of an exaggeration to stomach as even a pretender to something other than outright lie.  so don't support lies.

     

    i'm not understanding the definition of small.  i've actually gotten a bit irked at how far off the beaten path i've gotten in level appropriate areas, because i've decided to just go wandering off in a random direction for a while.  there's plenty of places to go and lots to see.   

     

    it's fine to dislike a game for factual reasons.  don't make up lies.  this game has plenty enough wrong without lying.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • truuktruuk Member Posts: 45
    Originally posted by damian7

    Originally posted by truuk

    Originally posted by dippitydodah


    This world is not open at all, do not let them sell you otherwise.   The world is purposely linear and small to drive players into combat situations it is not a game with big open areas to explore in.   Most of the world was what you could find 10 feet off the road in either direction before some barrier.. mountain.. giant tree.. or forest ridge blocked your path.
     
     
     

     

    You better listen to this guy, he tells the truth.



     

     

    no he doesn't.

    10 feet off the road in either direction and that's it?   that is too much of an exaggeration to stomach as even a pretender to something other than outright lie.  so don't support lies.

     

    i'm not understanding the definition of small.  i've actually gotten a bit irked at how far off the beaten path i've gotten in level appropriate areas, because i've decided to just go wandering off in a random direction for a while.  there's plenty of places to go and lots to see.   

     

    it's fine to dislike a game for factual reasons.  don't make up lies.  this game has plenty enough wrong without lying.

     

    ok, yeah 10 feet was way exxagerated...but yes...it IS small. And restricted by mountains...1 foot high "fences" that you cant jump etc.

    -----------------------------
    I would love to engage in a battle of wits with you, unfortunately my morals disallow me to thwap an unarmed person.

  • damian7damian7 Member Posts: 4,449
    Originally posted by truuk

    Originally posted by damian7

    Originally posted by truuk

    Originally posted by dippitydodah


    This world is not open at all, do not let them sell you otherwise.   The world is purposely linear and small to drive players into combat situations it is not a game with big open areas to explore in.   Most of the world was what you could find 10 feet off the road in either direction before some barrier.. mountain.. giant tree.. or forest ridge blocked your path.
     
     
     

     

    You better listen to this guy, he tells the truth.



     

     

    no he doesn't.

    10 feet off the road in either direction and that's it?   that is too much of an exaggeration to stomach as even a pretender to something other than outright lie.  so don't support lies.

     

    i'm not understanding the definition of small.  i've actually gotten a bit irked at how far off the beaten path i've gotten in level appropriate areas, because i've decided to just go wandering off in a random direction for a while.  there's plenty of places to go and lots to see.   

     

    it's fine to dislike a game for factual reasons.  don't make up lies.  this game has plenty enough wrong without lying.

     

    ok, yeah 10 feet was way exxagerated...but yes...it IS small. And restricted by mountains...1 foot high "fences" that you cant jump etc.



     

     

    if we only compare say lvl 1-10 areas in wow and war... they're the same or war has more space.

    if you believe wow is small, then sure, war is small as well.

    as i said, there's plenty of things wrong with war, that if you would actually play the game, you'd have a lot of real issues to bring up and complain about, instead of making up "stuff".

     

    edit:

    the more i think about it... you have the starter areas in wow that'll get you to what?  8/9?  then you go to the next area and that'll get you to like 13-15...   westfall and it's counterparts would be that second area.

    i've gone thru quite a bit more land under level 10, and have the mobs con ONLY equal to me, in war.  so without fear of factual contradiction, i'll go with positively (at least at the early game) that this game just coming out - war, has more level-appropriate physical space than the game that's been out for years - wow. 

    this does not take into account the scenarios (bg in wow) which are accessible at level 1.  whereas you have to wait until lvl 10 to get into a wow bg. 

    PQs have champion and hero mobs... wouldn't that be the equivalent of a raid boss?  how many of those are accessible to you at level ONE in war?  versus maybe 1 or 2 in wow and not until lvl 9 or 10 or higher?

     

     

    seriously, war has problems, but not what you're harping on.  not by a long shot.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880

    its true that the game isnt truely open end but its a down right lie you can got a ton of places but went you try running up a cliff wall well......yea idiot

  • buegurbuegur Member UncommonPosts: 457

    "There is nothing new in WaR. Tired pvp (yes geeks, I know its rvr , not pvp ..as if it matters) ,tired quests, tired graphics, tired zones, tired character models, very very tired loot, joke crafting,. ..........

    It isn't bad , per se at what it does. it just so happens that what it does........is boring and done to death."

     

    I didn't like the Eq Armor quests as I was forced to bring a group of players along to complete it, and to me it dragged on way too long.  But to each his own I say.  I no longer have that much time to invest in a game for armor/things that are going to be replaced at a later date.  

    By your statement above this just isn't your type of game but it never intended to do the things you wanted.  It's a RvR game pure and simple with some fun on the way doing PQ's, Scenarios, questing etc.  What you see as tired (graphics, zones, character models, loot, crafting), I see as inspired art that really brings out the immersion factor to the overall war being fought, interesting zones with warhammer type scenary, stantard fare loot(which is at least useful to wear at your level).  I agree(all though others disagree) that the character models could be improved (big deal though) and crafting isn't developed(although most people in a RvR world aren't interested in crafting!).  Once again it's all about your perspective as no game fits all and the game you appear to want would bore me to no end.  That said just because a game doesn't fit your expectations doesn't make it a bad game...on the contary, the majority of players on this game love it!

  • damian7damian7 Member Posts: 4,449
    Originally posted by Frostbite05


    its true that the game isnt truely open end but its a down right lie you can got a ton of places but went you try running up a cliff wall well......yea idiot



     

    what?

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880

    the game isnt that open but what the above statement said about running 10 feet either direction into an invisible wall is a down right lie. there is alot to explore.

  • truuktruuk Member Posts: 45
    Originally posted by buegur


    "There is nothing new in WaR. Tired pvp (yes geeks, I know its rvr , not pvp ..as if it matters) ,tired quests, tired graphics, tired zones, tired character models, very very tired loot, joke crafting,. ..........
    It isn't bad , per se at what it does. it just so happens that what it does........is boring and done to death."

     
    I didn't like the Eq Armor quests as I was forced to bring a group of players along to complete it, and to me it dragged on way too long.  But to each his own I say.  I no longer have that much time to invest in a game for armor/things that are going to be replaced at a later date.  
    By your statement above this just isn't your type of game but it never intended to do the things you wanted.  It's a RvR game pure and simple with some fun on the way doing PQ's, Scenarios, questing etc.  What you see as tired (graphics, zones, character models, loot, crafting), I see as inspired art that really brings out the immersion factor to the overall war being fought, interesting zones with warhammer type scenary, stantard fare loot(which is at least useful to wear at your level).  I agree(all though others disagree) that the character models could be improved (big deal though) and crafting isn't developed(although most people in a RvR world aren't interested in crafting!).  Once again it's all about your perspective as no game fits all and the game you appear to want would bore me to no end.  That said just because a game doesn't fit your expectations doesn't make it a bad game...on the contary, the majority of players on this game love it!

     

    good post.

    -----------------------------
    I would love to engage in a battle of wits with you, unfortunately my morals disallow me to thwap an unarmed person.

  • OrthedosOrthedos Member Posts: 1,771

    hehe ok adding more fuss and confusion to the muddle in this thread, here goes.

    The world is not that large, you can run into action usually within 1 minute.  Right out of the starter zone, within 10 steps, are the first mobs (for the high elves at least).  That is actually even smaller than some WoW starter zone, say the taurens.  I do not feel that to be a big issue.  I hate the EQ type of quest in which you spent an hour getting there unless you have a friendly mage or druid porting you.  Size of world does not matter as much as the element of fun.  So far the world is fun.

    You do not have artificial walls, but of cos you do not expect to be able to run up a cliff.  You can fall down most of cliffs (do not try them if its too high).  Unless some other games (early GW instances, say).

    Yes the PVE is pretty linear, you go from one zone to another after you finish the quests and figure out what is what.  By the time I learn the stuffs for my HE shadow warrior, he has gained enough levels to move to the other zone.  Hmm come to think of it, is that no a good design?  I hate VG in which you have to grind 10000000 hours in addition to get enough level to move to the next zone.

    RVR is fun except that I got my a** handed to me a lot.  Without tanks and insufficient healers HEs does not fare well.

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