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Yeah, after playing WAR, I just feel that the game is MUCH too small. I understand they said it would be from the start, but still...
And, AoC did it, I'm just waiting for the rest to be a Guild Wars-esque "walk along this line and kill enemies before levelling". Where are the days of UO, Shadowbane and large gameworlds for players to EXPLORE and discover random things.
WoW appears to have been the last game to do that, and even they didn't do it effectively.
Then again, maybe I'm just pissed off that all player housing is now instanced, and you can't build in a wilderness.
Comments
Just give up like the rest of us have.
WTB SWG 2
EDIT: On that note, is it just me, or does it seem like they were going to do a "New Coke Swap" with SWG, and then forgot reimplementing the classic Coca Cola? xD
Of course MMO worlds are getting smaller because the players whine that if they are spending $15 US a month and they don't want to waste time running around. We no longer play in game world just game back yards because those who want to play in a virtual "world" are shouted down by those who feel that if they have to walk more then 10 seconds between XP vomiting monsters then they are wasting money.
This why night is no longer dark.
MMOs to day are like races and they only way they could be anymore like races is if the devs put wheels on the characters and placed sparkle XP clouds on the path for players to run thru.
""But Coyote, you could learn! You only prefer keyboard and mouse because that's all you've ever known!" You might say right before you hug a rainforest and walk in sandals to your drum circle where you're trying to raise group consciousness of ladybugs or whatever it is you dirty goddamn hippies do when you're not busy smoking pot and smelling bad."
Coyote's Howling: Death of the Computer
Call me crazy but I liked travel times in EVE which were pretty darn long and that was just space. I would enjoy traveling through a huge virtual world populated with trees and wildlife a lot more
I'm thinking I might like to tryout Vanguard if the pvp servers are still up. At least I can get full on world pvp in it I hopes
But I guess the pvp must suck cause never hear anyone talking bout it
If I ever quit EVE that might be it for me unless Spellborn is any good (even though its heavily instanced I hear). Hey, if you cant beat'em, join'em?
*sigh* maybe Darkfall will get it right?
*shakes head* please...someone tell me that there is hope of a game that will have an open, living world.
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Meow
Well I have some hope for Fallen Earth... Its supposed to be a big open, seamless world and it's in closed alpha testing. I missed getting signed up for the alpha though
Of course MMO worlds are getting smaller because the players whine that if they are spending $15 US a month and they don't want to waste time running around. We no longer play in game world just game back yards because those who want to play in a virtual "world" are shouted down by those who feel that if they have to walk more then 10 seconds between XP vomiting monsters then they are wasting money.
This why night is no longer dark.
MMOs to day are like races and they only way they could be anymore like races is if the devs put wheels on the characters and placed sparkle XP clouds on the path for players to run thru.
well said, man.
I miss the days of AO, old SWG, etc, where the devs gave us a huge world and just let us play.
The reason for a monthly subscription is to expand the game (and for profits ><) but it takes time, you cant say WAR is to small until youve beat it...
keep hoping mate darkfall is an answer to the adventring we r missing nowdays.. dont know if darkfall will be exactly as they promise but what the hell..
hope dies last............
The way things are going, I think I'll have to take a rather long hiatus from MMO type games. The current crop is just not what I'm looking for.
Often when I talk about what I'd like to see in a game, people will jump all over it saying "you want a forced grouping game! OMG" and it's not exactly the case. I want a living world where people get together if for nothing else then getting together and exploring and doing things. There needs to be a dependance on others, there needs to be severe enough penalties for death and there needs to be large travel times to get back into the fights, especially if they're PVP oriented.
People also come along and give the old "well you can group if you want" statement and to that I retord with "with who?". Since a good chunk of the game world is populated by their kind nobody wants to group so even if I did, there's nobody. Everybody is content on running to the end, where there shouldn't be one IMO. And such lack in planing toward anything especially PVP where they just throw themselves at you over and over until you just become so bored with killing them over and over that you have a lapse of concentration or just refuse to fight and they kill you and gloat over how stupid they are.
I think it will take another 10 years at least before there's some significant change in this genre, if it still exists by then because where it is going is somewhere totally different then what I originally thought this genre was about.
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-
Vanguard has a large and open world.
You should give it a shot. A lot has changed since its release.
I just started back myself, last night, and it is pretty cool. I have access to my brother's WAR account, but I cannot get into it. Look, the game has huge merits, the PvP environmental is awesome, but I am just not that immersed in it.
WTB SWG 2
EDIT: On that note, is it just me, or does it seem like they were going to do a "New Coke Swap" with SWG, and then forgot reimplementing the classic Coca Cola? xD
I wish there is going to be a SWG2, but it's not going to happen now. KOTOR 3 is whats next.
You can't build huge worlds, when the target audience(NOT us) will scream bloody murder if traveltime to their XP/Brother/Guild/Quest is more than 5 minutes.
Heck, todays target audience has less attentionspan than a 3 year old.
You can't even have MMO's with seasons and ranging/season habitat changing mobs/animals, because it would be too much of an annoyance on the target audience if X mob or Y quest NPC didn't rapidly respawn on exactly the coordinates that they have in their guides. God forbid that they would have to search, or learn something....
The last of the Trackers
I would seriously pay $100/mo for a game that fits our standards. And I work minimum wage..
Lol, I wouldn't pay that much but I would be willing pay slightly more than the norm, $20 maybe. It would have to be of high quality and be very niche orientated to justify it though.
Yes they are. Small and narrow minded for users who don't know what to do with freedom and need to be guided from point A to point B.
New hotter graphics cost more money to make but it is also not fair to campare a game in it's later stages with newly released ones.
Also in WARs case they did cut out a lot of material (like 4 cities and gods knows what else) to be able to release it in time.
Funny, coming from an advocate of WAR, probably the most shallow MMO to ever exist.
Funny, coming from an advocate of WAR, probably the most shallow MMO to ever exist.
I am an advocate for all MMO's at launch. I just like the genre. Every MMO has at least 50-100 hours of good gameplay. WAR is a game very guilty of this, but at the same time I have the freedom to level only via PvP/RvR if I want which I mostly have. It is more freedom then most MMO's to come out the last 5 years. I have been critical of WAR, and Mythic, and I am a huge Darkfall/Fallen Earth/Mortal Online/Spellborn fan. I played WoW at launch for a month and had a blast. Same with AoC. If you have a problem with me finding fun in these games, whatever little there is, and still criticizing them then there is nothing I can do.
Funny, coming from an advocate of WAR, probably the most shallow MMO to ever exist.
I am an advocate for all MMO's at launch. I just like the genre. Every MMO has at least 50-100 hours of good gameplay. WAR is a game very guilty of this, but at the same time I have the freedom to level only via PvP/RvR if I want which I mostly have. It is more freedom then most MMO's to come out the last 5 years. I have been critical of WAR, and Mythic, and I am a huge Darkfall/Fallen Earth/Mortal Online/Spellborn fan. I played WoW at launch for a month and had a blast. Same with AoC. If you have a problem with me finding fun in these games, whatever little there is, and still criticizing them then there is nothing I can do.
I don't have any problem with that. I just find it ironic.
AoC had a small world not because of complaints of travel time but rather the high end graphics.
The better the graphics the longer and more expensive it will be to render anything, even a table, for the developers.
MMO developers keep making graphics better and better but the improved graphics take longer to create so they reduce the size of the world to finish the game in the time frame as previous MMOs with worse graphics.
So, basically MMOs a couple years from now just might have worlds of comparable size to Legend of Zelda.
You know, large open worlds does not necessarily equal huge travel sinks. Look at Vanguard, huge world with very little travel time from A - B.
I agree that WAR is much too small a world for an MMO. As I said from the very beginning about WAR; Deciding to base WAR on the table-top game instead of the Roleplaying Game, will make the world shallow and linear. They should have created a huge, seamless Old World. PvP fractions could have been various of trade guilds fighting over trade-routes, favours of nobles etc... and used a skill/stat system based on the WFRPG career system.
Thats a WAR I would have played!
Most of these mmo's are mainly planned to be launched on consoles pc's gamers for many of these games are just beta testers for console players.
Thats why these new mmo's are small to fit on a console with limited power.
And if you been living on a remote island i dunno but there is a game in development thats called DARKFALL, old skool hardcore pvp sandbox game with a HUGE WORLD without any instance one big world to explore.
I would not have mention darkfall if you not have mentioned shadowbane, so dont come with its to hard or to much pvp oriented, or else never mentioned shadowbane again:P
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.
Here is the issue...
What exactly are "our standards"?
before i hope for it too..but now lool