Ask any longtime Warhammer fan (talking about the 25 year old table top RPG) what they think of Warhammer Online. In fact, head over the the Warhammer PnP forums and take a look. This game is just one more nail in the coffin of what used to be MMORPG's. The folks who's first experience was World of Warcraft will never understand.
Whoa, whoa where are you finding this? Warhammer is a tabletop game first of all not a PnP, and the vast majority of posts on the regular RPG forums have been really positive. Do you have a direct link?
Beyond that, Warhammer is a game first and foremost. Part of it's identity is that it doesn't take itself too serious. It is somehow both strangely addicting without stealing away with your real life.
If you are looking for an escapist virtual WORLD where you can put more effort into your character's development than you do your own, Warhammer is not it. You'll never forget you're playing a game for the fun of it, and I personally like it that way.
I realy don't know where mmogchart get there fighures from, as most games don'y officialy release them (ffxi excluded, as they do)
It's pure guesswork, educated they claim. They say so themselfes. It's loosely based on sales figures, but basically, it's worthless. My guess as good as his, only difference is that he got a site people visit, and some paperwork he claim support his guesswork.
Oh, and by the way, watched that siege video from WoW. That shit looked bloody boring. When I see for me siege warfare its alot more epic than that. In siege warfare you knock down walls and shit, not kill mobs with it. It's basically the TBC bombruns only this time on the ground. They where a little fun the first few times, but got damn boring after a while. I simply can't believe that is the best use Blizzard found for the siege engines though. They usually do stuff alot better than that.
I'm expecting the game to settle under a million ... but not *that* low
I think he's more talking about what they are expecting to at least get though. Based on break even point this would be their sweet spot. More = profit.
More a statement for new developers to be honest: "Come on in! You don't need to have millions of subs on your new MMO, 250k will already break you even!"
they said 650k preorders. It's kinda hard to predict # of subs this early.
With WOW population dwindling + diablo 3 coming, expect people to sit with war+diablo 3, and not so much with wow (short term/casual over long term/grinds)
they said 650k preorders. It's kinda hard to predict # of subs this early.
With WOW population dwindling + diablo 3 coming, expect people to sit with war+diablo 3, and not so much with wow (short term/casual over long term/grinds)
Dwindling? Based on what?
I'm seeing the same dip I saw before TBC, I wouldn't say anything on population for WoW yet till Wotlk has come and gone
Originally posted by altairzq Originally posted by Nikoz78 Originally posted by Azrile The reason being is that there isnt' anywhere else for 'wow-haters' to go.
That's funny. Because this type of cookie-cutter, easy-mode kiddie game is exactly what the so-called "WoW haters" hate. This game is full of ex-WoW players. Why would a fan of genuine massive online worlds (you know, those things called RPG's - maybe you've heard of them?) want to play with this pre-school toy? If I want to PvP I'll stick to DAoC, thanks.
This post wins the thread, this WAR forum, all the WAR forums, all the MMO forums and all the internet.
Yeah, take your prize and go home now. Oh wait, you didn't win anything! Gawd you have to love mmorpg.com. The most cynical and crappy mmo forums today.
The article basically said some nobody thinks they game may settle at around 250k subs. The whole thing is stupid and based upon prediction that doesn't even make sense. I'm not interested in that crap.
Ask any longtime Warhammer fan (talking about the 25 year old table top RPG) what they think of Warhammer Online. In fact, head over the the Warhammer PnP forums and take a look.
This game is just one more nail in the coffin of what used to be MMORPG's. The folks who's first experience was World of Warcraft will never understand.
Whoa, whoa where are you finding this? Warhammer is a tabletop game first of all not a PnP, and the vast majority of posts on the regular RPG forums have been really positive. Do you have a direct link?
Beyond that, Warhammer is a game first and foremost. Part of it's identity is that it doesn't take itself too serious. It is somehow both strangely addicting without stealing away with your real life.
If you are looking for an escapist virtual WORLD where you can put more effort into your character's development than you do your own, Warhammer is not it. You'll never forget you're playing a game for the fun of it, and I personally like it that way.
Perfect response! I was a one time Warhammer player, I dabbled with 40k some 15+ years ago. I was not a serious fan but I enjoyed it and other table top games like it. And you are dead right about it not taking itself too seriously.
"After the game shipped 1.5 million copies, some initial sales data began to emerge which indicated that sales are meeting but not significantly exceeding EA's conservative expectations."
This is quite an important sentence they used. It means at the very least it is not a failure and it is within expectations, so hopefully more funding will be given for expansions and so on.
Its a guestimation based on what EA hopes to have it has nothing to do with reality. Anyone that takes this post as truth is retarded at the moment. I'm not saying it'll make a million but I am saying that the OP is trying to twist the wording of the article to his own benefit. 250K is rather good in normal standards. Only one Game ever got bloated with more than 500K and thats WoW not even EQ 1 or 2 ever reached a Million and they're considered finicial successes because they are making a profit.
Hate to say it, but EQ had over 500k subs in it's prime day.
Its a guestimation based on what EA hopes to have it has nothing to do with reality. Anyone that takes this post as truth is retarded at the moment. I'm not saying it'll make a million but I am saying that the OP is trying to twist the wording of the article to his own benefit. 250K is rather good in normal standards. Only one Game ever got bloated with more than 500K and thats WoW not even EQ 1 or 2 ever reached a Million and they're considered finicial successes because they are making a profit.
Hate to say it, but EQ had over 500k subs in it's prime day.
And it didnt' keep those numbers either only WoW's sustained long term bloated numbers :P
250K is rather good in normal standards. Only one Game ever got bloated with more than 500K and thats WoW not even EQ 1 or 2 ever reached a Million and they're considered finicial successes because they are making a profit.
Games that had over 500k subs:
-WoW
-Everquest
-Lineage
-Lineage 2
-FinalFantasy
-Runescape
There are more, but because I don't know every asian mmo out there I can't name them all. But your statement that only WoW reached 500k+ is very wrong.
Its a guestimation based on what EA hopes to have it has nothing to do with reality. Anyone that takes this post as truth is retarded at the moment. I'm not saying it'll make a million but I am saying that the OP is trying to twist the wording of the article to his own benefit. 250K is rather good in normal standards. Only one Game ever got bloated with more than 500K and thats WoW not even EQ 1 or 2 ever reached a Million and they're considered finicial successes because they are making a profit.
LOTRO and FFXI surpass 500k
So did lineage 2, which believe it or not had at one time over a million, Everquest 1 also bloated over the 500k mark once the mmo craze started to kick in.
In general though if you have 250k subs or more the game is considered a success, WoW is the anomaly, not the standard in the genre. As much as i hate to say it WoW is not consider a success in the normal since of the mmo genre, it's in it own category as successfulness goes. Any company shooting to kill off wow with a mmo is going to fail which has seen in the past with these so called wow killers that have been released and flopped.
sorry flamers, EA announced today they had 500,000 people playing, nice try tho. Learn to fukn read newbs.
Typical fanboy answer most games start off with a large player base at the start it's a month or twos time after the frist slump that we'll get a rough idea at the long term player base.I fully expect it to hit the 700-800k in the frist month then fall to 400-450k after the frist few months.
sorry flamers, EA announced today they had 500,000 people playing, nice try tho. Learn to fukn read newbs.
Typical fanboy answer most games start off with a large player base at the start it's a month so so time after the the frist slump that we'll get a rough idea at the long term player base.I fully expect it to hit the 700-800k in the frist month then fall to 450-500k after the frist few months.
. . . . lol ok they still have 500,000 people. . . . . on week 2. . . . . . i guess thats means nothing!!!!
So did lineage 2, which believe it or not had at one time over a million, Everquest 1 also bloated over the 500k mark once the mmo craze started to kick in.
In general though if you have 250k subs or more the game is considered a success, WoW is the anomaly, not the standard in the genre. As much as i hate to say it WoW is not consider a success in the normal since of the mmo genre, it's in it own category as successfulness goes. Any company shooting to kill off wow with a mmo is going to fail which has seen in the past with these so called wow killers that have been released and flopped.
I hate wow by the way but i do live in reality.
Tell that to SOE /sigh...
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic Played: SWG, Guild Wars, WoW Playing: Eve Online, Counter-strike Loved: Star Wars Galaxies Waiting for: Earthrise, Guild Wars 2, anything sandbox.
Wiyh 1.5 million pre-orders and a sell out of retail stock at game stop and eb games ..my estimate for WAR subs is near 1.7 milolion atm.
Depends where you live all the shops in my area don't seem to be shifting that many copys atm, war may just go over the million mark but I doubt it'll stay there for long.
Wiyh 1.5 million pre-orders and a sell out of retail stock at game stop and eb games ..my estimate for WAR subs is near 1.7 milolion atm.
Depends where you live all the shops in my area don't seem to be shifting that many copys atm, war may just go over the million mark but I doubt it'll stay there for long.
i dont, the game has a high amount of polish allready, in 1 year wow will be old again and WAR will still be new and freshly updated. If you were in beta you would know that Mythic is awesome at fixing problems quickly and improving their game quickly. People wont be able to resist.
Just look at user reviews, i have yet to find a forums or website where the users dislike the game more than they like it
Comments
Whoa, whoa where are you finding this? Warhammer is a tabletop game first of all not a PnP, and the vast majority of posts on the regular RPG forums have been really positive. Do you have a direct link?
Beyond that, Warhammer is a game first and foremost. Part of it's identity is that it doesn't take itself too serious. It is somehow both strangely addicting without stealing away with your real life.
If you are looking for an escapist virtual WORLD where you can put more effort into your character's development than you do your own, Warhammer is not it. You'll never forget you're playing a game for the fun of it, and I personally like it that way.
It's pure guesswork, educated they claim. They say so themselfes. It's loosely based on sales figures, but basically, it's worthless. My guess as good as his, only difference is that he got a site people visit, and some paperwork he claim support his guesswork.
Oh, and by the way, watched that siege video from WoW. That shit looked bloody boring. When I see for me siege warfare its alot more epic than that. In siege warfare you knock down walls and shit, not kill mobs with it. It's basically the TBC bombruns only this time on the ground. They where a little fun the first few times, but got damn boring after a while. I simply can't believe that is the best use Blizzard found for the siege engines though. They usually do stuff alot better than that.
---
Grammar nazi's. This one is for you.
I'm expecting the game to settle under a million ... but not *that* low
I think he's more talking about what they are expecting to at least get though. Based on break even point this would be their sweet spot. More = profit.
More a statement for new developers to be honest: "Come on in! You don't need to have millions of subs on your new MMO, 250k will already break you even!"
they said 650k preorders. It's kinda hard to predict # of subs this early.
With WOW population dwindling + diablo 3 coming, expect people to sit with war+diablo 3, and not so much with wow (short term/casual over long term/grinds)
/rant
Dwindling? Based on what?
I'm seeing the same dip I saw before TBC, I wouldn't say anything on population for WoW yet till Wotlk has come and gone
lol, there is NOT 26 low population servers during prime time.
Hell, mine has queues on order side every single night.
http://www.greycouncil.org/
Because this type of cookie-cutter, easy-mode kiddie game is exactly what the so-called "WoW haters" hate.
This game is full of ex-WoW players. Why would a fan of genuine massive online worlds (you know, those things called RPG's - maybe you've heard of them?) want to play with this pre-school toy?
If I want to PvP I'll stick to DAoC, thanks.
This post wins the thread, this WAR forum, all the WAR forums, all the MMO forums and all the internet.
Yeah, take your prize and go home now. Oh wait, you didn't win anything! Gawd you have to love mmorpg.com. The most cynical and crappy mmo forums today.
http://www.greycouncil.org/
The article basically said some nobody thinks they game may settle at around 250k subs.
The whole thing is stupid and based upon prediction that doesn't even make sense. I'm not interested in that crap.
I agree with you...
lol, there is NOT 26 low population servers during prime time.
Hell, mine has queues on order side every single night.
In the Eu there normally 4-5 full servers and around 10 med and the rest low order population servers during prime time.
Whoa, whoa where are you finding this? Warhammer is a tabletop game first of all not a PnP, and the vast majority of posts on the regular RPG forums have been really positive. Do you have a direct link?
Beyond that, Warhammer is a game first and foremost. Part of it's identity is that it doesn't take itself too serious. It is somehow both strangely addicting without stealing away with your real life.
If you are looking for an escapist virtual WORLD where you can put more effort into your character's development than you do your own, Warhammer is not it. You'll never forget you're playing a game for the fun of it, and I personally like it that way.
Perfect response! I was a one time Warhammer player, I dabbled with 40k some 15+ years ago. I was not a serious fan but I enjoyed it and other table top games like it. And you are dead right about it not taking itself too seriously.
WAR is fun and not sim-world.
"After the game shipped 1.5 million copies, some initial sales data began to emerge which indicated that sales are meeting but not significantly exceeding EA's conservative expectations."
This is quite an important sentence they used. It means at the very least it is not a failure and it is within expectations, so hopefully more funding will be given for expansions and so on.
Hate to say it, but EQ had over 500k subs in it's prime day.
Which Final Fantasy Character Are You?
Final Fantasy 7
Hate to say it, but EQ had over 500k subs in it's prime day.
And it didnt' keep those numbers either only WoW's sustained long term bloated numbers :P
Games that had over 500k subs:
-WoW
-Everquest
-Lineage
-Lineage 2
-FinalFantasy
-Runescape
There are more, but because I don't know every asian mmo out there I can't name them all. But your statement that only WoW reached 500k+ is very wrong.
LOTRO and FFXI surpass 500k
So did lineage 2, which believe it or not had at one time over a million, Everquest 1 also bloated over the 500k mark once the mmo craze started to kick in.
In general though if you have 250k subs or more the game is considered a success, WoW is the anomaly, not the standard in the genre. As much as i hate to say it WoW is not consider a success in the normal since of the mmo genre, it's in it own category as successfulness goes. Any company shooting to kill off wow with a mmo is going to fail which has seen in the past with these so called wow killers that have been released and flopped.
I hate wow by the way but i do live in reality.
Typical fanboy answer most games start off with a large player base at the start it's a month or twos time after the frist slump that we'll get a rough idea at the long term player base.I fully expect it to hit the 700-800k in the frist month then fall to 400-450k after the frist few months.
Typical fanboy answer most games start off with a large player base at the start it's a month so so time after the the frist slump that we'll get a rough idea at the long term player base.I fully expect it to hit the 700-800k in the frist month then fall to 450-500k after the frist few months.
. . . . lol ok they still have 500,000 people. . . . . on week 2. . . . . . i guess thats means nothing!!!!
I do all kinds of stuff
So did lineage 2, which believe it or not had at one time over a million, Everquest 1 also bloated over the 500k mark once the mmo craze started to kick in.
In general though if you have 250k subs or more the game is considered a success, WoW is the anomaly, not the standard in the genre. As much as i hate to say it WoW is not consider a success in the normal since of the mmo genre, it's in it own category as successfulness goes. Any company shooting to kill off wow with a mmo is going to fail which has seen in the past with these so called wow killers that have been released and flopped.
I hate wow by the way but i do live in reality.
Tell that to SOE /sigh...
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
Wiyh 1.5 million pre-orders and a sell out of retail stock at game stop and eb games ..my estimate for WAR subs is near 1.7 milolion atm.
HOLY JEZUS! How many trillions are in a milolion? I forget.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
Depends where you live all the shops in my area don't seem to be shifting that many copys atm, war may just go over the million mark but I doubt it'll stay there for long.
Depends where you live all the shops in my area don't seem to be shifting that many copys atm, war may just go over the million mark but I doubt it'll stay there for long.
i dont, the game has a high amount of polish allready, in 1 year wow will be old again and WAR will still be new and freshly updated. If you were in beta you would know that Mythic is awesome at fixing problems quickly and improving their game quickly. People wont be able to resist.
Just look at user reviews, i have yet to find a forums or website where the users dislike the game more than they like it
I do all kinds of stuff
HOLY JEZUS! How many trillions are in a milolion? I forget.
Well a milolion is a million trilolians. And a trillion milolian is ..well..just....hmmm......big. lol
HOLY JEZUS! How many trillions are in a milolion? I forget.
Well a milolion is a million trilolians. And a trillion milolian is ..well..just....hmmm......big. lol
I thought it's just a million fused with lol.