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Cannons and swords?

bnwoodmanbnwoodman Member Posts: 27

I love the game footage so far. But why the mix of cannons and wizards? They could have just as easily used catapults on the land based siege equipment and balista for the ships... I guess it’s my preference to keep the games with guns outa my games with swords..

Everquest 1, Star wars galaxies, City of heroes/villains, Eve, Lord of the rings, Age of Conan

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Comments

  • NotlehNotleh Member Posts: 3

    It's a pretty common theme with War 40k and Warcraft.

  • WearacupWearacup Member Posts: 161
    Originally posted by Notleh


    It's a pretty common theme with War 40k and Warcraft.



     

    Which is the exact reason most Darkfall fans who already don't like the idea will be even more suspicious of it.

    Trammies need to stop polluting the MMORPG landscape. They already have enough games in which to emote hugs and sell garbage by the banks.

  • paulscottpaulscott Member Posts: 5,613
    Originally posted by Wearacup

    Originally posted by Notleh


    It's a pretty common theme with War 40k and Warcraft.



     

    Which is the exact reason most Darkfall fans who already don't like the idea will be even more suspicious of it.

     

    I highly doubt that any world that could develope anything similar to magic would ever find a use for canons or similar.   It just seems kinda silly.

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • deathwishx13deathwishx13 Member Posts: 42

    I agree entirely, I dislike the fact that there are magical based cannons. The idea just to me for some reason. I think the game would flow together much better with land based cannons over the magical based. Just IMO.

  • RedMonsterRedMonster Member Posts: 5

    Cannons were created hundreds of years before guns ever came out.

     

     

  • KhaelSUNKhaelSUN Member Posts: 394

    there is warhulks too :D its awesome...

    image

    Khael[SUN]
    SUN - peekayin since pong
    Webdeveloper on:
    http://www.guildofsun.com
    http://www.bloodmonarchy.com

  • ghoul31ghoul31 Member Posts: 1,955

    the flying attack platforms don't fit it either. But they are cool.

     

     

  • SignusMSignusM Member Posts: 2,225
    Originally posted by bnwoodman


    I love the game footage so far. But why the mix of cannons and wizards? They could have just as easily used catapults on the land based siege equipment and balista for the ships... I guess it’s my preference to keep the games with guns outa my games with swords..

     

    I feel your pain. I was under the impression catapults would be used. Only thing cannons should have been used for was ships.

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by SignusM

    Originally posted by bnwoodman


    I love the game footage so far. But why the mix of cannons and wizards? They could have just as easily used catapults on the land based siege equipment and balista for the ships... I guess it’s my preference to keep the games with guns outa my games with swords..

     

    I feel your pain. I was under the impression catapults would be used. Only thing cannons should have been used for was ships.



     

    i new warhulks where going ot be used just didnt know they hovered LOL

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    Its not historical MMO.

    Guess Cannons are in for practical reasons and IMO best Naval warfare in real history  was  the time  ships used sails and had cannons. Scullers and ballisters may be more  true to the  "timeline" but  would make things  more complicated  and maybe more unenjoyable to handle.

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • GravebladeGraveblade Member UncommonPosts: 547

    DarthRaiden Post +1, Win.

    Started playing mmorpg's in 1996 and have been hooked ever since. It began with Kingdom of Drakkar, Ultima Online, Everquest, DAoC, WoW...
  • PolarizationPolarization Member Posts: 1,410

    Don’t forget the hover tanks with flame throwers and lasers or the 19th century ships of the line with their one size fits all machine gun cannons either.

    All looks like quite good fun but for how long I don’t know.

    Disappointing when I was expecting authentic siege weapons and ships, or at lease some sort of coherent design principle.

    Just looks like a mess to me, Judging by the video I doubt we will be seeing many if any realistic sieges or naval battles along with their associated real world tactics.

  • WolfClawsWolfClaws Member UncommonPosts: 638

    Somehow I don't see Darkfall being a historical representation of our progress.

     

    So why are we comparing it?

     

    And Warhammer 40k is the future stuff, like space age future stuff.  Warhammer is the .. well WAR.

  • feyrbandfeyrband Member Posts: 28
    Originally posted by bnwoodman


    I love the game footage so far. But why the mix of cannons and wizards? They could have just as easily used catapults on the land based siege equipment and balista for the ships... I guess it’s my preference to keep the games with guns outa my games with swords..



     

    there arent guns far as i've seen/heard.

  • DavodDavod Member UncommonPosts: 44

    Only thing disturbing me is those hovercrafts, I say wtf? Where in hell did they get that idèa? I love what Darkfall could become, but seeing those in the video made me a bit dissapointed. What ever happend to the old ballista, catapult, trebushe, ram and canon sieges? Why in gods name to they have to have hovercrafts in the middle of everything?

    image

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by Polarization


    Don’t forget the hover tanks with flame throwers and lasers or the 19th century ships of the line with their one size fits all machine gun cannons either.
    All looks like quite good fun but for how long I don’t know.
    Disappointing when I was expecting authentic siege weapons and ships, or at lease some sort of coherent design principle.
    Just looks like a mess to me, Judging by the video I doubt we will be seeing many if any realistic sieges or naval battles along with their associated real world tactics.

     

    "Greek Fire" or "liquid fire" was already used in 7th Century, first in the Battle of Constantinople 674 and was invented 670.  The equipment for to use this reminds of flamethrower and also later  being used in form of hand grenades made of earthenware vessels.

    But like i said this isn't an historical MMO.

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • PolarizationPolarization Member Posts: 1,410

    DarthRaiden theres a big difference between Greek fire which I’m very familiar with and flame throwers.

    Check the video for yourself again , flame thrower as in modern flamethrowers say from tanks from the 2nd world war commonly used in the pacific are a much more accurate description of the weaponry on the hover tanks.

    Greek Fire had a much more limited range and was primarily used on ships for naval battles not mounted on floating tanks to attack city’s.

    I appreciate you are trying to support these design decisions but most people who see the hover tanks in the video will think flamethrowers and lasers, not Greek fire.

    Most people who see the 19th century SOL’s in the video will think battle of Trafalgar not some kind of medieval type fantasy sea battles.

    Most people who see the hand grenades are not going to think “earthenware vessels containing greek fire” they are just going to think hand grenades from war movies.

    And then they are going to ask if we have cannons, and flamethrowers and grenades why don’t we have any forms of firearm?

    And if we have tanks and 19th century ships and grenades and cannons why are we still running around in medieval armor and using swords?

    And if we have floating vehicles why don’t we have any form of flying vehicles?, and why are we still bothering with mounts and cavalry when we could have hovering vehicles for transport?

    As I said this looks fun, and its not really that important if the game is actually good but it is disappointing, especially for the people like myself who have been following the game for years and got the impression this would be a fantasy / medieval based world even from the official FAQ, and then the developers reveal things like hover tanks and 19th century ships of the line this close to release.

    This is in coherent and inconsistent and its not a believable world to me personally.

    Its more like at some time during the development the developers asked what can we add that’s “cool”, and someone said “I know lets do hover tanks and ships from the pirates of the Caribbean!”, and someone else said “yeah and lets have flamethrowers and grenades and cannons to!”

  • WildbeardWildbeard Member UncommonPosts: 137
    Originally posted by ghoul31


    the flying attack platforms don't fit it either. But they are cool.
     
     

     

    how can anything 'not fit' in a fantasy setting?

     

    Magic can make anyhting be explained logically

  • bnwoodmanbnwoodman Member Posts: 27
    Originally posted by Polarization


    DarthRaiden theres a big difference between Greek fire which I’m very familiar with and flame throwers.
    Check the video for yourself again , flame thrower as in modern flamethrowers say from tanks from the 2nd world war commonly used in the pacific are a much more accurate description of the weaponry on the hover tanks.
    Greek Fire had a much more limited range and was primarily used on ships for naval battles not mounted on floating tanks to attack city’s.
    I appreciate you are trying to support these design decisions but most people who see the hover tanks in the video will think flamethrowers and lasers, not Greek fire.
    Most people who see the 19th century SOL’s in the video will think battle of Trafalgar not some kind of medieval type fantasy sea battles.
    Most people who see the hand grenades are not going to think “earthenware vessels containing greek fire” they are just going to think hand grenades from war movies.
    And then they are going to ask if we have cannons, and flamethrowers and grenades why don’t we have any forms of firearm?
    And if we have tanks and 19th century ships and grenades and cannons why are we still running around in medieval armor and using swords?
    And if we have floating vehicles why don’t we have any form of flying vehicles?, and why are we still bothering with mounts and cavalry when we could have hovering vehicles for transport?
    As I said this looks fun, and its not really that important if the game is actually good but it is disappointing, especially for the people like myself who have been following the game for years and got the impression this would be a fantasy / medieval based world even from the official FAQ, and then the developers reveal things like hover tanks and 19th century ships of the line this close to release.
    This is in coherent and inconsistent and its not a believable world to me personally.
    Its more like at some time during the development the developers asked what can we add that’s “cool”, and someone said “I know lets do hover tanks and ships from the pirates of the Caribbean!”, and someone else said “yeah and lets have flamethrowers and grenades and cannons to!”

    Great points. That’s what I would have written if I were more eloquent. Lol. And another point! Why would I “fly” my hover siege weapon into arrow range when I could just put a cannon on it and stay safe? It takes away from the immersion factor in the game and to me that is the most important thing…

    Everquest 1, Star wars galaxies, City of heroes/villains, Eve, Lord of the rings, Age of Conan

  • ghoul31ghoul31 Member Posts: 1,955
    Originally posted by Wildbeard

    Originally posted by ghoul31


    the flying attack platforms don't fit it either. But they are cool.
     
     

     

    how can anything 'not fit' in a fantasy setting?

     

    Magic can make anyhting be explained logically



     

    the platforms seem to be powered by jet fuel , hat doesnt fit in with a magical world

     

  • flakmonkyflakmonky Member Posts: 210

    It is called magic. It operates in ways that are beyond our comprehension. It has its own set of rules that are logically baffiling to us. If its workings were not so elusive, would it not be science?

    A dragon is acceptable, but a simple controlled explosion is not? If you can control the wind, why row? If you can trap a fire elemental and make it do your bidding, why build an extremely complex (mechanically speaking) stone thrower?

    Also, as per the warhulks: It has come up many times on the official df forums that wheels require diffucult animations and are likely to cause lag. I am not an expert, but it comes up quite a lot. This may be the reason that the warhulks hover?

    I am a skeptical supporter of DF. I am not a fanboi nor a troll. I seek the truth in every discussion, and I am truly sorry if I mistakenly state a fallacy.

  • bnwoodmanbnwoodman Member Posts: 27

    I don’t think magic can explain away everything… If it was a magic based weapon, don’t you think they would have come up with something more creative then something that looks exactly like a cannon? Like a giant sunflower… Or something… See, that’s why I don’t make games.

    Everquest 1, Star wars galaxies, City of heroes/villains, Eve, Lord of the rings, Age of Conan

  • feyrbandfeyrband Member Posts: 28

    why cant it be a normal cannon? thats how i interpreted it, seemed like a normal ass cannon to me considering the cannon balls coming out. i'd said the warhaulks are propelled by some sort of magic, though considering how successful hovercrafts have been with today's technologies.

  • SquittySquitty Member Posts: 342

    If they didn't have cannons they would have to take out the whole boat aspect which would be a waste. Becuase what else could attack off a boat besides a catapult really?



    Sometimes it's better to just accept it for the sake of a more fun and full game overall.  I think they made the right choice.

  • JackArbiterJackArbiter Member Posts: 58
    Originally posted by feyrband


    why cant it be a normal cannon? thats how i interpreted it, seemed like a normal ass cannon to me considering the cannon balls coming out. i'd said the warhaulks are propelled by some sort of magic, though considering how successful hovercrafts have been with today's technologies.

    I think they wanted an explanation that didn't lead directly to "why no pistols?" 

    therefore magic was said to be used to propel the balls instead of  gunpowder

    I guess you could still have magic pistols, but whatever.

    but yeah, cannons are in for the ships. also, cannons are faster at leveling huge castles, a realistic fight w/o cannons but with catapults took a long time. 

    plus this way you can sail into a port, take out a wall, rush in and take the city. pirates are fun, no?

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