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Why is Star Wars Galaxies so slow and crashy?

 star wars galaxy is verry slow and freezes when entering certain buildings and stuff. it might be my computer its old as shit but it plays games such as world of warcraft and medieval total war 2 which have brilliant to even more brilliant graphics with no problems  and it cant be the game cause the graphics look shit as hell or is it?..... can any1 explain how 2 sort it plz

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Comments

  • SnipanSnipan Member CommonPosts: 184

    Most buildings use some kind VIS blocks. Ever noticed that your have to go around a wall the first thing you do when entering a building, instead of just walking right in to the main hall? Thats a VIS block, heavily used in, for example, Counter Strike, and even WoW, to separate areas from each other (without loading screens), and reduce lag from too much in screen at the same time. When you enter a building, whats inside have to load up, and that can cause a lag spike, specially if there is other players inside. It can be other reasons for lag of course, but this is the reason I think for experience lag when entering buildings specific.

    ...And for the graphic being crappy in SWG compared to WoW. Its a matter of taste. I think SWG´s graphic (at least on higher setting) is superior to WoW. Take a close look at your avatars face. You can tell what color his/her eyes have. Do the same thing in WoW, and you will find the lack of details. WoW use very stretched out textures, and that is even more obvious when you look at the world textures. Look at a tree from long distance. Looks fine. You can see the bark and everything. Go so close you can and have a look. Now it´s just a brown and blurry surface, not very tree-like at all. If you are not much for the small details, then you are right. WoW probably looks better. Speaking for myself, I like to be able to really see how things looks like in detail.

  • efefiaefefia Member Posts: 631
    Originally posted by Snipan


    Most buildings use some kind VIS blocks. Ever noticed that your have to go around a wall the first thing you do when entering a building, instead of just walking right in to the main hall? Thats a VIS block, heavily used in, for example, Counter Strike, and even WoW, to separate areas from each other (without loading screens), and reduce lag from too much in screen at the same time. When you enter a building, whats inside have to load up, and that can cause a lag spike, specially if there is other players inside. It can be other reasons for lag of course, but this is the reason I think for experience lag when entering buildings specific.
    ...And for the graphic being crappy in SWG compared to WoW. Its a matter of taste. I think SWG´s graphic (at least on higher setting) is superior to WoW. Take a close look at your avatars face. You can tell what color his/her eyes have. Do the same thing in WoW, and you will find the lack of details. WoW use very stretched out textures, and that is even more obvious when you look at the world textures. Look at a tree from long distance. Looks fine. You can see the bark and everything. Go so close you can and have a look. Now it´s just a brown and blurry surface, not very tree-like at all. If you are not much for the small details, then you are right. WoW probably looks better. Speaking for myself, I like to be able to really see how things looks like in detail.



     

    WoW and SWG can't really be compared side by side, not only are they completely different settings but they're also completely different in terms of artistic style.

    In SWG, SOE added some visual touches a while back that were a huge mistake, obviously the particle effects are absolutely ridiculous but their worst misdemeanor was the adjustment they made to avatars, previously the avatar faces were crisp, admitedly a little drab but they were crisp all the same. They added extra shading and definition though accross the facial features and upper body sections of the avatars, humans suffered the most, being made to look like crack whores.

    ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.

  • SnipanSnipan Member CommonPosts: 184

    I agree completely. I was thinking of how SWG looked like pre-cu mostly, but still think the graphics in SWG looks good compared to most mmo´s out there. At least as far as no one use a combat skill lol. When they added all those nonsense particle effects and changed the lightning/contrast it was a huge downgrade from pre-cu, but after they "upgraded" the textures on human/zabrak/twilek avatars, I lost the last little hope for this game.

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    How much RAM do you have?  What kinda graphics card?  CPU speed?

    SWG's graphics are more complex then WoW's cartoonish graphics so compartively, WoW doesn't require as high system specs to run as SWG does.

    image

    image

  • nakumanakuma Member UncommonPosts: 1,310

    its frankly sloppy programming and a crappy engine being used by the amaturish developers and worse yet they barely have a big enough team dedicated to fixing the given bugs that has plagued this game for 4+ years its been on. i have a more than adequate computer and even i skip, lag, and warp/rubberband due to this. its not people's computers its the inept developers' sloppy coding that is at fault.

    3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 560GTX 2GB OC, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO.

  • PapaLazarouPapaLazarou Member Posts: 502

    It's because the game is fully seemless with lots of items in the world and on top of this lots of the stuff is dynamic and randomly generated. I wouldn't say bad programming but rather than lots of things put together which are a strain on your system. Plus it's a mmorpg and the graphics were good for their time. I have a good framerate and it never goes down with my 4870X2 so i'm happy.

     

  • Wharg0ulWharg0ul Member Posts: 4,183

    funny thing is....the SWG alternative that can't be named here runs smoother than the real thing ever did...lol.

    OP, your system specs would help a lot...due to rather poor coding, SWG can be quite system intensive.

    image

  • efefiaefefia Member Posts: 631
    Originally posted by Obraik


    How much RAM do you have?  What kinda graphics card?  CPU speed?
    SWG's graphics are more complex then WoW's cartoonish graphics so compartively, WoW doesn't require as high system specs to run as SWG does.



     

    Actually Obraik, the minimum specs listed for both SWG and WoW are almost identical. SWG just runs like shit for a lot of people because the server architecture (despite numerous "upgrades" by SOE) is antiquated and the fact that there's 3 different versions of the game cluttering up the client.

    ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Originally posted by efefia

    Originally posted by Obraik


    How much RAM do you have?  What kinda graphics card?  CPU speed?
    SWG's graphics are more complex then WoW's cartoonish graphics so compartively, WoW doesn't require as high system specs to run as SWG does.



     

    Actually Obraik, the minimum specs listed for both SWG and WoW are almost identical. SWG just runs like shit for a lot of people because the server architecture (despite numerous "upgrades" by SOE) is antiquated and the fact that there's 3 different versions of the game cluttering up the client.

    "Server architecture" has nothing to do with graphics lag.  If you're suffering from FPS lag then 99% of it is due to your system.

     

    True, on the box, SWG & WoW's requirements do look simillar but SWG's has never really been all that accurate.  Sure, the game will run on those "recommended" specs but it won't perform well or look overly flash.  Realisticly, for SWG you want 1-2gb RAM, at least a 2GHz CPU and a non-budget graphics card.  RAM is the more important thing tho.

    image

    image

  • BurntvetBurntvet Member RarePosts: 3,465
    Originally posted by Obraik

    Originally posted by efefia

    Originally posted by Obraik


    How much RAM do you have?  What kinda graphics card?  CPU speed?
    SWG's graphics are more complex then WoW's cartoonish graphics so compartively, WoW doesn't require as high system specs to run as SWG does.



     

    Actually Obraik, the minimum specs listed for both SWG and WoW are almost identical. SWG just runs like shit for a lot of people because the server architecture (despite numerous "upgrades" by SOE) is antiquated and the fact that there's 3 different versions of the game cluttering up the client.

    "Server architecture" has nothing to do with graphics lag.  If you're suffering from FPS lag then 99% of it is due to your system.

     

    True, on the box, SWG & WoW's requirements do look simillar but SWG's has never really been all that accurate.  Sure, the game will run on those "recommended" specs but it won't perform well or look overly flash.  Realisticly, for SWG you want 1-2gb RAM, at least a 2GHz CPU and a non-budget graphics card.  RAM is the more important thing tho.

     

    I am running a quad-core system with 8 gigs of RAM, a 64-bit operating system, and dual 8800s for video and I still got a crap load of lag during the last vet trial. Rubberbanding too. And crashes to desktop. And bugged instances.

    /Try again, Obriak

    The reason SWG is slow and crashy, to answer the OP, is that SOE will not spend the money/effort on updating anything for this game, code or hardware, because it is a bad investment. Companies spend money, to make money. The don't continue to pour money down a hole forever.

    SWG, in its current laggy, bug riddled form, is all that it will ever be.  New "content" notwithstanding.

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Originally posted by Burntvet

    Originally posted by Obraik

    Originally posted by efefia

    Originally posted by Obraik


    How much RAM do you have?  What kinda graphics card?  CPU speed?
    SWG's graphics are more complex then WoW's cartoonish graphics so compartively, WoW doesn't require as high system specs to run as SWG does.



     

    Actually Obraik, the minimum specs listed for both SWG and WoW are almost identical. SWG just runs like shit for a lot of people because the server architecture (despite numerous "upgrades" by SOE) is antiquated and the fact that there's 3 different versions of the game cluttering up the client.

    "Server architecture" has nothing to do with graphics lag.  If you're suffering from FPS lag then 99% of it is due to your system.

     

    True, on the box, SWG & WoW's requirements do look simillar but SWG's has never really been all that accurate.  Sure, the game will run on those "recommended" specs but it won't perform well or look overly flash.  Realisticly, for SWG you want 1-2gb RAM, at least a 2GHz CPU and a non-budget graphics card.  RAM is the more important thing tho.

     

    I am running a quad-core system with 8 gigs of RAM, a 64-bit operating system, and dual 8800s for video and I still got a crap load of lag during the last vet trial. Rubberbanding too. And crashes to desktop. And bugged instances.

    /Try again, Obriak

    The reason SWG is slow and crashy, to answer the OP, is that SOE will not spend the money/effort on updating anything for this game, code or hardware, because it is a bad investment. Companies spend money, to make money. The don't continue to pour money down a hole forever.

    SWG, in its current laggy, bug riddled form, is all that it will ever be.  New "content" notwithstanding.

    Rubber banding is a server -> client discrepency issue, which there is a fix for on TC at the moment. 

    I have a machine with 4gb of RAM, quad core and a 9800GTS graphics card and unless it's a big battle in Restuss with alot of players and NPCs I have very few cases where I lose FPS.  Even running FRAPS at the same time doesn't cause an issue.  However, there is a current Vista compatibility issue where when you quit the game it will crash rather the close gracefully - annoying but not a big issue since you're closing the game anyway.

    Although it's not really related to the topic but since you brought it up, if SOE wasn't spending money on code for the game then we wouldn't be seeing content Chapters.  Hoth, whatever your opinion of it, will be a significant investment for them.

    image

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  • PapaLazarouPapaLazarou Member Posts: 502

    Frigging wanted CE goggles but can't find any copies that'll sell to the UK seeing as it never came out here :( Makes me sad having items I can't get and it's just a cd key away.

    cries

  • efefiaefefia Member Posts: 631
    Originally posted by Obraik


    "Server architecture" has nothing to do with graphics lag.  If you're suffering from FPS lag then 99% of it is due to your system.

     
    True, on the box, SWG & WoW's requirements do look simillar but SWG's has never really been all that accurate.  Sure, the game will run on those "recommended" specs but it won't perform well or look overly flash.  Realisticly, for SWG you want 1-2gb RAM, at least a 2GHz CPU and a non-budget graphics card.  RAM is the more important thing tho.



     

    Who said anything about graphics lag? The game has poor performance, it always has done. "Server architecture" has nothing to do with how well an mmo works then? did you really just say that? lol

    It's a combination of poor server set ups and piss poor coding. Instead of working relentlessly on performance SOE worked relentlessly on making 2 new games, waste of resources, scarce resources that they shouldn't have diverted.

    ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.

  • efefiaefefia Member Posts: 631
    Originally posted by Obraik


    Rubber banding is a server -> client discrepency issue, which there is a fix for on TC at the moment. 
    I have a machine with 4gb of RAM, quad core and a 9800GTS graphics card and unless it's a big battle in Restuss with alot of players and NPCs I have very few cases where I lose FPS.  Even running FRAPS at the same time doesn't cause an issue.  However, there is a current Vista compatibility issue where when you quit the game it will crash rather the close gracefully - annoying but not a big issue since you're closing the game anyway.
    Although it's not really related to the topic but since you brought it up, if SOE wasn't spending money on code for the game then we wouldn't be seeing content Chapters.  Hoth, whatever your opinion of it, will be a significant investment for them.



     

    Pre-cu I ran an AMD 3800 cpu, 768mb RAM and an FX5200 (128mb) vid card, the game ran better for me back then than the NGE does now on my AMD 64 X2 6000+, 8gb RAM and 8800 ultra (768mb). Piss poor coding.

    ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.

  • SailorCallieSailorCallie Member UncommonPosts: 54

    The game crashes even when I'm using the 14-Day Trial and I cannot get out of the space station.

  • ssnautilusssnautilus Member Posts: 373

    The SWG engine is outdated and just bad. SOE needs to spend money on it assuming SWG lives past the launch of KotORO.

    As for graphics being bad... even for an outdated engine... if you have a 9800GTX, try maxing out EVERYTHING... and I mean that. Then see how amazing it looks at different times of the day - as well as during sand storms etc. Night time under the stars in Mos Eisley is an amazing sight - fantastic shadows, quite realistic.

     

    edit: That said, the client itself is very stable - and I havent had a crash in 6 months+. If you are crashing often, then it's most likely something at your end.

    Rubber-banding has been improved tremendously, and you only see it when areas LOAD up now.

  • KehnKehn Member Posts: 180

    ...because it's still in beta.

  • SoupgoblinSoupgoblin Member Posts: 324

    I run dual core E8400 3GHz, 2GB 1333 DDR3, 8800GTS 512, and dual 10,000RPM raptors and the game lags, has rubberbanding issues and it takes upt to 45 seconds to wait for trees and houses to appear.

    I don't think the clients hardware has anything to do with it.

    More than likeley it is due to SOE not bothering to optimize their code properly, the game is in ultra-low maintenance mode, don't expect things to get better, unless you think better is the TCG.

  • demolishIXdemolishIX Member Posts: 632

     After these many years they still havent fixed rubberbanding in SWG ? ... sad.

     I remember how frustrating it was to try and hunt krayts pre-CU while rubberbanding... also remember how fun it was pre-cu...

  • ssnautilusssnautilus Member Posts: 373

    Some screenshots depicting the age of this engine can be found here. As you can clearly see they are terrible indeed:

    SWG Screenies.

     

  • SlampigSlampig Member UncommonPosts: 2,342

    "I am running a quad-core system with 8 gigs of RAM, a 64-bit operating system, and dual 8800s for video and I still got a crap load of lag during the last vet trial. Rubberbanding too. And crashes to desktop. And bugged instances."

     

    Wow, I don' have half the system you have and the game ran fine for me.

    I mean, I only have 1.5G of RAM and I only have an ATI 3850 card and I only an AMD 64 3500, nothing close to what you have yet the game runs fine...

    That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  • PapaLazarouPapaLazarou Member Posts: 502
    Originally posted by ssnautilus


    Some screenshots depicting the age of this engine can be found here. As you can clearly see they are terrible indeed:
    SWG Screenies.
     



     

    The character models and effects are great but the world is lacking because it's mostly empty and just wish'd that the planets POI would be like a zone in WOW instead of just a cave or w/e lol.

  • SoupgoblinSoupgoblin Member Posts: 324
    Originally posted by Slampig


    "I am running a quad-core system with 8 gigs of RAM, a 64-bit operating system, and dual 8800s for video and I still got a crap load of lag during the last vet trial. Rubberbanding too. And crashes to desktop. And bugged instances."
     
    Wow, I don' have half the system you have and the game ran fine for me.
    I mean, I only have 1.5G of RAM and I only have an ATI 3850 card and I only an AMD 64 3500, nothing close to what you have yet the game runs fine...



     

    Most games run fine with all the graphics options turned down, and view distance set to 10 feet.

    But you would think a 5 year old game would work perfect on a modern computer with the settings maxed out.

    Now it could be that the code was not written correctly and it chugs on nvidia cards or  freaks out on multi-core cpus (or both). I'm sure with your rig you don't expect the game to run smooth, so you may have lower expectations than the rest of us.

  • SlampigSlampig Member UncommonPosts: 2,342

    "I'm sure with your rig you don't expect the game to run smooth, so you may have lower expectations than the rest of us."

    I dernt git mah xpektashuns hi I dernt even now wut xpektashuns is

     

    What do you mean I don't expect the game to run smooth? I expect every product I purchase to run smooth.

    If only I had some of your big city book learning and computer know-how...

    That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  • William1193William1193 Member Posts: 14

     thanks guys now i have adequate knowledge into why its so laggy okay instead of the word graphic comparison visual comparison or technical comparison okay thanks now i  know never to play again lol untill they sort this out  cause going around in tatooine is not fun when u cant move anywhere without lagging oh yh and i  am using a nividia card so thts probably why 

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